blend.cpp revision e874cb491fbb2e54741b9ee2434fcefa629796e5
/** \file
* SVG <feBlend> implementation.
*
*/
/*
* Authors:
* Hugo Rodrigues <haa.rodrigues@gmail.com>
* Niko Kiirala <niko@kiirala.com>
* Abhishek Sharma
*
* Copyright (C) 2006,2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "sp-filter.h"
#include "filters/blend.h"
#include "attributes.h"
#include "svg/svg.h"
#include "xml/repr.h"
#include "display/nr-filter.h"
#include "display/nr-filter-primitive.h"
#include "display/nr-filter-blend.h"
#include "display/nr-filter-types.h"
#include "sp-factory.h"
namespace {
SPObject* createBlend() {
return new SPFeBlend();
}
bool blendRegistered = SPFactory::instance().registerObject("svg:feBlend", createBlend);
}
SPFeBlend::SPFeBlend()
: SPFilterPrimitive(), blend_mode(Inkscape::Filters::BLEND_NORMAL),
in2(Inkscape::Filters::NR_FILTER_SLOT_NOT_SET)
{
}
SPFeBlend::~SPFeBlend() {
}
/**
* Reads the Inkscape::XML::Node, and initializes SPFeBlend variables. For this to get called,
* our name must be associated with a repr via "sp_object_type_register". Best done through
* sp-object-repr.cpp's repr_name_entries array.
*/
void SPFeBlend::build(SPDocument *document, Inkscape::XML::Node *repr) {
SPFilterPrimitive::build(document, repr);
/*LOAD ATTRIBUTES FROM REPR HERE*/
this->readAttr( "mode" );
this->readAttr( "in2" );
/* Unlike normal in, in2 is required attribute. Make sure, we can call
* it by some name. */
if (this->in2 == Inkscape::Filters::NR_FILTER_SLOT_NOT_SET ||
this->in2 == Inkscape::Filters::NR_FILTER_UNNAMED_SLOT)
{
SPFilter *parent = SP_FILTER(this->parent);
this->in2 = sp_filter_primitive_name_previous_out(this);
repr->setAttribute("in2", sp_filter_name_for_image(parent, this->in2));
}
}
/**
* Drops any allocated memory.
*/
void SPFeBlend::release() {
SPFilterPrimitive::release();
}
static Inkscape::Filters::FilterBlendMode sp_feBlend_readmode(gchar const *value) {
if (!value) {
return Inkscape::Filters::BLEND_NORMAL;
}
switch (value[0]) {
case 'n':
if (strncmp(value, "normal", 6) == 0)
return Inkscape::Filters::BLEND_NORMAL;
break;
case 'm':
if (strncmp(value, "multiply", 8) == 0)
return Inkscape::Filters::BLEND_MULTIPLY;
break;
case 's':
if (strncmp(value, "screen", 6) == 0)
return Inkscape::Filters::BLEND_SCREEN;
#ifdef WITH_CSSBLEND
if (strncmp(value, "saturation", 6) == 0)
return Inkscape::Filters::BLEND_SATURATION;
#endif
break;
case 'd':
if (strncmp(value, "darken", 6) == 0)
return Inkscape::Filters::BLEND_DARKEN;
#ifdef WITH_CSSBLEND
if (strncmp(value, "difference", 10) == 0)
return Inkscape::Filters::BLEND_DIFFERENCE;
#endif
break;
case 'l':
if (strncmp(value, "lighten", 7) == 0)
return Inkscape::Filters::BLEND_LIGHTEN;
#ifdef WITH_CSSBLEND
if (strncmp(value, "luminosity", 10) == 0)
return Inkscape::Filters::BLEND_LUMINOSITY;
break;
case 'o':
if (strncmp(value, "overlay", 7) == 0)
return Inkscape::Filters::BLEND_OVERLAY;
break;
case 'c':
if (strncmp(value, "color-dodge", 11) == 0)
return Inkscape::Filters::BLEND_COLORDODGE;
if (strncmp(value, "color-burn", 10) == 0)
return Inkscape::Filters::BLEND_COLORBURN;
if (strncmp(value, "color", 5) == 0)
return Inkscape::Filters::BLEND_COLOR;
break;
case 'h':
if (strncmp(value, "hard-light", 7) == 0)
return Inkscape::Filters::BLEND_HARDLIGHT;
if (strncmp(value, "hue", 3) == 0)
return Inkscape::Filters::BLEND_HUE;
break;
case 'e':
if (strncmp(value, "exclusion", 10) == 0)
return Inkscape::Filters::BLEND_EXCLUSION;
#endif
default:
std::cout << "Inkscape::Filters::FilterBlendMode: Unimplemented mode: " << value << std::endl;
// do nothing by default
break;
}
return Inkscape::Filters::BLEND_NORMAL;
}
/**
* Sets a specific value in the SPFeBlend.
*/
void SPFeBlend::set(unsigned int key, gchar const *value) {
Inkscape::Filters::FilterBlendMode mode;
int input;
switch(key) {
/*DEAL WITH SETTING ATTRIBUTES HERE*/
case SP_ATTR_MODE:
mode = sp_feBlend_readmode(value);
if (mode != this->blend_mode) {
this->blend_mode = mode;
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
break;
case SP_ATTR_IN2:
input = sp_filter_primitive_read_in(this, value);
if (input != this->in2) {
this->in2 = input;
this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
}
break;
default:
SPFilterPrimitive::set(key, value);
break;
}
}
/**
* Receives update notifications.
*/
void SPFeBlend::update(SPCtx *ctx, guint flags) {
if (flags & SP_OBJECT_MODIFIED_FLAG) {
this->readAttr( "mode" );
this->readAttr( "in2" );
}
/* Unlike normal in, in2 is required attribute. Make sure, we can call
* it by some name. */
if (this->in2 == Inkscape::Filters::NR_FILTER_SLOT_NOT_SET ||
this->in2 == Inkscape::Filters::NR_FILTER_UNNAMED_SLOT)
{
SPFilter *parent = SP_FILTER(this->parent);
this->in2 = sp_filter_primitive_name_previous_out(this);
// TODO: XML Tree being used directly here while it shouldn't be.
this->getRepr()->setAttribute("in2", sp_filter_name_for_image(parent, this->in2));
}
SPFilterPrimitive::update(ctx, flags);
}
/**
* Writes its settings to an incoming repr object, if any.
*/
Inkscape::XML::Node* SPFeBlend::write(Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) {
SPFilter *parent = SP_FILTER(this->parent);
if (!repr) {
repr = doc->createElement("svg:feBlend");
}
gchar const *out_name = sp_filter_name_for_image(parent, this->in2);
if (out_name) {
repr->setAttribute("in2", out_name);
} else {
SPObject *i = parent->children;
while (i && i->next != this) {
i = i->next;
}
SPFilterPrimitive *i_prim = SP_FILTER_PRIMITIVE(i);
out_name = sp_filter_name_for_image(parent, i_prim->image_out);
repr->setAttribute("in2", out_name);
if (!out_name) {
g_warning("Unable to set in2 for feBlend");
}
}
char const *mode;
switch(this->blend_mode) {
case Inkscape::Filters::BLEND_NORMAL:
mode = "normal"; break;
case Inkscape::Filters::BLEND_MULTIPLY:
mode = "multiply"; break;
case Inkscape::Filters::BLEND_SCREEN:
mode = "screen"; break;
case Inkscape::Filters::BLEND_DARKEN:
mode = "darken"; break;
case Inkscape::Filters::BLEND_LIGHTEN:
mode = "lighten"; break;
#ifdef WITH_CSSBLEND
// New
case Inkscape::Filters::BLEND_OVERLAY:
mode = "overlay"; break;
case Inkscape::Filters::BLEND_COLORDODGE:
mode = "color-dodge"; break;
case Inkscape::Filters::BLEND_COLORBURN:
mode = "color-burn"; break;
case Inkscape::Filters::BLEND_HARDLIGHT:
mode = "hard-light"; break;
case Inkscape::Filters::BLEND_SOFTLIGHT:
mode = "soft-light"; break;
case Inkscape::Filters::BLEND_DIFFERENCE:
mode = "difference"; break;
case Inkscape::Filters::BLEND_EXCLUSION:
mode = "exclusion"; break;
case Inkscape::Filters::BLEND_HUE:
mode = "hue"; break;
case Inkscape::Filters::BLEND_SATURATION:
mode = "saturation"; break;
case Inkscape::Filters::BLEND_COLOR:
mode = "color"; break;
case Inkscape::Filters::BLEND_LUMINOSITY:
mode = "luminosity"; break;
#endif
default:
mode = 0;
}
repr->setAttribute("mode", mode);
SPFilterPrimitive::write(doc, repr, flags);
return repr;
}
void SPFeBlend::build_renderer(Inkscape::Filters::Filter* filter) {
g_assert(this != NULL);
g_assert(filter != NULL);
int primitive_n = filter->add_primitive(Inkscape::Filters::NR_FILTER_BLEND);
Inkscape::Filters::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n);
Inkscape::Filters::FilterBlend *nr_blend = dynamic_cast<Inkscape::Filters::FilterBlend*>(nr_primitive);
g_assert(nr_blend != NULL);
sp_filter_primitive_renderer_common(this, nr_primitive);
nr_blend->set_mode(this->blend_mode);
nr_blend->set_input(1, this->in2);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :