distantlight.h revision a2e796b608034e2c62290378d713058b8b58ef8f
#ifndef SP_FEDISTANTLIGHT_H_SEEN
#define SP_FEDISTANTLIGHT_H_SEEN
/** \file
* SVG <filter> implementation, see sp-filter.cpp.
*/
/*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
* Niko Kiirala <niko@kiirala.com>
* Jean-Rene Reinhard <jr@komite.net>
*
* Copyright (C) 2006,2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "sp-object.h"
#define SP_TYPE_FEDISTANTLIGHT (sp_fedistantlight_get_type())
#define SP_FEDISTANTLIGHT(obj) ((SPFeDistantLight*)obj)
#define SP_IS_FEDISTANTLIGHT(obj) (obj != NULL && static_cast<const SPObject*>(obj)->typeHierarchy.count(typeid(SPFeDistantLight)))
/* Distant light class */
class CFeDistantLight;
class SPFeDistantLight : public SPObject {
public:
SPFeDistantLight();
CFeDistantLight* cfedistantlight;
/** azimuth attribute */
gfloat azimuth;
guint azimuth_set : 1;
/** elevation attribute */
gfloat elevation;
guint elevation_set : 1;
};
class CFeDistantLight : public CObject {
public:
CFeDistantLight(SPFeDistantLight* distantlight);
virtual ~CFeDistantLight();
virtual void build(SPDocument* doc, Inkscape::XML::Node* repr);
virtual void release();
virtual void set(unsigned int key, const gchar* value);
virtual void update(SPCtx* ctx, unsigned int flags);
virtual Inkscape::XML::Node* write(Inkscape::XML::Document* doc, Inkscape::XML::Node* repr, guint flags);
private:
SPFeDistantLight* spfedistantlight;
};
struct SPFeDistantLightClass {
SPObjectClass parent_class;
};
GType
sp_fedistantlight_get_type();
#endif /* !SP_FEDISTANTLIGHT_H_SEEN */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :