object-snapper.h revision 6b82a143c00dbcdb1383edcc9958728f68f48645
#ifndef SEEN_OBJECT_SNAPPER_H
#define SEEN_OBJECT_SNAPPER_H
/**
* \file object-snapper.h
* \brief Snapping things to objects.
*
* Authors:
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
* Copyright (C) 2005 - 2008 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "snapper.h"
#include "sp-path.h"
#include "splivarot.h"
#include "snap-candidate.h"
struct SPNamedView;
struct SPItem;
struct SPObject;
{
{
~ObjectSnapper();
enum DimensionToSnap {
GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
SnapConstraint const &c) const;
bool ThisSnapperMightSnap() const;
bool GuidesMightSnap() const;
Geom::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance
Inkscape::SnapCandidatePoint const &p,
Inkscape::SnapCandidatePoint const &p,
SnapConstraint const &c,
//store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
bool const &first_point,
bool const _clip_or_mask,
Inkscape::SnapCandidatePoint const &p,
bool const &first_point) const;
SPPath const *selected_path) const;
SnapConstraint const &c) const;
bool isUnselectedNode(Geom::Point const &point, std::vector<Inkscape::SnapCandidatePoint> const *unselected_nodes) const;
bool const &first_point) const;
void _clear_paths() const;
}; // end of ObjectSnapper class
void getBBoxPoints(Geom::OptRect const bbox, std::vector<SnapCandidatePoint> *points, bool const isTarget, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints);
} // end of namespace Inkscape
#endif