lpe-skeleton.h revision 04fca1803e564baabd66e7dd1db308de565487be
#ifndef INKSCAPE_LPE_SKELETON_H
#define INKSCAPE_LPE_SKELETON_H
/** \file
* LPE <skeleton> implementation, see lpe-skeleton.cpp.
*/
/*
* Authors:
* Johan Engelen
*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
#include "live_effects/parameter/point.h"
namespace Inkscape {
namespace LivePathEffect {
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
virtual ~LPESkeleton();
// Choose to implement one of the doEffect functions. You can delete or comment out the others.
// virtual void doEffect (SPCurve * curve);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
private:
// add the parameters for your effect here:
ScalarParam number;
// there are all kinds of parameters. Check the /live_effects/parameter directory which types exist!
LPESkeleton(const LPESkeleton&);
LPESkeleton& operator=(const LPESkeleton&);
};
} //namespace LivePathEffect
} //namespace Inkscape
#endif