diffuselighting.cpp revision cf99b5253f47e8fa5ba3c655712fc15031d1d91a
/** \file
* SVG <feDiffuseLighting> implementation.
*
*/
/*
* Authors:
* hugo Rodrigues <haa.rodrigues@gmail.com>
* Jean-Rene Reinhard <jr@komite.net>
* Abhishek Sharma
*
* Copyright (C) 2006 Hugo Rodrigues
* 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "strneq.h"
#include "attributes.h"
#include "svg/svg.h"
#include "sp-object.h"
#include "svg/svg-color.h"
#include "svg/svg-icc-color.h"
#include "filters/diffuselighting.h"
#include "filters/distantlight.h"
#include "filters/pointlight.h"
#include "filters/spotlight.h"
#include "display/nr-filter.h"
#include "xml/repr.h"
#include "display/nr-filter-diffuselighting.h"
/* FeDiffuseLighting base class */
static void sp_feDiffuseLighting_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_feDiffuseLighting_release(SPObject *object);
static void sp_feDiffuseLighting_set(SPObject *object, unsigned int key, gchar const *value);
static void sp_feDiffuseLighting_update(SPObject *object, SPCtx *ctx, guint flags);
//we assume that svg:feDiffuseLighting can have any number of children
//only the first one is considered as the light source of the filter
//TODO is that right?
//if not modify child_added and remove_child to raise errors
static void sp_feDiffuseLighting_child_added(SPObject *object,
Inkscape::XML::Node *child,
Inkscape::XML::Node *ref);
static void sp_feDiffuseLighting_remove_child(SPObject *object, Inkscape::XML::Node *child);
static void sp_feDiffuseLighting_order_changed(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref);
static Inkscape::XML::Node *sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static void sp_feDiffuseLighting_build_renderer(SPFilterPrimitive *primitive, Inkscape::Filters::Filter *filter);
static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting);
G_DEFINE_TYPE(SPFeDiffuseLighting, sp_feDiffuseLighting, SP_TYPE_FILTER_PRIMITIVE);
static void
sp_feDiffuseLighting_class_init(SPFeDiffuseLightingClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *)klass;
SPFilterPrimitiveClass *sp_primitive_class = (SPFilterPrimitiveClass *)klass;
sp_object_class->build = sp_feDiffuseLighting_build;
sp_object_class->release = sp_feDiffuseLighting_release;
sp_object_class->write = sp_feDiffuseLighting_write;
sp_object_class->set = sp_feDiffuseLighting_set;
sp_object_class->update = sp_feDiffuseLighting_update;
sp_object_class->child_added = sp_feDiffuseLighting_child_added;
sp_object_class->remove_child = sp_feDiffuseLighting_remove_child;
sp_object_class->order_changed = sp_feDiffuseLighting_order_changed;
sp_primitive_class->build_renderer = sp_feDiffuseLighting_build_renderer;
}
static void
sp_feDiffuseLighting_init(SPFeDiffuseLighting *feDiffuseLighting)
{
feDiffuseLighting->surfaceScale = 1;
feDiffuseLighting->diffuseConstant = 1;
feDiffuseLighting->lighting_color = 0xffffffff;
feDiffuseLighting->icc = NULL;
//TODO kernelUnit
feDiffuseLighting->renderer = NULL;
feDiffuseLighting->surfaceScale_set = FALSE;
feDiffuseLighting->diffuseConstant_set = FALSE;
feDiffuseLighting->lighting_color_set = FALSE;
}
/**
* Reads the Inkscape::XML::Node, and initializes SPFeDiffuseLighting variables. For this to get called,
* our name must be associated with a repr via "sp_object_type_register". Best done through
* sp-object-repr.cpp's repr_name_entries array.
*/
static void
sp_feDiffuseLighting_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->build) {
((SPObjectClass *) sp_feDiffuseLighting_parent_class)->build(object, document, repr);
}
/*LOAD ATTRIBUTES FROM REPR HERE*/
object->readAttr( "surfaceScale" );
object->readAttr( "diffuseConstant" );
object->readAttr( "kernelUnitLength" );
object->readAttr( "lighting-color" );
}
/**
* Drops any allocated memory.
*/
static void
sp_feDiffuseLighting_release(SPObject *object)
{
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->release)
((SPObjectClass *) sp_feDiffuseLighting_parent_class)->release(object);
}
/**
* Sets a specific value in the SPFeDiffuseLighting.
*/
static void
sp_feDiffuseLighting_set(SPObject *object, unsigned int key, gchar const *value)
{
SPFeDiffuseLighting *feDiffuseLighting = SP_FEDIFFUSELIGHTING(object);
gchar const *cend_ptr = NULL;
gchar *end_ptr = NULL;
switch(key) {
/*DEAL WITH SETTING ATTRIBUTES HERE*/
//TODO test forbidden values
case SP_ATTR_SURFACESCALE:
end_ptr = NULL;
if (value) {
feDiffuseLighting->surfaceScale = g_ascii_strtod(value, &end_ptr);
if (end_ptr) {
feDiffuseLighting->surfaceScale_set = TRUE;
}
}
if (!value || !end_ptr) {
feDiffuseLighting->surfaceScale = 1;
feDiffuseLighting->surfaceScale_set = FALSE;
}
if (feDiffuseLighting->renderer) {
feDiffuseLighting->renderer->surfaceScale = feDiffuseLighting->surfaceScale;
}
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_ATTR_DIFFUSECONSTANT:
end_ptr = NULL;
if (value) {
feDiffuseLighting->diffuseConstant = g_ascii_strtod(value, &end_ptr);
if (end_ptr && feDiffuseLighting->diffuseConstant >= 0) {
feDiffuseLighting->diffuseConstant_set = TRUE;
} else {
end_ptr = NULL;
g_warning("feDiffuseLighting: diffuseConstant should be a positive number ... defaulting to 1");
}
}
if (!value || !end_ptr) {
feDiffuseLighting->diffuseConstant = 1;
feDiffuseLighting->diffuseConstant_set = FALSE;
}
if (feDiffuseLighting->renderer) {
feDiffuseLighting->renderer->diffuseConstant = feDiffuseLighting->diffuseConstant;
}
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_ATTR_KERNELUNITLENGTH:
//TODO kernelUnit
//feDiffuseLighting->kernelUnitLength.set(value);
/*TODOif (feDiffuseLighting->renderer) {
feDiffuseLighting->renderer->surfaceScale = feDiffuseLighting->renderer;
}
*/
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
case SP_PROP_LIGHTING_COLOR:
cend_ptr = NULL;
feDiffuseLighting->lighting_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff);
//if a value was read
if (cend_ptr) {
while (g_ascii_isspace(*cend_ptr)) {
++cend_ptr;
}
if (strneq(cend_ptr, "icc-color(", 10)) {
if (!feDiffuseLighting->icc) feDiffuseLighting->icc = new SVGICCColor();
if ( ! sp_svg_read_icc_color( cend_ptr, feDiffuseLighting->icc ) ) {
delete feDiffuseLighting->icc;
feDiffuseLighting->icc = NULL;
}
}
feDiffuseLighting->lighting_color_set = TRUE;
} else {
//lighting_color already contains the default value
feDiffuseLighting->lighting_color_set = FALSE;
}
if (feDiffuseLighting->renderer) {
feDiffuseLighting->renderer->lighting_color = feDiffuseLighting->lighting_color;
}
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
break;
default:
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->set)
((SPObjectClass *) sp_feDiffuseLighting_parent_class)->set(object, key, value);
break;
}
}
/**
* Receives update notifications.
*/
static void
sp_feDiffuseLighting_update(SPObject *object, SPCtx *ctx, guint flags)
{
if (flags & (SP_OBJECT_MODIFIED_FLAG)) {
object->readAttr( "surfaceScale" );
object->readAttr( "diffuseConstant" );
object->readAttr( "kernelUnit" );
object->readAttr( "lighting-color" );
}
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->update) {
((SPObjectClass *) sp_feDiffuseLighting_parent_class)->update(object, ctx, flags);
}
}
/**
* Writes its settings to an incoming repr object, if any.
*/
static Inkscape::XML::Node *
sp_feDiffuseLighting_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags)
{
SPFeDiffuseLighting *fediffuselighting = SP_FEDIFFUSELIGHTING(object);
/* TODO: Don't just clone, but create a new repr node and write all
* relevant values _and children_ into it */
if (!repr) {
repr = object->getRepr()->duplicate(doc);
//repr = doc->createElement("svg:feDiffuseLighting");
}
if (fediffuselighting->surfaceScale_set)
sp_repr_set_css_double(repr, "surfaceScale", fediffuselighting->surfaceScale);
else
repr->setAttribute("surfaceScale", NULL);
if (fediffuselighting->diffuseConstant_set)
sp_repr_set_css_double(repr, "diffuseConstant", fediffuselighting->diffuseConstant);
else
repr->setAttribute("diffuseConstant", NULL);
/*TODO kernelUnits */
if (fediffuselighting->lighting_color_set) {
gchar c[64];
sp_svg_write_color(c, sizeof(c), fediffuselighting->lighting_color);
repr->setAttribute("lighting-color", c);
} else
repr->setAttribute("lighting-color", NULL);
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->write) {
((SPObjectClass *) sp_feDiffuseLighting_parent_class)->write(object, doc, repr, flags);
}
return repr;
}
/**
* Callback for child_added event.
*/
static void
sp_feDiffuseLighting_child_added(SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *ref)
{
SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object);
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->child_added)
(* ((SPObjectClass *) sp_feDiffuseLighting_parent_class)->child_added)(object, child, ref);
sp_feDiffuseLighting_children_modified(f);
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
/**
* Callback for remove_child event.
*/
static void
sp_feDiffuseLighting_remove_child(SPObject *object, Inkscape::XML::Node *child)
{
SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object);
if (((SPObjectClass *) sp_feDiffuseLighting_parent_class)->remove_child)
(* ((SPObjectClass *) sp_feDiffuseLighting_parent_class)->remove_child)(object, child);
sp_feDiffuseLighting_children_modified(f);
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
static void
sp_feDiffuseLighting_order_changed (SPObject *object, Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref)
{
SPFeDiffuseLighting *f = SP_FEDIFFUSELIGHTING(object);
if (((SPObjectClass *) (sp_feDiffuseLighting_parent_class))->order_changed)
(* ((SPObjectClass *) (sp_feDiffuseLighting_parent_class))->order_changed) (object, child, old_ref, new_ref);
sp_feDiffuseLighting_children_modified(f);
object->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting)
{
if (sp_diffuselighting->renderer) {
sp_diffuselighting->renderer->light_type = Inkscape::Filters::NO_LIGHT;
if (SP_IS_FEDISTANTLIGHT(sp_diffuselighting->children)) {
sp_diffuselighting->renderer->light_type = Inkscape::Filters::DISTANT_LIGHT;
sp_diffuselighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_diffuselighting->children);
}
if (SP_IS_FEPOINTLIGHT(sp_diffuselighting->children)) {
sp_diffuselighting->renderer->light_type = Inkscape::Filters::POINT_LIGHT;
sp_diffuselighting->renderer->light.point = SP_FEPOINTLIGHT(sp_diffuselighting->children);
}
if (SP_IS_FESPOTLIGHT(sp_diffuselighting->children)) {
sp_diffuselighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT;
sp_diffuselighting->renderer->light.spot = SP_FESPOTLIGHT(sp_diffuselighting->children);
}
}
}
static void sp_feDiffuseLighting_build_renderer(SPFilterPrimitive *primitive, Inkscape::Filters::Filter *filter) {
g_assert(primitive != NULL);
g_assert(filter != NULL);
SPFeDiffuseLighting *sp_diffuselighting = SP_FEDIFFUSELIGHTING(primitive);
int primitive_n = filter->add_primitive(Inkscape::Filters::NR_FILTER_DIFFUSELIGHTING);
Inkscape::Filters::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n);
Inkscape::Filters::FilterDiffuseLighting *nr_diffuselighting = dynamic_cast<Inkscape::Filters::FilterDiffuseLighting*>(nr_primitive);
g_assert(nr_diffuselighting != NULL);
sp_diffuselighting->renderer = nr_diffuselighting;
sp_filter_primitive_renderer_common(primitive, nr_primitive);
nr_diffuselighting->diffuseConstant = sp_diffuselighting->diffuseConstant;
nr_diffuselighting->surfaceScale = sp_diffuselighting->surfaceScale;
nr_diffuselighting->lighting_color = sp_diffuselighting->lighting_color;
nr_diffuselighting->set_icc(sp_diffuselighting->icc);
//We assume there is at most one child
nr_diffuselighting->light_type = Inkscape::Filters::NO_LIGHT;
if (SP_IS_FEDISTANTLIGHT(primitive->children)) {
nr_diffuselighting->light_type = Inkscape::Filters::DISTANT_LIGHT;
nr_diffuselighting->light.distant = SP_FEDISTANTLIGHT(primitive->children);
}
if (SP_IS_FEPOINTLIGHT(primitive->children)) {
nr_diffuselighting->light_type = Inkscape::Filters::POINT_LIGHT;
nr_diffuselighting->light.point = SP_FEPOINTLIGHT(primitive->children);
}
if (SP_IS_FESPOTLIGHT(primitive->children)) {
nr_diffuselighting->light_type = Inkscape::Filters::SPOT_LIGHT;
nr_diffuselighting->light.spot = SP_FESPOTLIGHT(primitive->children);
}
//nr_offset->set_dx(sp_offset->dx);
//nr_offset->set_dy(sp_offset->dy);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :