effect.h revision 76addc201c409e81eaaa73fe27cc0f79c4db097c
#ifndef INKSCAPE_LIVEPATHEFFECT_H
#define INKSCAPE_LIVEPATHEFFECT_H
/*
* Copyright (C) Johan Engelen 2007-2012 <j.b.c.engelen@alumnus.utwente.nl>
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glibmm/ustring.h>
#include <2geom/forward.h>
#include "ui/widget/registry.h"
#include "parameter/bool.h"
#include "effect-enum.h"
#define LPE_CONVERSION_TOLERANCE 0.01 // FIXME: find good solution for this.
class SPDocument;
class SPDesktop;
class SPItem;
class LivePathEffectObject;
class SPLPEItem;
class KnotHolder;
class KnotHolderEntity;
class SPPath;
class SPCurve;
namespace Gtk {
class Widget;
}
namespace Inkscape {
namespace XML {
class Node;
}
namespace LivePathEffect {
enum LPEPathFlashType {
SUPPRESS_FLASH,
// PERMANENT_FLASH,
DEFAULT
};
class Effect {
public:
static Effect* New(EffectType lpenr, LivePathEffectObject *lpeobj);
static void createAndApply(const char* name, SPDocument *doc, SPItem *item);
static void createAndApply(EffectType type, SPDocument *doc, SPItem *item);
virtual ~Effect();
EffectType effectType() const;
//basically, to get this method called before the derived classes, a bit
//of indirection is needed. We first call these methods, then the below.
void doOnApply_impl(SPLPEItem const* lpeitem);
void doBeforeEffect_impl(SPLPEItem const* lpeitem);
void setCurrentZoom(double cZ);
void setSelectedNodePoints(std::vector<Geom::Point> sNP);
bool isNodePointSelected(Geom::Point const &nodePoint) const;
virtual void doOnApply (SPLPEItem const* lpeitem);
virtual void doBeforeEffect (SPLPEItem const* lpeitem);
virtual void doAfterEffect (SPLPEItem const* lpeitem);
virtual void doOnRemove (SPLPEItem const* lpeitem);
void writeParamsToSVG();
virtual void acceptParamPath (SPPath const* param_path);
static int acceptsNumClicks(EffectType type);
int acceptsNumClicks() const { return acceptsNumClicks(effectType()); }
void doAcceptPathPreparations(SPLPEItem *lpeitem);
/*
* isReady() indicates whether all preparations which are necessary to apply the LPE are done,
* e.g., waiting for a parameter path either before the effect is created or when it needs a
* path as argument. This is set in SPLPEItem::addPathEffect().
*/
inline bool isReady() const { return is_ready; }
inline void setReady(bool ready = true) { is_ready = ready; }
virtual void doEffect (SPCurve * curve);
virtual Gtk::Widget * newWidget();
/**
* Sets all parameters to their default values and writes them to SVG.
*/
virtual void resetDefaults(SPItem const* item);
/// /todo: is this method really necessary? it causes UI inconsistensies... (johan)
virtual void transform_multiply(Geom::Affine const& postmul, bool set);
// /TODO: providesKnotholder() is currently used as an indicator of whether a nodepath is
// created for an item or not. When we allow both at the same time, this needs rethinking!
bool providesKnotholder() const;
// /TODO: in view of providesOwnFlashPaths() below, this is somewhat redundant
// (but spiro lpe still needs it!)
virtual LPEPathFlashType pathFlashType() const { return DEFAULT; }
void addHandles(KnotHolder *knotholder, SPDesktop *desktop, SPItem *item);
std::vector<Geom::PathVector> getCanvasIndicators(SPLPEItem const* lpeitem);
inline bool providesOwnFlashPaths() const {
return provides_own_flash_paths || show_orig_path;
}
inline bool showOrigPath() const { return show_orig_path; }
Glib::ustring getName() const;
Inkscape::XML::Node * getRepr();
SPDocument * getSPDoc();
LivePathEffectObject * getLPEObj() {return lpeobj;};
LivePathEffectObject const * getLPEObj() const {return lpeobj;};
Parameter * getParameter(const char * key);
void readallParameters(Inkscape::XML::Node const* repr);
void setParameter(const gchar * key, const gchar * new_value);
inline bool isVisible() const { return is_visible; }
void editNextParamOncanvas(SPItem * item, SPDesktop * desktop);
protected:
Effect(LivePathEffectObject *lpeobject);
// provide a set of doEffect functions so the developer has a choice
// of what kind of input/output parameters he desires.
// the order in which they appear is the order in which they are
// called by this base class. (i.e. doEffect(SPCurve * curve) defaults to calling
// doEffect(Geom::PathVector )
virtual Geom::PathVector
doEffect_path (Geom::PathVector const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> >
doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
void registerParameter(Parameter * param);
Parameter * getNextOncanvasEditableParam();
virtual void addKnotHolderEntities(KnotHolder * /*knotholder*/, SPDesktop * /*desktop*/, SPItem * /*item*/) {};
virtual void addCanvasIndicators(SPLPEItem const* lpeitem, std::vector<Geom::PathVector> &hp_vec);
std::vector<Parameter *> param_vector;
bool _provides_knotholder_entities;
int oncanvasedit_it;
BoolParam is_visible;
bool show_orig_path; // set this to true in derived effects to automatically have the original
// path displayed as helperpath
Inkscape::UI::Widget::Registry wr;
LivePathEffectObject *lpeobj;
// this boolean defaults to false, it concatenates the input path to one pwd2,
// instead of normally 'splitting' the path into continuous pwd2 paths and calling doEffect_pwd2 for each.
bool concatenate_before_pwd2;
SPLPEItem * sp_lpe_item; // these get stored in doBeforeEffect_impl, and derived classes may do as they please with them.
Glib::ustring defaultUnit; // these get stored in doBeforeEffect_impl, and derived classes may do as they please with them.
double current_zoom;
std::vector<Geom::Point> selectedNodesPoints;
SPCurve * sp_curve;
Geom::PathVector pathvector_before_effect;
private:
bool provides_own_flash_paths; // if true, the standard flash path is suppressed
bool is_ready;
Effect(const Effect&);
Effect& operator=(const Effect&);
};
} //namespace LivePathEffect
} //namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :