shape-editor.cpp revision 2f8a505c173a704ab6fb25538bb3c1afe5ce9e4e
#define __SHAPE_EDITOR_CPP__
/*
* Inkscape::ShapeEditor
*
* Authors:
* bulia byak <buliabyak@users.sf.net>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glibmm/i18n.h>
#include "sp-object.h"
#include "sp-item.h"
#include "selection.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "knotholder.h"
#include "node-context.h"
#include "xml/node-event-vector.h"
#include "prefs-utils.h"
#include "object-edit.h"
#include "splivarot.h"
#include "style.h"
#include "shape-editor.h"
ShapeEditorsCollective::ShapeEditorsCollective(SPDesktop *dt) {
}
ShapeEditorsCollective::~ShapeEditorsCollective() {
}
void ShapeEditorsCollective::update_statusbar() {
//!!! move from nodepath: sp_nodepath_update_statusbar but summing for all nodepaths
}
ShapeEditor::ShapeEditor(SPDesktop *dt) {
this->desktop = dt;
this->grab_node = -1;
this->nodepath = NULL;
this->knotholder = NULL;
this->hit = false;
}
ShapeEditor::~ShapeEditor() {
unset_item();
}
void ShapeEditor::unset_item() {
Inkscape::XML::Node *old_repr = NULL;
if (this->nodepath) {
old_repr = this->nodepath->repr;
}
if (!old_repr && this->knotholder) {
old_repr = this->knotholder->repr;
}
if (old_repr) { // remove old listener
sp_repr_remove_listener_by_data(old_repr, this);
Inkscape::GC::release(old_repr);
}
if (this->nodepath) {
this->grab_node = -1;
sp_nodepath_destroy(this->nodepath);
this->nodepath = NULL;
}
if (this->knotholder) {
sp_knot_holder_destroy(this->knotholder);
this->knotholder = NULL;
}
}
bool ShapeEditor::has_nodepath () {
return (this->nodepath != NULL);
}
bool ShapeEditor::has_knotholder () {
return (this->knotholder != NULL);
}
bool ShapeEditor::has_local_change () {
if (this->nodepath)
return (this->nodepath->local_change != 0);
else if (this->knotholder)
return (this->knotholder->local_change != 0);
else
return false;
}
void ShapeEditor::decrement_local_change () {
if (this->nodepath) {
if (this->nodepath->local_change > 0)
this->nodepath->local_change--;
} else if (this->knotholder) {
this->knotholder->local_change = FALSE;
}
}
SPItem *ShapeEditor::get_item () {
SPItem *item = NULL;
if (this->has_nodepath()) {
item = SP_ITEM(this->nodepath->path);
} else if (this->has_knotholder()) {
item = SP_ITEM(this->knotholder->item);
}
return item;
}
GList *ShapeEditor::save_nodepath_selection () {
if (this->nodepath)
return ::save_nodepath_selection (this->nodepath);
return NULL;
}
void ShapeEditor::restore_nodepath_selection (GList *saved) {
if (this->nodepath && saved)
::restore_nodepath_selection (this->nodepath, saved);
}
static void shapeeditor_event_attr_changed(Inkscape::XML::Node *repr, gchar const *name,
gchar const *old_value, gchar const *new_value,
bool is_interactive, gpointer data)
{
SPItem *item = NULL;
gboolean changed = FALSE;
g_assert(data);
ShapeEditor *sh = ((ShapeEditor *) data);
item = sh->get_item();
if (
((sh->has_nodepath()) && (!strcmp(name, "d") || !strcmp(name, "sodipodi:nodetypes"))) // With paths, we only need to act if one of the path-affecting attributes has changed.
|| sh->has_knotholder()) {
changed = !sh->has_local_change();
sh->decrement_local_change();
}
if (changed) {
GList *saved = NULL;
if (sh->has_nodepath()) {
saved = sh->save_nodepath_selection();
}
sh->set_item (item);
if (sh->has_nodepath() && saved) {
sh->restore_nodepath_selection(saved);
g_list_free (saved);
}
}
sh->update_statusbar(); //TODO: sh->get_container()->update_statusbar();
}
static Inkscape::XML::NodeEventVector shapeeditor_repr_events = {
NULL, /* child_added */
NULL, /* child_removed */
shapeeditor_event_attr_changed,
NULL, /* content_changed */
NULL /* order_changed */
};
void ShapeEditor::set_item(SPItem *item) {
unset_item();
this->grab_node = -1;
if (item) {
this->nodepath = sp_nodepath_new(desktop, item, (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0));
if (this->nodepath) {
this->nodepath->shape_editor = this;
}
this->knotholder = sp_item_knot_holder(item, desktop);
if (this->nodepath || this->knotholder) {
// setting new listener
Inkscape::XML::Node *repr;
if (this->knotholder)
repr = this->knotholder->repr;
else
repr = SP_OBJECT_REPR(item);
if (repr) {
Inkscape::GC::anchor(repr);
sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
}
}
}
}
void ShapeEditor::nodepath_destroyed () {
this->nodepath = NULL;
}
void ShapeEditor::update_statusbar () {
if (this->nodepath)
sp_nodepath_update_statusbar(this->nodepath);
}
bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
if (!this->nodepath)
return false; // no stroke in knotholder
SPItem *item = get_item();
//Translate click point into proper coord system
this->curvepoint_doc = desktop->w2d(event_p);
this->curvepoint_doc *= sp_item_dt2i_affine(item);
this->curvepoint_doc *= sp_item_i2doc_affine(item);
sp_nodepath_ensure_livarot_path(this->nodepath);
NR::Maybe<Path::cut_position> position = get_nearest_position_on_Path(this->nodepath->livarot_path, this->curvepoint_doc);
NR::Point nearest = get_point_on_Path(this->nodepath->livarot_path, position.assume().piece, position.assume().t);
NR::Point delta = nearest - this->curvepoint_doc;
delta = desktop->d2w(delta);
double stroke_tolerance =
(SP_OBJECT_STYLE (item)->stroke.type != SP_PAINT_TYPE_NONE?
desktop->current_zoom() *
SP_OBJECT_STYLE (item)->stroke_width.computed *
sp_item_i2d_affine (item).expansion() * 0.5
: 0.0)
+ prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); //(double) SP_EVENT_CONTEXT(nc)->tolerance;
bool close = (NR::L2 (delta) < stroke_tolerance);
if (remember && close) {
this->curvepoint_event[NR::X] = (gint) event_p [NR::X];
this->curvepoint_event[NR::Y] = (gint) event_p [NR::Y];
this->hit = true;
this->grab_t = position.assume().t;
this->grab_node = position.assume().piece;
}
return close;
}
void ShapeEditor::add_node_near_point() {
if (this->nodepath) {
sp_nodepath_add_node_near_point(this->nodepath, this->curvepoint_doc);
} else if (this->knotholder) {
// we do not add nodes in knotholder... yet
}
}
void ShapeEditor::select_segment_near_point(bool toggle) {
if (this->nodepath) {
sp_nodepath_select_segment_near_point(this->nodepath, this->curvepoint_doc, toggle);
} else if (this->knotholder) {
// we do not select segments in knotholder... yet?
}
}
void ShapeEditor::cancel_hit() {
this->hit = false;
}
bool ShapeEditor::hits_curve() {
return (this->hit);
}
void ShapeEditor::curve_drag(gdouble eventx, gdouble eventy) {
if (this->nodepath) {
if (this->grab_node == -1) // don't know which segment to drag
return;
// We round off the extra precision in the motion coordinates provided
// by some input devices (like tablets). As we'll store the coordinates
// as integers in curvepoint_event we need to do this rounding before
// comparing them with the last coordinates from curvepoint_event.
// See bug #1593499 for details.
gint x = (gint) Inkscape::round(eventx);
gint y = (gint) Inkscape::round(eventy);
// The coordinates hasn't changed since the last motion event, abort
if (this->curvepoint_event[NR::X] == x &&
this->curvepoint_event[NR::Y] == y)
return;
NR::Point const delta_w(eventx - this->curvepoint_event[NR::X],
eventy - this->curvepoint_event[NR::Y]);
NR::Point const delta_dt(this->desktop->w2d(delta_w));
sp_nodepath_curve_drag (this->grab_node, this->grab_t, delta_dt); //!!! FIXME: which nodepath?!!! also uses current!!!
this->curvepoint_event[NR::X] = x;
this->curvepoint_event[NR::Y] = y;
} else if (this->knotholder) {
// we do not drag curve in knotholder
}
}
void ShapeEditor::finish_drag() {
if (this->nodepath && this->hit) {
sp_nodepath_update_repr (this->nodepath, _("Drag curve"));
}
}
void ShapeEditor::select_rect(NR::Rect const &rect, bool add) {
if (this->nodepath) {
sp_nodepath_select_rect(this->nodepath, rect, add);
}
}
bool ShapeEditor::has_selection() {
if (this->nodepath)
return this->nodepath->selected;
return false; // so far, knotholder cannot have selection
}
void ShapeEditor::deselect() {
if (this->nodepath)
sp_nodepath_deselect(this->nodepath);
}
void ShapeEditor::add_node () {
sp_node_selected_add_node(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::delete_nodes () {
sp_node_selected_delete(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::delete_nodes_preserving_shape () {
if (this->nodepath && this->nodepath->selected) {
sp_node_delete_preserve(g_list_copy(this->nodepath->selected));
}
}
void ShapeEditor::set_node_type(Inkscape::NodePath::NodeType type) {
sp_node_selected_set_type(type); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::break_at_nodes() {
sp_node_selected_break(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::join_nodes() {
sp_node_selected_join(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::duplicate_nodes() {
sp_node_selected_duplicate(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::set_type_of_segments(NRPathcode code) {
sp_node_selected_set_line_type(code); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::move_nodes_screen(gdouble dx, gdouble dy) {
sp_node_selected_move_screen(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::move_nodes(gdouble dx, gdouble dy) {
sp_node_selected_move(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
}
void ShapeEditor::rotate_nodes(gdouble angle, int which, bool screen) {
if (this->nodepath)
sp_nodepath_selected_nodes_rotate (this->nodepath, angle, which, screen);
}
void ShapeEditor::scale_nodes(gdouble const grow, int const which) {
sp_nodepath_selected_nodes_scale(this->nodepath, grow, which);
}
void ShapeEditor::scale_nodes_screen(gdouble const grow, int const which) {
sp_nodepath_selected_nodes_scale_screen(this->nodepath, grow, which);
}
void ShapeEditor::select_all (bool invert) {
if (this->nodepath)
sp_nodepath_select_all (this->nodepath, invert);
}
void ShapeEditor::select_all_from_subpath (bool invert) {
if (this->nodepath)
sp_nodepath_select_all_from_subpath (this->nodepath, invert);
}
void ShapeEditor::select_next () {
if (this->nodepath)
sp_nodepath_select_next (this->nodepath);
}
void ShapeEditor::select_prev () {
if (this->nodepath)
sp_nodepath_select_prev (this->nodepath);
}
void ShapeEditor::flip (NR::Dim2 axis) {
if (this->nodepath)
sp_nodepath_flip (this->nodepath, axis);
}
void ShapeEditor::distribute (NR::Dim2 axis) {
if (this->nodepath)
sp_nodepath_selected_distribute (this->nodepath, axis);
}
void ShapeEditor::align (NR::Dim2 axis) {
if (this->nodepath)
sp_nodepath_selected_align (this->nodepath, axis);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :