lpe-pathalongpath.cpp revision 152db6322126c6578de1d122d8fac87522b5b627
#define INKSCAPE_LPE_PATHALONGPATH_CPP
/*
* Copyright (C) Johan Engelen 2007 <j.b.c.engelen@utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-pathalongpath.h"
#include "sp-shape.h"
#include "sp-item.h"
#include <libnr/n-art-bpath.h>
#include <libnr/nr-matrix-fns.h>
#include "live_effects/n-art-bpath-2geom.h"
#include <algorithm>
/* Theory in e-mail from J.F. Barraud
Let B be the skeleton path, and P the pattern (the path to be deformed).
P is a map t --> P(t) = ( x(t), y(t) ).
B is a map t --> B(t) = ( a(t), b(t) ).
The first step is to re-parametrize B by its arc length: this is the parametrization in which a point p on B is located by its distance s from start. One obtains a new map s --> U(s) = (a'(s),b'(s)), that still describes the same path B, but where the distance along B from start to
U(s) is s itself.
We also need a unit normal to the path. This can be obtained by computing a unit tangent vector, and rotate it by 90�. Call this normal vector N(s).
The basic deformation associated to B is then given by:
(x,y) --> U(x)+y*N(x)
(i.e. we go for distance x along the path, and then for distance y along the normal)
Of course this formula needs some minor adaptations (as is it depends on the absolute position of P for instance, so a little translation is needed
first) but I think we can first forget about them.
*/
namespace Inkscape {
namespace LivePathEffect {
};
bend_path(_("Bend path"), _("Path along which to bend the original path"), "bendpath", &wr, this, "M0,0 L1,0"),
copytype(_("Path copies"), _("How many copies to place along the skeleton path"), "copytype", PAPCopyTypeConverter, &wr, this, PAPCT_SINGLE_STRETCHED),
scale_y_rel(_("Width in units of length"), _("Scale the width of the path in units of its length"), "scale_y_rel", &wr, this, false),
{
//These parameters have not been implemented yet:
// registerParameter( dynamic_cast<Parameter *>(&spacing) );
// registerParameter( dynamic_cast<Parameter *>(&normal_offset) );
// registerParameter( dynamic_cast<Parameter *>(&tang_offset) );
}
{
}
{
using namespace Geom;
/* Much credit should go to jfb and mgsloan of lib2geom development for the code below! */
Piecewise<D2<SBasis> > uskeleton = arc_length_parametrization(Piecewise<D2<SBasis> >(bend_path),2,.1);
Piecewise<SBasis> x = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[1]) : Piecewise<SBasis>(patternd2[0]);
Piecewise<SBasis> y = vertical_pattern.get_value() ? Piecewise<SBasis>(patternd2[0]) : Piecewise<SBasis>(patternd2[1]);
double scaling = 1;
switch(type) {
case PAPCT_REPEATED:
break;
case PAPCT_SINGLE:
break;
case PAPCT_SINGLE_STRETCHED:
nbCopies = 1;
break;
case PAPCT_REPEATED_STRETCHED:
break;
default:
return pwd2_in;
};
if (scaling != 1.0) {
x*=scaling;
}
if ( scale_y_rel.get_value() ) {
y*=(scaling*prop_scale);
} else {
}
double offs = 0;
for (int i=0; i<nbCopies; i++){
}
return output;
}
void
{
using namespace Geom;
// set the bend path to run horizontally in the middle of the bounding box of the original path
std::vector<Path> temppath = SVGD_to_2GeomPath( SP_OBJECT_REPR(item)->attribute("inkscape:original-d"));
}
}
} // namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :