PathCutting.cpp revision e5183c603c61d36c2c145e99693cbc62463122f3
/*
* PathCutting.cpp
* nlivarot
*
* Created by fred on someday in 2004.
* public domain
*
* Additional Code by Authors:
* Richard Hughes <cyreve@users.sf.net>
*
* Copyright (C) 2005 Richard Hughes
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <cstring>
#include <string>
#include <cstdio>
#include "Path.h"
#include "style.h"
#include "livarot/path-description.h"
#include "libnr/n-art-bpath.h"
#include "libnr/nr-point-matrix-ops.h"
void Path::DashPolyline(float head,float tail,float body,int nbD,float *dashs,bool stPlain,float stOffset)
{
if ( nbD <= 0 || body <= 0.0001 ) return; // pas de tirets, en fait
std::vector<path_lineto> orig_pts = pts;
pts.clear();
int lastMI=-1;
int curP = 0;
int lastMP = -1;
for (int i = 0; i < int(orig_pts.size()); i++) {
if ( orig_pts[curP].isMoveTo == polyline_moveto ) {
if ( lastMI >= 0 && lastMI < i-1 ) { // au moins 2 points
DashSubPath(i-lastMI,lastMP, orig_pts, head,tail,body,nbD,dashs,stPlain,stOffset);
}
lastMI=i;
lastMP=curP;
}
curP++;
}
if ( lastMI >= 0 && lastMI < int(orig_pts.size()) - 1 ) {
DashSubPath(orig_pts.size() - lastMI, lastMP, orig_pts, head, tail, body, nbD, dashs, stPlain, stOffset);
}
}
void Path::DashPolylineFromStyle(SPStyle *style, float scale, float min_len)
{
if (style->stroke_dash.n_dash) {
double dlen = 0.0;
for (int i = 0; i < style->stroke_dash.n_dash; i++) {
dlen += style->stroke_dash.dash[i] * scale;
}
if (dlen >= min_len) {
NRVpathDash dash;
dash.offset = style->stroke_dash.offset * scale;
dash.n_dash = style->stroke_dash.n_dash;
dash.dash = g_new(double, dash.n_dash);
for (int i = 0; i < dash.n_dash; i++) {
dash.dash[i] = style->stroke_dash.dash[i] * scale;
}
int nbD=dash.n_dash;
float *dashs=(float*)malloc((nbD+1)*sizeof(float));
while ( dash.offset >= dlen ) dash.offset-=dlen;
dashs[0]=dash.dash[0];
for (int i=1; i<nbD; i++) {
dashs[i]=dashs[i-1]+dash.dash[i];
}
// modulo dlen
this->DashPolyline(0.0, 0.0, dlen, nbD, dashs, true, dash.offset);
free(dashs);
g_free(dash.dash);
}
}
}
void Path::DashSubPath(int spL, int spP, std::vector<path_lineto> const &orig_pts, float head,float tail,float body,int nbD,float *dashs,bool stPlain,float stOffset)
{
if ( spL <= 0 || spP == -1 ) return;
double totLength=0;
NR::Point lastP;
lastP = orig_pts[spP].p;
for (int i=1;i<spL;i++) {
NR::Point const n = orig_pts[spP + i].p;
NR::Point d=n-lastP;
double nl=NR::L2(d);
if ( nl > 0.0001 ) {
totLength+=nl;
lastP=n;
}
}
if ( totLength <= head+tail ) return; // tout mange par la tete et la queue
double curLength=0;
double dashPos=0;
int dashInd=0;
bool dashPlain=false;
double lastT=0;
int lastPiece=-1;
lastP = orig_pts[spP].p;
for (int i=1;i<spL;i++) {
NR::Point n;
int nPiece=-1;
double nT=0;
if ( back ) {
n = orig_pts[spP + i].p;
nPiece = orig_pts[spP + i].piece;
nT = orig_pts[spP + i].t;
} else {
n = orig_pts[spP + i].p;
}
NR::Point d=n-lastP;
double nl=NR::L2(d);
if ( nl > 0.0001 ) {
double stLength=curLength;
double enLength=curLength+nl;
// couper les bouts en trop
if ( curLength <= head && curLength+nl > head ) {
nl-=head-curLength;
curLength=head;
dashInd=0;
dashPos=stOffset;
bool nPlain=stPlain;
while ( dashs[dashInd] < stOffset ) {
dashInd++;
nPlain=!(nPlain);
if ( dashInd >= nbD ) {
dashPos=0;
dashInd=0;
break;
}
}
if ( nPlain == true && dashPlain == false ) {
NR::Point p=(enLength-curLength)*lastP+(curLength-stLength)*n;
p/=(enLength-stLength);
if ( back ) {
double pT=0;
if ( nPiece == lastPiece ) {
pT=(lastT*(enLength-curLength)+nT*(curLength-stLength))/(enLength-stLength);
} else {
pT=(nPiece*(curLength-stLength))/(enLength-stLength);
}
AddPoint(p,nPiece,pT,true);
} else {
AddPoint(p,true);
}
} else if ( nPlain == false && dashPlain == true ) {
}
dashPlain=nPlain;
}
// faire les tirets
if ( curLength >= head /*&& curLength+nl <= totLength-tail*/ ) {
while ( curLength <= totLength-tail && nl > 0 ) {
if ( enLength <= totLength-tail ) nl=enLength-curLength; else nl=totLength-tail-curLength;
double leftInDash=body-dashPos;
if ( dashInd < nbD ) {
leftInDash=dashs[dashInd]-dashPos;
}
if ( leftInDash <= nl ) {
bool nPlain=false;
if ( dashInd < nbD ) {
dashPos=dashs[dashInd];
dashInd++;
if ( dashPlain ) nPlain=false; else nPlain=true;
} else {
dashInd=0;
dashPos=0;
//nPlain=stPlain;
nPlain=dashPlain;
}
if ( nPlain == true && dashPlain == false ) {
NR::Point p=(enLength-curLength-leftInDash)*lastP+(curLength+leftInDash-stLength)*n;
p/=(enLength-stLength);
if ( back ) {
double pT=0;
if ( nPiece == lastPiece ) {
pT=(lastT*(enLength-curLength-leftInDash)+nT*(curLength+leftInDash-stLength))/(enLength-stLength);
} else {
pT=(nPiece*(curLength+leftInDash-stLength))/(enLength-stLength);
}
AddPoint(p,nPiece,pT,true);
} else {
AddPoint(p,true);
}
} else if ( nPlain == false && dashPlain == true ) {
NR::Point p=(enLength-curLength-leftInDash)*lastP+(curLength+leftInDash-stLength)*n;
p/=(enLength-stLength);
if ( back ) {
double pT=0;
if ( nPiece == lastPiece ) {
pT=(lastT*(enLength-curLength-leftInDash)+nT*(curLength+leftInDash-stLength))/(enLength-stLength);
} else {
pT=(nPiece*(curLength+leftInDash-stLength))/(enLength-stLength);
}
AddPoint(p,nPiece,pT,false);
} else {
AddPoint(p,false);
}
}
dashPlain=nPlain;
curLength+=leftInDash;
nl-=leftInDash;
} else {
dashPos+=nl;
curLength+=nl;
nl=0;
}
}
if ( dashPlain ) {
if ( back ) {
AddPoint(n,nPiece,nT,false);
} else {
AddPoint(n,false);
}
}
nl=enLength-curLength;
}
if ( curLength <= totLength-tail && curLength+nl > totLength-tail ) {
nl=totLength-tail-curLength;
dashInd=0;
dashPos=0;
bool nPlain=false;
if ( nPlain == true && dashPlain == false ) {
} else if ( nPlain == false && dashPlain == true ) {
NR::Point p=(enLength-curLength)*lastP+(curLength-stLength)*n;
p/=(enLength-stLength);
if ( back ) {
double pT=0;
if ( nPiece == lastPiece ) {
pT=(lastT*(enLength-curLength)+nT*(curLength-stLength))/(enLength-stLength);
} else {
pT=(nPiece*(curLength-stLength))/(enLength-stLength);
}
AddPoint(p,nPiece,pT,false);
} else {
AddPoint(p,false);
}
}
dashPlain=nPlain;
}
// continuer
curLength=enLength;
lastP=n;
lastPiece=nPiece;
lastT=nT;
}
}
}
#include "../display/canvas-bpath.h"
void* Path::MakeArtBPath(void)
{
int nb_cmd=0,max_cmd=0;
NArtBpath* bpath=(NArtBpath*)g_malloc((max_cmd+1)*sizeof(NArtBpath));
NR::Point lastP,bezSt,bezEn,lastMP;
int lastM=-1,bezNb=0;
for (int i=0;i<int(descr_cmd.size());i++) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_close:
{
if ( lastM >= 0 ) {
bpath[lastM].code=NR_MOVETO;
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
bpath[nb_cmd].code=NR_LINETO;
bpath[nb_cmd].x3=lastMP[0];
bpath[nb_cmd].y3=lastMP[1];
nb_cmd++;
}
lastM=-1;
}
break;
case descr_lineto:
{
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
bpath[nb_cmd].code=NR_LINETO;
bpath[nb_cmd].x3=nData->p[0];
bpath[nb_cmd].y3=nData->p[1];
nb_cmd++;
lastP=nData->p;
}
break;
case descr_moveto:
{
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
bpath[nb_cmd].code=NR_MOVETO_OPEN;
bpath[nb_cmd].x3=nData->p[0];
bpath[nb_cmd].y3=nData->p[1];
lastM=nb_cmd;
nb_cmd++;
lastP=lastMP=nData->p;
}
break;
case descr_arcto:
{
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
lastP=nData->p;
}
break;
case descr_cubicto:
{
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
bpath[nb_cmd].code=NR_CURVETO;
bpath[nb_cmd].x1=lastP[0]+0.333333*nData->start[0];
bpath[nb_cmd].y1=lastP[1]+0.333333*nData->start[1];
bpath[nb_cmd].x2=nData->p[0]-0.333333*nData->end[0];
bpath[nb_cmd].y2=nData->p[1]-0.333333*nData->end[1];
bpath[nb_cmd].x3=nData->p[0];
bpath[nb_cmd].y3=nData->p[1];
nb_cmd++;
lastP=nData->p;
}
break;
case descr_bezierto:
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
if ( nData->nb <= 0 ) {
bpath[nb_cmd].code=NR_LINETO;
bpath[nb_cmd].x3=nData->p[0];
bpath[nb_cmd].y3=nData->p[1];
nb_cmd++;
bezNb=0;
} else if ( nData->nb == 1 ){
PathDescrIntermBezierTo *iData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i+1]);
bpath[nb_cmd].code=NR_CURVETO;
bpath[nb_cmd].x1=0.333333*(lastP[0]+2*iData->p[0]);
bpath[nb_cmd].y1=0.333333*(lastP[1]+2*iData->p[1]);
bpath[nb_cmd].x2=0.333333*(nData->p[0]+2*iData->p[0]);
bpath[nb_cmd].y2=0.333333*(nData->p[1]+2*iData->p[1]);
bpath[nb_cmd].x3=nData->p[0];
bpath[nb_cmd].y3=nData->p[1];
nb_cmd++;
bezNb=0;
} else {
bezSt=2*lastP-nData->p;
bezEn=nData->p;
bezNb=nData->nb;
}
lastP=nData->p;
}
break;
case descr_interm_bezier:
{
if ( bezNb > 0 ) {
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
NR::Point p_m=nData->p,p_s=0.5*(bezSt+p_m),p_e;
if ( bezNb > 1 ) {
PathDescrIntermBezierTo *iData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i+1]);
p_e=0.5*(p_m+iData->p);
} else {
p_e=bezEn;
}
if ( nb_cmd >= max_cmd ) {
max_cmd=2*nb_cmd+1;
bpath=(NArtBpath*)g_realloc(bpath,(max_cmd+1)*sizeof(NArtBpath));
}
bpath[nb_cmd].code=NR_CURVETO;
NR::Point cp1=0.333333*(p_s+2*p_m),cp2=0.333333*(2*p_m+p_e);
bpath[nb_cmd].x1=cp1[0];
bpath[nb_cmd].y1=cp1[1];
bpath[nb_cmd].x2=cp2[0];
bpath[nb_cmd].y2=cp2[1];
bpath[nb_cmd].x3=p_e[0];
bpath[nb_cmd].y3=p_e[1];
nb_cmd++;
bezNb--;
}
}
break;
}
}
bpath[nb_cmd].code=NR_END;
return bpath;
}
void Path::LoadArtBPath(void const *iV,NR::Matrix const &trans,bool doTransformation)
{
if ( iV == NULL ) return;
NArtBpath const *bpath = (NArtBpath const*)iV;
SetBackData (false);
Reset();
{
int i;
bool closed = false;
NR::Point lastX(0,0);
for (i = 0; bpath[i].code != NR_END; i++)
{
switch (bpath[i].code)
{
case NR_LINETO:
lastX[0] = bpath[i].x3;
lastX[1] = bpath[i].y3;
if ( doTransformation ) {
lastX*=trans;
}
LineTo (lastX);
break;
case NR_CURVETO:
{
NR::Point tmp,tms(0,0),tme(0,0),tm1,tm2;
tmp[0]=bpath[i].x3;
tmp[1]=bpath[i].y3;
tm1[0]=bpath[i].x1;
tm1[1]=bpath[i].y1;
tm2[0]=bpath[i].x2;
tm2[1]=bpath[i].y2;
if ( doTransformation ) {
tmp*=trans;
tm1*=trans;
tm2*=trans;
}
tms=3 * (tm1 - lastX);
tme=3 * (tmp - tm2);
CubicTo (tmp,tms,tme);
}
lastX[0] = bpath[i].x3;
lastX[1] = bpath[i].y3;
if ( doTransformation ) {
lastX*=trans;
}
break;
case NR_MOVETO_OPEN:
case NR_MOVETO:
if (closed) Close ();
closed = (bpath[i].code == NR_MOVETO);
lastX[0] = bpath[i].x3;
lastX[1] = bpath[i].y3;
if ( doTransformation ) {
lastX*=trans;
}
MoveTo (lastX);
break;
default:
break;
}
}
if (closed) Close ();
}
}
/**
* \return Length of the lines in the pts vector.
*/
double Path::Length()
{
if ( pts.empty() ) {
return 0;
}
NR::Point lastP = pts[0].p;
double len = 0;
for (std::vector<path_lineto>::const_iterator i = pts.begin(); i != pts.end(); i++) {
if ( i->isMoveTo != polyline_moveto ) {
len += NR::L2(i->p - lastP);
}
lastP = i->p;
}
return len;
}
double Path::Surface()
{
if ( pts.empty() ) {
return 0;
}
NR::Point lastM = pts[0].p;
NR::Point lastP = lastM;
double surf = 0;
for (std::vector<path_lineto>::const_iterator i = pts.begin(); i != pts.end(); i++) {
if ( i->isMoveTo == polyline_moveto ) {
surf += NR::cross(lastM - lastP, lastM);
lastP = lastM = i->p;
} else {
surf += NR::cross(i->p - lastP, i->p);
lastP = i->p;
}
}
return surf;
}
Path** Path::SubPaths(int &outNb,bool killNoSurf)
{
int nbRes=0;
Path** res=NULL;
Path* curAdd=NULL;
for (int i=0;i<int(descr_cmd.size());i++) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_moveto:
if ( curAdd ) {
if ( curAdd->descr_cmd.size() > 1 ) {
curAdd->Convert(1.0);
double addSurf=curAdd->Surface();
if ( fabs(addSurf) > 0.0001 || killNoSurf == false ) {
res=(Path**)g_realloc(res,(nbRes+1)*sizeof(Path*));
res[nbRes++]=curAdd;
} else {
delete curAdd;
}
} else {
delete curAdd;
}
curAdd=NULL;
}
curAdd=new Path;
curAdd->SetBackData(false);
{
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
curAdd->MoveTo(nData->p);
}
break;
case descr_close:
{
curAdd->Close();
}
break;
case descr_lineto:
{
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
curAdd->LineTo(nData->p);
}
break;
case descr_cubicto:
{
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
curAdd->CubicTo(nData->p,nData->start,nData->end);
}
break;
case descr_arcto:
{
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
curAdd->ArcTo(nData->p,nData->rx,nData->ry,nData->angle,nData->large,nData->clockwise);
}
break;
case descr_bezierto:
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
curAdd->BezierTo(nData->p);
}
break;
case descr_interm_bezier:
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
curAdd->IntermBezierTo(nData->p);
}
break;
default:
break;
}
}
if ( curAdd ) {
if ( curAdd->descr_cmd.size() > 1 ) {
curAdd->Convert(1.0);
double addSurf=curAdd->Surface();
if ( fabs(addSurf) > 0.0001 || killNoSurf == false ) {
res=(Path**)g_realloc(res,(nbRes+1)*sizeof(Path*));
res[nbRes++]=curAdd;
} else {
delete curAdd;
}
} else {
delete curAdd;
}
}
curAdd=NULL;
outNb=nbRes;
return res;
}
Path** Path::SubPathsWithNesting(int &outNb,bool killNoSurf,int nbNest,int* nesting,int* conts)
{
int nbRes=0;
Path** res=NULL;
Path* curAdd=NULL;
bool increment=false;
for (int i=0;i<int(descr_cmd.size());i++) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_moveto:
{
if ( curAdd && increment == false ) {
if ( curAdd->descr_cmd.size() > 1 ) {
// sauvegarder descr_cmd[0]->associated
int savA=curAdd->descr_cmd[0]->associated;
curAdd->Convert(1.0);
curAdd->descr_cmd[0]->associated=savA; // associated n'est pas utilise apres
double addSurf=curAdd->Surface();
if ( fabs(addSurf) > 0.0001 || killNoSurf == false ) {
res=(Path**)g_realloc(res,(nbRes+1)*sizeof(Path*));
res[nbRes++]=curAdd;
} else {
delete curAdd;
}
} else {
delete curAdd;
}
curAdd=NULL;
}
Path* hasDad=NULL;
for (int j=0;j<nbNest;j++) {
if ( conts[j] == i && nesting[j] >= 0 ) {
int dadMvt=conts[nesting[j]];
for (int k=0;k<nbRes;k++) {
if ( res[k] && res[k]->descr_cmd.empty() == false && res[k]->descr_cmd[0]->associated == dadMvt ) {
hasDad=res[k];
break;
}
}
}
if ( conts[j] > i ) break;
}
if ( hasDad ) {
curAdd=hasDad;
increment=true;
} else {
curAdd=new Path;
curAdd->SetBackData(false);
increment=false;
}
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
int mNo=curAdd->MoveTo(nData->p);
curAdd->descr_cmd[mNo]->associated=i;
}
break;
case descr_close:
{
curAdd->Close();
}
break;
case descr_lineto:
{
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
curAdd->LineTo(nData->p);
}
break;
case descr_cubicto:
{
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
curAdd->CubicTo(nData->p,nData->start,nData->end);
}
break;
case descr_arcto:
{
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
curAdd->ArcTo(nData->p,nData->rx,nData->ry,nData->angle,nData->large,nData->clockwise);
}
break;
case descr_bezierto:
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
curAdd->BezierTo(nData->p);
}
break;
case descr_interm_bezier:
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
curAdd->IntermBezierTo(nData->p);
}
break;
default:
break;
}
}
if ( curAdd && increment == false ) {
if ( curAdd->descr_cmd.size() > 1 ) {
curAdd->Convert(1.0);
double addSurf=curAdd->Surface();
if ( fabs(addSurf) > 0.0001 || killNoSurf == false ) {
res=(Path**)g_realloc(res,(nbRes+1)*sizeof(Path*));
res[nbRes++]=curAdd;
} else {
delete curAdd;
}
} else {
delete curAdd;
}
}
curAdd=NULL;
outNb=nbRes;
return res;
}
void Path::ConvertForcedToVoid()
{
for (int i=0; i < int(descr_cmd.size()); i++) {
if ( descr_cmd[i]->getType() == descr_forced) {
delete descr_cmd[i];
descr_cmd.erase(descr_cmd.begin() + i);
}
}
}
void Path::ConvertForcedToMoveTo()
{
NR::Point lastSeen(0, 0);
NR::Point lastMove(0, 0);
{
NR::Point lastPos(0, 0);
for (int i = int(descr_cmd.size()) - 1; i >= 0; i--) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_forced:
{
PathDescrForced *d = dynamic_cast<PathDescrForced *>(descr_cmd[i]);
d->p = lastPos;
break;
}
case descr_close:
{
PathDescrClose *d = dynamic_cast<PathDescrClose *>(descr_cmd[i]);
d->p = lastPos;
break;
}
case descr_moveto:
{
PathDescrMoveTo *d = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_lineto:
{
PathDescrLineTo *d = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_arcto:
{
PathDescrArcTo *d = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_cubicto:
{
PathDescrCubicTo *d = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_bezierto:
{
PathDescrBezierTo *d = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_interm_bezier:
{
PathDescrIntermBezierTo *d = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
default:
break;
}
}
}
bool hasMoved = false;
for (int i = 0; i < int(descr_cmd.size()); i++) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_forced:
if ( i < int(descr_cmd.size()) - 1 && hasMoved ) { // sinon il termine le chemin
delete descr_cmd[i];
descr_cmd[i] = new PathDescrMoveTo(lastSeen);
lastMove = lastSeen;
hasMoved = true;
}
break;
case descr_moveto:
{
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
lastMove = lastSeen = nData->p;
hasMoved = true;
}
break;
case descr_close:
{
lastSeen=lastMove;
}
break;
case descr_lineto:
{
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
lastSeen=nData->p;
}
break;
case descr_cubicto:
{
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
lastSeen=nData->p;
}
break;
case descr_arcto:
{
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
lastSeen=nData->p;
}
break;
case descr_bezierto:
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
lastSeen=nData->p;
}
break;
case descr_interm_bezier:
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
lastSeen=nData->p;
}
break;
default:
break;
}
}
}
static int CmpPosition(const void * p1, const void * p2) {
Path::cut_position *cp1=(Path::cut_position*)p1;
Path::cut_position *cp2=(Path::cut_position*)p2;
if ( cp1->piece < cp2->piece ) return -1;
if ( cp1->piece > cp2->piece ) return 1;
if ( cp1->t < cp2->t ) return -1;
if ( cp1->t > cp2->t ) return 1;
return 0;
}
static int CmpCurv(const void * p1, const void * p2) {
double *cp1=(double*)p1;
double *cp2=(double*)p2;
if ( *cp1 < *cp2 ) return -1;
if ( *cp1 > *cp2 ) return 1;
return 0;
}
Path::cut_position* Path::CurvilignToPosition(int nbCv, double *cvAbs, int &nbCut)
{
if ( nbCv <= 0 || pts.empty() || back == false ) {
return NULL;
}
qsort(cvAbs, nbCv, sizeof(double), CmpCurv);
cut_position *res = NULL;
nbCut = 0;
int curCv = 0;
double len = 0;
double lastT = 0;
int lastPiece = -1;
NR::Point lastM = pts[0].p;
NR::Point lastP = lastM;
for (std::vector<path_lineto>::const_iterator i = pts.begin(); i != pts.end(); i++) {
if ( i->isMoveTo == polyline_moveto ) {
lastP = lastM = i->p;
lastT = i->t;
lastPiece = i->piece;
} else {
double const add = NR::L2(i->p - lastP);
double curPos = len;
double curAdd = add;
while ( curAdd > 0.0001 && curCv < nbCv && curPos + curAdd >= cvAbs[curCv] ) {
double const theta = (cvAbs[curCv] - len) / add;
res = (cut_position*) g_realloc(res, (nbCut + 1) * sizeof(cut_position));
res[nbCut].piece = i->piece;
res[nbCut].t = theta * i->t + (1 - theta) * ( (lastPiece != i->piece) ? 0 : lastT);
nbCut++;
curAdd -= cvAbs[curCv] - curPos;
curPos = cvAbs[curCv];
curCv++;
}
len += add;
lastPiece = i->piece;
lastP = i->p;
lastT = i->t;
}
}
return res;
}
/*
Moved from Layout-TNG-OutIter.cpp
TODO: clean up uses of the original function and remove
Original Comment:
"this function really belongs to Path. I'll probably move it there eventually,
hence the Path-esque coding style"
*/
template<typename T> inline static T square(T x) {return x*x;}
Path::cut_position Path::PointToCurvilignPosition(NR::Point const &pos, unsigned seg) const
{
// if the parameter "seg" == 0, then all segments will be considered
// In however e.g. "seg" == 6 , then only the 6th segment will be considered
unsigned bestSeg = 0;
double bestRangeSquared = DBL_MAX;
double bestT = 0.0; // you need a sentinel, or make sure that you prime with correct values.
for (unsigned i = 1 ; i < pts.size() ; i++) {
if (pts[i].isMoveTo == polyline_moveto || (seg > 0 && i != seg)) continue;
NR::Point p1, p2, localPos;
double thisRangeSquared;
double t;
if (pts[i - 1].p == pts[i].p) {
thisRangeSquared = square(pts[i].p[NR::X] - pos[NR::X]) + square(pts[i].p[NR::Y] - pos[NR::Y]);
t = 0.0;
} else {
// we rotate all our coordinates so we're always looking at a mostly vertical line.
if (fabs(pts[i - 1].p[NR::X] - pts[i].p[NR::X]) < fabs(pts[i - 1].p[NR::Y] - pts[i].p[NR::Y])) {
p1 = pts[i - 1].p;
p2 = pts[i].p;
localPos = pos;
} else {
p1 = pts[i - 1].p.cw();
p2 = pts[i].p.cw();
localPos = pos.cw();
}
double gradient = (p2[NR::X] - p1[NR::X]) / (p2[NR::Y] - p1[NR::Y]);
double intersection = p1[NR::X] - gradient * p1[NR::Y];
/*
orthogonalGradient = -1.0 / gradient; // you are going to have numerical problems here.
orthogonalIntersection = localPos[NR::X] - orthogonalGradient * localPos[NR::Y];
nearestY = (orthogonalIntersection - intersection) / (gradient - orthogonalGradient);
expand out nearestY fully :
nearestY = (localPos[NR::X] - (-1.0 / gradient) * localPos[NR::Y] - intersection) / (gradient - (-1.0 / gradient));
multiply top and bottom by gradient:
nearestY = (localPos[NR::X] * gradient - (-1.0) * localPos[NR::Y] - intersection * gradient) / (gradient * gradient - (-1.0));
and simplify to get:
*/
double nearestY = (localPos[NR::X] * gradient + localPos[NR::Y] - intersection * gradient)
/ (gradient * gradient + 1.0);
t = (nearestY - p1[NR::Y]) / (p2[NR::Y] - p1[NR::Y]);
if (t <= 0.0) {
thisRangeSquared = square(p1[NR::X] - localPos[NR::X]) + square(p1[NR::Y] - localPos[NR::Y]);
t = 0.0;
} else if (t >= 1.0) {
thisRangeSquared = square(p2[NR::X] - localPos[NR::X]) + square(p2[NR::Y] - localPos[NR::Y]);
t = 1.0;
} else {
thisRangeSquared = square(nearestY * gradient + intersection - localPos[NR::X]) + square(nearestY - localPos[NR::Y]);
}
}
if (thisRangeSquared < bestRangeSquared) {
bestSeg = i;
bestRangeSquared = thisRangeSquared;
bestT = t;
}
}
Path::cut_position result;
if (bestSeg == 0) {
result.piece = 0;
result.t = 0.0;
} else {
result.piece = pts[bestSeg].piece;
if (result.piece == pts[bestSeg - 1].piece) {
result.t = pts[bestSeg - 1].t * (1.0 - bestT) + pts[bestSeg].t * bestT;
} else {
result.t = pts[bestSeg].t * bestT;
}
}
return result;
}
/*
this one also belongs to Path
returns the length of the path up to the position indicated by t (0..1)
TODO: clean up uses of the original function and remove
should this take a cut_position as a parameter?
*/
double Path::PositionToLength(int piece, double t)
{
double length = 0.0;
for (unsigned i = 1 ; i < pts.size() ; i++) {
if (pts[i].isMoveTo == polyline_moveto) continue;
if (pts[i].piece == piece && t < pts[i].t) {
length += NR::L2((t - pts[i - 1].t) / (pts[i].t - pts[i - 1].t) * (pts[i].p - pts[i - 1].p));
break;
}
length += NR::L2(pts[i].p - pts[i - 1].p);
}
return length;
}
void Path::ConvertPositionsToForced(int nbPos, cut_position *poss)
{
if ( nbPos <= 0 ) {
return;
}
{
NR::Point lastPos(0, 0);
for (int i = int(descr_cmd.size()) - 1; i >= 0; i--) {
int const typ = descr_cmd[i]->getType();
switch ( typ ) {
case descr_forced:
{
PathDescrForced *d = dynamic_cast<PathDescrForced *>(descr_cmd[i]);
d->p = lastPos;
break;
}
case descr_close:
{
delete descr_cmd[i];
descr_cmd[i] = new PathDescrLineTo(NR::Point(0, 0));
int fp = i - 1;
while ( fp >= 0 && (descr_cmd[fp]->getType()) != descr_moveto ) {
fp--;
}
if ( fp >= 0 ) {
PathDescrMoveTo *oData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[fp]);
dynamic_cast<PathDescrLineTo*>(descr_cmd[i])->p = oData->p;
}
}
break;
case descr_bezierto:
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
NR::Point theP = nData->p;
if ( nData->nb == 0 ) {
lastPos = theP;
}
}
break;
case descr_moveto:
{
PathDescrMoveTo *d = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_lineto:
{
PathDescrLineTo *d = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_arcto:
{
PathDescrArcTo *d = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_cubicto:
{
PathDescrCubicTo *d = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
case descr_interm_bezier:
{
PathDescrIntermBezierTo *d = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
lastPos = d->p;
break;
}
default:
break;
}
}
}
qsort(poss, nbPos, sizeof(cut_position), CmpPosition);
for (int curP=0;curP<nbPos;curP++) {
int cp=poss[curP].piece;
if ( cp < 0 || cp >= int(descr_cmd.size()) ) break;
float ct=poss[curP].t;
if ( ct < 0 ) continue;
if ( ct > 1 ) continue;
int const typ = descr_cmd[cp]->getType();
if ( typ == descr_moveto || typ == descr_forced || typ == descr_close ) {
// ponctuel= rien a faire
} else if ( typ == descr_lineto || typ == descr_arcto || typ == descr_cubicto ) {
// facile: creation d'un morceau et d'un forced -> 2 commandes
NR::Point theP;
NR::Point theT;
NR::Point startP;
startP=PrevPoint(cp-1);
if ( typ == descr_cubicto ) {
double len,rad;
NR::Point stD,enD,endP;
{
PathDescrCubicTo *oData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[cp]);
stD=oData->start;
enD=oData->end;
endP=oData->p;
TangentOnCubAt (ct, startP, *oData,true, theP,theT,len,rad);
}
theT*=len;
InsertCubicTo(endP,(1-ct)*theT,(1-ct)*enD,cp+1);
InsertForcePoint(cp+1);
{
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[cp]);
nData->start=ct*stD;
nData->end=ct*theT;
nData->p=theP;
}
// decalages dans le tableau des positions de coupe
for (int j=curP+1;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
poss[j].piece+=2;
poss[j].t=(poss[j].t-ct)/(1-ct);
} else {
poss[j].piece+=2;
}
}
} else if ( typ == descr_lineto ) {
NR::Point endP;
{
PathDescrLineTo *oData = dynamic_cast<PathDescrLineTo *>(descr_cmd[cp]);
endP=oData->p;
}
theP=ct*endP+(1-ct)*startP;
InsertLineTo(endP,cp+1);
InsertForcePoint(cp+1);
{
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[cp]);
nData->p=theP;
}
// decalages dans le tableau des positions de coupe
for (int j=curP+1;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
poss[j].piece+=2;
poss[j].t=(poss[j].t-ct)/(1-ct);
} else {
poss[j].piece+=2;
}
}
} else if ( typ == descr_arcto ) {
NR::Point endP;
double rx,ry,angle;
bool clockw,large;
double delta=0;
{
PathDescrArcTo *oData = dynamic_cast<PathDescrArcTo *>(descr_cmd[cp]);
endP=oData->p;
rx=oData->rx;
ry=oData->ry;
angle=oData->angle;
clockw=oData->clockwise;
large=oData->large;
}
{
double sang,eang;
ArcAngles(startP,endP,rx,ry,angle,large,clockw,sang,eang);
if (clockw) {
if ( sang < eang ) sang += 2*M_PI;
delta=eang-sang;
} else {
if ( sang > eang ) sang -= 2*M_PI;
delta=eang-sang;
}
if ( delta < 0 ) delta=-delta;
}
PointAt (cp,ct, theP);
if ( delta*(1-ct) > M_PI ) {
InsertArcTo(endP,rx,ry,angle,true,clockw,cp+1);
} else {
InsertArcTo(endP,rx,ry,angle,false,clockw,cp+1);
}
InsertForcePoint(cp+1);
{
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[cp]);
nData->p=theP;
if ( delta*ct > M_PI ) {
nData->clockwise=true;
} else {
nData->clockwise=false;
}
}
// decalages dans le tableau des positions de coupe
for (int j=curP+1;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
poss[j].piece+=2;
poss[j].t=(poss[j].t-ct)/(1-ct);
} else {
poss[j].piece+=2;
}
}
}
} else if ( typ == descr_bezierto || typ == descr_interm_bezier ) {
// dur
int theBDI=cp;
while ( theBDI >= 0 && (descr_cmd[theBDI]->getType()) != descr_bezierto ) theBDI--;
if ( (descr_cmd[theBDI]->getType()) == descr_bezierto ) {
PathDescrBezierTo theBD=*(dynamic_cast<PathDescrBezierTo *>(descr_cmd[theBDI]));
if ( cp >= theBDI && cp < theBDI+theBD.nb ) {
if ( theBD.nb == 1 ) {
NR::Point endP=theBD.p;
NR::Point midP;
NR::Point startP;
startP=PrevPoint(theBDI-1);
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[theBDI+1]);
midP=nData->p;
}
NR::Point aP=ct*midP+(1-ct)*startP;
NR::Point bP=ct*endP+(1-ct)*midP;
NR::Point knotP=ct*bP+(1-ct)*aP;
InsertIntermBezierTo(bP,theBDI+2);
InsertBezierTo(knotP,1,theBDI+2);
InsertForcePoint(theBDI+2);
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[theBDI+1]);
nData->p=aP;
}
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[theBDI]);
nData->p=knotP;
}
// decalages dans le tableau des positions de coupe
for (int j=curP+1;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
poss[j].piece+=3;
poss[j].t=(poss[j].t-ct)/(1-ct);
} else {
poss[j].piece+=3;
}
}
} else {
// decouper puis repasser
if ( cp > theBDI ) {
NR::Point pcP,ncP;
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[cp]);
pcP=nData->p;
}
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[cp+1]);
ncP=nData->p;
}
NR::Point knotP=0.5*(pcP+ncP);
InsertBezierTo(knotP,theBD.nb-(cp-theBDI),cp+1);
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[theBDI]);
nData->nb=cp-theBDI;
}
// decalages dans le tableau des positions de coupe
for (int j=curP;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
poss[j].piece+=1;
} else {
poss[j].piece+=1;
}
}
curP--;
} else {
NR::Point pcP,ncP;
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[cp+1]);
pcP=nData->p;
}
{
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[cp+2]);
ncP=nData->p;
}
NR::Point knotP=0.5*(pcP+ncP);
InsertBezierTo(knotP,theBD.nb-1,cp+2);
{
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[theBDI]);
nData->nb=1;
}
// decalages dans le tableau des positions de coupe
for (int j=curP;j<nbPos;j++) {
if ( poss[j].piece == cp ) {
// poss[j].piece+=1;
} else {
poss[j].piece+=1;
}
}
curP--;
}
}
} else {
// on laisse aussi tomber
}
} else {
// on laisse tomber
}
}
}
}
void Path::ConvertPositionsToMoveTo(int nbPos,cut_position* poss)
{
ConvertPositionsToForced(nbPos,poss);
// ConvertForcedToMoveTo();
// on fait une version customizee a la place
Path* res=new Path;
NR::Point lastP(0,0);
for (int i=0;i<int(descr_cmd.size());i++) {
int const typ = descr_cmd[i]->getType();
if ( typ == descr_moveto ) {
NR::Point np;
{
PathDescrMoveTo *nData = dynamic_cast<PathDescrMoveTo *>(descr_cmd[i]);
np=nData->p;
}
NR::Point endP;
bool hasClose=false;
int hasForced=-1;
bool doesClose=false;
int j=i+1;
for (;j<int(descr_cmd.size());j++) {
int const ntyp = descr_cmd[j]->getType();
if ( ntyp == descr_moveto ) {
j--;
break;
} else if ( ntyp == descr_forced ) {
if ( hasForced < 0 ) hasForced=j;
} else if ( ntyp == descr_close ) {
hasClose=true;
break;
} else if ( ntyp == descr_lineto ) {
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[j]);
endP=nData->p;
} else if ( ntyp == descr_arcto ) {
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[j]);
endP=nData->p;
} else if ( ntyp == descr_cubicto ) {
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[j]);
endP=nData->p;
} else if ( ntyp == descr_bezierto ) {
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[j]);
endP=nData->p;
} else {
}
}
if ( NR::LInfty(endP-np) < 0.00001 ) {
doesClose=true;
}
if ( ( doesClose || hasClose ) && hasForced >= 0 ) {
// printf("nasty i=%i j=%i frc=%i\n",i,j,hasForced);
// aghhh.
NR::Point nMvtP=PrevPoint(hasForced);
res->MoveTo(nMvtP);
NR::Point nLastP=nMvtP;
for (int k = hasForced + 1; k < j; k++) {
int ntyp=descr_cmd[k]->getType();
if ( ntyp == descr_moveto ) {
// ne doit pas arriver
} else if ( ntyp == descr_forced ) {
res->MoveTo(nLastP);
} else if ( ntyp == descr_close ) {
// rien a faire ici; de plus il ne peut y en avoir qu'un
} else if ( ntyp == descr_lineto ) {
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[k]);
res->LineTo(nData->p);
nLastP=nData->p;
} else if ( ntyp == descr_arcto ) {
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[k]);
res->ArcTo(nData->p,nData->rx,nData->ry,nData->angle,nData->large,nData->clockwise);
nLastP=nData->p;
} else if ( ntyp == descr_cubicto ) {
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[k]);
res->CubicTo(nData->p,nData->start,nData->end);
nLastP=nData->p;
} else if ( ntyp == descr_bezierto ) {
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[k]);
res->BezierTo(nData->p);
nLastP=nData->p;
} else if ( ntyp == descr_interm_bezier ) {
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[k]);
res->IntermBezierTo(nData->p);
} else {
}
}
if ( doesClose == false ) res->LineTo(np);
nLastP=np;
for (int k=i+1;k<hasForced;k++) {
int ntyp=descr_cmd[k]->getType();
if ( ntyp == descr_moveto ) {
// ne doit pas arriver
} else if ( ntyp == descr_forced ) {
res->MoveTo(nLastP);
} else if ( ntyp == descr_close ) {
// rien a faire ici; de plus il ne peut y en avoir qu'un
} else if ( ntyp == descr_lineto ) {
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[k]);
res->LineTo(nData->p);
nLastP=nData->p;
} else if ( ntyp == descr_arcto ) {
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[k]);
res->ArcTo(nData->p,nData->rx,nData->ry,nData->angle,nData->large,nData->clockwise);
nLastP=nData->p;
} else if ( ntyp == descr_cubicto ) {
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[k]);
res->CubicTo(nData->p,nData->start,nData->end);
nLastP=nData->p;
} else if ( ntyp == descr_bezierto ) {
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[k]);
res->BezierTo(nData->p);
nLastP=nData->p;
} else if ( ntyp == descr_interm_bezier ) {
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[k]);
res->IntermBezierTo(nData->p);
} else {
}
}
lastP=nMvtP;
i=j;
} else {
// regular, just move on
res->MoveTo(np);
lastP=np;
}
} else if ( typ == descr_close ) {
res->Close();
} else if ( typ == descr_forced ) {
res->MoveTo(lastP);
} else if ( typ == descr_lineto ) {
PathDescrLineTo *nData = dynamic_cast<PathDescrLineTo *>(descr_cmd[i]);
res->LineTo(nData->p);
lastP=nData->p;
} else if ( typ == descr_arcto ) {
PathDescrArcTo *nData = dynamic_cast<PathDescrArcTo *>(descr_cmd[i]);
res->ArcTo(nData->p,nData->rx,nData->ry,nData->angle,nData->large,nData->clockwise);
lastP=nData->p;
} else if ( typ == descr_cubicto ) {
PathDescrCubicTo *nData = dynamic_cast<PathDescrCubicTo *>(descr_cmd[i]);
res->CubicTo(nData->p,nData->start,nData->end);
lastP=nData->p;
} else if ( typ == descr_bezierto ) {
PathDescrBezierTo *nData = dynamic_cast<PathDescrBezierTo *>(descr_cmd[i]);
res->BezierTo(nData->p);
lastP=nData->p;
} else if ( typ == descr_interm_bezier ) {
PathDescrIntermBezierTo *nData = dynamic_cast<PathDescrIntermBezierTo *>(descr_cmd[i]);
res->IntermBezierTo(nData->p);
} else {
}
}
Copy(res);
delete res;
return;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :