snapped-curve.cpp revision dc29d5aae9784dc2344623e55b5f921e0d7cf488
/**
* \file src/snapped-curve.cpp
* \brief SnappedCurve class.
*
* Authors:
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information.
*/
#include "snapped-curve.h"
#include <2geom/crossing.h>
#include <2geom/path-intersection.h>
Inkscape::SnappedCurve::SnappedCurve(Geom::Point const &snapped_point, int num_path, int num_segm, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, bool const &fully_constrained, Geom::Curve const *curve, SnapSourceType source, long source_num, SnapTargetType target, Geom::OptRect target_bbox)
{
_num_path = num_path;
_num_segm = num_segm;
_distance = snapped_distance;
_tolerance = std::max(snapped_tolerance, 1.0);
_always_snap = always_snap;
_curve = curve;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
_point = snapped_point;
_at_intersection = false;
_fully_constrained = fully_constrained;
_source = source;
_source_num = source_num;
_target = target;
_target_bbox = target_bbox;
}
Inkscape::SnappedCurve::SnappedCurve()
{
_num_path = 0;
_num_segm = 0;
_distance = Geom::infinity();
_tolerance = 1;
_always_snap = false;
_curve = NULL;
_second_distance = Geom::infinity();
_second_tolerance = 1;
_second_always_snap = false;
_point = Geom::Point(0,0);
_at_intersection = false;
_fully_constrained = false;
_source = SNAPSOURCE_UNDEFINED;
_source_num = -1;
_target = SNAPTARGET_UNDEFINED;
_target_bbox = Geom::OptRect();
}
Inkscape::SnappedCurve::~SnappedCurve()
{
}
Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedCurve const &curve, Geom::Point const &p, Geom::Affine dt2doc) const
{
// Calculate the intersections of two curves, which are both within snapping range, and
// return only the closest intersection
// The point of intersection should be considered for snapping, but might be outside the snapping range
// PS: We need p (the location of the mouse pointer) to find out which intersection is the
// closest, as there might be multiple intersections of two curves
Geom::Crossings cs = crossings(*(this->_curve), *(curve._curve));
if (cs.size() > 0) {
// There might be multiple intersections: find the closest
Geom::Coord best_dist = Geom::infinity();
Geom::Point best_p = Geom::Point(Geom::infinity(), Geom::infinity());
for (Geom::Crossings::const_iterator i = cs.begin(); i != cs.end(); i++) {
Geom::Point p_ix = this->_curve->pointAt((*i).ta);
Geom::Coord dist = Geom::distance(p_ix, p);
// Test if we have two segments (curves) from the same path..
if (this->_num_path == curve._num_path) {
// Never try to intersect a segment with itself
if (this->_num_segm == curve._num_segm) continue;
// Two subsequent segments (curves) in a path will have a common node; this node is not considered to be an intersection
if (this->_num_segm == curve._num_segm + 1 && (*i).ta == 0 && (*i).tb == 1) continue;
if (this->_num_segm + 1 == curve._num_segm && (*i).ta == 1 && (*i).tb == 0) continue;
}
if (dist < best_dist) {
best_dist = dist;
best_p = p_ix;
}
}
// Now we've found the closest intersection, return it as a SnappedPoint
bool const use_this_as_primary = _distance < curve.getSnapDistance();
Inkscape::SnappedCurve const *primaryC = use_this_as_primary ? this : &curve;
Inkscape::SnappedCurve const *secondaryC = use_this_as_primary ? &curve : this;
// The intersection should in fact be returned in desktop coordinates
best_p = best_p * dt2doc;
Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(best_p - this->getPoint()) : Geom::L2(best_p - curve.getPoint());
Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(best_p - curve.getPoint()) : Geom::L2(best_p - this->getPoint());
// TODO: Investigate whether it is possible to use document coordinates everywhere
// in the snapper code. Only the mouse position should be in desktop coordinates, I guess.
// All paths are already in document coords and we are certainly not going to change THAT.
return SnappedPoint(best_p, Inkscape::SNAPSOURCE_UNDEFINED, primaryC->getSourceNum(), Inkscape::SNAPTARGET_PATH_INTERSECTION, primaryDist, primaryC->getTolerance(), primaryC->getAlwaysSnap(), true, false, true,
secondaryDist, secondaryC->getTolerance(), secondaryC->getAlwaysSnap());
}
// No intersection
return SnappedPoint(Geom::Point(Geom::infinity(), Geom::infinity()), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false, false, Geom::infinity(), 0, false);
}
Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedLine const &line, Geom::Point const &p, Geom::Affine dt2doc) const
{
// Calculate the intersections of a curve with a line, which are both within snapping range, and
// return only the closest intersection
// The point of intersection should be considered for snapping, but might be outside the snapping range
// PS: We need p (the location of the mouse pointer) to find out which intersection is the
// closest, as there might be multiple intersections of a single curve with a line
// 1) get a Geom::Line object from the SnappedLine
// 2) convert to document coordinates (line and p are in desktop coordinates, but the curves are in document coordinate)
// 3) create a Geom::LineSegment (i.e. a curve), because we cannot use a Geom::Line for calculating intersections
// (for this we will create a 2e6 pixels long linesegment, with t running from -1e6 to 1e6; this should be long
// enough for any practical purpose)
Geom::LineSegment line_segm = line.getLine().transformed(dt2doc).segment(-1e6, 1e6); //
Geom::Curve *line_as_curve = dynamic_cast<Geom::Curve const*>(&line_segm);
Geom::Crossings cs = crossings(*(this->_curve), *line_as_curve);
if (cs.size() > 0) {
// There might be multiple intersections: find the closest
Geom::Coord best_dist = Geom::infinity();
Geom::Point best_p = Geom::Point(Geom::infinity(), Geom::infinity());
for (Geom::Crossings::const_iterator i = cs.begin(); i != cs.end(); i++) {
Geom::Point p_ix = this->_curve->pointAt((*i).ta);
Geom::Coord dist = Geom::distance(p_ix, p);
if (dist < best_dist) {
best_dist = dist;
best_p = p_ix;
}
}
// The intersection should in fact be returned in desktop coordinates
best_p = best_p * dt2doc;
// Now we've found the closest intersection, return it as a SnappedPoint
if (_distance < line.getSnapDistance()) {
// curve is the closest, so this is our primary snap target
return SnappedPoint(best_p, Inkscape::SNAPSOURCE_UNDEFINED, this->getSourceNum(), Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION,
Geom::L2(best_p - this->getPoint()), this->getTolerance(), this->getAlwaysSnap(), true, false, true,
Geom::L2(best_p - line.getPoint()), line.getTolerance(), line.getAlwaysSnap());
} else {
return SnappedPoint(best_p, Inkscape::SNAPSOURCE_UNDEFINED, line.getSourceNum(), Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION,
Geom::L2(best_p - line.getPoint()), line.getTolerance(), line.getAlwaysSnap(), true, false, true,
Geom::L2(best_p - this->getPoint()), this->getTolerance(), this->getAlwaysSnap());
}
}
// No intersection
return SnappedPoint(Geom::Point(Geom::infinity(), Geom::infinity()), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, Geom::infinity(), 0, false, false, false, false, Geom::infinity(), 0, false);
}
// search for the closest snapped line
bool getClosestCurve(std::list<Inkscape::SnappedCurve> const &list, Inkscape::SnappedCurve &result, bool exclude_paths)
{
bool success = false;
for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
if (exclude_paths && ((*i).getTarget() == Inkscape::SNAPTARGET_PATH)) {
continue;
}
if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
result = *i;
success = true;
}
}
return success;
}
// search for the closest intersection of two snapped curves, which are both member of the same collection
bool getClosestIntersectionCS(std::list<Inkscape::SnappedCurve> const &list, Geom::Point const &p, Inkscape::SnappedPoint &result, Geom::Affine dt2doc)
{
bool success = false;
for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
if ((*i).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes,
// as this would require two bboxes two be flashed in the snap indicator
std::list<Inkscape::SnappedCurve>::const_iterator j = i;
j++;
for (; j != list.end(); j++) {
if ((*j).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes
Inkscape::SnappedPoint sp = (*i).intersect(*j, p, dt2doc);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just as close then look at the other distance
// (only relevant for snapped points which are at an intersection)
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
}
}
return success;
}
// search for the closest intersection of two snapped curves, which are member of two different collections
bool getClosestIntersectionCL(std::list<Inkscape::SnappedCurve> const &curve_list, std::list<Inkscape::SnappedLine> const &line_list, Geom::Point const &p, Inkscape::SnappedPoint &result, Geom::Affine dt2doc)
{
bool success = false;
for (std::list<Inkscape::SnappedCurve>::const_iterator i = curve_list.begin(); i != curve_list.end(); i++) {
if ((*i).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes,
// as this would require two bboxes two be flashed in the snap indicator
for (std::list<Inkscape::SnappedLine>::const_iterator j = line_list.begin(); j != line_list.end(); j++) {
if ((*j).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes
Inkscape::SnappedPoint sp = (*i).intersect(*j, p, dt2doc);
if (sp.getAtIntersection()) {
// if it's the first point
bool const c1 = !success;
// or, if it's closer
bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
// or, if it's just as close then look at the other distance
// (only relevant for snapped points which are at an intersection)
bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
// then prefer this point over the previous one
if (c1 || c2 || c3) {
result = sp;
success = true;
}
}
}
}
}
}
return success;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :