action.cpp revision bb570f4a1d5e09297904205e0eca9db94f763b2c
/*
* SPAction implementation.
*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
*
* Copyright (C) 2003 Lauris Kaplinski
*
* This code is in public domain
*/
#include <string.h>
#include "debug/logger.h"
#include "debug/timestamp.h"
#include "debug/simple-event.h"
#include "debug/event-tracker.h"
#include "ui/view/view.h"
#include "desktop.h"
#include "document.h"
#include "helper/action.h"
static void sp_action_finalize (GObject *object);
G_DEFINE_TYPE(SPAction, sp_action, G_TYPE_OBJECT);
/**
* SPAction vtable initialization.
*/
static void
sp_action_class_init (SPActionClass *klass)
{
GObjectClass *object_class = (GObjectClass *) klass;
object_class->finalize = sp_action_finalize;
}
/**
* Callback for SPAction object initialization.
*/
static void
sp_action_init (SPAction *action)
{
action->sensitive = 0;
action->active = 0;
action->context = Inkscape::ActionContext();
action->id = action->name = action->tip = NULL;
action->image = NULL;
new (&action->signal_perform) sigc::signal<void>();
new (&action->signal_set_sensitive) sigc::signal<void, bool>();
new (&action->signal_set_active) sigc::signal<void, bool>();
new (&action->signal_set_name) sigc::signal<void, Glib::ustring const &>();
}
/**
* Called before SPAction object destruction.
*/
static void
sp_action_finalize (GObject *object)
{
SPAction *action = SP_ACTION(object);
g_free (action->image);
g_free (action->tip);
g_free (action->name);
g_free (action->id);
action->signal_perform.~signal();
action->signal_set_sensitive.~signal();
action->signal_set_active.~signal();
action->signal_set_name.~signal();
G_OBJECT_CLASS(sp_action_parent_class)->finalize (object);
}
/**
* Create new SPAction object and set its properties.
*/
SPAction *
sp_action_new(Inkscape::ActionContext const &context,
const gchar *id,
const gchar *name,
const gchar *tip,
const gchar *image,
Inkscape::Verb * verb)
{
SPAction *action = (SPAction *)g_object_new(SP_TYPE_ACTION, NULL);
action->context = context;
action->sensitive = TRUE;
action->id = g_strdup (id);
action->name = g_strdup (name);
action->tip = g_strdup (tip);
action->image = g_strdup (image);
action->verb = verb;
return action;
}
namespace {
using Inkscape::Debug::SimpleEvent;
using Inkscape::Debug::Event;
using Inkscape::Util::share_static_string;
using Inkscape::Debug::timestamp;
typedef SimpleEvent<Event::INTERACTION> ActionEventBase;
class ActionEvent : public ActionEventBase {
public:
ActionEvent(SPAction const *action)
: ActionEventBase(share_static_string("action"))
{
_addProperty(share_static_string("timestamp"), timestamp());
SPDocument *document = action->context.getDocument();
if (document) {
_addProperty(share_static_string("document"), document->serial());
}
_addProperty(share_static_string("verb"), action->id);
}
};
}
/**
* Executes an action.
* @param action The action to be executed.
* @param data ignored.
*/
void sp_action_perform(SPAction *action, void * /*data*/)
{
g_return_if_fail (action != NULL);
g_return_if_fail (SP_IS_ACTION (action));
Inkscape::Debug::EventTracker<ActionEvent> tracker(action);
action->signal_perform.emit();
}
/**
* Change activation in all actions that can be taken with the action.
*/
void
sp_action_set_active (SPAction *action, unsigned int active)
{
g_return_if_fail (action != NULL);
g_return_if_fail (SP_IS_ACTION (action));
action->signal_set_active.emit(active);
}
/**
* Change sensitivity in all actions that can be taken with the action.
*/
void
sp_action_set_sensitive (SPAction *action, unsigned int sensitive)
{
g_return_if_fail (action != NULL);
g_return_if_fail (SP_IS_ACTION (action));
action->signal_set_sensitive.emit(sensitive);
}
void
sp_action_set_name (SPAction *action, Glib::ustring const &name)
{
g_return_if_fail (action != NULL);
g_return_if_fail (SP_IS_ACTION (action));
g_free(action->name);
action->name = g_strdup(name.data());
action->signal_set_name.emit(name);
}
/**
* Return Document associated with the action.
*/
SPDocument *
sp_action_get_document (SPAction *action)
{
g_return_val_if_fail (SP_IS_ACTION (action), NULL);
return action->context.getDocument();
}
/**
* Return Selection associated with the action
*/
Inkscape::Selection *
sp_action_get_selection (SPAction *action)
{
g_return_val_if_fail (SP_IS_ACTION (action), NULL);
return action->context.getSelection();
}
/**
* Return View associated with the action, if any.
*/
Inkscape::UI::View::View *
sp_action_get_view (SPAction *action)
{
g_return_val_if_fail (SP_IS_ACTION (action), NULL);
return action->context.getView();
}
/**
* Return Desktop associated with the action, if any.
*/
SPDesktop *
sp_action_get_desktop (SPAction *action)
{
// TODO: this slightly horrible storage of a UI::View::View*, and
// casting to an SPDesktop*, is only done because that's what was
// already the norm in the Inkscape codebase. This seems wrong. Surely
// we should store an SPDesktop* in the first place? Is there a case
// of actions being carried out on a View that is not an SPDesktop?
return static_cast<SPDesktop *>(sp_action_get_view(action));
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :