snap.h revision e72129e933476ac0c1c78741d5d7490bd99ef49c
/**
* \file snap.h
* \brief Per-desktop object that handles snapping queries
*//*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyright (C) 2000-2002 Lauris Kaplinski
* Copyright (C) 2000-2010 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_SNAP_H
#define SEEN_SNAP_H
#include <vector>
#include "guide-snapper.h"
#include "object-snapper.h"
#include "snap-preferences.h"
/* Guides */
enum SPGuideDragType { // used both here and in desktop-events.cpp
};
/// Class to coordinate snapping operations
/**
* The SnapManager class handles most (if not all) of the interfacing of the snapping mechanisms
* with the other parts of the code base. It stores the references to the various types of snappers
* for grid, guides and objects, and it stores most of the snapping preferences. Besides that
* it provides methods to setup the snapping environment (e.g. keeps a list of the items to ignore
* when looking for snap target candidates, and toggling of the snap indicator), and it provides
* many different methods for snapping queries (free snapping vs. constrained snapping,
* returning the result by reference or through a return statement, etc.)
*
* Each SPNamedView has one of these. It offers methods to snap points to whatever
* snappers are defined (e.g. grid, guides etc.). It also allows callers to snap
* points which have undergone some transformation (e.g. translation, scaling etc.)
*
* \par How snapping is implemented in Inkscape
* \par
* The snapping system consists of two key elements. The first one is the snap manager
* (this class), which keeps some data about objects in the document and answers queries
* of the type "given this point and type of transformation, what is the best place
* to snap to?".
*
* The second is in event-context.cpp and implements the snapping timeout. Whenever a motion
* events happens over the canvas, it stores it for later use and initiates a timeout.
* This timeout is discarded whenever a new motion event occurs. When the timeout expires,
* a global flag in SnapManager, accessed via getSnapPostponedGlobally(), is set to true
* and the stored event is replayed, but this time with snapping enabled. This way you can
* write snapping code directly in your control point's dragged handler as if there was
* no timeout.
*/
{
enum Transformation {
SKEW,
};
SnapManager(SPNamedView const *v);
bool someSnapperMightSnap() const;
bool gridSnapperMightSnap() const;
bool snapindicator = true,
bool snapindicator,
bool snapindicator = true,
// If we're dragging a rotation center, then setRotationCenterSource() stores the parent item
// of this rotation center; this reference is used to make sure that we do not snap a rotation
// center to itself
// NOTE: Must be called after calling setup(), not before!
// freeSnapReturnByRef() is preferred over freeSnap(), because it only returns a
// point if snapping has occurred (by overwriting p); otherwise p is untouched
// constrainedSnapReturnByRef() is preferred over constrainedSnap(), because it only returns a
// point, by overwriting p, if snapping has occurred; otherwise p is untouched
void guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal, SPGuideDragType drag_type) const;
bool uniform) const;
SnapperList getSnappers() const;
SnapperList getGridSnappers() const;
SPDocument *getDocument() const;
bool getSnapIndicator() const {return _snapindicator;}
Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, SnappedConstraints const &sc, bool constrained, bool noCurves = false, bool allowOffScreen = false) const;
SPNamedView const *_named_view;
std::vector<SPItem const *> _items_to_ignore; ///< Items that should not be snapped to, for example the items that are currently being dragged. Set using the setup() method
SPGuide *_guide_to_ignore; ///< A guide that should not be snapped to, e.g. the guide that is currently being dragged
bool _snapindicator; ///< When true, an indicator will be drawn at the position that was being snapped to
std::vector<Inkscape::SnapCandidatePoint> *_unselected_nodes; ///< Nodes of the path that is currently being edited and which have not been selected and which will therefore be stationary. Only these nodes will be considered for snapping to. Of each unselected node both the position (Geom::Point) and the type (Inkscape::SnapTargetType) will be stored
bool constrained,
bool uniform) const;
bool const uniform) const;
};
#endif /* !SEEN_SNAP_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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