lpe-patternalongpath.cpp revision 0a6eaf67151c527aa04e9aa5768debde95a65ee8
/*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-patternalongpath.h"
#include "sp-shape.h"
#include <libnr/n-art-bpath.h>
#include "live_effects/n-art-bpath-2geom.h"
#include <algorithm>
/* Theory in e-mail from J.F. Barraud
Let B be the skeleton path, and P the pattern (the path to be deformed).
P is a map t --> P(t) = ( x(t), y(t) ).
B is a map t --> B(t) = ( a(t), b(t) ).
The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
U(s) is s itself.
We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s).
The basic deformation associated to B is then given by:
(x,y) --> U(x)+y*N(x)
(i.e. we go for distance x along the path, and then for distance y along the normal)
Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
first) but I think we can first forget about them.
*/
namespace Inkscape {
namespace LivePathEffect {
};
pattern(_("Pattern source"), _("Path to put along the skeleton path"), "pattern", &wr, this, "M0,0 L1,0"),
copytype(_("Pattern copies"), _("How many pattern copies to place along the skeleton path"), "copytype", PAPCopyTypeConverter, &wr, this, PAPCT_SINGLE_STRETCHED),
scale_y_rel(_("Width in units of length"), _("Scale the width of the pattern in units of its length"), "scale_y_rel", &wr, this, false),
spacing(_("Spacing"), _("Space between copies of the pattern. Negative values allowed, but are limited to -90% of pattern width."), "spacing", &wr, this, 0),
prop_units(_("Offsets in unit of pattern size"), _("Spacing, tangential and normal offset are expressed as a ratio of width/height"), "prop_units", &wr, this, false),
vertical_pattern(_("Pattern is vertical"), _("Rotate pattern 90 deg before applying"), "vertical_pattern", &wr, this, false)
{
}
{
}
{
using namespace Geom;
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
Piecewise<SBasis> x0 = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y0 = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
double noffset = normal_offset;
double toffset = tang_offset;
if (prop_units.get_value()){
}
//Prevent more than 90% overlap...
}
//TODO: dynamical update of parameter ranges?
//if (prop_units.get_value()){
// spacing.param_set_range(-.9, NR_HUGE);
// }else{
// spacing.param_set_range(-pattBndsX.extent()*.9, NR_HUGE);
// }
int nbCopies = 0;
double scaling = 1;
switch(type) {
case PAPCT_REPEATED:
break;
case PAPCT_SINGLE:
break;
case PAPCT_SINGLE_STRETCHED:
nbCopies = 1;
break;
case PAPCT_REPEATED_STRETCHED:
// if uskeleton is closed:
// if not closed: no space at the end
}else{
nbCopies = std::floor((uskeleton.domain().extent() - toffset + xspace)/(pattBndsX.extent()+xspace));
}
break;
default:
return pwd2_in;
};
if (scaling != 1.0) {
x*=scaling;
}
if ( scale_y_rel.get_value() ) {
y*=(scaling*prop_scale);
} else {
}
x += toffset;
double offs = 0;
for (int i=0; i<nbCopies; i++){
}
}
return output;
}
void
{
// TODO: implement correct transformation instead of this default behavior
}
} // namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :