svg-builder.h revision c0537dcfe264414d52ad86579d57cb0cb2183dcb
#ifndef SEEN_EXTENSION_INTERNAL_PDFINPUT_SVGBUILDER_H
#define SEEN_EXTENSION_INTERNAL_PDFINPUT_SVGBUILDER_H
/*
* Authors:
* miklos erdelyi
*
* Copyright (C) 2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_POPPLER
class SPDocument;
namespace Inkscape {
namespace XML {
class Document;
class Node;
}
}
#include <2geom/point.h>
#include <2geom/affine.h>
#include <glibmm/ustring.h>
#include "CharTypes.h"
class GooString;
class Function;
struct GfxState;
class GfxColor;
class GfxColorSpace;
class GfxRGB;
class GfxPath;
class GfxPattern;
class GfxTilingPattern;
class GfxShading;
class GfxFont;
class GfxImageColorMap;
class Stream;
class XRef;
class SPCSSAttr;
#include <vector>
#include <glib.h>
namespace Inkscape {
namespace Extension {
namespace Internal {
struct SvgTransparencyGroup;
/**
* Holds information about the current softmask and group depth for use of libpoppler.
* Could be later used to store other graphics state parameters so that we could
* emit only the differences in style settings from the parent state.
*/
struct SvgGraphicsState {
Inkscape::XML::Node *softmask; // Points to current softmask node
int group_depth; // Depth of nesting groups at this level
};
/**
* Holds information about glyphs added by PdfParser which haven't been added
* to the document yet.
*/
struct SvgGlyph {
Geom::Point position; // Absolute glyph coords
Geom::Point text_position; // Absolute glyph coords in text space
double dx; // X advance value
double dy; // Y advance value
double rise; // Text rise parameter
Glib::ustring code; // UTF-8 coded character
bool is_space;
bool style_changed; // Set to true if style has to be reset
SPCSSAttr *style;
int render_mode; // Text render mode
char *font_specification; // Pointer to current font specification
};
/**
* Builds the inner SVG representation using libpoppler from the calls of PdfParser.
*/
class SvgBuilder {
public:
SvgBuilder(SPDocument *document, gchar *docname, XRef *xref);
SvgBuilder(SvgBuilder *parent, Inkscape::XML::Node *root);
virtual ~SvgBuilder();
// Property setting
void setDocumentSize(double width, double height); // Document size in px
void setAsLayer(char *layer_name=NULL);
void setGroupOpacity(double opacity);
Inkscape::XML::Node *getPreferences() {
return _preferences;
}
// Handling the node stack
Inkscape::XML::Node *pushGroup();
Inkscape::XML::Node *popGroup();
Inkscape::XML::Node *getContainer(); // Returns current group node
// Path adding
void addPath(GfxState *state, bool fill, bool stroke, bool even_odd=false);
void addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd=false);
// Image handling
void addImage(GfxState *state, Stream *str, int width, int height,
GfxImageColorMap *color_map, int *mask_colors);
void addImageMask(GfxState *state, Stream *str, int width, int height,
bool invert);
void addMaskedImage(GfxState *state, Stream *str, int width, int height,
GfxImageColorMap *color_map,
Stream *mask_str, int mask_width, int mask_height,
bool invert_mask);
void addSoftMaskedImage(GfxState *state, Stream *str, int width, int height,
GfxImageColorMap *color_map,
Stream *mask_str, int mask_width, int mask_height,
GfxImageColorMap *mask_color_map);
// Transparency group and soft mask handling
void pushTransparencyGroup(GfxState *state, double *bbox,
GfxColorSpace *blending_color_space,
bool isolated, bool knockout,
bool for_softmask);
void popTransparencyGroup(GfxState *state);
void paintTransparencyGroup(GfxState *state, double *bbox);
void setSoftMask(GfxState *state, double *bbox, bool alpha,
Function *transfer_func, GfxColor *backdrop_color);
void clearSoftMask(GfxState *state);
// Text handling
void beginString(GfxState *state, GooString *s);
void endString(GfxState *state);
void addChar(GfxState *state, double x, double y,
double dx, double dy,
double originX, double originY,
CharCode code, int nBytes, Unicode *u, int uLen);
void beginTextObject(GfxState *state);
void endTextObject(GfxState *state);
bool isPatternTypeSupported(GfxPattern *pattern);
// State manipulation
void saveState();
void restoreState();
void updateStyle(GfxState *state);
void updateFont(GfxState *state);
void updateTextPosition(double tx, double ty);
void updateTextShift(GfxState *state, double shift);
void updateTextMatrix(GfxState *state);
// Clipping
void clip(GfxState *state, bool even_odd=false);
void setClipPath(GfxState *state, bool even_odd=false);
// Transforming
void setTransform(double c0, double c1, double c2, double c3, double c4,
double c5);
void setTransform(double const *transform);
bool getTransform(double *transform);
private:
void _init();
// Pattern creation
gchar *_createPattern(GfxPattern *pattern, GfxState *state, bool is_stroke=false);
gchar *_createGradient(GfxShading *shading, double *matrix, bool for_shading=false);
void _addStopToGradient(Inkscape::XML::Node *gradient, double offset,
GfxRGB *color, double opacity);
bool _addGradientStops(Inkscape::XML::Node *gradient, GfxShading *shading,
Function *func);
gchar *_createTilingPattern(GfxTilingPattern *tiling_pattern, GfxState *state,
bool is_stroke=false);
// Image/mask creation
Inkscape::XML::Node *_createImage(Stream *str, int width, int height,
GfxImageColorMap *color_map, int *mask_colors,
bool alpha_only=false, bool invert_alpha=false);
Inkscape::XML::Node *_createMask(double width, double height);
// Style setting
SPCSSAttr *_setStyle(GfxState *state, bool fill, bool stroke, bool even_odd=false);
void _setStrokeStyle(SPCSSAttr *css, GfxState *state);
void _setFillStyle(SPCSSAttr *css, GfxState *state, bool even_odd);
void _flushText(); // Write buffered text into doc
std::string _BestMatchingFont(std::string PDFname);
// Handling of node stack
Inkscape::XML::Node *pushNode(const char* name);
Inkscape::XML::Node *popNode();
std::vector<Inkscape::XML::Node *> _node_stack;
std::vector<int> _group_depth; // Depth of nesting groups
SvgTransparencyGroup *_transp_group_stack; // Transparency group stack
std::vector<SvgGraphicsState> _state_stack;
SPCSSAttr *_font_style; // Current font style
GfxFont *_current_font;
char *_font_specification;
double _font_scaling;
bool _need_font_update;
Geom::Affine _text_matrix;
Geom::Point _text_position;
std::vector<SvgGlyph> _glyphs; // Added characters
bool _in_text_object; // Whether we are inside a text object
bool _invalidated_style;
GfxState *_current_state;
std::vector<std::string> _availableFontNames; // Full names, used for matching font names (Bug LP #179589).
bool _is_top_level; // Whether this SvgBuilder is the top-level one
SPDocument *_doc;
gchar *_docname; // Basename of the URI from which this document is created
XRef *_xref; // Cross-reference table from the PDF doc we're converting from
Inkscape::XML::Document *_xml_doc;
Inkscape::XML::Node *_root; // Root node from the point of view of this SvgBuilder
Inkscape::XML::Node *_container; // Current container (group/pattern/mask)
Inkscape::XML::Node *_preferences; // Preferences container node
double _width; // Document size in px
double _height; // Document size in px
};
} // namespace Internal
} // namespace Extension
} // namespace Inkscape
#endif // HAVE_POPPLER
#endif // SEEN_EXTENSION_INTERNAL_PDFINPUT_SVGBUILDER_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :