lpe-bspline.cpp revision 94de784ba871f4010ae4fa391a1593e4e435693a
#define INKSCAPE_LPE_BSPLINE_C
/*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <gtkmm/box.h>
#include <gtkmm/entry.h>
#include <gtkmm/box.h>
#include <gtkmm/button.h>
#include <gtkmm/checkbutton.h>
#include <glib.h>
#include <glibmm/i18n.h>
#include "display/curve.h"
#include <2geom/bezier-curve.h>
#include <2geom/point.h>
#include "helper/geom-curves.h"
#include "live_effects/lpe-bspline.h"
#include "live_effects/lpeobject.h"
#include "live_effects/parameter/parameter.h"
#include "ui/widget/scalar.h"
#include "ui/tool/node.h"
#include "ui/tools/node-tool.h"
#include "ui/tool/control-point-selection.h"
#include "ui/tool/selectable-control-point.h"
#include "selection.h"
#include "xml/repr.h"
#include "svg/svg.h"
#include "sp-path.h"
#include "style.h"
#include "document-private.h"
#include "document.h"
#include "document-undo.h"
#include "desktop-handles.h"
#include "verbs.h"
#include "sp-lpe-item.h"
#include "display/sp-canvas.h"
#include <typeinfo>
#include <vector>
// For handling un-continuous paths:
#include "message-stack.h"
#include "inkscape.h"
#include "desktop.h"
using Inkscape::DocumentUndo;
namespace Inkscape {
namespace LivePathEffect {
LPEBSpline::LPEBSpline(LivePathEffectObject *lpeobject)
: Effect(lpeobject),
// initialise your parameters here:
//testpointA(_("Test Point A"), _("Test A"), "ptA", &wr, this,
//Geom::Point(100,100)),
steps(_("Steps whith CTRL:"),
_("Change number of steps whith CTRL pressed"), "steps", &wr, this,
2),
ignoreCusp(_("Ignore cusp nodes:"), _("Change ignoring cusp nodes"),
"ignoreCusp", &wr, this, true),
onlySelected(_("Change only selected nodes:"),
_("Change only selected nodes"), "onlySelected", &wr, this,
false),
weight(_("Change weight:"), _("Change weight of the effect"), "weight",
&wr, this, 0.3334) {
registerParameter(dynamic_cast<Parameter *>(&weight));
registerParameter(dynamic_cast<Parameter *>(&steps));
registerParameter(dynamic_cast<Parameter *>(&ignoreCusp));
registerParameter(dynamic_cast<Parameter *>(&onlySelected));
weight.param_set_range(0.0000, 1);
weight.param_set_increments(0.1, 0.1);
weight.param_set_digits(4);
steps.param_set_range(1, 10);
steps.param_set_increments(1, 1);
steps.param_set_digits(0);
}
LPEBSpline::~LPEBSpline() {}
void LPEBSpline::createAndApply(const char *name, SPDocument *doc,
SPItem *item) {
if (!SP_IS_SHAPE(item)) {
g_warning("LPE BSpline can only be applied to shapes (not groups).");
} else {
// Path effect definition
Inkscape::XML::Document *xml_doc = doc->getReprDoc();
Inkscape::XML::Node *repr = xml_doc->createElement("inkscape:path-effect");
repr->setAttribute("effect", name);
doc->getDefs()->getRepr()
->addChild(repr, NULL); // adds to <defs> and assigns the 'id' attribute
const gchar *repr_id = repr->attribute("id");
Inkscape::GC::release(repr);
gchar *href = g_strdup_printf("#%s", repr_id);
SP_LPE_ITEM(item)->addPathEffect(href, true);
g_free(href);
}
}
void LPEBSpline::doEffect(SPCurve *curve) {
if (curve->get_segment_count() < 2)
return;
// Make copy of old path as it is changed during processing
Geom::PathVector const original_pathv = curve->get_pathvector();
curve->reset();
//Recorremos todos los paths a los que queremos aplicar el efecto, hasta el
//penúltimo
for (Geom::PathVector::const_iterator path_it = original_pathv.begin();
path_it != original_pathv.end(); ++path_it) {
//Si está vacío...
if (path_it->empty())
continue;
//Itreadores
Geom::Path::const_iterator curve_it1 = path_it->begin(); // incoming curve
Geom::Path::const_iterator curve_it2 =
++(path_it->begin()); // outgoing curve
Geom::Path::const_iterator curve_endit =
path_it->end_default(); // this determines when the loop has to stop
//Creamos las lineas rectas que unen todos los puntos del trazado y donde se
//calcularán
//los puntos clave para los manejadores.
//Esto hace que la curva BSpline no pierda su condición aunque se trasladen
//dichos manejadores
SPCurve *nCurve = new SPCurve();
Geom::Point previousNode(0, 0);
Geom::Point node(0, 0);
Geom::Point pointAt1(0, 0);
Geom::Point pointAt2(0, 0);
Geom::Point nextPointAt1(0, 0);
Geom::Point nextPointAt2(0, 0);
Geom::Point nextPointAt3(0, 0);
Geom::D2<Geom::SBasis> SBasisIn;
Geom::D2<Geom::SBasis> SBasisOut;
Geom::D2<Geom::SBasis> SBasisHelper;
Geom::CubicBezier const *cubic = NULL;
if (path_it->closed()) {
// if the path is closed, maybe we have to stop a bit earlier because the
// closing line segment has zerolength.
const Geom::Curve &closingline =
path_it->back_closed(); // the closing line segment is always of type
// Geom::LineSegment.
if (are_near(closingline.initialPoint(), closingline.finalPoint())) {
// closingline.isDegenerate() did not work, because it only checks for
// *exact* zero length, which goes wrong for relative coordinates and
// rounding errors...
// the closing line segment has zero-length. So stop before that one!
curve_endit = path_it->end_open();
}
}
//Si la curva está cerrada calculamos el punto donde
//deveria estar el nodo BSpline de cierre/inicio de la curva
//en posible caso de que se cierre con una linea recta creando un nodo
//BSPline
nCurve->moveto(curve_it1->initialPoint());
//Recorremos todos los segmentos menos el último
while (curve_it2 != curve_endit) {
//previousPointAt3 = pointAt3;
//Calculamos los puntos que dividirían en tres segmentos iguales el path
//recto de entrada y de salida
SPCurve *in = new SPCurve();
in->moveto(curve_it1->initialPoint());
in->lineto(curve_it1->finalPoint());
cubic = dynamic_cast<Geom::CubicBezier const *>(&*curve_it1);
if (cubic) {
SBasisIn = in->first_segment()->toSBasis();
pointAt1 = SBasisIn.valueAt(
Geom::nearest_point((*cubic)[1], *in->first_segment()));
pointAt2 = SBasisIn.valueAt(
Geom::nearest_point((*cubic)[2], *in->first_segment()));
} else {
pointAt1 = in->first_segment()->initialPoint();
pointAt2 = in->first_segment()->finalPoint();
}
in->reset();
delete in;
//Y hacemos lo propio con el path de salida
//nextPointAt0 = curveOut.valueAt(0);
SPCurve *out = new SPCurve();
out->moveto(curve_it2->initialPoint());
out->lineto(curve_it2->finalPoint());
cubic = dynamic_cast<Geom::CubicBezier const *>(&*curve_it2);
if (cubic) {
SBasisOut = out->first_segment()->toSBasis();
nextPointAt1 = SBasisOut.valueAt(
Geom::nearest_point((*cubic)[1], *out->first_segment()));
nextPointAt2 = SBasisOut.valueAt(
Geom::nearest_point((*cubic)[2], *out->first_segment()));
;
nextPointAt3 = out->first_segment()->finalPoint();
} else {
nextPointAt1 = out->first_segment()->initialPoint();
nextPointAt2 = out->first_segment()->finalPoint();
nextPointAt3 = out->first_segment()->finalPoint();
}
out->reset();
delete out;
//La curva BSpline se forma calculando el centro del segmanto de unión
//de el punto situado en las 2/3 partes de el segmento de entrada
//con el punto situado en la posición 1/3 del segmento de salida
//Estos dos puntos ademas estan posicionados en el lugas correspondiente
//de
//los manejadores de la curva
SPCurve *lineHelper = new SPCurve();
lineHelper->moveto(pointAt2);
lineHelper->lineto(nextPointAt1);
SBasisHelper = lineHelper->first_segment()->toSBasis();
lineHelper->reset();
delete lineHelper;
//almacenamos el punto del anterior bucle -o el de cierre- que nos hara de
//principio de curva
previousNode = node;
//Y este hará de final de curva
node = SBasisHelper.valueAt(0.5);
nCurve->curveto(pointAt1, pointAt2, node);
//aumentamos los valores para el siguiente paso en el bucle
++curve_it1;
++curve_it2;
}
//Si está cerrada la curva, la cerramos sobre el valor guardado
//previamente
//Si no finalizamos en el punto final
Geom::Point startNode(0, 0);
if (path_it->closed()) {
SPCurve *start = new SPCurve();
start->moveto(path_it->begin()->initialPoint());
start->lineto(path_it->begin()->finalPoint());
Geom::D2<Geom::SBasis> SBasisStart = start->first_segment()->toSBasis();
SPCurve *lineHelper = new SPCurve();
cubic = dynamic_cast<Geom::CubicBezier const *>(&*path_it->begin());
if (cubic) {
lineHelper->moveto(SBasisStart.valueAt(
Geom::nearest_point((*cubic)[1], *start->first_segment())));
} else {
lineHelper->moveto(start->first_segment()->initialPoint());
}
start->reset();
delete start;
SPCurve *end = new SPCurve();
end->moveto(curve_it1->initialPoint());
end->lineto(curve_it1->finalPoint());
Geom::D2<Geom::SBasis> SBasisEnd = end->first_segment()->toSBasis();
//Geom::BezierCurve const *bezier = dynamic_cast<Geom::BezierCurve
//const*>(&*curve_endit);
cubic = dynamic_cast<Geom::CubicBezier const *>(&*curve_it1);
if (cubic) {
lineHelper->lineto(SBasisEnd.valueAt(
Geom::nearest_point((*cubic)[2], *end->first_segment())));
} else {
lineHelper->lineto(end->first_segment()->finalPoint());
}
end->reset();
delete end;
SBasisHelper = lineHelper->first_segment()->toSBasis();
lineHelper->reset();
delete lineHelper;
startNode = SBasisHelper.valueAt(0.5);
nCurve->curveto(nextPointAt1, nextPointAt2, startNode);
nCurve->move_endpoints(startNode, startNode);
} else {
SPCurve *start = new SPCurve();
start->moveto(path_it->begin()->initialPoint());
start->lineto(path_it->begin()->finalPoint());
startNode = start->first_segment()->initialPoint();
start->reset();
delete start;
nCurve->curveto(nextPointAt1, nextPointAt2, nextPointAt3);
nCurve->move_endpoints(startNode, nextPointAt3);
}
//y cerramos la curva
if (path_it->closed()) {
nCurve->closepath_current();
}
curve->append(nCurve, false);
nCurve->reset();
delete nCurve;
}
}
Gtk::Widget *LPEBSpline::newWidget() {
// use manage here, because after deletion of Effect object, others might
// still be pointing to this widget.
Gtk::VBox *vbox = Gtk::manage(new Gtk::VBox(Effect::newWidget()));
vbox->set_border_width(5);
std::vector<Parameter *>::iterator it = param_vector.begin();
while (it != param_vector.end()) {
if ((*it)->widget_is_visible) {
Parameter *param = *it;
Gtk::Widget *widg = dynamic_cast<Gtk::Widget *>(param->param_newWidget());
if (param->param_key == "weight"){
Gtk::HBox * buttons = Gtk::manage(new Gtk::HBox(true,0));
Gtk::Button *defaultWeight =
Gtk::manage(new Gtk::Button(Glib::ustring(_("Default weight"))));
defaultWeight->signal_clicked()
.connect(sigc::bind<Gtk::Widget *>(sigc::mem_fun(*this, &LPEBSpline::toDefaultWeight), widg));
buttons->pack_start(*defaultWeight, true, true, 2);
Gtk::Button *makeCusp =
Gtk::manage(new Gtk::Button(Glib::ustring(_("Make cusp"))));
makeCusp->signal_clicked()
.connect(sigc::bind<Gtk::Widget *>(sigc::mem_fun(*this, &LPEBSpline::toMakeCusp), widg));
buttons->pack_start(*makeCusp, true, true, 2);
vbox->pack_start(*buttons, true, true, 2);
}
if (param->param_key == "weight" || param->param_key == "steps") {
Inkscape::UI::Widget::Scalar *widgRegistered =
Gtk::manage(dynamic_cast<Inkscape::UI::Widget::Scalar *>(widg));
widgRegistered->signal_value_changed()
.connect(sigc::mem_fun(*this, &LPEBSpline::toWeight));
widg = dynamic_cast<Gtk::Widget *>(widgRegistered);
if (widg){
Gtk::HBox * scalarParameter = dynamic_cast<Gtk::HBox *>(widg);
std::vector< Gtk::Widget* > childList = scalarParameter->get_children();
Gtk::Entry* entryWidg = dynamic_cast<Gtk::Entry *>(childList[1]);
entryWidg->set_width_chars(6);
}
}
if (param->param_key == "onlySelected") {
Gtk::CheckButton *widgRegistered =
Gtk::manage(dynamic_cast<Gtk::CheckButton *>(widg));
widg = dynamic_cast<Gtk::Widget *>(widgRegistered);
}
if (param->param_key == "ignoreCusp") {
Gtk::CheckButton *widgRegistered =
Gtk::manage(dynamic_cast<Gtk::CheckButton *>(widg));
widg = dynamic_cast<Gtk::Widget *>(widgRegistered);
}
Glib::ustring *tip = param->param_getTooltip();
if (widg) {
vbox->pack_start(*widg, true, true, 2);
if (tip) {
widg->set_tooltip_text(*tip);
} else {
widg->set_tooltip_text("");
widg->set_has_tooltip(false);
}
}
}
++it;
}
return dynamic_cast<Gtk::Widget *>(vbox);
}
void LPEBSpline::toDefaultWeight(Gtk::Widget *widgWeight) {
weight.param_set_value(0.3334);
changeWeight(0.3334);
Gtk::HBox * scalarParameter = dynamic_cast<Gtk::HBox *>(widgWeight);
std::vector< Gtk::Widget* > childList = scalarParameter->get_children();
Gtk::Entry* entryWidg = dynamic_cast<Gtk::Entry *>(childList[1]);
entryWidg->set_text("0.3334");
}
void LPEBSpline::toMakeCusp(Gtk::Widget *widgWeight) {
weight.param_set_value(0.0000);
changeWeight(0.0000);
Gtk::HBox * scalarParameter = dynamic_cast<Gtk::HBox *>(widgWeight);
std::vector< Gtk::Widget* > childList = scalarParameter->get_children();
Gtk::Entry* entryWidg = dynamic_cast<Gtk::Entry *>(childList[1]);
entryWidg->set_text("0.0000");
}
void LPEBSpline::toWeight() { changeWeight(weight); }
void LPEBSpline::changeWeight(double weightValue) {
SPDesktop *desktop = inkscape_active_desktop();
Inkscape::Selection *selection = sp_desktop_selection(desktop);
GSList *items = (GSList *)selection->itemList();
SPItem *item = (SPItem *)g_slist_nth(items, 0)->data;
SPPath *path = SP_PATH(item);
SPCurve *curve = path->get_curve_for_edit();
LPEBSpline::doBSplineFromWidget(curve, weightValue);
gchar *str = sp_svg_write_path(curve->get_pathvector());
path->getRepr()->setAttribute("inkscape:original-d", str);
if (INK_IS_NODE_TOOL(desktop->event_context)) {
Inkscape::UI::Tools::NodeTool *nt = INK_NODE_TOOL(desktop->event_context);
nt->desktop->updateNow();
}
g_free(str);
curve->unref();
desktop->clearWaitingCursor();
DocumentUndo::done(sp_desktop_document(desktop), SP_VERB_CONTEXT_LPE,
_("Modified the weight of the BSpline"));
}
bool LPEBSpline::nodeIsSelected(Geom::Point nodePoint) {
using Geom::X;
using Geom::Y;
if (points.size() > 0) {
for (std::vector<Geom::Point>::iterator i = points.begin();
i != points.end(); ++i) {
Geom::Point p = *i;
if (Geom::are_near(p, nodePoint, 0.0001)) {
return true;
} else {
}
}
}
return false;
}
void LPEBSpline::doBSplineFromWidget(SPCurve *curve, double weightValue) {
using Geom::X;
using Geom::Y;
SPDesktop *desktop = inkscape_active_desktop();
if (INK_IS_NODE_TOOL(desktop->event_context)) {
Inkscape::UI::Tools::NodeTool *nt = INK_NODE_TOOL(desktop->event_context);
Inkscape::UI::ControlPointSelection::Set &selection =
nt->_selected_nodes->allPoints();
points.clear();
std::vector<Geom::Point>::iterator pbegin;
for (Inkscape::UI::ControlPointSelection::Set::iterator i =
selection.begin();
i != selection.end(); ++i) {
if ((*i)->selected()) {
Inkscape::UI::Node *n = dynamic_cast<Inkscape::UI::Node *>(*i);
pbegin = points.begin();
points.insert(pbegin, desktop->doc2dt(n->position()));
}
}
}
//bool hasNodesSelected = LPEBspline::hasNodesSelected();
if (curve->get_segment_count() < 2)
return;
// Make copy of old path as it is changed during processing
Geom::PathVector const original_pathv = curve->get_pathvector();
curve->reset();
//Recorremos todos los paths a los que queremos aplicar el efecto, hasta el
//penúltimo
for (Geom::PathVector::const_iterator path_it = original_pathv.begin();
path_it != original_pathv.end(); ++path_it) {
//Si está vacío...
if (path_it->empty())
continue;
//Itreadores
Geom::Path::const_iterator curve_it1 = path_it->begin(); // incoming curve
Geom::Path::const_iterator curve_it2 =
++(path_it->begin()); // outgoing curve
Geom::Path::const_iterator curve_endit =
path_it->end_default(); // this determines when the loop has to stop
//Creamos las lineas rectas que unen todos los puntos del trazado y donde se
//calcularán
//los puntos clave para los manejadores.
//Esto hace que la curva BSpline no pierda su condición aunque se trasladen
//dichos manejadores
SPCurve *nCurve = new SPCurve();
Geom::Point pointAt0(0, 0);
Geom::Point pointAt1(0, 0);
Geom::Point pointAt2(0, 0);
Geom::Point pointAt3(0, 0);
Geom::Point nextPointAt0(0, 0);
Geom::Point nextPointAt1(0, 0);
Geom::Point nextPointAt2(0, 0);
Geom::Point nextPointAt3(0, 0);
Geom::D2<Geom::SBasis> SBasisIn;
Geom::D2<Geom::SBasis> SBasisOut;
Geom::CubicBezier const *cubic = NULL;
if (path_it->closed()) {
// if the path is closed, maybe we have to stop a bit earlier because the
// closing line segment has zerolength.
const Geom::Curve &closingline =
path_it->back_closed(); // the closing line segment is always of type
// Geom::LineSegment.
if (are_near(closingline.initialPoint(), closingline.finalPoint())) {
// closingline.isDegenerate() did not work, because it only checks for
// *exact* zero length, which goes wrong for relative coordinates and
// rounding errors...
// the closing line segment has zero-length. So stop before that one!
curve_endit = path_it->end_open();
}
}
//Si la curva está cerrada calculamos el punto donde
//deveria estar el nodo BSpline de cierre/inicio de la curva
//en posible caso de que se cierre con una linea recta creando un nodo
//BSPline
nCurve->moveto(curve_it1->initialPoint());
//Recorremos todos los segmentos menos el último
while (curve_it2 != curve_endit) {
//previousPointAt3 = pointAt3;
//Calculamos los puntos que dividirían en tres segmentos iguales el path
//recto de entrada y de salida
SPCurve *in = new SPCurve();
in->moveto(curve_it1->initialPoint());
in->lineto(curve_it1->finalPoint());
cubic = dynamic_cast<Geom::CubicBezier const *>(&*curve_it1);
pointAt0 = in->first_segment()->initialPoint();
pointAt3 = in->first_segment()->finalPoint();
SBasisIn = in->first_segment()->toSBasis();
if (!onlySelected) {
if (cubic) {
if (!ignoreCusp || !Geom::are_near((*cubic)[1], pointAt0)) {
pointAt1 = SBasisIn.valueAt(weightValue);
if (weightValue != 0.0000) {
pointAt1 =
Geom::Point(pointAt1[X] + 0.0001, pointAt1[Y] + 0.0001);
}
} else {
pointAt1 = in->first_segment()->initialPoint();
}
if (!ignoreCusp || !Geom::are_near((*cubic)[2], pointAt3)) {
pointAt2 = SBasisIn.valueAt(1 - weightValue);
if (weightValue != 0.0000) {
pointAt2 =
Geom::Point(pointAt2[X] + 0.0001, pointAt2[Y] + 0.0001);
}
} else {
pointAt2 = in->first_segment()->finalPoint();
}
} else {
if (!ignoreCusp && weightValue != 0.0000) {
pointAt1 = SBasisIn.valueAt(weightValue);
if (weightValue != 0.0000) {
pointAt1 =
Geom::Point(pointAt1[X] + 0.0001, pointAt1[Y] + 0.0001);
}
pointAt2 = SBasisIn.valueAt(1 - weightValue);
if (weightValue != 0.0000) {
pointAt2 =
Geom::Point(pointAt2[X] + 0.0001, pointAt2[Y] + 0.0001);
}
} else {
pointAt1 = in->first_segment()->initialPoint();
pointAt2 = in->first_segment()->finalPoint();
}
}
} else {
if (cubic) {
if (!ignoreCusp || !Geom::are_near((*cubic)[1], pointAt0)) {
if (nodeIsSelected(pointAt0)) {
pointAt1 = SBasisIn.valueAt(weightValue);
if (weightValue != 0.0000) {
pointAt1 =
Geom::Point(pointAt1[X] + 0.0001, pointAt1[Y] + 0.0001);
}
} else {
pointAt1 = (*cubic)[1];
}
} else {
pointAt1 = in->first_segment()->initialPoint();
}
if (!ignoreCusp || !Geom::are_near((*cubic)[2], pointAt3)) {
if (nodeIsSelected(pointAt3)) {
pointAt2 = SBasisIn.valueAt(1 - weightValue);
if (weightValue != 0.0000) {
pointAt2 =
Geom::Point(pointAt2[X] + 0.0001, pointAt2[Y] + 0.0001);
}
} else {
pointAt2 = (*cubic)[2];
}
} else {
pointAt2 = in->first_segment()->finalPoint();
}
} else {
if (!ignoreCusp && weightValue != 0.000) {
if (nodeIsSelected(pointAt0)) {
pointAt1 = SBasisIn.valueAt(weightValue);
pointAt1 =
Geom::Point(pointAt1[X] + 0.0001, pointAt1[Y] + 0.0001);
} else {
pointAt1 = in->first_segment()->initialPoint();
}
if (nodeIsSelected(pointAt3)) {
pointAt2 = SBasisIn.valueAt(weightValue);
pointAt2 =
Geom::Point(pointAt2[X] + 0.0001, pointAt2[Y] + 0.0001);
} else {
pointAt2 = in->first_segment()->finalPoint();
}
} else {
pointAt1 = in->first_segment()->initialPoint();
pointAt2 = in->first_segment()->finalPoint();
}
}
}
in->reset();
delete in;
//La curva BSpline se forma calculando el centro del segmanto de unión
//de el punto situado en las 2/3 partes de el segmento de entrada
//con el punto situado en la posición 1/3 del segmento de salida
//Estos dos puntos ademas estan posicionados en el lugas correspondiente
//de
//los manejadores de la curva
nCurve->curveto(pointAt1, pointAt2, pointAt3);
//aumentamos los valores para el siguiente paso en el bucle
++curve_it1;
++curve_it2;
}
SPCurve *out = new SPCurve();
out->moveto(curve_it1->initialPoint());
out->lineto(curve_it1->finalPoint());
SBasisOut = out->first_segment()->toSBasis();
nextPointAt0 = out->first_segment()->initialPoint();
nextPointAt3 = out->first_segment()->finalPoint();
cubic = dynamic_cast<Geom::CubicBezier const *>(&*curve_it1);
if (!onlySelected) {
if (cubic) {
if (!ignoreCusp || !Geom::are_near((*cubic)[1], nextPointAt0)) {
nextPointAt1 = SBasisOut.valueAt(weightValue);
if (weightValue != 0.0000) {
nextPointAt1 =
Geom::Point(nextPointAt1[X] + 0.0001, nextPointAt1[Y] + 0.0001);
}
} else {
nextPointAt1 = out->first_segment()->initialPoint();
}
if (!ignoreCusp || !Geom::are_near((*cubic)[2], nextPointAt3)) {
nextPointAt2 = SBasisOut.valueAt(1 - weightValue);
if (weightValue != 0.0000) {
nextPointAt2 =
Geom::Point(nextPointAt2[X] + 0.0001, nextPointAt2[Y] + 0.0001);
}
} else {
nextPointAt2 = out->first_segment()->finalPoint();
}
} else {
if (!ignoreCusp && weightValue != 0.0000) {
nextPointAt1 = SBasisOut.valueAt(weightValue);
nextPointAt1 =
Geom::Point(nextPointAt1[X] + 0.0001, nextPointAt1[Y] + 0.0001);
nextPointAt2 = SBasisOut.valueAt(1 - weightValue);
nextPointAt2 =
Geom::Point(nextPointAt2[X] + 0.0001, nextPointAt2[Y] + 0.0001);
} else {
nextPointAt1 = out->first_segment()->initialPoint();
nextPointAt2 = out->first_segment()->finalPoint();
}
}
} else {
if (cubic) {
if (!ignoreCusp || !Geom::are_near((*cubic)[1], nextPointAt0)) {
if (nodeIsSelected(nextPointAt0)) {
nextPointAt1 = SBasisOut.valueAt(weightValue);
if (weightValue != 0.0000) {
nextPointAt1 = Geom::Point(nextPointAt1[X] + 0.0001,
nextPointAt1[Y] + 0.0001);
}
} else {
nextPointAt1 = (*cubic)[1];
}
} else {
nextPointAt1 = out->first_segment()->initialPoint();
}
if (!ignoreCusp || !Geom::are_near((*cubic)[2], nextPointAt3)) {
if (nodeIsSelected(nextPointAt3)) {
nextPointAt2 = SBasisOut.valueAt(1 - weightValue);
if (weightValue != 0.0000) {
nextPointAt2 = Geom::Point(nextPointAt2[X] + 0.0001,
nextPointAt2[Y] + 0.0001);
}
} else {
nextPointAt2 = (*cubic)[2];
}
} else {
nextPointAt2 = out->first_segment()->finalPoint();
}
} else {
if (!ignoreCusp && weightValue != 0.0000) {
if (nodeIsSelected(nextPointAt0)) {
nextPointAt1 = SBasisOut.valueAt(weightValue);
nextPointAt1 =
Geom::Point(nextPointAt1[X] + 0.0001, nextPointAt1[Y] + 0.0001);
} else {
nextPointAt1 = out->first_segment()->initialPoint();
}
if (nodeIsSelected(nextPointAt3)) {
nextPointAt2 = SBasisOut.valueAt(weightValue);
nextPointAt2 =
Geom::Point(nextPointAt2[X] + 0.0001, nextPointAt2[Y] + 0.0001);
} else {
nextPointAt2 = out->first_segment()->finalPoint();
}
} else {
nextPointAt1 = out->first_segment()->initialPoint();
nextPointAt2 = out->first_segment()->finalPoint();
}
}
}
out->reset();
delete out;
//Aberiguamos la ultima parte de la curva correspondiente al último
//segmento
//Y hacemos lo propio con el path de salida
//nextPointAt0 = curveOut.valueAt(0);
if (path_it->closed()) {
nCurve->curveto(nextPointAt1, nextPointAt2,
path_it->begin()->initialPoint());
nCurve->move_endpoints(path_it->begin()->initialPoint(),
path_it->begin()->initialPoint());
} else {
nCurve->curveto(nextPointAt1, nextPointAt2, nextPointAt3);
nCurve->move_endpoints(path_it->begin()->initialPoint(), nextPointAt3);
}
//y cerramos la curva
if (path_it->closed()) {
nCurve->closepath_current();
}
curve->append(nCurve, false);
nCurve->reset();
delete nCurve;
}
}
}; //namespace LivePathEffect
}; /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :