snap.h revision 957324b1de76466c62aec3c1a8bf5b851dd322a2
#ifndef SEEN_SNAP_H
#define SEEN_SNAP_H
/**
* \file snap.h
* \brief SnapManager class.
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Carl Hetherington <inkscape@carlh.net>
*
* Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyright (C) 2000-2002 Lauris Kaplinski
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <vector>
#include <libnr/nr-coord.h>
#include <libnr/nr-dim2.h>
#include <libnr/nr-forward.h>
#include <libnr/nr-scale.h>
#include "guide-snapper.h"
#include "object-snapper.h"
class SPNamedView;
/// Class to coordinate snapping operations
/**
* Each SPNamedView has one of these. It offers methods to snap points to whatever
* snappers are defined (e.g. grid, guides etc.). It also allows callers to snap
* points which have undergone some transformation (e.g. translation, scaling etc.)
*/
class SnapManager
{
public:
SnapManager(SPNamedView const *v);
typedef std::list<const Inkscape::Snapper*> SnapperList;
bool SomeSnapperMightSnap() const;
Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
SPItem const *it) const;
Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it) const;
Inkscape::SnappedPoint freeSnap( Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it,
SnapperList const &snappers ) const;
Inkscape::SnappedPoint freeSnapAlways( Inkscape::Snapper::PointType t,
NR::Point const &p,
SPItem const *it,
SnapperList &snappers );
Inkscape::SnappedPoint freeSnapAlways( Inkscape::Snapper::PointType t,
NR::Point const &p,
std::list<SPItem const *> const &it,
SnapperList &snappers );
Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
Inkscape::Snapper::ConstraintLine const &c,
SPItem const *it) const;
Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const;
Inkscape::SnappedPoint guideSnap(NR::Point const &p,
NR::Point const &guide_normal) const;
std::pair<NR::Point, bool> freeSnapTranslation(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Point const &tr) const;
std::pair<NR::Point, bool> constrainedSnapTranslation(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
Inkscape::Snapper::ConstraintLine const &c,
NR::Point const &tr) const;
std::pair<NR::scale, bool> freeSnapScale(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::scale const &s,
NR::Point const &o) const;
std::pair<NR::scale, bool> constrainedSnapScale(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
Inkscape::Snapper::ConstraintLine const &c,
NR::scale const &s,
NR::Point const &o) const;
std::pair<NR::Coord, bool> freeSnapStretch(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Coord const &s,
NR::Point const &o,
NR::Dim2 d,
bool uniform) const;
std::pair<NR::Coord, bool> freeSnapSkew(Inkscape::Snapper::PointType t,
std::vector<NR::Point> const &p,
std::list<SPItem const *> const &it,
NR::Coord const &s,
NR::Point const &o,
NR::Dim2 d) const;
Inkscape::GuideSnapper guide; ///< guide snapper
Inkscape::ObjectSnapper object; ///< snapper to other objects
SnapperList getSnappers() const;
SnapperList getGridSnappers() const;
void setSnapModeBBox(bool enabled);
void setSnapModeNode(bool enabled);
void setSnapModeGuide(bool enabled);
bool getSnapModeBBox() const;
bool getSnapModeNode() const;
bool getSnapModeGuide() const;
void setIncludeItemCenter(bool enabled) {
_include_item_center = enabled;
object.setIncludeItemCenter(enabled); //store a local copy in the object-snapper
//instead of passing it through many functions
}
bool getIncludeItemCenter() const {
return _include_item_center;
}
protected:
SPNamedView const *_named_view;
private:
enum Transformation {
TRANSLATION,
SCALE,
STRETCH,
SKEW
};
bool _include_item_center; //If true, snapping nodes will also snap the item's center
std::pair<NR::Point, bool> _snapTransformed(Inkscape::Snapper::PointType type,
std::vector<NR::Point> const &points,
std::list<SPItem const *> const &ignore,
bool constrained,
Inkscape::Snapper::ConstraintLine const &constraint,
Transformation transformation_type,
NR::Point const &transformation,
NR::Point const &origin,
NR::Dim2 dim,
bool uniform) const;
};
#endif /* !SEEN_SNAP_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :