lpe-taperstroke.cpp revision 1abd8097778bd06bb701419c0ebdb096a3c10b67
402N/A/**
402N/A * @file
402N/A * Taper Stroke path effect, provided as an alternative to Power Strokes
402N/A * for otherwise constant-width paths.
402N/A *
402N/A * Authors:
402N/A * Liam P White <inkscapebrony@gmail.com>
402N/A *
402N/A * Copyright (C) 2014 Authors
402N/A *
402N/A * Released under GNU GPL, read the file 'COPYING' for more information
402N/A */
402N/A
402N/A#include "live_effects/lpe-taperstroke.h"
402N/A
402N/A#include <2geom/path.h>
402N/A#include <2geom/shape.h>
402N/A#include <2geom/path.h>
402N/A#include <2geom/circle.h>
#include <2geom/sbasis-to-bezier.h>
#include "pathoutlineprovider.h"
#include "display/curve.h"
#include "sp-shape.h"
#include "style.h"
#include "xml/repr.h"
#include "sp-paint-server.h"
#include "svg/svg-color.h"
#include "desktop-style.h"
#include "svg/css-ostringstream.h"
#include "svg/svg.h"
//#include <glibmm/i18n.h>
#include "knot-holder-entity.h"
#include "knotholder.h"
namespace Inkscape {
namespace LivePathEffect {
namespace TpS {
class KnotHolderEntityAttachBegin : public LPEKnotHolderEntity {
public:
KnotHolderEntityAttachBegin(LPETaperStroke * effect) : LPEKnotHolderEntity(effect) {}
virtual void knot_set(Geom::Point const &p, Geom::Point const &origin, guint state);
virtual Geom::Point knot_get() const;
};
class KnotHolderEntityAttachEnd : public LPEKnotHolderEntity {
public:
KnotHolderEntityAttachEnd(LPETaperStroke * effect) : LPEKnotHolderEntity(effect) {}
virtual void knot_set(Geom::Point const &p, Geom::Point const &origin, guint state);
virtual Geom::Point knot_get() const;
};
} // TpS
static const Util::EnumData<unsigned> JoinType[] = {
{LINEJOIN_STRAIGHT, N_("Beveled"), "bevel"},
{LINEJOIN_ROUND, N_("Rounded"), "round"},
{LINEJOIN_REFLECTED, N_("Reflected"), "reflected"},
{LINEJOIN_POINTY, N_("Miter"), "miter"},
{LINEJOIN_EXTRAPOLATED, N_("Extrapolated"), "extrapolated"}
};
static const Util::EnumDataConverter<unsigned> JoinTypeConverter(JoinType, sizeof (JoinType)/sizeof(*JoinType));
LPETaperStroke::LPETaperStroke(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
line_width(_("Stroke width"), _("The (non-tapered) width of the path"), "stroke_width", &wr, this, 3),
attach_start(_("Start offset"), _("Taper distance from path start"), "attach_start", &wr, this, 0.2),
attach_end(_("End offset"), _("The ending position of the taper"), "end_offset", &wr, this, 0.2),
smoothing(_("Taper smoothing"), _("Amount of smoothing to apply to the tapers"), "smoothing", &wr, this, 0.5),
join_type(_("Join type"), _("Join type for non-smooth nodes"), "jointype", JoinTypeConverter, &wr, this, LINEJOIN_EXTRAPOLATED),
miter_limit(_("Miter limit"), _("Limit for miter joins"), "miter_limit", &wr, this, 30.)
{
show_orig_path = true;
_provides_knotholder_entities = true;
attach_start.param_set_digits(3);
attach_end.param_set_digits(3);
registerParameter( dynamic_cast<Parameter *>(&line_width) );
registerParameter( dynamic_cast<Parameter *>(&attach_start) );
registerParameter( dynamic_cast<Parameter *>(&attach_end) );
registerParameter( dynamic_cast<Parameter *>(&smoothing) );
registerParameter( dynamic_cast<Parameter *>(&join_type) );
registerParameter( dynamic_cast<Parameter *>(&miter_limit) );
}
LPETaperStroke::~LPETaperStroke()
{
}
//from LPEPowerStroke -- sets fill if stroke color because we will
//be converting to a fill to make the new join.
void LPETaperStroke::doOnApply(SPLPEItem const* lpeitem)
{
if (SP_IS_SHAPE(lpeitem)) {
SPLPEItem* item = const_cast<SPLPEItem*>(lpeitem);
double width = (lpeitem && lpeitem->style) ? lpeitem->style->stroke_width.computed : 1.;
SPCSSAttr *css = sp_repr_css_attr_new ();
if (lpeitem->style->stroke.isSet()) {
if (lpeitem->style->stroke.isPaintserver()) {
SPPaintServer * server = lpeitem->style->getStrokePaintServer();
if (server) {
Glib::ustring str;
str += "url(#";
str += server->getId();
str += ")";
sp_repr_css_set_property (css, "fill", str.c_str());
}
} else if (lpeitem->style->stroke.isColor()) {
gchar c[64];
sp_svg_write_color (c, sizeof(c), lpeitem->style->stroke.value.color.toRGBA32(SP_SCALE24_TO_FLOAT(lpeitem->style->stroke_opacity.value)));
sp_repr_css_set_property (css, "fill", c);
} else {
sp_repr_css_set_property (css, "fill", "none");
}
} else {
sp_repr_css_unset_property (css, "fill");
}
sp_repr_css_set_property(css, "stroke", "none");
sp_desktop_apply_css_recursive(item, css, true);
sp_repr_css_attr_unref (css);
line_width.param_set_value(width);
} else {
g_warning("LPE Join Type can only be applied to paths (not groups).");
}
}
//from LPEPowerStroke -- sets stroke color from existing fill color
void LPETaperStroke::doOnRemove(SPLPEItem const* lpeitem)
{
if (SP_IS_SHAPE(lpeitem)) {
//TODO: make it getobjbyrepr instead of const_cast because this can cause
//undefined behavior
SPLPEItem *item = const_cast<SPLPEItem*>(lpeitem);
SPCSSAttr *css = sp_repr_css_attr_new ();
if (lpeitem->style->fill.isSet()) {
if (lpeitem->style->fill.isPaintserver()) {
SPPaintServer * server = lpeitem->style->getFillPaintServer();
if (server) {
Glib::ustring str;
str += "url(#";
str += server->getId();
str += ")";
sp_repr_css_set_property (css, "stroke", str.c_str());
}
} else if (lpeitem->style->fill.isColor()) {
gchar c[64];
sp_svg_write_color (c, sizeof(c), lpeitem->style->stroke.value.color.toRGBA32(SP_SCALE24_TO_FLOAT(lpeitem->style->stroke_opacity.value)));
sp_repr_css_set_property (css, "stroke", c);
} else {
sp_repr_css_set_property (css, "stroke", "none");
}
} else {
sp_repr_css_unset_property (css, "stroke");
}
Inkscape::CSSOStringStream os;
os << fabs(line_width);
sp_repr_css_set_property (css, "stroke-width", os.str().c_str());
sp_repr_css_set_property(css, "fill", "none");
sp_desktop_apply_css_recursive(item, css, true);
sp_repr_css_attr_unref (css);
item->updateRepr();
}
}
//actual effect impl here
Geom::Path return_at_first_cusp (Geom::Path const & path_in, double smooth_tolerance = 0.05)
{
Geom::Path path_out = Geom::Path();
for (unsigned i = 0; i < path_in.size(); i++) {
path_out.append(path_in[i]);
if (path_in.size() == 1)
break;
//determine order of curve
int order = Outline::bezierOrder(&path_in[i]);
Geom::Point start_point;
Geom::Point cross_point = path_in[i].finalPoint();
Geom::Point end_point;
g_assert(path_in[i].finalPoint() == path_in[i+1].initialPoint());
//can you tell that the following expressions have been shaped by
//repeated compiler errors? ;)
switch (order) {
case 3:
start_point = (static_cast<const Geom::CubicBezier*>(&path_in[i]))->operator[] (2);
//major league b***f***ing
if (are_near(start_point, cross_point, 0.0000001)) {
start_point = (static_cast<const Geom::CubicBezier*>(&path_in[i]))->operator[] (1);
}
break;
case 2:
//this never happens
start_point = (static_cast<const Geom::QuadraticBezier*>(&path_in[i]))->operator[] (1);
break;
case 1:
default:
start_point = path_in[i].initialPoint();
}
order = Outline::bezierOrder(&path_in[i+1]);
switch (order) {
case 3:
end_point = (static_cast<const Geom::CubicBezier*>(&path_in[i+1]))->operator[] (1);
if (are_near(end_point, cross_point, 0.0000001)) {
end_point = (static_cast<const Geom::CubicBezier*>(&path_in[i+1]))->operator[] (2);
}
break;
case 2:
end_point = (static_cast<const Geom::QuadraticBezier*>(&path_in[i+1]))->operator[] (1);
break;
case 1:
default:
end_point = path_in[i+1].finalPoint();
}
//clearly it's collinear if two occupy the same point
g_assert(!are_near(start_point, cross_point, 0.0000001));
g_assert(!are_near(cross_point, end_point, 0.0000001));
g_assert(!are_near(start_point, end_point, 0.0000001));
if (!are_collinear(start_point, cross_point, end_point, smooth_tolerance))
break;
}
return path_out;
}
Geom::Piecewise<Geom::D2<Geom::SBasis> > stretch_along(Geom::Piecewise<Geom::D2<Geom::SBasis> > pwd2_in, Geom::Path pattern, double width);
//references to pointers, because magic
void subdivideCurve(const Geom::Curve * curve_in, Geom::Coord t, Geom::Curve *& val_first, Geom::Curve *& val_second);
Geom::PathVector LPETaperStroke::doEffect_path(Geom::PathVector const& path_in)
{
Geom::Path first_cusp = return_at_first_cusp(path_in[0]);
Geom::Path last_cusp = return_at_first_cusp(path_in[0].reverse());
bool zeroStart = false;
bool zeroEnd = false;
//there is a pretty good chance that people will try to drag the knots
//on top of each other, so block it
unsigned size = path_in[0].size();
if (size == first_cusp.size()) {
//check to see if the knots were dragged over each other
//if so, reset the end offset
if ( attach_start >= (size - attach_end) ) {
attach_end.param_set_value( size - attach_start );
}
}
//don't let it be zero
if (attach_start <= 0.00000001) {
attach_start.param_set_value( 0.00000001 );
zeroStart = true;
}
if (attach_end <= 0.00000001) {
attach_end.param_set_value( 0.00000001 );
zeroEnd = true;
}
//don't let it be integer
if (double(unsigned(attach_start)) == attach_start) {
attach_start.param_set_value(attach_start - 0.00001);
}
if (double(unsigned(attach_end)) == attach_end) {
attach_end.param_set_value(attach_end - 0.00001);
}
unsigned allowed_start = first_cusp.size();
unsigned allowed_end = last_cusp.size();
//don't let the knots be farther than they are allowed to be
if ((unsigned)attach_start >= allowed_start) {
attach_start.param_set_value((double)allowed_start - 0.00000001);
}
if ((unsigned)attach_end >= allowed_end) {
attach_end.param_set_value((double)allowed_end - 0.00000001);
}
//remember, Path::operator () means get point at time t
start_attach_point = first_cusp(attach_start);
end_attach_point = last_cusp(attach_end);
Geom::PathVector pathv_out;
//the following function just splits it up into three pieces.
pathv_out = doEffect_simplePath(path_in);
//now for the actual tapering. We use a Pattern Along Path method to get this done.
Geom::PathVector real_pathv;
Geom::Path real_path;
Geom::PathVector pat_vec;
Geom::Piecewise<Geom::D2<Geom::SBasis> > pwd2;
Geom::Path throwaway_path;
if (!zeroStart) {
//Construct the pattern (pat_str stands for pattern string) (yes, this is easier, trust me)
std::stringstream pat_str;
pat_str << "M 1,0 C " << 1 - (double)smoothing << ",0 0,0.5 0,0.5 0,0.5 " << 1 - (double)smoothing << ",1 1,1";
pat_vec = sp_svg_read_pathv(pat_str.str().c_str());
pwd2.concat(stretch_along(pathv_out[0].toPwSb(), pat_vec[0], -fabs(line_width)));
throwaway_path = Geom::path_from_piecewise(pwd2, 0.001)[0];
real_path.append(throwaway_path);
}
//append the outside outline of the path (with direction)
throwaway_path = Outline::PathOutsideOutline(pathv_out[1],
-fabs(line_width), static_cast<LineJoinType>(join_type.get_value()), miter_limit);
real_path.append(throwaway_path, Geom::Path::STITCH_DISCONTINUOUS);
if (!zeroEnd) {
//append the ending taper
std::stringstream pat_str_1;
pat_str_1 << "M 0,0 0,1 C " << (double)smoothing << ",1 1,0.5 1,0.5 1,0.5 " << double(smoothing) << ",0 0,0";
pat_vec = sp_svg_read_pathv(pat_str_1.str().c_str());
pwd2 = Geom::Piecewise<Geom::D2<Geom::SBasis> > ();
pwd2.concat(stretch_along(pathv_out[2].toPwSb(), pat_vec[0], -fabs(line_width)));
throwaway_path = Geom::path_from_piecewise(pwd2, 0.001)[0];
real_path.append(throwaway_path, Geom::Path::STITCH_DISCONTINUOUS);
}
//append the inside outline of the path (against direction)
throwaway_path = Outline::PathOutsideOutline(pathv_out[1].reverse(),
-fabs(line_width), static_cast<LineJoinType>(join_type.get_value()), miter_limit);
real_path.append(throwaway_path, Geom::Path::STITCH_DISCONTINUOUS);
real_path.appendNew<Geom::LineSegment>(real_path.initialPoint());
real_path.close();
real_pathv.push_back(real_path);
return real_pathv;
}
//in all cases, this should return a PathVector with three elements.
Geom::PathVector LPETaperStroke::doEffect_simplePath(Geom::PathVector const & path_in)
{
unsigned size = path_in[0].size();
//do subdivision and get out
unsigned loc = (unsigned)attach_start;
Geom::Curve * curve_start = path_in[0] [loc].duplicate();
std::vector<Geom::Path> pathv_out;
Geom::Path path_out = Geom::Path();
Geom::Path trimmed_start = Geom::Path();
Geom::Path trimmed_end = Geom::Path();
for (unsigned i = 0; i < loc; i++) {
trimmed_start.append(path_in[0] [i]);
}
//this is pretty annoying
//previously I wrote a function for this but it wasted a lot of time
//so I optimized it back into here.
unsigned order = Outline::bezierOrder(curve_start);
switch (order) {
case 3: {
Geom::CubicBezier *cb = static_cast<Geom::CubicBezier * >(curve_start);
std::pair<Geom::CubicBezier, Geom::CubicBezier> cb_pair = cb->subdivide((attach_start - loc));
trimmed_start.append(cb_pair.first);
curve_start = cb_pair.second.duplicate(); //goes out of scope
break;
}
case 2: {
Geom::QuadraticBezier *qb = static_cast<Geom::QuadraticBezier * >(curve_start);
std::pair<Geom::QuadraticBezier, Geom::QuadraticBezier> qb_pair = qb->subdivide((attach_start - loc));
trimmed_start.append(qb_pair.first);
curve_start = qb_pair.second.duplicate();
break;
}
case 1: {
Geom::BezierCurveN<1> *lb = static_cast<Geom::BezierCurveN<1> * >(curve_start);
std::pair<Geom::BezierCurveN<1>, Geom::BezierCurveN<1> > lb_pair = lb->subdivide((attach_start - loc));
trimmed_start.append(lb_pair.first);
curve_start = lb_pair.second.duplicate();
break;
}
}
//special case: path is one segment long
//special case: what if the two knots occupy the same segment?
if ((size == 1) || ( size - unsigned(attach_end) - 1 == loc )) {
Geom::Coord t = Geom::nearest_point(end_attach_point, *curve_start);
//it is just a dumb segment
//we have to do some shifting here because the value changed when we reduced the length
//of the previous segment.
order = Outline::bezierOrder(curve_start);
switch (order) {
case 3: {
Geom::CubicBezier *cb = static_cast<Geom::CubicBezier * >(curve_start);
std::pair<Geom::CubicBezier, Geom::CubicBezier> cb_pair = cb->subdivide(t);
trimmed_end.append(cb_pair.second);
curve_start = cb_pair.first.duplicate();
break;
}
case 2: {
Geom::QuadraticBezier *qb = static_cast<Geom::QuadraticBezier * >(curve_start);
std::pair<Geom::QuadraticBezier, Geom::QuadraticBezier> qb_pair = qb->subdivide(t);
trimmed_end.append(qb_pair.second);
curve_start = qb_pair.first.duplicate();
break;
}
case 1: {
Geom::BezierCurveN<1> *lb = static_cast<Geom::BezierCurveN<1> * >(curve_start);
std::pair<Geom::BezierCurveN<1>, Geom::BezierCurveN<1> > lb_pair = lb->subdivide(t);
trimmed_end.append(lb_pair.second);
curve_start = lb_pair.first.duplicate();
break;
}
}
for (unsigned j = (size - attach_end) + 1; j < size; j++) {
trimmed_end.append(path_in[0] [j]);
}
path_out.append(*curve_start);
pathv_out.push_back(trimmed_start);
pathv_out.push_back(path_out);
pathv_out.push_back(trimmed_end);
return pathv_out;
}
pathv_out.push_back(trimmed_start);
//append almost all of the rest of the path, ignore the curves that the knot is past (we'll get to it in a minute)
path_out.append(*curve_start);
for (unsigned k = loc + 1; k < (size - unsigned(attach_end)) - 1; k++) {
path_out.append(path_in[0] [k]);
}
//deal with the last segment in a very similar fashion to the first
loc = size - attach_end;
Geom::Curve * curve_end = path_in[0] [loc].duplicate();
Geom::Coord t = Geom::nearest_point(end_attach_point, *curve_end);
order = Outline::bezierOrder(curve_end);
switch (order) {
case 3: {
Geom::CubicBezier *cb = static_cast<Geom::CubicBezier * >(curve_end);
std::pair<Geom::CubicBezier, Geom::CubicBezier> cb_pair = cb->subdivide(t);
trimmed_end.append(cb_pair.second);
curve_end = cb_pair.first.duplicate();
break;
}
case 2: {
Geom::QuadraticBezier *qb = static_cast<Geom::QuadraticBezier * >(curve_end);
std::pair<Geom::QuadraticBezier, Geom::QuadraticBezier> qb_pair = qb->subdivide(t);
trimmed_end.append(qb_pair.second);
curve_end = qb_pair.first.duplicate();
break;
}
case 1: {
Geom::BezierCurveN<1> *lb = static_cast<Geom::BezierCurveN<1> * >(curve_end);
std::pair<Geom::BezierCurveN<1>, Geom::BezierCurveN<1> > lb_pair = lb->subdivide(t);
trimmed_end.append(lb_pair.second);
curve_end = lb_pair.first.duplicate();
break;
}
}
for (unsigned j = (size - attach_end) + 1; j < size; j++) {
trimmed_end.append(path_in[0] [j]);
}
path_out.append(*curve_end);
pathv_out.push_back(path_out);
pathv_out.push_back(trimmed_end);
if (curve_end) delete curve_end;
if (curve_start) delete curve_start;
return pathv_out;
}
//most of the below code is verbatim from Pattern Along Path. However, it needed a little
//tweaking to get it to work right in this case.
Geom::Piecewise<Geom::D2<Geom::SBasis> > stretch_along(Geom::Piecewise<Geom::D2<Geom::SBasis> > pwd2_in, Geom::Path pattern, double prop_scale)
{
using namespace Geom;
// Don't allow empty path parameter:
if ( pattern.empty() ) {
return pwd2_in;
}
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
Piecewise<D2<SBasis> > output;
std::vector<Geom::Piecewise<Geom::D2<Geom::SBasis> > > pre_output;
D2<Piecewise<SBasis> > patternd2 = make_cuts_independent(pattern.toPwSb());
Piecewise<SBasis> x0 = Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y0 = Piecewise<SBasis>(patternd2[1]);
OptInterval pattBndsX = bounds_exact(x0);
OptInterval pattBndsY = bounds_exact(y0);
if (pattBndsX && pattBndsY) {
x0 -= pattBndsX->min();
y0 -= pattBndsY->middle();
double xspace = 0;
double noffset = 0;
double toffset = 0;
/*if (prop_units.get_value() && pattBndsY){
xspace *= pattBndsX->extent();
noffset *= pattBndsY->extent();
toffset *= pattBndsX->extent();
}*/
//Prevent more than 90% overlap...
if (xspace < -pattBndsX->extent()*.9) {
xspace = -pattBndsX->extent()*.9;
}
y0+=noffset;
std::vector<Geom::Piecewise<Geom::D2<Geom::SBasis> > > paths_in;
paths_in = split_at_discontinuities(pwd2_in);
for (unsigned idx = 0; idx < paths_in.size(); idx++) {
Geom::Piecewise<Geom::D2<Geom::SBasis> > path_i = paths_in[idx];
Piecewise<SBasis> x = x0;
Piecewise<SBasis> y = y0;
Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(path_i,2,.1);
uskeleton = remove_short_cuts(uskeleton,.01);
Piecewise<D2<SBasis> > n = rot90(derivative(uskeleton));
n = force_continuity(remove_short_cuts(n,.1));
int nbCopies = 0;
double scaling = 1;
nbCopies = 1;
scaling = (uskeleton.domain().extent() - toffset)/pattBndsX->extent();
double pattWidth = pattBndsX->extent() * scaling;
if (scaling != 1.0) {
x*=scaling;
}
if ( false ) {
y*=(scaling*prop_scale);
} else {
if (prop_scale != 1.0) y *= prop_scale;
}
x += toffset;
double offs = 0;
for (int i=0; i<nbCopies; i++) {
if (false) {
Geom::Piecewise<Geom::D2<Geom::SBasis> > output_piece = compose(uskeleton,x+offs)+y*compose(n,x+offs);
std::vector<Geom::Piecewise<Geom::D2<Geom::SBasis> > > splited_output_piece = split_at_discontinuities(output_piece);
pre_output.insert(pre_output.end(), splited_output_piece.begin(), splited_output_piece.end() );
} else {
output.concat(compose(uskeleton,x+offs)+y*compose(n,x+offs));
}
offs+=pattWidth;
}
}
/*if (false){
pre_output = fuse_nearby_ends(pre_output, fuse_tolerance);
for (unsigned i=0; i<pre_output.size(); i++){
output.concat(pre_output[i]);
}
}*/
return output;
} else {
return pwd2_in;
}
}
void subdivideCurve(Geom::Curve * curve_in, Geom::Coord t, Geom::Curve *& val_first, Geom::Curve *& val_second)
{
unsigned order = Outline::bezierOrder(curve_in);
switch (order) {
case 3: {
Geom::CubicBezier *cb = static_cast<Geom::CubicBezier * >(curve_in);
std::pair<Geom::CubicBezier, Geom::CubicBezier> cb_pair = cb->subdivide(t);
//trimmed_start.append(cb_pair.first);
val_first = cb_pair.first.duplicate();
val_second = cb_pair.second.duplicate();
break;
}
case 2: {
Geom::QuadraticBezier *qb = static_cast<Geom::QuadraticBezier * >(curve_in);
std::pair<Geom::QuadraticBezier, Geom::QuadraticBezier> qb_pair = qb->subdivide(t);
//trimmed_start.append(qb_pair.first);
val_first = qb_pair.first.duplicate();
val_second = qb_pair.second.duplicate();
break;
}
case 1: {
Geom::BezierCurveN<1> *lb = static_cast<Geom::BezierCurveN<1> * >(curve_in);
std::pair<Geom::BezierCurveN<1>, Geom::BezierCurveN<1> > lb_pair = lb->subdivide(t);
//trimmed_start.append(lb_pair.first);
val_first = lb_pair.first.duplicate();
val_second = lb_pair.second.duplicate();
break;
}
}
}
void LPETaperStroke::addKnotHolderEntities(KnotHolder *knotholder, SPDesktop *desktop, SPItem *item)
{
{
KnotHolderEntity *e = new TpS::KnotHolderEntityAttachBegin(this);
e->create( desktop, item, knotholder, Inkscape::CTRL_TYPE_UNKNOWN,
_("Start point of the taper"), SP_KNOT_SHAPE_CIRCLE );
knotholder->add(e);
}
{
KnotHolderEntity *e = new TpS::KnotHolderEntityAttachEnd(this);
e->create( desktop, item, knotholder, Inkscape::CTRL_TYPE_UNKNOWN,
_("End point of the taper"), SP_KNOT_SHAPE_CIRCLE );
knotholder->add(e);
}
}
namespace TpS {
void KnotHolderEntityAttachBegin::knot_set(Geom::Point const &p, Geom::Point const &/*origin*/, guint state)
{
using namespace Geom;
LPETaperStroke* lpe = dynamic_cast<LPETaperStroke *>(_effect);
Geom::Point const s = snap_knot_position(p, state);
SPCurve *curve = SP_PATH(item)->get_curve_for_edit();
Geom::PathVector pathv = curve->get_pathvector();
Piecewise<D2<SBasis> > pwd2;
Geom::Path p_in = return_at_first_cusp(pathv[0]);
pwd2.concat(p_in.toPwSb());
std::vector<Geom::Piecewise<Geom::D2<Geom::SBasis> > > pwd_vec = split_at_discontinuities(pwd2);
double t0 = nearest_point(s, pwd_vec[0]);
lpe->attach_start.param_set_value(t0);
// FIXME: this should not directly ask for updating the item. It should write to SVG, which triggers updating.
sp_lpe_item_update_patheffect (SP_LPE_ITEM(item), false, true);
}
void KnotHolderEntityAttachEnd::knot_set(Geom::Point const &p, Geom::Point const& /*origin*/, guint state)
{
using namespace Geom;
LPETaperStroke* lpe = dynamic_cast<LPETaperStroke *>(_effect);
Geom::Point const s = snap_knot_position(p, state);
SPCurve *curve = SP_PATH(item)->get_curve_for_edit();
Geom::PathVector pathv = curve->get_pathvector();
Piecewise<D2<SBasis> > pwd2;
Geom::Path p_in = return_at_first_cusp(pathv[0].reverse());
pwd2.concat(p_in.toPwSb());
std::vector<Geom::Piecewise<Geom::D2<Geom::SBasis> > > pwd_vec = split_at_discontinuities(pwd2);
double t0 = nearest_point(s, pwd_vec[0]);
lpe->attach_end.param_set_value(t0);
// FIXME: this should not directly ask for updating the item. It should write to SVG, which triggers updating.
sp_lpe_item_update_patheffect (SP_LPE_ITEM(item), false, true);
}
Geom::Point KnotHolderEntityAttachBegin::knot_get() const
{
LPETaperStroke const * lpe = dynamic_cast<LPETaperStroke const*> (_effect);
return lpe->start_attach_point;
}
Geom::Point KnotHolderEntityAttachEnd::knot_get() const
{
LPETaperStroke const * lpe = dynamic_cast<LPETaperStroke const*> (_effect);
return lpe->end_attach_point;
}
}
/* ######################## */
} //namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :