pedroxmpp.h revision 9edfc75079a4cdb2b79ee0626b18a2757ab7987e
#ifndef __XMPP_H__
#define __XMPP_H__
/*
* API for the Pedro mini-XMPP client.
*
* Authors:
* Bob Jamison
*
* Copyright (C) 2005-2007 Bob Jamison
*
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdio.h>
#include <glib.h>
#include <vector>
#include <map>
#include <string>
#include "pedrodom.h"
{
//########################################################################
//# X M P P E V E N T
//########################################################################
{
XmppUser()
{
}
{
}
{
}
{
}
{
return *this;
}
{}
};
/**
* Class that emits information from a client
*/
{
/**
* People might want to refer to these docs to understand
* the XMPP terminology used here.
* http://www.ietf.org/rfc/rfc3920.txt -- Xmpp Core
* http://www.ietf.org/rfc/rfc3921.txt -- Messaging and presence
* http://www.jabber.org/jeps/jep-0077.html -- In-Band registration
* http://www.jabber.org/jeps/jep-0045.html -- Multiuser Chat
* http://www.jabber.org/jeps/jep-0047.html -- In-Band byte streams
* http://www.jabber.org/jeps/jep-0096.html -- File transfer
*/
/**
* No event type. Default
*/
static const int EVENT_NONE = 0;
/**
* Client emits a status message. Message is in getData().
*/
static const int EVENT_STATUS = 1;
/**
* Client emits an error message. Message is in getData().
*/
static const int EVENT_ERROR = 2;
/**
* Client has connected to a host. Host name is in getData().
*/
static const int EVENT_CONNECTED = 10;
/**
* Client has disconnected from a host. Host name is in getData().
*/
static const int EVENT_DISCONNECTED = 11;
/**
* Client has begun speaking to the server in SSL. This is usually
* emitted just before EVENT_CONNECTED, since authorization has not
* yet taken place.
*/
static const int EVENT_SSL_STARTED = 12;
/**
* Client has successfully registered a new account on a server.
* The server is in getFrom(), the user in getTo()
*/
static const int EVENT_REGISTRATION_NEW = 20;
/**
* Client has successfully changed the password of an existing account on a server.
* The server is in getFrom(), the user in getTo()
*/
static const int EVENT_REGISTRATION_CHANGE_PASS = 21;
/**
* Client has successfully cancelled an existing account on a server.
* The server is in getFrom(), the user in getTo()
*/
static const int EVENT_REGISTRATION_CANCEL = 22;
/**
* A <presence> packet has been received.
* getFrom() returns the full jabber id
* getPresence() returns the available/unavailable boolean
* getShow() returns the jabber 'show' string: 'show', 'away', 'xa', etc
* getStatus() returns a status message, sent from a client
* Note: if a presence packet is determined to be MUC, it is
* rather sent as an EVENT_MUC_JOIN, LEAVE, or PRESENCE
*/
static const int EVENT_PRESENCE = 30;
/**
* Client has just received a complete roster. The collected information
* can be found at client.getRoster(), and is a std::vector of XmppUser
* records.
*/
static const int EVENT_ROSTER = 31;
/**
* Client has just received a message packet.
* getFrom() returns the full jabber id of the sender
* getData() returns the text of the message
* getDom() returns the DOM treelet for this stanza. This is provided
* to make message extension easier.
* Note: if a message packet is determined to be MUC, it is
* rather sent as an EVENT_MUC_MESSAGE
*/
static const int EVENT_MESSAGE = 32;
/**
* THIS user has just joined a multi-user chat group.
* getGroup() returns the group name
* getFrom() returns the nick of the user in the group
* getPresence() returns the available/unavailable boolean
* getShow() returns the jabber 'show' string: 'show', 'away', 'xa', etc
* getStatus() returns a status message, sent from a client
*/
static const int EVENT_MUC_JOIN = 40;
/**
* THIS user has just left a multi-user chat group.
* getGroup() returns the group name
* getFrom() returns the nick of the user in the group
* getPresence() returns the available/unavailable boolean
* getShow() returns the jabber 'show' string: 'show', 'away', 'xa', etc
* getStatus() returns a status message, sent from a client
*/
static const int EVENT_MUC_LEAVE = 41;
/**
* Presence for another user in a multi-user chat room.
* getGroup() returns the group name
* getFrom() returns the nick of the user in the group
* getPresence() returns the available/unavailable boolean
* getShow() returns the jabber 'show' string: 'show', 'away', 'xa', etc
* getStatus() returns a status message, sent from a client
*/
static const int EVENT_MUC_PRESENCE = 42;
/**
* Client has just received a message packet from a multi-user chat room
* getGroup() returns the group name
* getFrom() returns the full jabber id of the sender
* getData() returns the text of the message
* getDom() returns the DOM treelet for this stanza. This is provided
* to make message extension easier.
*/
static const int EVENT_MUC_MESSAGE = 43;
/**
* Client has begun receiving a stream
*/
static const int EVENT_STREAM_RECEIVE_INIT = 50;
/**
* Client receives another stream packet.
*/
static const int EVENT_STREAM_RECEIVE = 51;
/**
* Client has received the end of a stream
*/
static const int EVENT_STREAM_RECEIVE_CLOSE = 52;
/**
* Other client has accepted a file.
*/
static const int EVENT_FILE_ACCEPTED = 60;
/**
* This client has just received a file.
*/
static const int EVENT_FILE_RECEIVE = 61;
/**
* Constructs an event with one of the types above.
*/
/**
* Copy constructor
*/
/**
* Assignment
*/
/**
* Destructor
*/
/**
* Assignment
*/
/**
* Return the event type.
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
virtual bool getPresence() const;
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
virtual long getFileSize() const;
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
int eventType;
bool presence;
long fileSize;
};
//########################################################################
//# X M P P E V E N T L I S T E N E R
//########################################################################
/**
* Class that receives and processes an XmppEvent. Users should inherit
* from this class, and overload processXmppEvent() to perform their event
* handling
*/
{
/**
* Constructor
*/
{}
/**
* Assignment
*/
{}
/**
* Destructor
*/
{}
/**
* Overload this method to provide your application-specific
* event handling. Use event.getType() to decide what to do
* with the event.
*/
{}
};
//########################################################################
//# X M P P E V E N T T A R G E T
//########################################################################
/**
* A base class for classes that emit XmppEvents.
*
* Note: terminology: 'target' is the common term for this, although it
* seems odd that a 'target' is the source of the events. It is clearer
* if you consider that the greater system targets this class with events,
* and this class delegates the handling to its listeners.
*/
{
/**
* Constructor
*/
/**
* Copy constructor
*/
/**
* Destructor
*/
//###########################
//# M E S S A G E S
//###########################
/**
* Send an error message to all subscribers
*/
/**
* Send a status message to all subscribers
*/
//###########################
//# LISTENERS
//###########################
/**
* Subscribe a subclass of XmppEventListener to this target's events.
*/
/**
* Unsubscribe a subclass of XmppEventListener from this target's events.
*/
/**
* Remove all event subscribers
*/
virtual void clearXmppEventListeners();
/**
* This sends an event to all registered listeners.
*/
/**
* By enabling this, you provide an alternate way to get XmppEvents.
* Any event sent to dispatchXmppEvent() is also sent to this queue,
* so that it can be later be picked up by eventQueuePop();
* This can sometimes be good for GUI's which can't always respond
* repidly or asynchronously.
*/
void eventQueueEnable(bool val);
/**
* Return true if there is one or more XmppEvents waiting in the event
* queue. This is used to avoid calling eventQueuePop() when there is
* nothing in the queue.
*/
int eventQueueAvailable();
/**
* Return the next XmppEvent in the queue. Users should check that
* eventQueueAvailable() is greater than 0 before calling this. If
* people forget to do this, an event of type XmppEvent::EVENT_NONE
* is generated and returned.
*/
bool eventQueueEnabled;
};
//########################################################################
//# X M P P C L I E N T
//########################################################################
//forward declarations
/**
* This is the actual XMPP (Jabber) client.
*/
{
//###########################
//# CONSTRUCTORS
//###########################
/**
* Constructor
*/
XmppClient();
/**
* Copy constructor
*/
/**
* Assignment
*/
/**
* Destructor
*/
virtual ~XmppClient();
//###########################
//# UTILITY
//###########################
/**
* Pause execution of the app for a given number of
* milliseconds. Use this rarely, only when really needed.
*/
/**
* Process a string so that it can safely be
* placed in XML as PCDATA
*/
//###########################
//# CONNECTION
//###########################
/**
*
*/
/**
*
*/
/**
*
*/
virtual bool disconnect();
/**
*
*/
//#######################
//# V A R I A B L E S
//#######################
/**
*
*/
virtual bool isConnected()
{ return connected; }
/**
*
*/
{ return host; }
/**
*
*/
/**
*
*/
{ return realm; }
/**
*
*/
/**
*
*/
{ return port; }
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
{ return password; }
/**
*
*/
/**
*
*/
{ return resource; }
/**
*
*/
/**
*
*/
/**
*
*/
{ return jid; }
/**
*
*/
{ return msgId++; }
//#######################
//# P R O C E S S I N G
//#######################
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
virtual bool receiveAndProcess();
/**
*
*/
virtual bool receiveAndProcessLoop();
//#######################
//# ROSTER
//#######################
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
//#######################
//# REGISTRATION
//#######################
/**
* Set whether the client should to in-band registration
* before authentication. Causes inBandRegistrationNew() to be called
* synchronously, before async is started.
*/
{ doRegister = val; }
/**
* Change the password of an existing account with a server
*/
/**
* Cancel an existing account with a server
*/
bool inBandRegistrationCancel();
//#######################
//# CHAT (individual)
//#######################
/**
*
*/
/**
*
*/
/**
*
*/
//#######################
//# GROUP CHAT
//#######################
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
virtual void groupChatsClear();
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
//#######################
//# STREAMS
//#######################
typedef enum
{
} StreamStates;
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
//#######################
//# FILE TRANSFERS
//#######################
/**
*
*/
const DOMString &offeredName,
const DOMString &description);
/**
*
*/
const DOMString &offeredName,
const DOMString &description);
/**
*
*/
long fileSize,
/**
*
*/
long fileSize,
void init();
/**
* will be same as host, unless username is
* user@realm
*/
int port;
int msgId;
bool connected;
bool createSession();
bool checkConnect();
bool saslMd5Authenticate();
bool saslPlainAuthenticate();
bool saslAuthenticate();
/**
* Register a new account with a server. Not done by user
*/
bool inBandRegistrationNew();
bool keepGoing;
bool doRegister;
//#### Roster
//#### Streams
//#### File send
};
//########################################################################
//# X M P P G R O U P C H A T
//########################################################################
/**
*
*/
{
/**
*
*/
/**
*
*/
/**
*
*/
virtual ~XmppGroupChat();
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
/**
*
*/
};
} //namespace Pedro
#endif /* __XMPP_H__ */
//########################################################################
//# E N D O F F I L E
//########################################################################