latex-pstricks.cpp revision e8f71f705fc899599b773aa51f42fe0556e01f84
10139N/A#define __SP_LATEX_C__
10139N/A#ifdef HAVE_CONFIG_H
10139N/A#include "libnr/nr-matrix.h"
10139N/A#include "libnr/nr-matrix-ops.h"
10139N/A#include "libnr/nr-matrix-scale-ops.h"
10139N/A#include "libnr/nr-matrix-translate-ops.h"
10139N/A#include "libnr/nr-scale-translate-ops.h"
10139N/A#include "libnr/nr-translate-scale-ops.h"
10139N/A#include "latex-pstricks.h"
10139N/A#include <unit-constants.h>
if (res >= 0) {
int res;
if (!_stream) return 0;
const char * comment)
PrintLatex::stroke (Inkscape::Extension::Print *mod, Geom::PathVector const &pathv, const NR::Matrix *transform, const SPStyle *style,
PrintLatex::print_pathvector(SVGOStringStream &os, Geom::PathVector const &pathv_in, const NR::Matrix * /*transform*/)
Geom::PathVector pathv = pathv_in * to_2geom(tf_stack); // generates new path, which is a bit slow, but this doesn't have to be performance optimized
using Geom::X;
using Geom::Y;
#include "clear-n_.h"