PathSimplify.cpp revision 6b15695578f07a3f72c4c9475c1a261a3021472a
/*
* PathSimplify.cpp
* nlivarot
*
* Created by fred on Fri Dec 12 2003.
*
*/
#include <glib/gmem.h>
#include <libnr/nr-point-matrix-ops.h>
#include "livarot/Path.h"
#include "livarot/path-description.h"
/*
* Reassembling polyline segments into cubic bezier patches
* thes functions do not need the back data. but they are slower than recomposing
* path descriptions when you have said back data (it's always easier with a model)
* there's a bezier fitter in bezier-utils.cpp too. the main difference is the way bezier patch are split
* here: walk on the polyline, trying to extend the portion you can fit by respecting the treshhold, split when
* treshhold is exceeded. when encountering a "forced" point, lower the treshhold to favor splitting at that point
* in bezier-utils: fit the whole polyline, get the position with the higher deviation to the fitted curve, split
* there and recurse
*/
// algo d'origine: http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/INT-APP/CURVE-APP-global.html
// need the b-spline basis for cubic splines
// pas oublier que c'est une b-spline clampee
// et que ca correspond a une courbe de bezier normale
#define N03(t) ((1.0-t)*(1.0-t)*(1.0-t))
#define N13(t) (3*t*(1.0-t)*(1.0-t))
#define N23(t) (3*t*t*(1.0-t))
#define N33(t) (t*t*t)
// quadratic b-splines (jsut in case)
#define N02(t) ((1.0-t)*(1.0-t))
#define N12(t) (2*t*(1.0-t))
#define N22(t) (t*t)
// linear interpolation b-splines
#define N01(t) ((1.0-t))
#define N11(t) (t)
void Path::Simplify(double treshhold)
{
if (pts.size() <= 1) {
return;
}
Reset();
int lastM = 0;
while (lastM < int(pts.size())) {
int lastP = lastM + 1;
while (lastP < int(pts.size())
&& (pts[lastP].isMoveTo == polyline_lineto
|| pts[lastP].isMoveTo == polyline_forced))
{
lastP++;
}
DoSimplify(lastM, lastP - lastM, treshhold);
lastM = lastP;
}
}
// dichomtomic method to get distance to curve approximation
// a real polynomial solver would get the minimum more efficiently, but since the polynom
// would likely be of degree >= 5, that would imply using some generic solver, liek using the sturm metod
double RecDistanceToCubic(NR::Point const &iS, NR::Point const &isD,
NR::Point const &iE, NR::Point const &ieD,
NR::Point &pt, double current, int lev, double st, double et)
{
if ( lev <= 0 ) {
return current;
}
NR::Point const m = 0.5 * (iS + iE) + 0.125 * (isD - ieD);
NR::Point const md = 0.75 * (iE - iS) - 0.125 * (isD + ieD);
double const mt = (st + et) / 2;
NR::Point const hisD = 0.5 * isD;
NR::Point const hieD = 0.5 * ieD;
NR::Point const mp = pt - m;
double nle = NR::dot(mp, mp);
if ( nle < current ) {
current = nle;
nle = RecDistanceToCubic(iS, hisD, m, md, pt, current, lev - 1, st, mt);
if ( nle < current ) {
current = nle;
}
nle = RecDistanceToCubic(m, md, iE, hieD, pt, current, lev - 1, mt, et);
if ( nle < current ) {
current = nle;
}
} else if ( nle < 2 * current ) {
nle = RecDistanceToCubic(iS, hisD, m, md, pt, current, lev - 1, st, mt);
if ( nle < current ) {
current = nle;
}
nle = RecDistanceToCubic(m, md, iE, hieD, pt, current, lev - 1, mt, et);
if ( nle < current ) {
current = nle;
}
}
return current;
}
double DistanceToCubic(NR::Point const &start, PathDescrCubicTo res, NR::Point &pt)
{
NR::Point const sp = pt - start;
NR::Point const ep = pt - res.p;
double nle = NR::dot(sp, sp);
double nnle = NR::dot(ep, ep);
if ( nnle < nle ) {
nle = nnle;
}
NR::Point seg = res.p - start;
nnle = NR::cross(seg, sp);
nnle *= nnle;
nnle /= NR::dot(seg, seg);
if ( nnle < nle ) {
if ( NR::dot(sp,seg) >= 0 ) {
seg = start - res.p;
if ( NR::dot(ep,seg) >= 0 ) {
nle = nnle;
}
}
}
return nle;
}
/**
* Simplification on a subpath.
*/
void Path::DoSimplify(int off, int N, double treshhold)
{
// non-dichotomic method: grow an interval of points approximated by a curve, until you reach the treshhold, and repeat
if (N <= 1) {
return;
}
int curP = 0;
fitting_tables data;
data.Xk = data.Yk = data.Qk = NULL;
data.tk = data.lk = NULL;
data.fk = NULL;
data.totLen = 0;
data.nbPt = data.maxPt = data.inPt = 0;
NR::Point const moveToPt = pts[off].p;
MoveTo(moveToPt);
NR::Point endToPt = moveToPt;
while (curP < N - 1) {
int lastP = curP + 1;
int M = 2;
// remettre a zero
data.inPt = data.nbPt = 0;
PathDescrCubicTo res(NR::Point(0, 0), NR::Point(0, 0), NR::Point(0, 0));
bool contains_forced = false;
int step = 64;
while ( step > 0 ) {
int forced_pt = -1;
int worstP = -1;
do {
if (pts[off + lastP].isMoveTo == polyline_forced) {
contains_forced = true;
}
forced_pt = lastP;
lastP += step;
M += step;
} while (lastP < N && ExtendFit(off + curP, M, data,
(contains_forced) ? 0.05 * treshhold : treshhold,
res, worstP) );
if (lastP >= N) {
lastP -= step;
M -= step;
} else {
// le dernier a echoue
lastP -= step;
M -= step;
if ( contains_forced ) {
lastP = forced_pt;
M = lastP - curP + 1;
}
AttemptSimplify(off + curP, M, treshhold, res, worstP); // ca passe forcement
}
step /= 2;
}
endToPt = pts[off + lastP].p;
if (M <= 2) {
LineTo(endToPt);
} else {
CubicTo(endToPt, res.start, res.end);
}
curP = lastP;
}
if (NR::LInfty(endToPt - moveToPt) < 0.00001) {
Close();
}
g_free(data.Xk);
g_free(data.Yk);
g_free(data.Qk);
g_free(data.tk);
g_free(data.lk);
g_free(data.fk);
}
// warning: slow
// idea behing this feature: splotches appear when trying to fit a small number of points: you can
// get a cubic bezier that fits the points very well but doesn't fit the polyline itself
// so we add a bit of the error at the middle of each segment of the polyline
// also we restrict this to <=20 points, to avoid unnecessary computations
#define with_splotch_killer
// primitive= calc the cubic bezier patche that fits Xk and Yk best
// Qk est deja alloue
// retourne false si probleme (matrice non-inversible)
bool Path::FitCubic(NR::Point const &start, PathDescrCubicTo &res,
double *Xk, double *Yk, double *Qk, double *tk, int nbPt)
{
NR::Point const end = res.p;
// la matrice tNN
NR::Matrix M(0, 0, 0, 0, 0, 0);
for (int i = 1; i < nbPt - 1; i++) {
M[0] += N13(tk[i]) * N13(tk[i]);
M[1] += N23(tk[i]) * N13(tk[i]);
M[2] += N13(tk[i]) * N23(tk[i]);
M[3] += N23(tk[i]) * N23(tk[i]);
}
double const det = M.det();
if (fabs(det) < 0.000001) {
res.start[0]=res.start[1]=0.0;
res.end[0]=res.end[1]=0.0;
return false;
}
NR::Matrix const iM = M.inverse();
M = iM;
// phase 1: abcisses
// calcul des Qk
Xk[0] = start[0];
Yk[0] = start[1];
Xk[nbPt - 1] = end[0];
Yk[nbPt - 1] = end[1];
for (int i = 1; i < nbPt - 1; i++) {
Qk[i] = Xk[i] - N03 (tk[i]) * Xk[0] - N33 (tk[i]) * Xk[nbPt - 1];
}
// le vecteur Q
NR::Point Q(0, 0);
for (int i = 1; i < nbPt - 1; i++) {
Q[0] += N13 (tk[i]) * Qk[i];
Q[1] += N23 (tk[i]) * Qk[i];
}
NR::Point P = Q * M;
NR::Point cp1;
NR::Point cp2;
cp1[NR::X] = P[NR::X];
cp2[NR::X] = P[NR::Y];
// phase 2: les ordonnees
for (int i = 1; i < nbPt - 1; i++) {
Qk[i] = Yk[i] - N03 (tk[i]) * Yk[0] - N33 (tk[i]) * Yk[nbPt - 1];
}
// le vecteur Q
Q = NR::Point(0, 0);
for (int i = 1; i < nbPt - 1; i++) {
Q[0] += N13 (tk[i]) * Qk[i];
Q[1] += N23 (tk[i]) * Qk[i];
}
P = Q * M;
cp1[NR::Y] = P[NR::X];
cp2[NR::Y] = P[NR::Y];
res.start = 3.0 * (cp1 - start);
res.end = 3.0 * (end - cp2 );
return true;
}
bool Path::ExtendFit(int off, int N, fitting_tables &data, double treshhold, PathDescrCubicTo &res, int &worstP)
{
if ( N >= data.maxPt ) {
data.maxPt = 2 * N + 1;
data.Xk = (double *) g_realloc(data.Xk, data.maxPt * sizeof(double));
data.Yk = (double *) g_realloc(data.Yk, data.maxPt * sizeof(double));
data.Qk = (double *) g_realloc(data.Qk, data.maxPt * sizeof(double));
data.tk = (double *) g_realloc(data.tk, data.maxPt * sizeof(double));
data.lk = (double *) g_realloc(data.lk, data.maxPt * sizeof(double));
data.fk = (char *) g_realloc(data.fk, data.maxPt * sizeof(char));
}
if ( N > data.inPt ) {
for (int i = data.inPt; i < N; i++) {
data.Xk[i] = pts[off + i].p[NR::X];
data.Yk[i] = pts[off + i].p[NR::Y];
data.fk[i] = ( pts[off + i].isMoveTo == polyline_forced ) ? 0x01 : 0x00;
}
data.lk[0] = 0;
data.tk[0] = 0;
double prevLen = 0;
for (int i = 0; i < data.inPt; i++) {
prevLen += data.lk[i];
}
data.totLen = prevLen;
for (int i = ( (data.inPt > 0) ? data.inPt : 1); i < N; i++) {
NR::Point diff;
diff[NR::X] = data.Xk[i] - data.Xk[i - 1];
diff[NR::Y] = data.Yk[i] - data.Yk[i - 1];
data.lk[i] = NR::L2(diff);
data.totLen += data.lk[i];
data.tk[i] = data.totLen;
}
for (int i = 0; i < data.inPt; i++) {
data.tk[i] *= prevLen;
data.tk[i] /= data.totLen;
}
for (int i = data.inPt; i < N; i++) {
data.tk[i] /= data.totLen;
}
data.inPt = N;
}
if ( N < data.nbPt ) {
// on est all� trop loin
// faut recalculer les tk
data.totLen = 0;
data.tk[0] = 0;
data.lk[0] = 0;
for (int i = 1; i < N; i++) {
data.totLen += data.lk[i];
data.tk[i] = data.totLen;
}
for (int i = 1; i < N; i++) {
data.tk[i] /= data.totLen;
}
}
data.nbPt = N;
if ( data.nbPt <= 0 ) {
return false;
}
res.p[0] = data.Xk[data.nbPt - 1];
res.p[1] = data.Yk[data.nbPt - 1];
res.start[0] = res.start[1] = 0;
res.end[0] = res.end[1] = 0;
worstP = 1;
if ( N <= 2 ) {
return true;
}
if ( data.totLen < 0.0001 ) {
double worstD = 0;
NR::Point start;
worstP = -1;
start[0] = data.Xk[0];
start[1] = data.Yk[0];
for (int i = 1; i < N; i++) {
NR::Point nPt;
bool isForced = data.fk[i];
nPt[0] = data.Xk[i];
nPt[1] = data.Yk[i];
double nle = DistanceToCubic(start, res, nPt);
if ( isForced ) {
// forced points are favored for splitting the recursion; we do this by increasing their distance
if ( worstP < 0 || 2*nle > worstD ) {
worstP = i;
worstD = 2*nle;
}
} else {
if ( worstP < 0 || nle > worstD ) {
worstP = i;
worstD = nle;
}
}
}
return true;
}
return AttemptSimplify(data, treshhold, res, worstP);
}
// fit a polyline to a bezier patch, return true is treshhold not exceeded (ie: you can continue)
// version that uses tables from the previous iteration, to minimize amount of work done
bool Path::AttemptSimplify (fitting_tables &data,double treshhold, PathDescrCubicTo & res,int &worstP)
{
NR::Point start,end;
// pour une coordonnee
NR::Point cp1, cp2;
worstP = 1;
if (pts.size() == 2) {
return true;
}
start[0] = data.Xk[0];
start[1] = data.Yk[0];
cp1[0] = data.Xk[1];
cp1[1] = data.Yk[1];
end[0] = data.Xk[data.nbPt - 1];
end[1] = data.Yk[data.nbPt - 1];
cp2 = cp1;
if (pts.size() == 3) {
// start -> cp1 -> end
res.start = cp1 - start;
res.end = end - cp1;
worstP = 1;
return true;
}
if ( FitCubic(start, res, data.Xk, data.Yk, data.Qk, data.tk, data.nbPt) ) {
cp1 = start + res.start / 3;
cp2 = end - res.end / 3;
} else {
// aie, non-inversible
double worstD = 0;
worstP = -1;
for (int i = 1; i < data.nbPt; i++) {
NR::Point nPt;
nPt[NR::X] = data.Xk[i];
nPt[NR::Y] = data.Yk[i];
double nle = DistanceToCubic(start, res, nPt);
if ( data.fk[i] ) {
// forced points are favored for splitting the recursion; we do this by increasing their distance
if ( worstP < 0 || 2 * nle > worstD ) {
worstP = i;
worstD = 2 * nle;
}
} else {
if ( worstP < 0 || nle > worstD ) {
worstP = i;
worstD = nle;
}
}
}
return false;
}
// calcul du delta= pondere par les longueurs des segments
double delta = 0;
{
double worstD = 0;
worstP = -1;
NR::Point prevAppP;
NR::Point prevP;
double prevDist;
prevP[NR::X] = data.Xk[0];
prevP[NR::Y] = data.Yk[0];
prevAppP = prevP; // le premier seulement
prevDist = 0;
#ifdef with_splotch_killer
if ( data.nbPt <= 20 ) {
for (int i = 1; i < data.nbPt - 1; i++) {
NR::Point curAppP;
NR::Point curP;
double curDist;
NR::Point midAppP;
NR::Point midP;
double midDist;
curAppP[NR::X] = N13(data.tk[i]) * cp1[NR::X] +
N23(data.tk[i]) * cp2[NR::X] +
N03(data.tk[i]) * data.Xk[0] +
N33(data.tk[i]) * data.Xk[data.nbPt - 1];
curAppP[NR::Y] = N13(data.tk[i]) * cp1[NR::Y] +
N23(data.tk[i]) * cp2[NR::Y] +
N03(data.tk[i]) * data.Yk[0] +
N33(data.tk[i]) * data.Yk[data.nbPt - 1];
curP[NR::X] = data.Xk[i];
curP[NR::Y] = data.Yk[i];
double mtk = 0.5 * (data.tk[i] + data.tk[i - 1]);
midAppP[NR::X] = N13(mtk) * cp1[NR::X] +
N23(mtk) * cp2[NR::X] +
N03(mtk) * data.Xk[0] +
N33(mtk) * data.Xk[data.nbPt - 1];
midAppP[NR::Y] = N13(mtk) * cp1[NR::Y] +
N23(mtk) * cp2[NR::Y] +
N03(mtk) * data.Yk[0] +
N33(mtk) * data.Yk[data.nbPt - 1];
midP = 0.5 * (curP + prevP);
NR::Point diff = curAppP - curP;
curDist = dot(diff, diff);
diff = midAppP - midP;
midDist = dot(diff, diff);
delta += 0.3333 * (curDist + prevDist + midDist) * data.lk[i];
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( data.fk[i] && 2 * curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
delta /= data.totLen;
} else {
#endif
for (int i = 1; i < data.nbPt - 1; i++) {
NR::Point curAppP;
NR::Point curP;
double curDist;
curAppP[NR::X] = N13(data.tk[i]) * cp1[NR::X] +
N23(data.tk[i]) * cp2[NR::X] +
N03(data.tk[i]) * data.Xk[0] +
N33(data.tk[i]) * data.Xk[data.nbPt - 1];
curAppP[NR::Y] = N13(data.tk[i]) * cp1[NR::Y] +
N23(data.tk[i]) * cp2[NR::Y] +
N03(data.tk[i]) * data.Yk[0] +
N33(data.tk[i]) * data.Yk[data.nbPt - 1];
curP[NR::X] = data.Xk[i];
curP[NR::Y] = data.Yk[i];
NR::Point diff = curAppP-curP;
curDist = dot(diff, diff);
delta += curDist;
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( data.fk[i] && 2 * curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
#ifdef with_splotch_killer
}
#endif
}
if (delta < treshhold * treshhold) {
// premier jet
// Refine a little.
for (int i = 1; i < data.nbPt - 1; i++) {
NR::Point pt(data.Xk[i], data.Yk[i]);
data.tk[i] = RaffineTk(pt, start, cp1, cp2, end, data.tk[i]);
if (data.tk[i] < data.tk[i - 1]) {
// Force tk to be monotonic non-decreasing.
data.tk[i] = data.tk[i - 1];
}
}
if ( FitCubic(start, res, data.Xk, data.Yk, data.Qk, data.tk, data.nbPt) == false) {
// ca devrait jamais arriver, mais bon
res.start = 3.0 * (cp1 - start);
res.end = 3.0 * (end - cp2 );
return true;
}
double ndelta = 0;
{
double worstD = 0;
worstP = -1;
NR::Point prevAppP;
NR::Point prevP(data.Xk[0], data.Yk[0]);
double prevDist = 0;
prevAppP = prevP; // le premier seulement
#ifdef with_splotch_killer
if ( data.nbPt <= 20 ) {
for (int i = 1; i < data.nbPt - 1; i++) {
NR::Point curAppP;
NR::Point curP;
double curDist;
NR::Point midAppP;
NR::Point midP;
double midDist;
curAppP[NR::X] = N13(data.tk[i]) * cp1[NR::X] +
N23(data.tk[i]) * cp2[NR::X] +
N03(data.tk[i]) * data.Xk[0] +
N33(data.tk[i]) * data.Xk[data.nbPt - 1];
curAppP[NR::Y] = N13(data.tk[i]) * cp1[NR::Y] +
N23(data.tk[i]) * cp2[NR::Y] +
N03(data.tk[i]) * data.Yk[0] +
N33(data.tk[i]) * data.Yk[data.nbPt - 1];
curP[NR::X] = data.Xk[i];
curP[NR::Y] = data.Yk[i];
double mtk = 0.5 * (data.tk[i] + data.tk[i - 1]);
midAppP[NR::X] = N13(mtk) * cp1[NR::X] +
N23(mtk) * cp2[NR::X] +
N03(mtk) * data.Xk[0] +
N33(mtk) * data.Xk[data.nbPt - 1];
midAppP[NR::Y] = N13(mtk) * cp1[NR::Y] +
N23(mtk) * cp2[NR::Y] +
N03(mtk) * data.Yk[0] +
N33(mtk) * data.Yk[data.nbPt - 1];
midP = 0.5 * (curP + prevP);
NR::Point diff = curAppP - curP;
curDist = dot(diff, diff);
diff = midAppP - midP;
midDist = dot(diff, diff);
ndelta += 0.3333 * (curDist + prevDist + midDist) * data.lk[i];
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( data.fk[i] && 2 * curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
ndelta /= data.totLen;
} else {
#endif
for (int i = 1; i < data.nbPt - 1; i++) {
NR::Point curAppP;
NR::Point curP;
double curDist;
curAppP[NR::X] = N13(data.tk[i]) * cp1[NR::X] +
N23(data.tk[i]) * cp2[NR::X] +
N03(data.tk[i]) * data.Xk[0] +
N33(data.tk[i]) * data.Xk[data.nbPt - 1];
curAppP[NR::Y] = N13(data.tk[i]) * cp1[NR::Y] +
N23(data.tk[i]) * cp2[1] +
N03(data.tk[i]) * data.Yk[0] +
N33(data.tk[i]) * data.Yk[data.nbPt - 1];
curP[NR::X] = data.Xk[i];
curP[NR::Y] = data.Yk[i];
NR::Point diff = curAppP - curP;
curDist = dot(diff, diff);
ndelta += curDist;
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( data.fk[i] && 2 * curDist > worstD ) {
worstD = 2 * curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
#ifdef with_splotch_killer
}
#endif
}
if (ndelta < delta + 0.00001) {
return true;
} else {
// nothing better to do
res.start = 3.0 * (cp1 - start);
res.end = 3.0 * (end - cp2 );
}
return true;
}
return false;
}
bool Path::AttemptSimplify(int off, int N, double treshhold, PathDescrCubicTo &res,int &worstP)
{
NR::Point start;
NR::Point end;
// pour une coordonnee
double *Xk; // la coordonnee traitee (x puis y)
double *Yk; // la coordonnee traitee (x puis y)
double *lk; // les longueurs de chaque segment
double *tk; // les tk
double *Qk; // les Qk
char *fk; // si point force
NR::Point cp1;
NR::Point cp2;
if (N == 2) {
worstP = 1;
return true;
}
start = pts[off].p;
cp1 = pts[off + 1].p;
end = pts[off + N - 1].p;
res.p = end;
res.start[0] = res.start[1] = 0;
res.end[0] = res.end[1] = 0;
if (N == 3) {
// start -> cp1 -> end
res.start = cp1 - start;
res.end = end - cp1;
worstP = 1;
return true;
}
// Totally inefficient, allocates & deallocates all the time.
tk = (double *) g_malloc(N * sizeof(double));
Qk = (double *) g_malloc(N * sizeof(double));
Xk = (double *) g_malloc(N * sizeof(double));
Yk = (double *) g_malloc(N * sizeof(double));
lk = (double *) g_malloc(N * sizeof(double));
fk = (char *) g_malloc(N * sizeof(char));
// chord length method
tk[0] = 0.0;
lk[0] = 0.0;
{
NR::Point prevP = start;
for (int i = 1; i < N; i++) {
Xk[i] = pts[off + i].p[NR::X];
Yk[i] = pts[off + i].p[NR::Y];
if ( pts[off + i].isMoveTo == polyline_forced ) {
fk[i] = 0x01;
} else {
fk[i] = 0;
}
NR::Point diff(Xk[i] - prevP[NR::X], Yk[i] - prevP[1]);
prevP[0] = Xk[i];
prevP[1] = Yk[i];
lk[i] = NR::L2(diff);
tk[i] = tk[i - 1] + lk[i];
}
}
if (tk[N - 1] < 0.00001) {
// longueur nulle
res.start[0] = res.start[1] = 0;
res.end[0] = res.end[1] = 0;
double worstD = 0;
worstP = -1;
for (int i = 1; i < N; i++) {
NR::Point nPt;
bool isForced = fk[i];
nPt[0] = Xk[i];
nPt[1] = Yk[i];
double nle = DistanceToCubic(start, res, nPt);
if ( isForced ) {
// forced points are favored for splitting the recursion; we do this by increasing their distance
if ( worstP < 0 || 2 * nle > worstD ) {
worstP = i;
worstD = 2 * nle;
}
} else {
if ( worstP < 0 || nle > worstD ) {
worstP = i;
worstD = nle;
}
}
}
g_free(tk);
g_free(Qk);
g_free(Xk);
g_free(Yk);
g_free(fk);
g_free(lk);
return false;
}
double totLen = tk[N - 1];
for (int i = 1; i < N - 1; i++) {
tk[i] /= totLen;
}
res.p = end;
if ( FitCubic(start, res, Xk, Yk, Qk, tk, N) ) {
cp1 = start + res.start / 3;
cp2 = end + res.end / 3;
} else {
// aie, non-inversible
res.start[0] = res.start[1] = 0;
res.end[0] = res.end[1] = 0;
double worstD = 0;
worstP = -1;
for (int i = 1; i < N; i++) {
NR::Point nPt(Xk[i], Yk[i]);
bool isForced = fk[i];
double nle = DistanceToCubic(start, res, nPt);
if ( isForced ) {
// forced points are favored for splitting the recursion; we do this by increasing their distance
if ( worstP < 0 || 2 * nle > worstD ) {
worstP = i;
worstD = 2 * nle;
}
} else {
if ( worstP < 0 || nle > worstD ) {
worstP = i;
worstD = nle;
}
}
}
g_free(tk);
g_free(Qk);
g_free(Xk);
g_free(Yk);
g_free(fk);
g_free(lk);
return false;
}
// calcul du delta= pondere par les longueurs des segments
double delta = 0;
{
double worstD = 0;
worstP = -1;
NR::Point prevAppP;
NR::Point prevP;
double prevDist;
prevP[0] = Xk[0];
prevP[1] = Yk[0];
prevAppP = prevP; // le premier seulement
prevDist = 0;
#ifdef with_splotch_killer
if ( N <= 20 ) {
for (int i = 1; i < N - 1; i++)
{
NR::Point curAppP;
NR::Point curP;
double curDist;
NR::Point midAppP;
NR::Point midP;
double midDist;
curAppP[0] = N13 (tk[i]) * cp1[0] + N23 (tk[i]) * cp2[0] + N03 (tk[i]) * Xk[0] + N33 (tk[i]) * Xk[N - 1];
curAppP[1] = N13 (tk[i]) * cp1[1] + N23 (tk[i]) * cp2[1] + N03 (tk[i]) * Yk[0] + N33 (tk[i]) * Yk[N - 1];
curP[0] = Xk[i];
curP[1] = Yk[i];
midAppP[0] = N13 (0.5*(tk[i]+tk[i-1])) * cp1[0] + N23 (0.5*(tk[i]+tk[i-1])) * cp2[0] + N03 (0.5*(tk[i]+tk[i-1])) * Xk[0] + N33 (0.5*(tk[i]+tk[i-1])) * Xk[N - 1];
midAppP[1] = N13 (0.5*(tk[i]+tk[i-1])) * cp1[1] + N23 (0.5*(tk[i]+tk[i-1])) * cp2[1] + N03 (0.5*(tk[i]+tk[i-1])) * Yk[0] + N33 (0.5*(tk[i]+tk[i-1])) * Yk[N - 1];
midP=0.5*(curP+prevP);
NR::Point diff;
diff = curAppP-curP;
curDist = dot(diff,diff);
diff = midAppP-midP;
midDist = dot(diff,diff);
delta+=0.3333*(curDist+prevDist+midDist)/**lk[i]*/;
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( fk[i] && 2*curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
delta/=totLen;
} else {
#endif
for (int i = 1; i < N - 1; i++)
{
NR::Point curAppP;
NR::Point curP;
double curDist;
curAppP[0] = N13 (tk[i]) * cp1[0] + N23 (tk[i]) * cp2[0] + N03 (tk[i]) * Xk[0] + N33 (tk[i]) * Xk[N - 1];
curAppP[1] = N13 (tk[i]) * cp1[1] + N23 (tk[i]) * cp2[1] + N03 (tk[i]) * Yk[0] + N33 (tk[i]) * Yk[N - 1];
curP[0] = Xk[i];
curP[1] = Yk[i];
NR::Point diff;
diff = curAppP-curP;
curDist = dot(diff,diff);
delta += curDist;
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( fk[i] && 2*curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
#ifdef with_splotch_killer
}
#endif
}
if (delta < treshhold * treshhold)
{
// premier jet
res.start = 3.0 * (cp1 - start);
res.end = -3.0 * (cp2 - end);
res.p = end;
// Refine a little.
for (int i = 1; i < N - 1; i++)
{
NR::Point
pt;
pt[0] = Xk[i];
pt[1] = Yk[i];
tk[i] = RaffineTk (pt, start, cp1, cp2, end, tk[i]);
if (tk[i] < tk[i - 1])
{
// Force tk to be monotonic non-decreasing.
tk[i] = tk[i - 1];
}
}
if ( FitCubic(start,res,Xk,Yk,Qk,tk,N) ) {
} else {
// ca devrait jamais arriver, mais bon
res.start = 3.0 * (cp1 - start);
res.end = -3.0 * (cp2 - end);
g_free(tk);
g_free(Qk);
g_free(Xk);
g_free(Yk);
g_free(fk);
g_free(lk);
return true;
}
double ndelta = 0;
{
double worstD = 0;
worstP = -1;
NR::Point prevAppP;
NR::Point prevP;
double prevDist;
prevP[0] = Xk[0];
prevP[1] = Yk[0];
prevAppP = prevP; // le premier seulement
prevDist = 0;
#ifdef with_splotch_killer
if ( N <= 20 ) {
for (int i = 1; i < N - 1; i++)
{
NR::Point curAppP;
NR::Point curP;
double curDist;
NR::Point midAppP;
NR::Point midP;
double midDist;
curAppP[0] = N13 (tk[i]) * cp1[0] + N23 (tk[i]) * cp2[0] + N03 (tk[i]) * Xk[0] + N33 (tk[i]) * Xk[N - 1];
curAppP[1] = N13 (tk[i]) * cp1[1] + N23 (tk[i]) * cp2[1] + N03 (tk[i]) * Yk[0] + N33 (tk[i]) * Yk[N - 1];
curP[0] = Xk[i];
curP[1] = Yk[i];
midAppP[0] = N13 (0.5*(tk[i]+tk[i-1])) * cp1[0] + N23 (0.5*(tk[i]+tk[i-1])) * cp2[0] + N03 (0.5*(tk[i]+tk[i-1])) * Xk[0] + N33 (0.5*(tk[i]+tk[i-1])) * Xk[N - 1];
midAppP[1] = N13 (0.5*(tk[i]+tk[i-1])) * cp1[1] + N23 (0.5*(tk[i]+tk[i-1])) * cp2[1] + N03 (0.5*(tk[i]+tk[i-1])) * Yk[0] + N33 (0.5*(tk[i]+tk[i-1])) * Yk[N - 1];
midP = 0.5*(curP+prevP);
NR::Point diff;
diff = curAppP-curP;
curDist = dot(diff,diff);
diff = midAppP-midP;
midDist = dot(diff,diff);
ndelta+=0.3333*(curDist+prevDist+midDist)/**lk[i]*/;
if ( curDist > worstD ) {
worstD = curDist;
worstP = i;
} else if ( fk[i] && 2*curDist > worstD ) {
worstD = 2*curDist;
worstP = i;
}
prevP = curP;
prevAppP = curAppP;
prevDist = curDist;
}
ndelta /= totLen;
} else {
#endif
for (int i = 1; i < N - 1; i++)
{
NR::Point curAppP;
NR::Point curP;
double curDist;
curAppP[0] = N13 (tk[i]) * cp1[0] + N23 (tk[i]) * cp2[0] + N03 (tk[i]) * Xk[0] + N33 (tk[i]) * Xk[N - 1];
curAppP[1] = N13 (tk[i]) * cp1[1] + N23 (tk[i]) * cp2[1] + N03 (tk[i]) * Yk[0] + N33 (tk[i]) * Yk[N - 1];
curP[0]=Xk[i];
curP[1]=Yk[i];
NR::Point diff;
diff=curAppP-curP;
curDist=dot(diff,diff);
ndelta+=curDist;
if ( curDist > worstD ) {
worstD=curDist;
worstP=i;
} else if ( fk[i] && 2*curDist > worstD ) {
worstD=2*curDist;
worstP=i;
}
prevP=curP;
prevAppP=curAppP;
prevDist=curDist;
}
#ifdef with_splotch_killer
}
#endif
}
g_free(tk);
g_free(Qk);
g_free(Xk);
g_free(Yk);
g_free(fk);
g_free(lk);
if (ndelta < delta + 0.00001)
{
return true;
} else {
// nothing better to do
res.start = 3.0 * (cp1 - start);
res.end = -3.0 * (cp2 - end);
}
return true;
} else {
// nothing better to do
}
g_free(tk);
g_free(Qk);
g_free(Xk);
g_free(Yk);
g_free(fk);
g_free(lk);
return false;
}
double Path::RaffineTk (NR::Point pt, NR::Point p0, NR::Point p1, NR::Point p2, NR::Point p3, double it)
{
// Refinement of the tk values.
// Just one iteration of Newtow Raphson, given that we're approaching the curve anyway.
// [fr: vu que de toute facon la courbe est approchC)e]
double const Ax = pt[NR::X] -
p0[NR::X] * N03(it) -
p1[NR::X] * N13(it) -
p2[NR::X] * N23(it) -
p3[NR::X] * N33(it);
double const Bx = (p1[NR::X] - p0[NR::X]) * N02(it) +
(p2[NR::X] - p1[NR::X]) * N12(it) +
(p3[NR::X] - p2[NR::X]) * N22(it);
double const Cx = (p0[NR::X] - 2 * p1[NR::X] + p2[NR::X]) * N01(it) +
(p3[NR::X] - 2 * p2[NR::X] + p1[NR::X]) * N11(it);
double const Ay = pt[NR::Y] -
p0[NR::Y] * N03(it) -
p1[NR::Y] * N13(it) -
p2[NR::Y] * N23(it) -
p3[NR::Y] * N33(it);
double const By = (p1[NR::Y] - p0[NR::Y]) * N02(it) +
(p2[NR::Y] - p1[NR::Y]) * N12(it) +
(p3[NR::Y] - p2[NR::Y]) * N22(it);
double const Cy = (p0[NR::Y] - 2 * p1[NR::Y] + p2[NR::Y]) * N01(it) +
(p3[NR::Y] - 2 * p2[NR::Y] + p1[NR::Y]) * N11(it);
double const dF = -6 * (Ax * Bx + Ay * By);
double const ddF = 18 * (Bx * Bx + By * By) - 12 * (Ax * Cx + Ay * Cy);
if (fabs (ddF) > 0.0000001) {
return it - dF / ddF;
}
return it;
}
// variation on the fitting theme: try to merge path commands into cubic bezier patches
// the goal was to reduce the number of path commands, especially when ooperations on path produce
// lots of small path elements; ideally you could get rid of very small segments at reduced visual cost
void Path::Coalesce(double tresh)
{
if ( descr_flags & descr_adding_bezier ) {
CancelBezier();
}
if ( descr_flags & descr_doing_subpath ) {
CloseSubpath();
}
if (descr_cmd.size() <= 2) {
return;
}
SetBackData(false);
Path* tempDest = new Path();
tempDest->SetBackData(false);
ConvertEvenLines(0.25*tresh);
int lastP = 0;
int lastAP = -1;
// As the elements are stored in a separate tableau, it's no longer worth optimizing
// the rewriting in the same tableau.
// [[comme les elements sont stockes dans un tableau a part, plus la peine d'optimiser
// la r��criture dans la meme tableau]]
int lastA = descr_cmd[0]->associated;
int prevA = lastA;
NR::Point firstP;
/* FIXME: the use of this variable probably causes a leak or two.
** It's a hack anyway, and probably only needs to be a type rather than
** a full PathDescr.
*/
PathDescr *lastAddition = new PathDescrMoveTo(NR::Point(0, 0));
bool containsForced = false;
PathDescrCubicTo pending_cubic(NR::Point(0, 0), NR::Point(0, 0), NR::Point(0, 0));
for (int curP = 0; curP < int(descr_cmd.size()); curP++) {
int typ = descr_cmd[curP]->getType();
int nextA = lastA;
if (typ == descr_moveto) {
if (lastAddition->flags != descr_moveto) {
FlushPendingAddition(tempDest,lastAddition,pending_cubic,lastAP);
}
lastAddition = descr_cmd[curP];
lastAP = curP;
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
// Added automatically (too bad about multiple moveto's).
// [fr: (tant pis pour les moveto multiples)]
containsForced = false;
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[curP]);
firstP = nData->p;
lastA = descr_cmd[curP]->associated;
prevA = lastA;
lastP = curP;
} else if (typ == descr_close) {
nextA = descr_cmd[curP]->associated;
if (lastAddition->flags != descr_moveto) {
PathDescrCubicTo res(NR::Point(0, 0), NR::Point(0, 0), NR::Point(0, 0));
int worstP = -1;
if (AttemptSimplify(lastA, nextA - lastA + 1, (containsForced) ? 0.05 * tresh : tresh, res, worstP)) {
lastAddition = new PathDescrCubicTo(NR::Point(0, 0),
NR::Point(0, 0),
NR::Point(0, 0));
pending_cubic = res;
lastAP = -1;
}
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
FlushPendingAddition(tempDest, descr_cmd[curP], pending_cubic, curP);
} else {
FlushPendingAddition(tempDest,descr_cmd[curP],pending_cubic,curP);
}
containsForced = false;
lastAddition = new PathDescrMoveTo(NR::Point(0, 0));
prevA = lastA = nextA;
lastP = curP;
lastAP = curP;
} else if (typ == descr_forced) {
nextA = descr_cmd[curP]->associated;
if (lastAddition->flags != descr_moveto) {
PathDescrCubicTo res(NR::Point(0, 0), NR::Point(0, 0), NR::Point(0, 0));
int worstP = -1;
if (AttemptSimplify(lastA, nextA - lastA + 1, 0.05 * tresh, res, worstP)) {
// plus sensible parce que point force
// ca passe
containsForced = true;
} else {
// on force l'addition
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
lastAddition = new PathDescrMoveTo(NR::Point(0, 0));
prevA = lastA = nextA;
lastP = curP;
lastAP = curP;
containsForced = false;
}
}
} else if (typ == descr_lineto || typ == descr_cubicto || typ == descr_arcto) {
nextA = descr_cmd[curP]->associated;
if (lastAddition->flags != descr_moveto) {
PathDescrCubicTo res(NR::Point(0, 0), NR::Point(0, 0), NR::Point(0, 0));
int worstP = -1;
if (AttemptSimplify(lastA, nextA - lastA + 1, tresh, res, worstP)) {
lastAddition = new PathDescrCubicTo(NR::Point(0, 0),
NR::Point(0, 0),
NR::Point(0, 0));
pending_cubic = res;
lastAddition->associated = lastA;
lastP = curP;
lastAP = -1;
} else {
lastA = descr_cmd[lastP]->associated; // pourrait etre surecrit par la ligne suivante
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
lastAddition = descr_cmd[curP];
if ( typ == descr_cubicto ) {
pending_cubic = *(dynamic_cast<PathDescrCubicTo*>(descr_cmd[curP]));
}
lastAP = curP;
containsForced = false;
}
} else {
lastA = prevA /*descr_cmd[curP-1]->associated */ ;
lastAddition = descr_cmd[curP];
if ( typ == descr_cubicto ) {
pending_cubic = *(dynamic_cast<PathDescrCubicTo*>(descr_cmd[curP]));
}
lastAP = curP;
containsForced = false;
}
prevA = nextA;
} else if (typ == descr_bezierto) {
if (lastAddition->flags != descr_moveto) {
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
lastAddition = new PathDescrMoveTo(NR::Point(0, 0));
}
lastAP = -1;
lastA = descr_cmd[curP]->associated;
lastP = curP;
PathDescrBezierTo *nBData = dynamic_cast<PathDescrBezierTo*>(descr_cmd[curP]);
for (int i = 1; i <= nBData->nb; i++) {
FlushPendingAddition(tempDest, descr_cmd[curP + i], pending_cubic, curP + i);
}
curP += nBData->nb;
prevA = nextA;
} else if (typ == descr_interm_bezier) {
continue;
} else {
continue;
}
}
if (lastAddition->flags != descr_moveto) {
FlushPendingAddition(tempDest, lastAddition, pending_cubic, lastAP);
}
Copy(tempDest);
delete tempDest;
}
void Path::FlushPendingAddition(Path *dest, PathDescr *lastAddition,
PathDescrCubicTo &lastCubic, int lastAP)
{
switch (lastAddition->getType()) {
case descr_moveto:
if ( lastAP >= 0 ) {
PathDescrMoveTo* nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[lastAP]);
dest->MoveTo(nData->p);
}
break;
case descr_close:
dest->Close();
break;
case descr_cubicto:
dest->CubicTo(lastCubic.p, lastCubic.start, lastCubic.end);
break;
case descr_lineto:
if ( lastAP >= 0 ) {
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[lastAP]);
dest->LineTo(nData->p);
}
break;
case descr_arcto:
if ( lastAP >= 0 ) {
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[lastAP]);
dest->ArcTo(nData->p, nData->rx, nData->ry, nData->angle, nData->large, nData->clockwise);
}
break;
case descr_bezierto:
if ( lastAP >= 0 ) {
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[lastAP]);
dest->BezierTo(nData->p);
}
break;
case descr_interm_bezier:
if ( lastAP >= 0 ) {
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo*>(descr_cmd[lastAP]);
dest->IntermBezierTo(nData->p);
}
break;
}
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :