script.cpp revision 21234b58f87e7ce63efbca34784c9b03b264568c
/** \file
* Code for handling extensions (i.e.\ scripts).
*/
/*
* Authors:
* Bryce Harrington <bryce@osdl.org>
* Ted Gould <ted@gould.cx>
*
* Copyright (C) 2002-2005,2007 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#define __INKSCAPE_EXTENSION_IMPLEMENTATION_SCRIPT_C__
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <unistd.h>
#include <errno.h>
#include <gtkmm.h>
#include "ui/view/view.h"
#include "desktop-handles.h"
#include "desktop.h"
#include "selection.h"
#include "sp-namedview.h"
#include "io/sys.h"
#include "preferences.h"
#include "../system.h"
#include "extension/effect.h"
#include "extension/output.h"
#include "extension/input.h"
#include "extension/db.h"
#include "script.h"
#include "dialogs/dialog-events.h"
#include "application/application.h"
#include "xml/node.h"
#include "xml/attribute-record.h"
#include "util/glib-list-iterators.h"
#ifdef WIN32
#include <windows.h>
#include <sys/stat.h>
#include "registrytool.h"
#endif
/** This is the command buffer that gets allocated from the stack */
#define BUFSIZE (255)
/* Namespaces */
namespace Inkscape {
namespace Extension {
namespace Implementation {
/** \brief Make GTK+ events continue to come through a little bit
This just keeps coming the events through so that we'll make the GUI
update and look pretty.
*/
void
Script::pump_events (void) {
while( Gtk::Main::events_pending() )
Gtk::Main::iteration();
return;
}
/** \brief A table of what interpreters to call for a given language
This table is used to keep track of all the programs to execute a
given script. It also tracks the preference to use to overwrite
the given interpreter to a custom one per user.
*/
Script::interpreter_t const Script::interpreterTab[] = {
{"perl", "perl-interpreter", "perl" },
#ifdef WIN32
{"python", "python-interpreter", "pythonw" },
#else
{"python", "python-interpreter", "python" },
#endif
{"ruby", "ruby-interpreter", "ruby" },
{"shell", "shell-interpreter", "sh" },
{ NULL, NULL, NULL }
};
/** \brief Look up an interpreter name, and translate to something that
is executable
\param interpNameArg The name of the interpreter that we're looking
for, should be an entry in interpreterTab
*/
Glib::ustring
Script::resolveInterpreterExecutable(const Glib::ustring &interpNameArg)
{
Glib::ustring interpName = interpNameArg;
interpreter_t const *interp;
bool foundInterp = false;
for (interp = interpreterTab ; interp->identity ; interp++ ){
if (interpName == interp->identity) {
foundInterp = true;
break;
}
}
// Do we have a supported interpreter type?
if (!foundInterp)
return "";
interpName = interp->defaultval;
// 1. Check preferences
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
Glib::ustring prefInterp = prefs->getString("/extensions/" + Glib::ustring(interp->prefstring));
if (!prefInterp.empty()) {
interpName = prefInterp;
return interpName;
}
#ifdef WIN32
// 2. Windows. Try looking relative to inkscape.exe
RegistryTool rt;
Glib::ustring fullPath;
Glib::ustring path;
Glib::ustring exeName;
if (rt.getExeInfo(fullPath, path, exeName)) {
Glib::ustring interpPath = path;
interpPath.append("\\");
interpPath.append(interpNameArg);
interpPath.append("\\");
interpPath.append(interpName);
interpPath.append(".exe");
struct stat finfo;
if (stat(interpPath .c_str(), &finfo) ==0) {
g_message("Found local interpreter, '%s', Size: %d",
interpPath .c_str(),
(int)finfo.st_size);
return interpPath;
}
}
// 3. Try searching the path
char szExePath[MAX_PATH];
char szCurrentDir[MAX_PATH];
GetCurrentDirectory(sizeof(szCurrentDir), szCurrentDir);
HINSTANCE ret = FindExecutable(
interpName.c_str(), szCurrentDir, szExePath);
if (((unsigned long) ret) > 32) {
interpName = szExePath;
return interpName;
}
#endif // win32
return interpName;
}
/** \brief This function creates a script object and sets up the
variables.
\return A script object
This function just sets the command to NULL. It should get built
officially in the load function. This allows for less allocation
of memory in the unloaded state.
*/
Script::Script() :
Implementation()
{
}
/**
* brief Destructor
*/
Script::~Script()
{
}
/**
\return A string with the complete string with the relative directory expanded
\brief This function takes in a Repr that contains a reldir entry
and returns that data with the relative directory expanded.
Mostly it is here so that relative directories all get used
the same way.
\param reprin The Inkscape::XML::Node with the reldir in it.
Basically this function looks at an attribute of the Repr, and makes
a decision based on that. Currently, it is only working with the
'extensions' relative directory, but there will be more of them.
One thing to notice is that this function always returns an allocated
string. This means that the caller of this function can always
free what they are given (and should do it too!).
*/
Glib::ustring
Script::solve_reldir(Inkscape::XML::Node *reprin) {
gchar const *s = reprin->attribute("reldir");
if (!s) {
Glib::ustring str = sp_repr_children(reprin)->content();
return str;
}
Glib::ustring reldir = s;
if (reldir == "extensions") {
for (unsigned int i=0;
i < Inkscape::Extension::Extension::search_path.size();
i++) {
gchar * fname = g_build_filename(
Inkscape::Extension::Extension::search_path[i],
sp_repr_children(reprin)->content(),
NULL);
Glib::ustring filename = fname;
g_free(fname);
if ( Inkscape::IO::file_test(filename.c_str(), G_FILE_TEST_EXISTS) )
return filename;
}
} else {
Glib::ustring str = sp_repr_children(reprin)->content();
return str;
}
return "";
}
/**
\return Whether the command given exists, including in the path
\brief This function is used to find out if something exists for
the check command. It can look in the path if required.
\param command The command or file that should be looked for
The first thing that this function does is check to see if the
incoming file name has a directory delimiter in it. This would
mean that it wants to control the directories, and should be
used directly.
If not, the path is used. Each entry in the path is stepped through,
attached to the string, and then tested. If the file is found
then a TRUE is returned. If we get all the way through the path
then a FALSE is returned, the command could not be found.
*/
bool
Script::check_existance(const Glib::ustring &command)
{
// Check the simple case first
if (command.size() == 0) {
return false;
}
//Don't search when it contains a slash. */
if (command.find(G_DIR_SEPARATOR) != command.npos) {
if (Inkscape::IO::file_test(command.c_str(), G_FILE_TEST_EXISTS))
return true;
else
return false;
}
Glib::ustring path;
gchar *s = (gchar *) g_getenv("PATH");
if (s)
path = s;
else
/* There is no `PATH' in the environment.
The default search path is the current directory */
path = G_SEARCHPATH_SEPARATOR_S;
std::string::size_type pos = 0;
std::string::size_type pos2 = 0;
while ( pos < path.size() ) {
Glib::ustring localPath;
pos2 = path.find(G_SEARCHPATH_SEPARATOR, pos);
if (pos2 == path.npos) {
localPath = path.substr(pos);
pos = path.size();
} else {
localPath = path.substr(pos, pos2-pos);
pos = pos2+1;
}
//printf("### %s\n", localPath.c_str());
Glib::ustring candidatePath =
Glib::build_filename(localPath, command);
if (Inkscape::IO::file_test(candidatePath .c_str(),
G_FILE_TEST_EXISTS)) {
return true;
}
}
return false;
}
/**
\return none
\brief This function 'loads' an extention, basically it determines
the full command for the extention and stores that.
\param module The extention to be loaded.
The most difficult part about this function is finding the actual
command through all of the Reprs. Basically it is hidden down a
couple of layers, and so the code has to move down too. When
the command is actually found, it has its relative directory
solved.
At that point all of the loops are exited, and there is an
if statement to make sure they didn't exit because of not finding
the command. If that's the case, the extention doesn't get loaded
and should error out at a higher level.
*/
bool
Script::load(Inkscape::Extension::Extension *module)
{
if (module->loaded())
return true;
helper_extension = "";
/* This should probably check to find the executable... */
Inkscape::XML::Node *child_repr = sp_repr_children(module->get_repr());
while (child_repr != NULL) {
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "script")) {
child_repr = sp_repr_children(child_repr);
while (child_repr != NULL) {
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "command")) {
const gchar *interpretstr = child_repr->attribute("interpreter");
if (interpretstr != NULL) {
Glib::ustring interpString =
resolveInterpreterExecutable(interpretstr);
//g_message("Found: %s and %s",interpString.c_str(),interpretstr);
command.insert(command.end(), interpretstr);
}
Glib::ustring tmp = "\"";
tmp += solve_reldir(child_repr);
tmp += "\"";
command.insert(command.end(), tmp);
}
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "helper_extension")) {
helper_extension = sp_repr_children(child_repr)->content();
}
child_repr = sp_repr_next(child_repr);
}
break;
}
child_repr = sp_repr_next(child_repr);
}
//g_return_val_if_fail(command.length() > 0, false);
return true;
}
/**
\return None.
\brief Unload this puppy!
\param module Extension to be unloaded.
This function just sets the module to unloaded. It free's the
command if it has been allocated.
*/
void
Script::unload(Inkscape::Extension::Extension */*module*/)
{
command.clear();
helper_extension = "";
}
/**
\return Whether the check passed or not
\brief Check every dependency that was given to make sure we should keep this extension
\param module The Extension in question
*/
bool
Script::check(Inkscape::Extension::Extension *module)
{
int script_count = 0;
Inkscape::XML::Node *child_repr = sp_repr_children(module->get_repr());
while (child_repr != NULL) {
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "script")) {
script_count++;
child_repr = sp_repr_children(child_repr);
while (child_repr != NULL) {
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "check")) {
Glib::ustring command_text = solve_reldir(child_repr);
if (command_text.size() > 0) {
/* I've got the command */
bool existance = check_existance(command_text);
if (!existance)
return false;
}
}
if (!strcmp(child_repr->name(), INKSCAPE_EXTENSION_NS "helper_extension")) {
gchar const *helper = sp_repr_children(child_repr)->content();
if (Inkscape::Extension::db.get(helper) == NULL) {
return false;
}
}
child_repr = sp_repr_next(child_repr);
}
break;
}
child_repr = sp_repr_next(child_repr);
}
if (script_count == 0) {
return false;
}
return true;
}
class ScriptDocCache : public ImplementationDocumentCache {
friend class Script;
protected:
std::string _filename;
int _tempfd;
public:
ScriptDocCache (Inkscape::UI::View::View * view);
~ScriptDocCache ( );
};
ScriptDocCache::ScriptDocCache (Inkscape::UI::View::View * view) :
ImplementationDocumentCache(view),
_filename(""),
_tempfd(0)
{
try {
_tempfd = Inkscape::IO::file_open_tmp(_filename, "ink_ext_XXXXXX.svg");
} catch (...) {
/// \todo Popup dialog here
return;
}
SPDesktop *desktop = (SPDesktop *) view;
sp_namedview_document_from_window(desktop);
Inkscape::Extension::save(
Inkscape::Extension::db.get(SP_MODULE_KEY_OUTPUT_SVG_INKSCAPE),
view->doc(), _filename.c_str(), false, false, false, Inkscape::Extension::FILE_SAVE_METHOD_TEMPORARY);
return;
}
ScriptDocCache::~ScriptDocCache ( )
{
close(_tempfd);
unlink(_filename.c_str());
}
ImplementationDocumentCache *
Script::newDocCache( Inkscape::Extension::Extension * /*ext*/, Inkscape::UI::View::View * view ) {
return new ScriptDocCache(view);
}
/**
\return A dialog for preferences
\brief A stub funtion right now
\param module Module who's preferences need getting
\param filename Hey, the file you're getting might be important
This function should really do something, right now it doesn't.
*/
Gtk::Widget *
Script::prefs_input(Inkscape::Extension::Input *module,
const gchar */*filename*/)
{
return module->autogui(NULL, NULL);
}
/**
\return A dialog for preferences
\brief A stub funtion right now
\param module Module whose preferences need getting
This function should really do something, right now it doesn't.
*/
Gtk::Widget *
Script::prefs_output(Inkscape::Extension::Output *module)
{
return module->autogui(NULL, NULL);
}
/**
\return A new document that has been opened
\brief This function uses a filename that is put in, and calls
the extension's command to create an SVG file which is
returned.
\param module Extension to use.
\param filename File to open.
First things first, this function needs a temporary file name. To
create on of those the function g_file_open_tmp is used with
the header of ink_ext_.
The extension is then executed using the 'execute' function
with the filname coming in, and the temporary filename. After
That executing, the SVG should be in the temporary file.
Finally, the temporary file is opened using the SVG input module and
a document is returned. That document has its filename set to
the incoming filename (so that it's not the temporary filename).
That document is then returned from this function.
*/
SPDocument *
Script::open(Inkscape::Extension::Input *module,
const gchar *filenameArg)
{
std::list<std::string> params;
module->paramListString(params);
std::string tempfilename_out;
int tempfd_out = 0;
try {
tempfd_out = Inkscape::IO::file_open_tmp(tempfilename_out, "ink_ext_XXXXXX.svg");
} catch (...) {
/// \todo Popup dialog here
return NULL;
}
std::string lfilename = Glib::filename_from_utf8(filenameArg);
file_listener fileout;
int data_read = execute(command, params, lfilename, fileout);
fileout.toFile(tempfilename_out);
SPDocument * mydoc = NULL;
if (data_read > 10) {
if (helper_extension.size()==0) {
mydoc = Inkscape::Extension::open(
Inkscape::Extension::db.get(SP_MODULE_KEY_INPUT_SVG),
tempfilename_out.c_str());
} else {
mydoc = Inkscape::Extension::open(
Inkscape::Extension::db.get(helper_extension.c_str()),
tempfilename_out.c_str());
}
} // data_read
if (mydoc != NULL) {
g_free(mydoc->base);
mydoc->base = NULL;
sp_document_change_uri_and_hrefs(mydoc, filenameArg);
}
// make sure we don't leak file descriptors from g_file_open_tmp
close(tempfd_out);
unlink(tempfilename_out.c_str());
return mydoc;
} // open
/**
\return none
\brief This function uses an extention to save a document. It first
creates an SVG file of the document, and then runs it through
the script.
\param module Extention to be used
\param doc Document to be saved
\param filename The name to save the final file as
\return false in case of any failure writing the file, otherwise true
Well, at some point people need to save - it is really what makes
the entire application useful. And, it is possible that someone
would want to use an extetion for this, so we need a function to
do that eh?
First things first, the document is saved to a temporary file that
is an SVG file. To get the temporary filename g_file_open_tmp is used with
ink_ext_ as a prefix. Don't worry, this file gets deleted at the
end of the function.
After we have the SVG file, then extention_execute is called with
the temporary file name and the final output filename. This should
put the output of the script into the final output file. We then
delete the temporary file.
*/
void
Script::save(Inkscape::Extension::Output *module,
SPDocument *doc,
const gchar *filenameArg)
{
std::list<std::string> params;
module->paramListString(params);
std::string tempfilename_in;
int tempfd_in = 0;
try {
tempfd_in = Inkscape::IO::file_open_tmp(tempfilename_in, "ink_ext_XXXXXX.svg");
} catch (...) {
/// \todo Popup dialog here
throw Inkscape::Extension::Output::save_failed();
}
if (helper_extension.size() == 0) {
Inkscape::Extension::save(
Inkscape::Extension::db.get(SP_MODULE_KEY_OUTPUT_SVG_INKSCAPE),
doc, tempfilename_in.c_str(), false, false, false,
Inkscape::Extension::FILE_SAVE_METHOD_TEMPORARY);
} else {
Inkscape::Extension::save(
Inkscape::Extension::db.get(helper_extension.c_str()),
doc, tempfilename_in.c_str(), false, false, false,
Inkscape::Extension::FILE_SAVE_METHOD_TEMPORARY);
}
file_listener fileout;
execute(command, params, tempfilename_in, fileout);
std::string lfilename = Glib::filename_from_utf8(filenameArg);
bool success = fileout.toFile(lfilename);
// make sure we don't leak file descriptors from g_file_open_tmp
close(tempfd_in);
// FIXME: convert to utf8 (from "filename encoding") and unlink_utf8name
unlink(tempfilename_in.c_str());
if(success == false) {
throw Inkscape::Extension::Output::save_failed();
}
return;
}
/**
\return none
\brief This function uses an extention as a effect on a document.
\param module Extention to effect with.
\param doc Document to run through the effect.
This function is a little bit trickier than the previous two. It
needs two temporary files to get it's work done. Both of these
files have random names created for them using the g_file_open_temp function
with the ink_ext_ prefix in the temporary directory. Like the other
functions, the temporary files are deleted at the end.
To save/load the two temporary documents (both are SVG) the internal
modules for SVG load and save are used. They are both used through
the module system function by passing their keys into the functions.
The command itself is built a little bit differently than in other
functions because the effect support selections. So on the command
line a list of all the ids that are selected is included. Currently,
this only works for a single selected object, but there will be more.
The command string is filled with the data, and then after the execution
it is freed.
The execute function is used at the core of this function
to execute the Script on the two SVG documents (actually only one
exists at the time, the other is created by that script). At that
point both should be full, and the second one is loaded.
*/
void
Script::effect(Inkscape::Extension::Effect *module,
Inkscape::UI::View::View *doc,
ImplementationDocumentCache * docCache)
{
if (docCache == NULL) {
docCache = newDocCache(module, doc);
}
ScriptDocCache * dc = dynamic_cast<ScriptDocCache *>(docCache);
if (dc == NULL) {
printf("TOO BAD TO LIVE!!!");
exit(1);
}
SPDesktop *desktop = (SPDesktop *)doc;
sp_namedview_document_from_window(desktop);
std::list<std::string> params;
module->paramListString(params);
if (module->no_doc) {
// this is a no-doc extension, e.g. a Help menu command;
// just run the command without any files, ignoring errors
Glib::ustring empty;
file_listener outfile;
execute(command, params, empty, outfile);
return;
}
std::string tempfilename_out;
int tempfd_out = 0;
try {
tempfd_out = Inkscape::IO::file_open_tmp(tempfilename_out, "ink_ext_XXXXXX.svg");
} catch (...) {
/// \todo Popup dialog here
return;
}
if (desktop != NULL) {
Inkscape::Util::GSListConstIterator<SPItem *> selected =
sp_desktop_selection(desktop)->itemList();
while ( selected != NULL ) {
Glib::ustring selected_id;
selected_id += "--id=";
selected_id += SP_OBJECT_ID(*selected);
params.insert(params.begin(), selected_id);
++selected;
}
}
file_listener fileout;
int data_read = execute(command, params, dc->_filename, fileout);
fileout.toFile(tempfilename_out);
pump_events();
SPDocument * mydoc = NULL;
if (data_read > 10) {
mydoc = Inkscape::Extension::open(
Inkscape::Extension::db.get(SP_MODULE_KEY_INPUT_SVG),
tempfilename_out.c_str());
} // data_read
pump_events();
// make sure we don't leak file descriptors from g_file_open_tmp
close(tempfd_out);
// FIXME: convert to utf8 (from "filename encoding") and unlink_utf8name
unlink(tempfilename_out.c_str());
/* Do something with mydoc.... */
if (mydoc) {
doc->doc()->emitReconstructionStart();
copy_doc(doc->doc()->rroot, mydoc->rroot);
doc->doc()->emitReconstructionFinish();
mydoc->release();
sp_namedview_update_layers_from_document(desktop);
}
return;
}
/**
\brief A function to take all the svg elements from one document
and put them in another.
\param oldroot The root node of the document to be replaced
\param newroot The root node of the document to replace it with
This function first deletes all of the data in the old document. It
does this by creating a list of what needs to be deleted, and then
goes through the list. This two pass approach removes issues with
the list being change while parsing through it. Lots of nasty bugs.
Then, it goes through the new document, duplicating all of the
elements and putting them into the old document. The copy
is then complete.
*/
void
Script::copy_doc (Inkscape::XML::Node * oldroot, Inkscape::XML::Node * newroot)
{
std::vector<Inkscape::XML::Node *> delete_list;
Inkscape::XML::Node * oldroot_namedview = NULL;
for (Inkscape::XML::Node * child = oldroot->firstChild();
child != NULL;
child = child->next()) {
if (!strcmp("sodipodi:namedview", child->name())) {
oldroot_namedview = child;
for (Inkscape::XML::Node * oldroot_namedview_child = child->firstChild();
oldroot_namedview_child != NULL;
oldroot_namedview_child = oldroot_namedview_child->next()) {
delete_list.push_back(oldroot_namedview_child);
}
} else {
delete_list.push_back(child);
}
}
for (unsigned int i = 0; i < delete_list.size(); i++)
sp_repr_unparent(delete_list[i]);
for (Inkscape::XML::Node * child = newroot->firstChild();
child != NULL;
child = child->next()) {
if (!strcmp("sodipodi:namedview", child->name())) {
if (oldroot_namedview != NULL) {
for (Inkscape::XML::Node * newroot_namedview_child = child->firstChild();
newroot_namedview_child != NULL;
newroot_namedview_child = newroot_namedview_child->next()) {
oldroot_namedview->appendChild(newroot_namedview_child->duplicate(oldroot->document()));
}
}
} else {
oldroot->appendChild(child->duplicate(oldroot->document()));
}
}
{
using Inkscape::Util::List;
using Inkscape::XML::AttributeRecord;
std::vector<gchar const *> attribs;
// Make a list of all attributes of the old root node.
for (List<AttributeRecord const> iter = oldroot->attributeList(); iter; ++iter) {
attribs.push_back(g_quark_to_string(iter->key));
}
// Delete the attributes of the old root nodes.
for (std::vector<gchar const *>::const_iterator it = attribs.begin(); it != attribs.end(); it++)
oldroot->setAttribute(*it, NULL);
// Set the new attributes.
for (List<AttributeRecord const> iter = newroot->attributeList(); iter; ++iter) {
gchar const *name = g_quark_to_string(iter->key);
oldroot->setAttribute(name, newroot->attribute(name));
}
}
/** \todo Restore correct layer */
/** \todo Restore correct selection */
}
/** \brief This function checks the stderr file, and if it has data,
shows it in a warning dialog to the user
\param filename Filename of the stderr file
*/
void
Script::checkStderr (const Glib::ustring &data,
Gtk::MessageType type,
const Glib::ustring &message)
{
Gtk::MessageDialog warning(message, false, type, Gtk::BUTTONS_OK, true);
warning.set_resizable(true);
GtkWidget *dlg = GTK_WIDGET(warning.gobj());
sp_transientize(dlg);
Gtk::VBox * vbox = warning.get_vbox();
/* Gtk::TextView * textview = new Gtk::TextView(Gtk::TextBuffer::create()); */
Gtk::TextView * textview = new Gtk::TextView();
textview->set_editable(false);
textview->set_wrap_mode(Gtk::WRAP_WORD);
textview->show();
textview->get_buffer()->set_text(data.c_str());
Gtk::ScrolledWindow * scrollwindow = new Gtk::ScrolledWindow();
scrollwindow->add(*textview);
scrollwindow->set_policy(Gtk::POLICY_AUTOMATIC, Gtk::POLICY_AUTOMATIC);
scrollwindow->set_shadow_type(Gtk::SHADOW_IN);
scrollwindow->show();
vbox->pack_start(*scrollwindow, true, true, 5 /* fix these */);
warning.run();
return;
}
bool
Script::cancelProcessing (void) {
_canceled = true;
_main_loop->quit();
Glib::spawn_close_pid(_pid);
return true;
}
/** \brief This is the core of the extension file as it actually does
the execution of the extension.
\param in_command The command to be executed
\param filein Filename coming in
\param fileout Filename of the out file
\return Number of bytes that were read into the output file.
The first thing that this function does is build the command to be
executed. This consists of the first string (in_command) and then
the filename for input (filein). This file is put on the command
line.
The next thing is that this function does is open a pipe to the
command and get the file handle in the ppipe variable. It then
opens the output file with the output file handle. Both of these
operations are checked extensively for errors.
After both are opened, then the data is copied from the output
of the pipe into the file out using fread and fwrite. These two
functions are used because of their primitive nature they make
no assumptions about the data. A buffer is used in the transfer,
but the output of fread is stored so the exact number of bytes
is handled gracefully.
At the very end (after the data has been copied) both of the files
are closed, and we return to what we were doing.
*/
int
Script::execute (const std::list<std::string> &in_command,
const std::list<std::string> &in_params,
const Glib::ustring &filein,
file_listener &fileout)
{
g_return_val_if_fail(in_command.size() > 0, 0);
// printf("Executing\n");
std::vector <std::string> argv;
/*
for (std::list<std::string>::const_iterator i = in_command.begin();
i != in_command.end(); i++) {
argv.push_back(*i);
}
*/
// according to http://www.gtk.org/api/2.6/glib/glib-Spawning-Processes.html spawn quotes parameter containing spaces
// we tokenize so that spwan does not need to quote over all params
for (std::list<std::string>::const_iterator i = in_command.begin();
i != in_command.end(); i++) {
std::string param_str = *i;
do {
//g_message("param: %s", param_str.c_str());
size_t first_space = param_str.find_first_of(' ');
size_t first_quote = param_str.find_first_of('"');
//std::cout << "first space " << first_space << std::endl;
//std::cout << "first quote " << first_quote << std::endl;
if((first_quote != std::string::npos) && (first_quote == 0)) {
size_t next_quote = param_str.find_first_of('"', first_quote + 1);
//std::cout << "next quote " << next_quote << std::endl;
if(next_quote != std::string::npos) {
//std::cout << "now split " << next_quote << std::endl;
//std::cout << "now split " << param_str.substr(1, next_quote - 1) << std::endl;
//std::cout << "now split " << param_str.substr(next_quote + 1) << std::endl;
std::string part_str = param_str.substr(1, next_quote - 1);
if(part_str.size() > 0)
argv.push_back(part_str);
param_str = param_str.substr(next_quote + 1);
}
else {
if(param_str.size() > 0)
argv.push_back(param_str);
param_str = "";
}
}
else if(first_space != std::string::npos) {
//std::cout << "now split " << first_space << std::endl;
//std::cout << "now split " << param_str.substr(0, first_space) << std::endl;
//std::cout << "now split " << param_str.substr(first_space + 1) << std::endl;
std::string part_str = param_str.substr(0, first_space);
if(part_str.size() > 0)
argv.push_back(part_str);
param_str = param_str.substr(first_space + 1);
}
else {
if(param_str.size() > 0)
argv.push_back(param_str);
param_str = "";
}
} while(param_str.size() > 0);
}
for (std::list<std::string>::const_iterator i = in_params.begin();
i != in_params.end(); i++) {
//g_message("Script parameter: %s",(*i)g.c_str());
argv.push_back(*i);
}
if (!(filein.empty())) {
argv.push_back(filein);
}
int stdout_pipe, stderr_pipe;
try {
Inkscape::IO::spawn_async_with_pipes(Glib::get_current_dir(), // working directory
argv, // arg v
Glib::SPAWN_SEARCH_PATH /*| Glib::SPAWN_DO_NOT_REAP_CHILD*/,
sigc::slot<void>(),
&_pid, // Pid
NULL, // STDIN
&stdout_pipe, // STDOUT
&stderr_pipe); // STDERR
} catch (Glib::SpawnError e) {
printf("Can't Spawn!!! spawn returns: %d\n", e.code());
return 0;
}
_main_loop = Glib::MainLoop::create(false);
file_listener fileerr;
fileout.init(stdout_pipe, _main_loop);
fileerr.init(stderr_pipe, _main_loop);
_canceled = false;
_main_loop->run();
// Ensure all the data is out of the pipe
while (!fileout.isDead())
fileout.read(Glib::IO_IN);
while (!fileerr.isDead())
fileerr.read(Glib::IO_IN);
if (_canceled) {
// std::cout << "Script Canceled" << std::endl;
return 0;
}
Glib::ustring stderr_data = fileerr.string();
if (stderr_data.length() != 0 &&
Inkscape::NSApplication::Application::getUseGui()
) {
checkStderr(stderr_data, Gtk::MESSAGE_INFO,
_("Inkscape has received additional data from the script executed. "
"The script did not return an error, but this may indicate the results will not be as expected."));
}
Glib::ustring stdout_data = fileout.string();
if (stdout_data.length() == 0) {
return 0;
}
// std::cout << "Finishing Execution." << std::endl;
return stdout_data.length();
}
} // namespace Implementation
} // namespace Extension
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :