event-context.cpp revision 70d31ae8a7a27e57cfcdc921ea0d2f47c92442a4
#define __SP_EVENT_CONTEXT_C__
/** \file
* Main event handling, and related helper functions.
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* bulia byak <buliabyak@users.sf.net>
*
* Copyright (C) 1999-2005 authors
* Copyright (C) 2001-2002 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
/** \class SPEventContext
* SPEventContext is an abstract base class of all tools. As the name
* indicates, event context implementations process UI events (mouse
* movements and keypresses) and take actions (like creating or modifying
* objects). There is one event context implementation for each tool,
* plus few abstract base classes. Writing a new tool involves
* subclassing SPEventContext.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "event-context.h"
#include <string.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtkmain.h>
#include <gtk/gtkmenu.h>
#include <glibmm/i18n.h>
#include <cstring>
#include <string>
#include "display/sp-canvas.h"
#include "xml/node-event-vector.h"
#include "sp-cursor.h"
#include "shortcuts.h"
#include "desktop.h"
#include "desktop-handles.h"
#include "sp-namedview.h"
#include "selection.h"
#include "file.h"
#include "interface.h"
#include "macros.h"
#include "tools-switch.h"
#include "preferences.h"
#include "message-context.h"
#include "gradient-drag.h"
#include "object-edit.h"
#include "attributes.h"
#include "rubberband.h"
#include "selcue.h"
#include "lpe-tool-context.h"
#include "ui/tool/control-point.h"
static void sp_event_context_class_init(SPEventContextClass *klass);
static void sp_event_context_init(SPEventContext *event_context);
static void sp_event_context_dispose(GObject *object);
static void sp_event_context_private_setup(SPEventContext *ec);
static gint sp_event_context_private_root_handler(SPEventContext *event_context, GdkEvent *event);
static gint sp_event_context_private_item_handler(SPEventContext *event_context, SPItem *item, GdkEvent *event);
static void set_event_location(SPDesktop * desktop, GdkEvent * event);
static GObjectClass *parent_class;
// globals for temporary switching to selector by space
static bool selector_toggled = FALSE;
static int switch_selector_to = 0;
// globals for temporary switching to dropper by 'D'
static bool dropper_toggled = FALSE;
static int switch_dropper_to = 0;
static gint xp = 0, yp = 0; // where drag started
static gint tolerance = 0;
static bool within_tolerance = false;
// globals for keeping track of keyboard scroll events in order to accelerate
static guint32 scroll_event_time = 0;
static gdouble scroll_multiply = 1;
static guint scroll_keyval = 0;
/**
* Registers the SPEventContext class with Glib and returns its type number.
*/
GType
sp_event_context_get_type(void)
{
static GType type = 0;
if (!type) {
GTypeInfo info = {
sizeof(SPEventContextClass),
NULL, NULL,
(GClassInitFunc) sp_event_context_class_init,
NULL, NULL,
sizeof(SPEventContext),
4,
(GInstanceInitFunc) sp_event_context_init,
NULL, /* value_table */
};
type = g_type_register_static(G_TYPE_OBJECT, "SPEventContext", &info, (GTypeFlags)0);
}
return type;
}
/**
* Callback to set up the SPEventContext vtable.
*/
static void
sp_event_context_class_init(SPEventContextClass *klass)
{
GObjectClass *object_class;
object_class = (GObjectClass *) klass;
parent_class = (GObjectClass*)g_type_class_peek_parent(klass);
object_class->dispose = sp_event_context_dispose;
klass->setup = sp_event_context_private_setup;
klass->root_handler = sp_event_context_private_root_handler;
klass->item_handler = sp_event_context_private_item_handler;
}
/**
* Clears all SPEventContext object members.
*/
static void
sp_event_context_init(SPEventContext *event_context)
{
event_context->desktop = NULL;
event_context->cursor = NULL;
event_context->_message_context = NULL;
event_context->_selcue = NULL;
event_context->_grdrag = NULL;
event_context->space_panning = false;
event_context->shape_editor = NULL;
event_context->_delayed_snap_event = NULL;
}
/**
* Callback to free and null member variables of SPEventContext object.
*/
static void
sp_event_context_dispose(GObject *object)
{
SPEventContext *ec;
ec = SP_EVENT_CONTEXT(object);
if (ec->_message_context) {
delete ec->_message_context;
}
if (ec->cursor != NULL) {
gdk_cursor_unref(ec->cursor);
ec->cursor = NULL;
}
if (ec->desktop) {
ec->desktop = NULL;
}
if (ec->pref_observer) {
delete ec->pref_observer;
}
if (ec->_delayed_snap_event) {
delete ec->_delayed_snap_event;
}
G_OBJECT_CLASS(parent_class)->dispose(object);
}
/**
* Recreates and draws cursor on desktop related to SPEventContext.
*/
void
sp_event_context_update_cursor(SPEventContext *ec)
{
GtkWidget *w = GTK_WIDGET(sp_desktop_canvas(ec->desktop));
if (w->window) {
/* fixme: */
if (ec->cursor_shape) {
GdkBitmap *bitmap = NULL;
GdkBitmap *mask = NULL;
sp_cursor_bitmap_and_mask_from_xpm(&bitmap, &mask, ec->cursor_shape);
if ((bitmap != NULL) && (mask != NULL)) {
if (ec->cursor)
gdk_cursor_unref (ec->cursor);
ec->cursor = gdk_cursor_new_from_pixmap(bitmap, mask,
&w->style->black,
&w->style->white,
ec->hot_x, ec->hot_y);
g_object_unref (bitmap);
g_object_unref (mask);
}
}
gdk_window_set_cursor(w->window, ec->cursor);
gdk_flush();
}
ec->desktop->waiting_cursor = false;
}
/**
* Callback that gets called on initialization of SPEventContext object.
* Redraws mouse cursor, at the moment.
*/
static void
sp_event_context_private_setup(SPEventContext *ec)
{
sp_event_context_update_cursor(ec);
}
/**
* \brief Gobbles next key events on the queue with the same keyval and mask. Returns the number of events consumed.
*/
gint gobble_key_events(guint keyval, gint mask)
{
GdkEvent *event_next;
gint i = 0;
event_next = gdk_event_get();
// while the next event is also a key notify with the same keyval and mask,
while (event_next && (event_next->type == GDK_KEY_PRESS || event_next->type == GDK_KEY_RELEASE)
&& event_next->key.keyval == keyval
&& (!mask || (event_next->key.state & mask))) {
if (event_next->type == GDK_KEY_PRESS)
i ++;
// kill it
gdk_event_free(event_next);
// get next
event_next = gdk_event_get();
}
// otherwise, put it back onto the queue
if (event_next) gdk_event_put(event_next);
return i;
}
/**
* \brief Gobbles next motion notify events on the queue with the same mask. Returns the number of events consumed.
*/
gint gobble_motion_events(gint mask)
{
GdkEvent *event_next;
gint i = 0;
event_next = gdk_event_get();
// while the next event is also a key notify with the same keyval and mask,
while (event_next && event_next->type == GDK_MOTION_NOTIFY
&& (event_next->motion.state & mask)) {
// kill it
gdk_event_free(event_next);
// get next
event_next = gdk_event_get();
i ++;
}
// otherwise, put it back onto the queue
if (event_next) gdk_event_put(event_next);
return i;
}
/**
* Toggles current tool between active tool and selector tool.
* Subroutine of sp_event_context_private_root_handler().
*/
static void
sp_toggle_selector(SPDesktop *dt)
{
if (!dt->event_context) return;
if (tools_isactive(dt, TOOLS_SELECT)) {
if (selector_toggled) {
if (switch_selector_to) tools_switch (dt, switch_selector_to);
selector_toggled = FALSE;
} else return;
} else {
selector_toggled = TRUE;
switch_selector_to = tools_active(dt);
tools_switch (dt, TOOLS_SELECT);
}
}
/**
* Toggles current tool between active tool and dropper tool.
* Subroutine of sp_event_context_private_root_handler().
*/
static void
sp_toggle_dropper(SPDesktop *dt)
{
if (!dt->event_context) return;
if (tools_isactive(dt, TOOLS_DROPPER)) {
if (dropper_toggled) {
if (switch_dropper_to) tools_switch (dt, switch_dropper_to);
dropper_toggled = FALSE;
} else return;
} else {
dropper_toggled = TRUE;
switch_dropper_to = tools_active(dt);
tools_switch (dt, TOOLS_DROPPER);
}
}
/**
* Calculates and keeps track of scroll acceleration.
* Subroutine of sp_event_context_private_root_handler().
*/
static gdouble accelerate_scroll(GdkEvent *event, gdouble acceleration, SPCanvas */*canvas*/)
{
guint32 time_diff = ((GdkEventKey *) event)->time - scroll_event_time;
/* key pressed within 500ms ? (1/2 second) */
if (time_diff > 500 || event->key.keyval != scroll_keyval) {
scroll_multiply = 1; // abort acceleration
} else {
scroll_multiply += acceleration; // continue acceleration
}
scroll_event_time = ((GdkEventKey *) event)->time;
scroll_keyval = event->key.keyval;
return scroll_multiply;
}
/**
* Main event dispatch, gets called from Gdk.
*/
static gint sp_event_context_private_root_handler(SPEventContext *event_context, GdkEvent *event)
{
static Geom::Point button_w;
static unsigned int panning = 0;
static unsigned int zoom_rb = 0;
SPDesktop *desktop = event_context->desktop;
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
/// @todo REmove redundant /value in preference keys
tolerance = prefs->getIntLimited(
"/options/dragtolerance/value", 0, 0, 100);
gint ret = FALSE;
switch (event->type) {
case GDK_2BUTTON_PRESS:
if (panning) {
panning = 0;
sp_canvas_item_ungrab(SP_CANVAS_ITEM(desktop->acetate),
event->button.time);
ret = TRUE;
} else {
/* sp_desktop_dialog(); */
}
break;
case GDK_BUTTON_PRESS:
// save drag origin
xp = (gint) event->button.x;
yp = (gint) event->button.y;
within_tolerance = true;
button_w = Geom::Point(event->button.x, event->button.y);
switch (event->button.button) {
case 1:
if (event_context->space_panning) {
// When starting panning, make sure there are no snap events pending because these might disable the panning again
sp_event_context_discard_delayed_snap_event(event_context);
panning = 1;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_KEY_RELEASE_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
NULL, event->button.time-1);
ret = TRUE;
}
break;
case 2:
if (event->button.state & GDK_SHIFT_MASK) {
zoom_rb = 2;
} else {
// When starting panning, make sure there are no snap events pending because these might disable the panning again
sp_event_context_discard_delayed_snap_event(event_context);
panning = 2;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
NULL, event->button.time-1);
}
ret = TRUE;
break;
case 3:
if (event->button.state & GDK_SHIFT_MASK
|| event->button.state & GDK_CONTROL_MASK) {
// When starting panning, make sure there are no snap events pending because these might disable the panning again
sp_event_context_discard_delayed_snap_event(event_context);
panning = 3;
sp_canvas_item_grab(SP_CANVAS_ITEM(desktop->acetate),
GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK,
NULL, event->button.time);
ret = TRUE;
} else {
sp_event_root_menu_popup(desktop, NULL, event);
}
break;
default:
break;
}
break;
case GDK_MOTION_NOTIFY:
if (panning) {
if ((panning == 2 && !(event->motion.state & GDK_BUTTON2_MASK))
|| (panning == 1 && !(event->motion.state & GDK_BUTTON1_MASK))
|| (panning == 3 && !(event->motion.state & GDK_BUTTON3_MASK))
) {
/* Gdk seems to lose button release for us sometimes :-( */
panning = 0;
sp_canvas_item_ungrab(SP_CANVAS_ITEM(desktop->acetate),
event->button.time);
ret = TRUE;
} else {
if ( within_tolerance
&& ( abs( (gint) event->motion.x - xp ) < tolerance )
&& ( abs( (gint) event->motion.y - yp ) < tolerance ))
{
// do not drag if we're within tolerance from origin
break;
}
// Once the user has moved farther than tolerance from
// the original location (indicating they intend to move
// the object, not click), then always process the motion
// notify coordinates as given (no snapping back to origin)
within_tolerance = false;
// gobble subsequent motion events to prevent "sticking"
// when scrolling is slow
gobble_motion_events(panning == 2 ?
GDK_BUTTON2_MASK :
(panning == 1 ? GDK_BUTTON1_MASK : GDK_BUTTON3_MASK));
Geom::Point const motion_w(event->motion.x, event->motion.y);
Geom::Point const moved_w( motion_w - button_w );
event_context->desktop->scroll_world(moved_w, true); // we're still scrolling, do not redraw
ret = TRUE;
}
} else if (zoom_rb) {
Geom::Point const motion_w(event->motion.x, event->motion.y);
Geom::Point const motion_dt(desktop->w2d(motion_w));
if ( within_tolerance
&& ( abs( (gint) event->motion.x - xp ) < tolerance )
&& ( abs( (gint) event->motion.y - yp ) < tolerance ) ) {
break; // do not drag if we're within tolerance from origin
}
// Once the user has moved farther than tolerance from the original location
// (indicating they intend to move the object, not click), then always process the
// motion notify coordinates as given (no snapping back to origin)
within_tolerance = false;
if (Inkscape::Rubberband::get(desktop)->is_started()) {
Inkscape::Rubberband::get(desktop)->move(motion_dt);
} else {
Inkscape::Rubberband::get(desktop)->start(desktop, motion_dt);
}
if (zoom_rb == 2)
gobble_motion_events(GDK_BUTTON2_MASK);
}
break;
case GDK_BUTTON_RELEASE:
xp = yp = 0;
if (within_tolerance && (panning || zoom_rb)) {
zoom_rb = 0;
if (panning) {
panning = 0;
sp_canvas_item_ungrab(SP_CANVAS_ITEM(desktop->acetate),
event->button.time);
}
Geom::Point const event_w(event->button.x, event->button.y);
Geom::Point const event_dt(desktop->w2d(event_w));
double const zoom_inc = prefs->getDoubleLimited("/options/zoomincrement/value", M_SQRT2, 1.01, 10);
desktop->zoom_relative_keep_point(event_dt,
(event->button.state & GDK_SHIFT_MASK) ? 1/zoom_inc : zoom_inc);
desktop->updateNow();
ret = TRUE;
} else if (panning == event->button.button) {
panning = 0;
sp_canvas_item_ungrab(SP_CANVAS_ITEM(desktop->acetate),
event->button.time);
// in slow complex drawings, some of the motion events are lost;
// to make up for this, we scroll it once again to the button-up event coordinates
// (i.e. canvas will always get scrolled all the way to the mouse release point,
// even if few intermediate steps were visible)
Geom::Point const motion_w(event->button.x, event->button.y);
Geom::Point const moved_w( motion_w - button_w );
event_context->desktop->scroll_world(moved_w);
desktop->updateNow();
ret = TRUE;
} else if (zoom_rb == event->button.button) {
zoom_rb = 0;
Geom::OptRect const b = Inkscape::Rubberband::get(desktop)->getRectangle();
Inkscape::Rubberband::get(desktop)->stop();
if (b && !within_tolerance) {
desktop->set_display_area(*b, 10);
}
ret = TRUE;
}
break;
case GDK_KEY_PRESS:
{
double const acceleration = prefs->getDoubleLimited("/options/scrollingacceleration/value", 0, 0, 6);
int const key_scroll = prefs->getIntLimited("/options/keyscroll/value", 10, 0, 1000);
switch (get_group0_keyval(&event->key)) {
// GDK insists on stealing these keys (F1 for no idea what, tab for cycling widgets
// in the editing window). So we resteal them back and run our regular shortcut
// invoker on them.
unsigned int shortcut;
case GDK_Tab:
case GDK_ISO_Left_Tab:
case GDK_F1:
shortcut = get_group0_keyval(&event->key);
if (event->key.state & GDK_SHIFT_MASK)
shortcut |= SP_SHORTCUT_SHIFT_MASK;
if (event->key.state & GDK_CONTROL_MASK)
shortcut |= SP_SHORTCUT_CONTROL_MASK;
if (event->key.state & GDK_MOD1_MASK)
shortcut |= SP_SHORTCUT_ALT_MASK;
ret = sp_shortcut_invoke(shortcut, desktop);
break;
case GDK_D:
case GDK_d:
if (!MOD__SHIFT && !MOD__CTRL && !MOD__ALT) {
sp_toggle_dropper(desktop);
ret = TRUE;
}
break;
case GDK_Q:
case GDK_q:
if (desktop->quick_zoomed()) {
ret = TRUE;
}
if (!MOD__SHIFT && !MOD__CTRL && !MOD__ALT) {
desktop->zoom_quick(true);
ret = TRUE;
}
break;
case GDK_W:
case GDK_w:
case GDK_F4:
/* Close view */
if (MOD__CTRL_ONLY) {
sp_ui_close_view(NULL);
ret = TRUE;
}
break;
case GDK_Left: // Ctrl Left
case GDK_KP_Left:
case GDK_KP_4:
if (MOD__CTRL_ONLY) {
int i = (int) floor(key_scroll * accelerate_scroll(event, acceleration, sp_desktop_canvas(desktop)));
gobble_key_events(get_group0_keyval(&event->key),
GDK_CONTROL_MASK);
event_context->desktop->scroll_world(i, 0);
ret = TRUE;
}
break;
case GDK_Up: // Ctrl Up
case GDK_KP_Up:
case GDK_KP_8:
if (MOD__CTRL_ONLY) {
int i = (int) floor(key_scroll * accelerate_scroll(event, acceleration, sp_desktop_canvas(desktop)));
gobble_key_events(get_group0_keyval(&event->key),
GDK_CONTROL_MASK);
event_context->desktop->scroll_world(0, i);
ret = TRUE;
}
break;
case GDK_Right: // Ctrl Right
case GDK_KP_Right:
case GDK_KP_6:
if (MOD__CTRL_ONLY) {
int i = (int) floor(key_scroll * accelerate_scroll(event, acceleration, sp_desktop_canvas(desktop)));
gobble_key_events(get_group0_keyval(&event->key),
GDK_CONTROL_MASK);
event_context->desktop->scroll_world(-i, 0);
ret = TRUE;
}
break;
case GDK_Down: // Ctrl Down
case GDK_KP_Down:
case GDK_KP_2:
if (MOD__CTRL_ONLY) {
int i = (int) floor(key_scroll * accelerate_scroll(event, acceleration, sp_desktop_canvas(desktop)));
gobble_key_events(get_group0_keyval(&event->key),
GDK_CONTROL_MASK);
event_context->desktop->scroll_world(0, -i);
ret = TRUE;
}
break;
case GDK_F10:
if (MOD__SHIFT_ONLY) {
sp_event_root_menu_popup(desktop, NULL, event);
ret= TRUE;
}
break;
case GDK_space:
if (prefs->getBool("/options/spacepans/value")) {
event_context->space_panning = true;
event_context->_message_context->set(Inkscape::INFORMATION_MESSAGE, _("<b>Space+mouse drag</b> to pan canvas"));
ret= TRUE;
} else {
sp_toggle_selector(desktop);
ret= TRUE;
}
break;
case GDK_z:
case GDK_Z:
if (MOD__ALT_ONLY) {
desktop->zoom_grab_focus();
ret = TRUE;
}
break;
default:
break;
}
}
break;
case GDK_KEY_RELEASE:
switch (get_group0_keyval(&event->key)) {
case GDK_space:
if (event_context->space_panning) {
event_context->space_panning = false;
event_context->_message_context->clear();
if (panning == 1) {
panning = 0;
sp_canvas_item_ungrab(SP_CANVAS_ITEM(desktop->acetate),
event->key.time);
desktop->updateNow();
}
ret= TRUE;
}
break;
case GDK_Q:
case GDK_q:
if (desktop->quick_zoomed()) {
desktop->zoom_quick(false);
ret = TRUE;
}
break;
default:
break;
}
break;
case GDK_SCROLL:
{
bool ctrl = (event->scroll.state & GDK_CONTROL_MASK);
bool wheelzooms = prefs->getBool("/options/wheelzooms/value");
int const wheel_scroll = prefs->getIntLimited("/options/wheelscroll/value", 40, 0, 1000);
/* shift + wheel, pan left--right */
if (event->scroll.state & GDK_SHIFT_MASK) {
switch (event->scroll.direction) {
case GDK_SCROLL_UP:
desktop->scroll_world(wheel_scroll, 0);
break;
case GDK_SCROLL_DOWN:
desktop->scroll_world(-wheel_scroll, 0);
break;
default:
break;
}
/* ctrl + wheel, zoom in--out */
} else if ((ctrl && !wheelzooms) || (!ctrl && wheelzooms)) {
double rel_zoom;
double const zoom_inc = prefs->getDoubleLimited("/options/zoomincrement/value", M_SQRT2, 1.01, 10);
switch (event->scroll.direction) {
case GDK_SCROLL_UP:
rel_zoom = zoom_inc;
break;
case GDK_SCROLL_DOWN:
rel_zoom = 1 / zoom_inc;
break;
default:
rel_zoom = 0.0;
break;
}
if (rel_zoom != 0.0) {
Geom::Point const scroll_dt = desktop->point();
desktop->zoom_relative_keep_point(scroll_dt, rel_zoom);
}
/* no modifier, pan up--down (left--right on multiwheel mice?) */
} else {
switch (event->scroll.direction) {
case GDK_SCROLL_UP:
desktop->scroll_world(0, wheel_scroll);
break;
case GDK_SCROLL_DOWN:
desktop->scroll_world(0, -wheel_scroll);
break;
case GDK_SCROLL_LEFT:
desktop->scroll_world(wheel_scroll, 0);
break;
case GDK_SCROLL_RIGHT:
desktop->scroll_world(-wheel_scroll, 0);
break;
}
}
break;
}
default:
break;
}
return ret;
}
/**
* Handles item specific events. Gets called from Gdk.
*
* Only reacts to right mouse button at the moment.
* \todo Fixme: do context sensitive popup menu on items.
*/
gint
sp_event_context_private_item_handler(SPEventContext *ec, SPItem *item, GdkEvent *event)
{
int ret = FALSE;
switch (event->type) {
case GDK_BUTTON_PRESS:
if ((event->button.button == 3)
&& !(event->button.state & GDK_SHIFT_MASK || event->button.state & GDK_CONTROL_MASK)) {
sp_event_root_menu_popup(ec->desktop, item, event);
ret = TRUE;
}
break;
default:
break;
}
return ret;
}
/**
* @brief An observer that relays pref changes to the derived classes
*/
class ToolPrefObserver : public Inkscape::Preferences::Observer {
public:
ToolPrefObserver(Glib::ustring const &path, SPEventContext *ec) :
Inkscape::Preferences::Observer(path),
_ec(ec) {}
virtual void notify(Inkscape::Preferences::Entry const &val)
{
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(_ec))->set) {
((SPEventContextClass *) G_OBJECT_GET_CLASS(_ec))->set(_ec,
const_cast<Inkscape::Preferences::Entry*>(&val));
}
}
private:
SPEventContext * const _ec;
};
/**
* Creates new SPEventContext object and calls its virtual setup() function.
* @todo This is bogus. pref_path should be a private property of the inheriting objects.
*/
SPEventContext *
sp_event_context_new(GType type, SPDesktop *desktop, gchar const *pref_path, unsigned int key)
{
g_return_val_if_fail(g_type_is_a(type, SP_TYPE_EVENT_CONTEXT), NULL);
g_return_val_if_fail(desktop != NULL, NULL);
SPEventContext *const ec = (SPEventContext*)g_object_new(type, NULL);
ec->desktop = desktop;
ec->_message_context = new Inkscape::MessageContext(desktop->messageStack());
ec->key = key;
ec->pref_observer = NULL;
if (pref_path) {
ec->pref_observer = new ToolPrefObserver(pref_path, ec);
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
prefs->addObserver(*(ec->pref_observer));
}
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->setup)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->setup(ec);
return ec;
}
/**
* Finishes SPEventContext.
*/
void
sp_event_context_finish(SPEventContext *ec)
{
g_return_if_fail(ec != NULL);
g_return_if_fail(SP_IS_EVENT_CONTEXT(ec));
ec->enableSelectionCue(false);
if (ec->next) {
g_warning("Finishing event context with active link\n");
}
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->finish)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->finish(ec);
}
//-------------------------------member functions
/**
* Enables/disables the SPEventContext's SelCue.
*/
void SPEventContext::enableSelectionCue(bool enable) {
if (enable) {
if (!_selcue) {
_selcue = new Inkscape::SelCue(desktop);
}
} else {
delete _selcue;
_selcue = NULL;
}
}
/**
* Enables/disables the SPEventContext's GrDrag.
*/
void SPEventContext::enableGrDrag(bool enable) {
if (enable) {
if (!_grdrag) {
_grdrag = new GrDrag(desktop);
}
} else {
if (_grdrag) {
delete _grdrag;
_grdrag = NULL;
}
}
}
/**
* Calls virtual set() function of SPEventContext.
*/
void
sp_event_context_read(SPEventContext *ec, gchar const *key)
{
g_return_if_fail(ec != NULL);
g_return_if_fail(SP_IS_EVENT_CONTEXT(ec));
g_return_if_fail(key != NULL);
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->set) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
Inkscape::Preferences::Entry val = prefs->getEntry(
ec->pref_observer->observed_path + '/' + key );
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->set(ec, &val);
}
}
/**
* Calls virtual activate() function of SPEventContext.
*/
void
sp_event_context_activate(SPEventContext *ec)
{
g_return_if_fail(ec != NULL);
g_return_if_fail(SP_IS_EVENT_CONTEXT(ec));
// Make sure no delayed snapping events are carried over after switching contexts
// (this is only an additional safety measure against sloppy coding, because each
// context should take care of this by itself.
sp_event_context_discard_delayed_snap_event(ec);
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->activate(ec);
}
/**
* Calls virtual deactivate() function of SPEventContext.
*/
void
sp_event_context_deactivate(SPEventContext *ec)
{
g_return_if_fail(ec != NULL);
g_return_if_fail(SP_IS_EVENT_CONTEXT(ec));
if (((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->deactivate)
((SPEventContextClass *) G_OBJECT_GET_CLASS(ec))->deactivate(ec);
}
/**
* Calls virtual root_handler(), the main event handling function.
*/
gint
sp_event_context_root_handler(SPEventContext * event_context, GdkEvent * event)
{
switch (event->type) {
case GDK_MOTION_NOTIFY:
sp_event_context_snap_delay_handler(event_context, NULL, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER);
break;
case GDK_BUTTON_RELEASE:
if (event_context->_delayed_snap_event) {
// If we have any pending snapping action, then invoke it now
sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
}
break;
case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
// Snapping will be on hold if we're moving the mouse at high speeds. When starting
// drawing a new shape we really should snap though.
event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
break;
default:
break;
}
return sp_event_context_virtual_root_handler(event_context, event);
}
gint
sp_event_context_virtual_root_handler(SPEventContext * event_context, GdkEvent * event)
{
gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->root_handler(event_context, event);
set_event_location(event_context->desktop, event);
return ret;
}
/**
* Calls virtual item_handler(), the item event handling function.
*/
gint
sp_event_context_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
{
switch (event->type) {
case GDK_MOTION_NOTIFY:
sp_event_context_snap_delay_handler(event_context, item, NULL, (GdkEventMotion *)event, DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER);
break;
case GDK_BUTTON_RELEASE:
if (event_context->_delayed_snap_event) {
// If we have any pending snapping action, then invoke it now
sp_event_context_snap_watchdog_callback(event_context->_delayed_snap_event);
}
break;
/*case GDK_BUTTON_PRESS:
case GDK_2BUTTON_PRESS:
case GDK_3BUTTON_PRESS:
// Snapping will be on hold if we're moving the mouse at high speeds. When starting
// drawing a new shape we really should snap though.
event_context->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
break;
*/
default:
break;
}
return sp_event_context_virtual_item_handler(event_context, item, event);
}
gint
sp_event_context_virtual_item_handler(SPEventContext * event_context, SPItem * item, GdkEvent * event)
{
gint ret = ((SPEventContextClass *) G_OBJECT_GET_CLASS(event_context))->item_handler(event_context, item, event);
if (! ret) {
ret = sp_event_context_virtual_root_handler(event_context, event);
} else {
set_event_location(event_context->desktop, event);
}
return ret;
}
/**
* Emits 'position_set' signal on desktop and shows coordinates on status bar.
*/
static void set_event_location(SPDesktop *desktop, GdkEvent *event)
{
if (event->type != GDK_MOTION_NOTIFY) {
return;
}
Geom::Point const button_w(event->button.x, event->button.y);
Geom::Point const button_dt(desktop->w2d(button_w));
desktop->setPosition(button_dt);
desktop->set_coordinate_status(button_dt);
}
//-------------------------------------------------------------------
/**
* Create popup menu and tell Gtk to show it.
*/
void
sp_event_root_menu_popup(SPDesktop *desktop, SPItem *item, GdkEvent *event)
{
GtkWidget *menu;
/* fixme: This is not what I want but works for now (Lauris) */
if (event->type == GDK_KEY_PRESS) {
item = sp_desktop_selection(desktop)->singleItem();
}
menu = sp_ui_context_menu(desktop, item);
gtk_widget_show(menu);
switch (event->type) {
case GDK_BUTTON_PRESS:
gtk_menu_popup(GTK_MENU(menu), NULL, NULL, 0, NULL, event->button.button, event->button.time);
break;
case GDK_KEY_PRESS:
gtk_menu_popup(GTK_MENU(menu), NULL, NULL, 0, NULL, 0, event->key.time);
break;
default:
break;
}
}
/**
* Show tool context specific modifier tip.
*/
void
sp_event_show_modifier_tip(Inkscape::MessageContext *message_context,
GdkEvent *event, gchar const *ctrl_tip, gchar const *shift_tip,
gchar const *alt_tip)
{
guint keyval = get_group0_keyval(&event->key);
bool ctrl = ctrl_tip && (MOD__CTRL
|| (keyval == GDK_Control_L)
|| (keyval == GDK_Control_R));
bool shift = shift_tip
&& (MOD__SHIFT || (keyval == GDK_Shift_L) || (keyval == GDK_Shift_R));
bool alt = alt_tip
&& (MOD__ALT
|| (keyval == GDK_Alt_L)
|| (keyval == GDK_Alt_R)
|| (keyval == GDK_Meta_L)
|| (keyval == GDK_Meta_R));
gchar *tip = g_strdup_printf("%s%s%s%s%s",
( ctrl ? ctrl_tip : "" ),
( ctrl && (shift || alt) ? "; " : "" ),
( shift ? shift_tip : "" ),
( (ctrl || shift) && alt ? "; " : "" ),
( alt ? alt_tip : "" ));
if (strlen(tip) > 0) {
message_context->flash(Inkscape::INFORMATION_MESSAGE, tip);
}
g_free(tip);
}
/**
* Return the keyval corresponding to the key event in group 0, i.e.,
* in the main (English) layout.
*
* Use this instead of simply event->keyval, so that your keyboard shortcuts
* work regardless of layouts (e.g., in Cyrillic).
*/
guint
get_group0_keyval(GdkEventKey *event)
{
guint keyval = 0;
gdk_keymap_translate_keyboard_state(
gdk_keymap_get_for_display(gdk_display_get_default()),
event->hardware_keycode,
(GdkModifierType) event->state,
0 /*event->key.group*/,
&keyval, NULL, NULL, NULL);
return keyval;
}
/**
* Returns item at point p in desktop.
*
* If state includes alt key mask, cyclically selects under; honors
* into_groups.
*/
SPItem *
sp_event_context_find_item (SPDesktop *desktop, Geom::Point const &p,
bool select_under, bool into_groups)
{
SPItem *item;
if (select_under) {
SPItem *selected_at_point =
desktop->item_from_list_at_point_bottom (desktop->selection->itemList(), p);
item = desktop->item_at_point(p, into_groups, selected_at_point);
if (item == NULL) { // we may have reached bottom, flip over to the top
item = desktop->item_at_point(p, into_groups, NULL);
}
} else
item = desktop->item_at_point(p, into_groups, NULL);
return item;
}
/**
* Returns item if it is under point p in desktop, at any depth; otherwise returns NULL.
*
* Honors into_groups.
*/
SPItem *
sp_event_context_over_item (SPDesktop *desktop, SPItem *item, Geom::Point const &p)
{
GSList *temp = NULL;
temp = g_slist_prepend (temp, item);
SPItem *item_at_point = desktop->item_from_list_at_point_bottom (temp, p);
g_slist_free (temp);
return item_at_point;
}
ShapeEditor *
sp_event_context_get_shape_editor (SPEventContext *ec)
{
return ec->shape_editor;
}
void
event_context_print_event_info(GdkEvent *event, bool print_return) {
switch (event->type) {
case GDK_BUTTON_PRESS:
g_print ("GDK_BUTTON_PRESS");
break;
case GDK_2BUTTON_PRESS:
g_print ("GDK_2BUTTON_PRESS");
break;
case GDK_3BUTTON_PRESS:
g_print ("GDK_3BUTTON_PRESS");
break;
case GDK_MOTION_NOTIFY:
g_print ("GDK_MOTION_NOTIFY");
break;
case GDK_ENTER_NOTIFY:
g_print ("GDK_ENTER_NOTIFY");
break;
case GDK_LEAVE_NOTIFY:
g_print ("GDK_LEAVE_NOTIFY");
break;
case GDK_BUTTON_RELEASE:
g_print ("GDK_BUTTON_RELEASE");
break;
case GDK_KEY_PRESS:
g_print ("GDK_KEY_PRESS: %d", get_group0_keyval(&event->key));
break;
case GDK_KEY_RELEASE:
g_print ("GDK_KEY_RELEASE: %d", get_group0_keyval(&event->key));
break;
default:
//g_print ("even type not recognized");
break;
}
if (print_return) {
g_print ("\n");
}
}
void sp_event_context_snap_delay_handler(SPEventContext *ec, SPItem* const item, SPKnot* const knot, GdkEventMotion *event, DelayedSnapEvent::DelayedSnapEventOrigin origin)
{
static guint32 prev_time;
static boost::optional<Geom::Point> prev_pos;
// Snapping occurs when dragging with the left mouse button down, or when hovering e.g. in the pen tool with left mouse button up
bool const c1 = event->state & GDK_BUTTON2_MASK; // We shouldn't hold back any events when other mouse buttons have been
bool const c2 = event->state & GDK_BUTTON3_MASK; // pressed, e.g. when scrolling with the middle mouse button; if we do then
// Inkscape will get stuck in an unresponsive state
bool const c3 = tools_isactive(ec->desktop, TOOLS_CALLIGRAPHIC);
// The snap delay will repeat the last motion event, which will lead to
// erroneous points in the calligraphy context. And because we don't snap
// in this context, we might just as well disable the snap delay all together
if (c1 || c2 || c3) {
// Make sure that we don't send any pending snap events to a context if we know in advance
// that we're not going to snap any way (e.g. while scrolling with middle mouse button)
// Any motion event might affect the state of the context, leading to unexpected behavior
sp_event_context_discard_delayed_snap_event(ec);
} else if (ec->desktop && ec->desktop->namedview->snap_manager.snapprefs.getSnapEnabledGlobally()) {
// Snap when speed drops below e.g. 0.02 px/msec, or when no motion events have occurred for some period.
// i.e. snap when we're at stand still. A speed threshold enforces snapping for tablets, which might never
// be fully at stand still and might keep spitting out motion events.
ec->desktop->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(true); // put snapping on hold
Geom::Point event_pos(event->x, event->y);
guint32 event_t = gdk_event_get_time ( (GdkEvent *) event );
if (prev_pos) {
Geom::Coord dist = Geom::L2(event_pos - *prev_pos);
guint32 delta_t = event_t - prev_time;
gdouble speed = delta_t > 0 ? dist/delta_t : 1000;
//std::cout << "Mouse speed = " << speed << " px/msec " << std::endl;
if (speed > 0.02) { // Jitter threshold, might be needed for tablets
// We're moving fast, so postpone any snapping until the next GDK_MOTION_NOTIFY event. We
// will keep on postponing the snapping as long as the speed is high.
// We must snap at some point in time though, so set a watchdog timer at some time from
// now, just in case there's no future motion event that drops under the speed limit (when
// stopping abruptly)
delete ec->_delayed_snap_event;
ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin); // watchdog is reset, i.e. pushed forward in time
// If the watchdog expires before a new motion event is received, we will snap (as explained
// above). This means however that when the timer is too short, we will always snap and that the
// speed threshold is ineffective. In the extreme case the delay is set to zero, and snapping will
// be immediate, as it used to be in the old days ;-).
} else { // Speed is very low, so we're virtually at stand still
// But if we're really standing still, then we should snap now. We could use some low-pass filtering,
// otherwise snapping occurs for each jitter movement. For this filtering we'll leave the watchdog to expire,
// snap, and set a new watchdog again.
if (ec->_delayed_snap_event == NULL) { // no watchdog has been set
// it might have already expired, so we'll set a new one; the snapping frequency will be limited by this
ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
} // else: watchdog has been set before and we'll wait for it to expire
}
} else {
// This is the first GDK_MOTION_NOTIFY event, so postpone snapping and set the watchdog
g_assert(ec->_delayed_snap_event == NULL);
ec->_delayed_snap_event = new DelayedSnapEvent(ec, item, knot, event, origin);
}
prev_pos = event_pos;
prev_time = event_t;
}
}
gboolean sp_event_context_snap_watchdog_callback(gpointer data)
{
if (!data) return FALSE;
// Snap NOW! For this the "postponed" flag will be reset and the last motion event will be repeated
DelayedSnapEvent *dse = reinterpret_cast<DelayedSnapEvent*>(data);
if (dse == NULL) {
// This might occur when this method is called directly, i.e. not through the timer
// E.g. on GDK_BUTTON_RELEASE in sp_event_context_root_handler()
return FALSE;
}
SPEventContext *ec = dse->getEventContext();
if (ec == NULL || ec->desktop == NULL) {
return false;
}
SPDesktop *dt = ec->desktop;
dt->namedview->snap_manager.snapprefs.setSnapPostponedGlobally(false);
switch (dse->getOrigin()) {
case DelayedSnapEvent::EVENTCONTEXT_ROOT_HANDLER:
sp_event_context_virtual_root_handler(ec, dse->getEvent());
break;
case DelayedSnapEvent::EVENTCONTEXT_ITEM_HANDLER:
{
SPItem* item = NULL;
item = dse->getItem();
if (item && SP_IS_ITEM(item)) {
sp_event_context_virtual_item_handler(ec, item, dse->getEvent());
}
}
break;
case DelayedSnapEvent::KNOT_HANDLER:
{
SPKnot* knot = dse->getKnot();
if (knot && SP_IS_KNOT(knot)) {
sp_knot_handler_request_position(dse->getEvent(), knot);
}
}
break;
case DelayedSnapEvent::CONTROL_POINT_HANDLER: {
using Inkscape::UI::ControlPoint;
ControlPoint *point = reinterpret_cast<ControlPoint*>(dse->getKnot());
point->_eventHandler(dse->getEvent());
} break;
default:
g_warning("Origin of snap-delay event has not been defined!;");
break;
}
ec->_delayed_snap_event = NULL;
delete dse;
return FALSE; //Kills the timer and stops it from executing this callback over and over again.
}
void sp_event_context_discard_delayed_snap_event(SPEventContext *ec)
{
delete ec->_delayed_snap_event;
ec->_delayed_snap_event = NULL;
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :