object-snapper.cpp revision e7333a0a54c8d33b7397406dd76938aa430836d5
/**
* \file object-snapper.cpp
* \brief Snapping things to objects.
*
* Authors:
* Carl Hetherington <inkscape@carlh.net>
*
* Copyright (C) 2005 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "libnr/n-art-bpath.h"
#include "libnr/nr-rect-ops.h"
#include "document.h"
#include "sp-namedview.h"
#include "sp-image.h"
#include "sp-item-group.h"
#include "sp-item.h"
#include "sp-use.h"
#include "display/curve.h"
#include "desktop.h"
#include "inkscape.h"
#include "prefs-utils.h"
#include "sp-text.h"
#include "sp-flowtext.h"
#include "text-editing.h"
Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
: Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
_snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
_include_item_center(false)
{
_candidates = new std::vector<SPItem*>;
_points_to_snap_to = new std::vector<NR::Point>;
_paths_to_snap_to = new std::vector<Path*>;
}
Inkscape::ObjectSnapper::~ObjectSnapper()
{
_candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
delete _candidates;
_points_to_snap_to->clear();
delete _points_to_snap_to;
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
_paths_to_snap_to->clear();
delete _paths_to_snap_to;
}
/**
* Find all items within snapping range.
* \param r Pointer to the current document
* \param it List of items to ignore
* \param first_point If true then this point is the first one from a whole bunch of points
* \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param DimensionToSnap Snap in X, Y, or both directions.
*/
void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
std::list<SPItem const *> const &it,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
DimensionToSnap const snap_dim) const
{
if (ThisSnapperMightSnap()) {
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
if (first_point) {
_candidates->clear();
}
for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
/* See if this item is on the ignore list */
std::list<SPItem const *>::const_iterator i = it.begin();
while (i != it.end() && *i != o) {
i++;
}
if (i == it.end()) {
/* See if the item is within range */
if (SP_IS_GROUP(o)) {
_findCandidates(o, it, false, points_to_snap, snap_dim);
} else {
// Now let's see if any of the snapping points is within
// snapping range of this object
NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(SP_ITEM(o));
if (b) {
for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
NR::Point b_min = b->min();
NR::Point b_max = b->max();
double d = getDistance();
bool withinX = ((*i)[NR::X] >= b_min[NR::X] - d) && ((*i)[NR::X] <= b_max[NR::X] + d);
bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - d) && ((*i)[NR::Y] <= b_max[NR::Y] + d);
if (snap_dim == SNAP_X && withinX || snap_dim == SNAP_Y && withinY || snap_dim == SNAP_XY && withinX && withinY) {
//We've found a point that is within snapping range
//of this object, so record it as a candidate
_candidates->push_back(SP_ITEM(o));
break;
}
}
}
}
}
}
}
}
}
bool Inkscape::ObjectSnapper::_snapNodes(Inkscape::Snapper::PointType const &t,
Inkscape::SnappedPoint &s,
NR::Point const &p,
bool const &first_point,
DimensionToSnap const snap_dim) const
{
bool success = false;
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
if (_snap_to_bboxnode) {
gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
}
bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
// A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));
// Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
if (first_point) {
_points_to_snap_to->clear();
for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
//NR::Matrix i2doc(NR::identity());
SPItem *root_item = *i;
if (SP_IS_USE(*i)) {
root_item = sp_use_root(SP_USE(*i));
}
//Collect all nodes so we can snap to them
if (_snap_to_itemnode) {
if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
}
}
//Collect the bounding box's corners so we can snap to them
if (_snap_to_bboxnode) {
if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
if (b) {
for ( unsigned k = 0 ; k < 4 ; k++ ) {
_points_to_snap_to->push_back(b->corner(k));
}
}
}
}
}
}
//Do the snapping, using all the nodes and corners collected above
for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
/* Try to snap to this node of the path */
NR::Coord dist = NR_HUGE;
NR::Point snapped_point;
switch (snap_dim) {
case SNAP_X:
dist = fabs((*k)[NR::X] - p[NR::X]);
snapped_point = NR::Point((*k)[NR::X], p[NR::Y]);
break;
case SNAP_Y:
dist = fabs((*k)[NR::Y] - p[NR::Y]);
snapped_point = NR::Point(p[NR::X], (*k)[NR::Y]);
break;
case SNAP_XY:
dist = NR::L2(*k - p);
snapped_point = *k;
break;
}
if (dist < getDistance() && dist < s.getDistance()) {
s = SnappedPoint(snapped_point, dist);
success = true;
}
}
return success;
}
bool Inkscape::ObjectSnapper::_snapPaths(Inkscape::Snapper::PointType const &t,
Inkscape::SnappedPoint &s,
NR::Point const &p,
bool const &first_point) const
{
bool success = false;
/* FIXME: this seems like a hack. Perhaps Snappers should be
** in SPDesktop rather than SPNamedView?
*/
SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
NR::Point const p_doc = desktop->dt2doc(p);
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
if (_snap_to_bboxpath) {
gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
}
bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
// Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
// e.g. when translating an item using the selector tool, then we will only do this for the
// first point and store the collection for later use. This dramatically improves the performance
if (first_point) {
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
delete *k;
}
_paths_to_snap_to->clear();
for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
/* Transform the requested snap point to this item's coordinates */
NR::Matrix i2doc(NR::identity());
SPItem *root_item = NULL;
/* We might have a clone at hand, so make sure we get the root item */
if (SP_IS_USE(*i)) {
i2doc = sp_use_get_root_transform(SP_USE(*i));
root_item = sp_use_root(SP_USE(*i));
} else {
i2doc = sp_item_i2doc_affine(*i);
root_item = *i;
}
//Build a list of all paths considered for snapping to
//Add the item's path to snap to
if (_snap_to_itempath) {
if (!(_strict_snapping && !p_is_a_node)) {
// Snapping to the path of characters is very cool, but for a large
// chunk of text this will take ages! So limit snapping to text paths
// containing max. 240 characters. Snapping the bbox will not be affected
bool very_lenghty_prose = false;
if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
very_lenghty_prose = sp_text_get_length(SP_TEXT(root_item)) > 240;
}
// On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
// which corresponds to a lag of 500 msec. This is for snapping a rect
// to a single line of text.
// Snapping for example to a traced bitmap is also very stressing for
// the CPU, so we'll only snap to paths having no more than 500 nodes
// This also leads to a lag of approx. 500 msec (in my lousy test set-up).
bool very_complex_path = false;
if (SP_IS_PATH(root_item)) {
very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
}
if (!very_lenghty_prose && !very_complex_path) {
_paths_to_snap_to->push_back(Path_for_item(root_item, true, true));
}
}
}
//Add the item's bounding box to snap to
if (_snap_to_bboxpath) {
if (!(_strict_snapping && p_is_a_node)) {
//This will get ugly... rect -> curve -> bpath
NRRect rect;
sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
NR::Maybe<NR::Rect> bbox = rect.upgrade();
SPCurve *curve = sp_curve_new_from_rect(bbox);
if (curve) {
NArtBpath *bpath = SP_CURVE_BPATH(curve);
if (bpath) {
Path *path = bpath_to_Path(bpath);
if (path) {
_paths_to_snap_to->push_back(path);
}
delete bpath;
}
delete curve;
}
}
}
}
}
//Now we can finally do the real snapping, using the paths collected above
for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
if (*k) {
if (first_point) {
(*k)->ConvertWithBackData(0.01); //This is extremely time consuming!
}
/* Look for the nearest position on this SPItem to our snap point */
NR::Maybe<Path::cut_position> const o = get_nearest_position_on_Path(*k, p_doc);
if (o && o->t >= 0 && o->t <= 1) {
/* Convert the nearest point back to desktop coordinates */
NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
NR::Point const o_dt = desktop->doc2dt(o_it);
NR::Coord const dist = NR::L2(o_dt - p);
if (dist < getDistance() && dist < s.getDistance()) {
s = SnappedPoint(o_dt, dist);
success = true;
}
}
}
}
return success;
}
void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
std::list<SPItem const *> const &it) const
{
if ( NULL == _named_view ) {
return;
}
/* Get a list of all the SPItems that we will try to snap to */
if (first_point) {
_findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, SNAP_XY);
}
SnappedPoint s(p, NR_HUGE);
bool snapped_to_node = false;
bool snapped_to_path = false;
if (_snap_to_itemnode || _snap_to_bboxnode) {
snapped_to_node = _snapNodes(t, s, p, first_point, SNAP_XY);
}
if (_snap_to_itempath || _snap_to_bboxpath) {
snapped_to_path = _snapPaths(t, s, p, first_point);
}
if (snapped_to_node || snapped_to_path) {
sc.points.push_back(s);
}
}
void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc,
Inkscape::Snapper::PointType const &t,
NR::Point const &p,
bool const &first_point,
std::vector<NR::Point> &points_to_snap,
ConstraintLine const &/*c*/,
std::list<SPItem const *> const &it) const
{
/* FIXME: this needs implementing properly; I think we have to do the
** intersection of c with the objects.
*/
_doFreeSnap(sc, t, p, first_point, points_to_snap, it);
}
Inkscape::SnappedPoint Inkscape::ObjectSnapper::guideSnap(NR::Point const &p,
DimensionToSnap const snap_dim) const
{
if ( NULL == _named_view ) {
return SnappedPoint(p, NR_HUGE);
}
/* Get a list of all the SPItems that we will try to snap to */
std::vector<SPItem*> cand;
std::list<SPItem const *> const it; //just an empty list
std::vector<NR::Point> points_to_snap;
points_to_snap.push_back(p);
_findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
SnappedPoint s(p, NR_HUGE);
_snapNodes(Inkscape::Snapper::SNAPPOINT_GUIDE, s, p, true, snap_dim);
return s;
}
/**
* \return true if this Snapper will snap at least one kind of point.
*/
bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
{
bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode;
return (_enabled && _snap_from != 0 && snap_to_something);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :