flood.h revision 6bbadb7dace9a9325f05c20ab8401ef71e857c10
/** @file
* @brief SVG flood filter effect
*//*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
*
* Copyright (C) 2006 Hugo Rodrigues
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SP_FEFLOOD_H_SEEN
#define SP_FEFLOOD_H_SEEN
#include "sp-filter-primitive.h"
#include "svg/svg-icc-color.h"
G_BEGIN_DECLS
#define SP_TYPE_FEFLOOD (sp_feFlood_get_type())
#define SP_FEFLOOD(obj) ((SPFeFlood*)obj)
#define SP_IS_FEFLOOD(obj) (obj != NULL && static_cast<const SPObject*>(obj)->typeHierarchy.count(typeid(SPFeFlood)))
class CFeFlood;
class SPFeFlood : public SPFilterPrimitive {
public:
CFeFlood* cfeflood;
guint32 color;
SVGICCColor *icc;
double opacity;
};
struct SPFeFloodClass {
SPFilterPrimitiveClass parent_class;
};
GType sp_feFlood_get_type() G_GNUC_CONST;
G_END_DECLS
class CFeFlood : public CFilterPrimitive {
public:
CFeFlood(SPFeFlood* flood);
virtual ~CFeFlood();
virtual void build(SPDocument* doc, Inkscape::XML::Node* repr);
virtual void release();
virtual void set(unsigned int key, const gchar* value);
virtual void update(SPCtx* ctx, unsigned int flags);
virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, guint flags);
virtual void build_renderer(Inkscape::Filters::Filter* filter);
private:
SPFeFlood* spfeflood;
};
GType sp_feFlood_get_type();
#endif /* !SP_FEFLOOD_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :