lpe-lattice.cpp revision 732fb09f9c502000068a77667c3356cbbd5d39d5
#define INKSCAPE_LPE_LATTICE_CPP
/** \file
* LPE <lattice> implementation
*/
/*
* Authors:
* Johan Engelen <j.b.c.engelen@utwente.nl>
* Steren Giannini
* No� Falzon
* Victor Navez
*
* Copyright (C) 2007-2008 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "live_effects/lpe-lattice.h"
#include "sp-shape.h"
#include "sp-item.h"
#include "sp-path.h"
#include "display/curve.h"
#include "libnr/n-art-bpath-2geom.h"
#include "svg/svg.h"
#include "nodepath.h"
#include <2geom/sbasis.h>
#include <2geom/sbasis-2d.h>
#include <2geom/sbasis-geometric.h>
#include <2geom/bezier-to-sbasis.h>
#include <2geom/sbasis-to-bezier.h>
#include <2geom/d2.h>
#include <2geom/piecewise.h>
#include <2geom/transforms.h>
#include "desktop.h" // TODO: should be factored out (see below)
using namespace Geom;
namespace Inkscape {
namespace LivePathEffect {
LPELattice::LPELattice(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
// initialise your parameters here:
grid_point0(_("Control handle 0"), _("Tadah"), "gridpoint0", &wr, this),
grid_point1(_("Control handle 1"), _("Tadah"), "gridpoint1", &wr, this),
grid_point2(_("Control handle 2"), _("Tadah"), "gridpoint2", &wr, this),
grid_point3(_("Control handle 3"), _("Tadah"), "gridpoint3", &wr, this),
grid_point4(_("Control handle 4"), _("Tadah"), "gridpoint4", &wr, this),
grid_point5(_("Control handle 5"), _("Tadah"), "gridpoint5", &wr, this),
grid_point6(_("Control handle 6"), _("Tadah"), "gridpoint6", &wr, this),
grid_point7(_("Control handle 7"), _("Tadah"), "gridpoint7", &wr, this),
grid_point8(_("Control handle 8"), _("Tadah"), "gridpoint8", &wr, this),
grid_point9(_("Control handle 9"), _("Tadah"), "gridpoint9", &wr, this),
grid_point10(_("Control handle 10"), _("Tadah"), "gridpoint10", &wr, this),
grid_point11(_("Control handle 11"), _("Tadah"), "gridpoint11", &wr, this),
grid_point12(_("Control handle 12"), _("Tadah"), "gridpoint12", &wr, this),
grid_point13(_("Control handle 13"), _("Tadah"), "gridpoint13", &wr, this),
grid_point14(_("Control handle 14"), _("Tadah"), "gridpoint14", &wr, this),
grid_point15(_("Control handle 15"), _("Tadah"), "gridpoint15", &wr, this)
{
// register all your parameters here, so Inkscape knows which parameters this effect has:
registerParameter( dynamic_cast<Parameter *>(&grid_point0) );
registerParameter( dynamic_cast<Parameter *>(&grid_point1) );
registerParameter( dynamic_cast<Parameter *>(&grid_point2) );
registerParameter( dynamic_cast<Parameter *>(&grid_point3) );
registerParameter( dynamic_cast<Parameter *>(&grid_point4) );
registerParameter( dynamic_cast<Parameter *>(&grid_point5) );
registerParameter( dynamic_cast<Parameter *>(&grid_point6) );
registerParameter( dynamic_cast<Parameter *>(&grid_point7) );
registerParameter( dynamic_cast<Parameter *>(&grid_point8) );
registerParameter( dynamic_cast<Parameter *>(&grid_point9) );
registerParameter( dynamic_cast<Parameter *>(&grid_point10) );
registerParameter( dynamic_cast<Parameter *>(&grid_point11) );
registerParameter( dynamic_cast<Parameter *>(&grid_point12) );
registerParameter( dynamic_cast<Parameter *>(&grid_point13) );
registerParameter( dynamic_cast<Parameter *>(&grid_point14) );
registerParameter( dynamic_cast<Parameter *>(&grid_point15) );
}
LPELattice::~LPELattice()
{
}
Geom::Piecewise<Geom::D2<Geom::SBasis> >
LPELattice::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
{
D2<SBasis2d> sb2;
//Initialisation of the sb2
for(unsigned dim = 0; dim < 2; dim++) {
sb2[dim].us = 2;
sb2[dim].vs = 2;
const int depth = sb2[dim].us*sb2[dim].vs;
sb2[dim].resize(depth, Linear2d(0));
}
//Grouping the point params in a convenient vector
std::vector<Geom::Point *> handles(16);
handles[0] = &grid_point0;
handles[1] = &grid_point1;
handles[2] = &grid_point2;
handles[3] = &grid_point3;
handles[4] = &grid_point4;
handles[5] = &grid_point5;
handles[6] = &grid_point6;
handles[7] = &grid_point7;
handles[8] = &grid_point8;
handles[9] = &grid_point9;
handles[10] = &grid_point10;
handles[11] = &grid_point11;
handles[12] = &grid_point12;
handles[13] = &grid_point13;
handles[14] = &grid_point14;
handles[15] = &grid_point15;
Geom::Point origin = Geom::Point(boundingbox_X.min(),boundingbox_Y.min());
double width = boundingbox_X.extent();
double height = boundingbox_Y.extent();
//numbering is based on 4 rectangles.
for(unsigned dim = 0; dim < 2; dim++) {
Geom::Point dir(0,0);
dir[dim] = 1;
for(unsigned vi = 0; vi < sb2[dim].vs; vi++) {
for(unsigned ui = 0; ui < sb2[dim].us; ui++) {
for(unsigned iv = 0; iv < 2; iv++) {
for(unsigned iu = 0; iu < 2; iu++) {
unsigned corner = iu + 2*iv;
unsigned i = ui + vi*sb2[dim].us;
//This is the offset from the Upperleft point
Geom::Point base( (ui + iu*(3-2*ui))*width/3.,
(vi + iv*(3-2*vi))*height/3.);
//Special action for corners
if(vi == 0 && ui == 0) {
base = Geom::Point(0,0);
}
// i = Upperleft corner of the considerated rectangle
// corner = actual corner of the rectangle
// origin = Upperleft point
double dl = dot((*handles[corner+4*i] - (base + origin)), dir)/dot(dir,dir);
sb2[dim][i][corner] = dl/( dim ? height : width )*pow(4.0,ui+vi);
}
}
}
}
}
Piecewise<D2<SBasis> > output;
output.push_cut(0.);
for(unsigned i = 0; i < pwd2_in.size(); i++) {
D2<SBasis> B = pwd2_in[i];
B -= origin;
B*= 1/width;
//Here comes the magic
D2<SBasis> tB = compose_each(sb2,B);
tB = tB * width + origin;
output.push(tB,i+1);
}
return output;
}
void
LPELattice::doBeforeEffect (SPLPEItem *lpeitem)
{
original_bbox(lpeitem);
}
void
LPELattice::resetDefaults(SPItem * item)
{
original_bbox(SP_LPE_ITEM(item), false);
// place the 16 control points
grid_point0[Geom::X] = boundingbox_X.min();
grid_point0[Geom::Y] = boundingbox_Y.min();
grid_point1[Geom::X] = boundingbox_X.max();
grid_point1[Geom::Y] = boundingbox_Y.min();
grid_point2[Geom::X] = boundingbox_X.min();
grid_point2[Geom::Y] = boundingbox_Y.max();
grid_point3[Geom::X] = boundingbox_X.max();
grid_point3[Geom::Y] = boundingbox_Y.max();
grid_point4[Geom::X] = 1.0/3*boundingbox_X.max()+2.0/3*boundingbox_X.min();
grid_point4[Geom::Y] = boundingbox_Y.min();
grid_point5[Geom::X] = 2.0/3*boundingbox_X.max()+1.0/3*boundingbox_X.min();
grid_point5[Geom::Y] = boundingbox_Y.min();
grid_point6[Geom::X] = 1.0/3*boundingbox_X.max()+2.0/3*boundingbox_X.min();
grid_point6[Geom::Y] = boundingbox_Y.max();
grid_point7[Geom::X] = 2.0/3*boundingbox_X.max()+1.0/3*boundingbox_X.min();
grid_point7[Geom::Y] = boundingbox_Y.max();
grid_point8[Geom::X] = boundingbox_X.min();
grid_point8[Geom::Y] = 1.0/3*boundingbox_Y.max()+2.0/3*boundingbox_Y.min();
grid_point9[Geom::X] = boundingbox_X.max();
grid_point9[Geom::Y] = 1.0/3*boundingbox_Y.max()+2.0/3*boundingbox_Y.min();
grid_point10[Geom::X] = boundingbox_X.min();
grid_point10[Geom::Y] = 2.0/3*boundingbox_Y.max()+1.0/3*boundingbox_Y.min();
grid_point11[Geom::X] = boundingbox_X.max();
grid_point11[Geom::Y] = 2.0/3*boundingbox_Y.max()+1.0/3*boundingbox_Y.min();
grid_point12[Geom::X] = 1.0/3*boundingbox_X.max()+2.0/3*boundingbox_X.min();
grid_point12[Geom::Y] = 1.0/3*boundingbox_Y.max()+2.0/3*boundingbox_Y.min();
grid_point13[Geom::X] = 2.0/3*boundingbox_X.max()+1.0/3*boundingbox_X.min();
grid_point13[Geom::Y] = 1.0/3*boundingbox_Y.max()+2.0/3*boundingbox_Y.min();
grid_point14[Geom::X] = 1.0/3*boundingbox_X.max()+2.0/3*boundingbox_X.min();
grid_point14[Geom::Y] = 2.0/3*boundingbox_Y.max()+1.0/3*boundingbox_Y.min();
grid_point15[Geom::X] = 2.0/3*boundingbox_X.max()+1.0/3*boundingbox_X.min();
grid_point15[Geom::Y] = 2.0/3*boundingbox_Y.max()+1.0/3*boundingbox_Y.min();
}
void
LPELattice::addHelperPathsImpl(SPLPEItem *lpeitem, SPDesktop *desktop)
{
SPCurve *c = new SPCurve ();
c->moveto(grid_point0);
c->lineto(grid_point4);
c->lineto(grid_point5);
c->lineto(grid_point1);
c->moveto(grid_point8);
c->lineto(grid_point12);
c->lineto(grid_point13);
c->lineto(grid_point9);
c->moveto(grid_point10);
c->lineto(grid_point14);
c->lineto(grid_point15);
c->lineto(grid_point11);
c->moveto(grid_point2);
c->lineto(grid_point6);
c->lineto(grid_point7);
c->lineto(grid_point3);
c->moveto(grid_point0);
c->lineto(grid_point8);
c->lineto(grid_point10);
c->lineto(grid_point2);
c->moveto(grid_point4);
c->lineto(grid_point12);
c->lineto(grid_point14);
c->lineto(grid_point6);
c->moveto(grid_point5);
c->lineto(grid_point13);
c->lineto(grid_point15);
c->lineto(grid_point7);
c->moveto(grid_point1);
c->lineto(grid_point9);
c->lineto(grid_point11);
c->lineto(grid_point3);
// TODO: factor this out (and remove the #include of desktop.h above)
SPCanvasItem *canvasitem = sp_nodepath_generate_helperpath(desktop, c, SP_ITEM(lpeitem), 0x009000ff);
Inkscape::Display::TemporaryItem* tmpitem = desktop->add_temporary_canvasitem (canvasitem, 0);
lpeitem->lpe_helperpaths.push_back(tmpitem);
c->unref();
}
/* ######################## */
} //namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :