specularlighting.h revision cf99b5253f47e8fa5ba3c655712fc15031d1d91a
/** @file
* @brief SVG specular lighting filter effect
*//*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2006 Hugo Rodrigues
* 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SP_FESPECULARLIGHTING_H_SEEN
#define SP_FESPECULARLIGHTING_H_SEEN
#include "sp-filter-primitive.h"
#include "number-opt-number.h"
#define SP_TYPE_FESPECULARLIGHTING (sp_feSpecularLighting_get_type())
#define SP_FESPECULARLIGHTING(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), SP_TYPE_FESPECULARLIGHTING, SPFeSpecularLighting))
#define SP_FESPECULARLIGHTING_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), SP_TYPE_FESPECULARLIGHTING, SPFeSpecularLightingClass))
#define SP_IS_FESPECULARLIGHTING(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), SP_TYPE_FESPECULARLIGHTING))
#define SP_IS_FESPECULARLIGHTING_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), SP_TYPE_FESPECULARLIGHTING))
class SVGICCColor;
namespace Inkscape {
namespace Filters {
class FilterSpecularLighting;
}
}
class SPFeSpecularLightingClass;
struct SPFeSpecularLighting : public SPFilterPrimitive {
gfloat surfaceScale;
guint surfaceScale_set : 1;
gfloat specularConstant;
guint specularConstant_set : 1;
gfloat specularExponent;
guint specularExponent_set : 1;
NumberOptNumber kernelUnitLength;
guint32 lighting_color;
guint lighting_color_set : 1;
SVGICCColor *icc;
Inkscape::Filters::FilterSpecularLighting *renderer;
};
struct SPFeSpecularLightingClass {
SPFilterPrimitiveClass parent_class;
};
GType sp_feSpecularLighting_get_type();
#endif /* !SP_FESPECULARLIGHTING_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :