snapped-curve.cpp revision fd4f8ef876a2d6f7e0a81596857787d05c67778b
/**
* \file src/snapped-curve.cpp
* \brief SnappedCurve class.
*
* Authors:
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-curve.h"
#include "libnr/nr-values.h"
#include <2geom/crossing.h>
#include <2geom/path-intersection.h>
#include <libnr/nr-convert2geom.h>
// These two are needed for SP_ACTIVE_DESKTOP; this is a dirty hack
#include "desktop.h"
#include "inkscape.h"
Inkscape::SnappedCurve::SnappedCurve(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, bool const &fully_constrained, Geom::Curve const *curve)
{
_distance = snapped_distance;
_tolerance = std::max(snapped_tolerance, 1.0);
_always_snap = always_snap;
_curve = curve;
_second_distance = NR_HUGE;
_second_tolerance = 1;
_second_always_snap = false;
_point = snapped_point;
_at_intersection = false;
_fully_constrained = fully_constrained;
}
Inkscape::SnappedCurve::SnappedCurve()
{
_distance = NR_HUGE;
_tolerance = 1;
_always_snap = false;
_curve = NULL;
_second_distance = NR_HUGE;
_second_tolerance = 1;
_second_always_snap = false;
_point = Geom::Point(0,0);
_at_intersection = false;
_fully_constrained = false;
}
Inkscape::SnappedCurve::~SnappedCurve()
{
}
Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedCurve const &curve, Geom::Point const &p) const
{
// Calculate the intersections of two curves, which are both within snapping range, and
// return only the closest intersection
// The point of intersection should be considered for snapping, but might be outside the snapping range
// PS: We need p (the location of the mouse pointer) for find out which intersection is the
// closest, as there might be multiple intersections of two curves
Geom::Crossings cs = crossings(*(this->_curve), *(curve._curve));
if (cs.size() > 0) {
// There might be multiple intersections: find the closest
Geom::Coord best_dist = NR_HUGE;
Geom::Point best_p = Geom::Point(NR_HUGE, NR_HUGE);
for (std::vector<Geom::Crossing>::const_iterator i = cs.begin(); i != cs.end(); i++) {
Geom::Point p_ix = this->_curve->pointAt((*i).ta);
Geom::Coord dist = Geom::distance(p_ix, p);
if (dist < best_dist) {
best_dist = dist;
best_p = p_ix;
}
}
// Now we've found the closests intersection, return it as a SnappedPoint
bool const use_this_as_primary = _distance < curve.getSnapDistance();
Inkscape::SnappedCurve const *primaryC = use_this_as_primary ? this : &curve;
Inkscape::SnappedCurve const *secondaryC = use_this_as_primary ? &curve : this;
// The intersection should in fact be returned in desktop coordinates, but for this
// we need a desktop: this is a dirty hack
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
best_p = desktop->dt2doc(best_p);
// TODO: Investigate whether it is possible to use document coordinates everywhere
// in the snapper code. Only the mouse position should be in desktop coordinates, I guess.
// All paths are already in document coords and we are certainly not going to change THAT.
return SnappedPoint(from_2geom(best_p), Inkscape::SNAPTARGET_PATH_INTERSECTION, primaryC->getSnapDistance(), primaryC->getTolerance(), primaryC->getAlwaysSnap(), true, true,
secondaryC->getSnapDistance(), secondaryC->getTolerance(), secondaryC->getAlwaysSnap());
}
// No intersection
return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, NR_HUGE, 0, false);
}
// search for the closest snapped line
bool getClosestCurve(std::list<Inkscape::SnappedCurve> const &list, Inkscape::SnappedCurve &result)
{
bool success = false;
for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped curves, which are both member of the same collection
bool getClosestIntersectionCS(std::list<Inkscape::SnappedCurve> const &list, Geom::Point const &p, Inkscape::SnappedPoint &result)
{
bool success = false;
for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
std::list<Inkscape::SnappedCurve>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
Inkscape::SnappedPoint sp = (*i).intersect(*j, p);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just as close then look at the other distance
// (only relevant for snapped points which are at an intersection)
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
return success;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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