shape-editor.h revision 72aa7310f3a87958233d5cb4bf1386ff999be0ac
#ifndef __SHAPE_EDITOR_H__
#define __SHAPE_EDITOR_H__
/*
* Inkscape::ShapeEditor
*
* This is a container class which contains either knotholder (for shapes) or nodepath (for
* paths). It is attached to a single item so only one of these is active at a time.
*
* Authors:
* bulia byak <buliabyak@users.sf.net>
*
*/
#include <forward.h>
}
}
#include "libnr/nr-path-code.h"
#include "libnr/nr-point.h"
#include "libnr/nr-maybe.h"
~ShapeEditor();
void reset_item ();
void unset_item ();
bool has_nodepath ();
bool has_knotholder ();
bool has_local_change ();
void decrement_local_change ();
void nodepath_destroyed ();
void update_statusbar ();
void add_node_near_point(); // uses the shapeeditor's remembered point, if any
void cancel_hit ();
bool hits_curve ();
void finish_drag ();
bool has_selection ();
void deselect ();
void add_node();
void delete_nodes();
void delete_nodes_preserving_shape();
void delete_segment();
void set_node_type(int type);
void break_at_nodes();
void join_nodes();
void join_segments();
void duplicate_nodes();
void select_all (bool invert);
void select_all_from_subpath (bool invert);
void select_next ();
void select_prev ();
void show_handles (bool show);
void show_helperpath (bool show);
//Inkscape::XML::Node *lidtened_repr;
double grab_t;
int grab_node; // number of node grabbed by sp_node_context_is_over_stroke
bool hit;
};
/* As the next stage, this will be a collection of multiple ShapeEditors,
with the same interface as the single ShapeEditor, passing the actions to all its
contained ShapeEditors. Thus it should be easy to switch node context from
using a single ShapeEditor to using a ShapeEditorsCollective. */
void update_statusbar();
};
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :