nr-filter-displacement-map.cpp revision 800e9c0276fae9083ec7815b748ee3fa20c2f3cc
/*
* feDisplacementMap filter primitive renderer
*
* Authors:
* Felipe CorrĂȘa da Silva Sanches <felipe.sanches@gmail.com>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "display/nr-filter-displacement-map.h"
#include "display/nr-filter-types.h"
#include "display/nr-filter-units.h"
#include "libnr/nr-blit.h"
#include "libnr/nr-pixops.h"
namespace Inkscape {
namespace Filters {
FilterDisplacementMap::FilterDisplacementMap()
{}
FilterPrimitive * FilterDisplacementMap::create() {
return new FilterDisplacementMap();
}
FilterDisplacementMap::~FilterDisplacementMap()
{}
struct pixel_t {
unsigned char channels[4];
inline unsigned char operator[](int c) const { return channels[c]; }
inline unsigned char& operator[](int c) { return channels[c]; }
static inline pixel_t blank() {
pixel_t p;
for(unsigned int i=0; i<4; i++) {
p[i] = 0;
}
return p;
}
};
static inline pixel_t pixelValue(NRPixBlock const* pb, int x, int y) {
if ( x < pb->area.x0 || x >= pb->area.x1 || y < pb->area.y0 || y >= pb->area.y1 ) return pixel_t::blank(); // This assumes anything outside the defined range is (0,0,0,0)
pixel_t const* data = reinterpret_cast<pixel_t const*>(NR_PIXBLOCK_PX(pb));
int offset = (x-pb->area.x0) + (pb->area.x1-pb->area.x0)*(y-pb->area.y0);
return data[offset];
}
template<bool PREMULTIPLIED>
static pixel_t interpolatePixels(NRPixBlock const* pb, double x, double y) {
unsigned int const sfl = 8u;
unsigned int const sf = 1u<<sfl;
unsigned int const sf2h = 1u<<(2u*sfl-1);
int xi = (int)floor(x), yi = (int)floor(y);
unsigned int xf = static_cast<unsigned int>(floor(sf*(x-xi)+.5)), yf = static_cast<unsigned int>(floor(sf*(y-yi)+.5));
pixel_t p00 = pixelValue(pb, xi+0, yi+0);
pixel_t p01 = pixelValue(pb, xi+1, yi+0);
pixel_t p10 = pixelValue(pb, xi+0, yi+1);
pixel_t p11 = pixelValue(pb, xi+1, yi+1);
/* It's a good idea to interpolate premultiplied colors:
*
* Consider two pixels, one being rgba(255,0,0,0), which is fully transparent,
* and the other being rgba(0,0,255,255), or blue (fully opaque).
* If these two colors are interpolated the expected result would be bluish pixels
* containing no red.
*
* However, if our final alpha value is zero, then the RGB values aren't really determinate.
* We might as well avoid premultiplication in this case, which still gives us a fully
* transparent result, but with interpolated RGB parts. */
/* First calculate interpolated alpha value. */
unsigned ra = 0;
if (!PREMULTIPLIED) {
unsigned const y0 = sf*p00[3] + xf*(p01[3]-p00[3]); // range [0,a*sf]
unsigned const y1 = sf*p10[3] + xf*(p11[3]-p10[3]);
ra = sf*y0 + yf*(y1-y0); // range [0,a*sf*sf]
}
pixel_t r;
if (ra == 0) {
/* Either premultiplied or the interpolated alpha value is zero,
* so do simple interpolation. */
for (unsigned i = 0; i != 4; ++i) {
// y0,y1 have range [0,a*sf]
unsigned const y0 = sf*p00[i] + xf*((unsigned int)p01[i]-(unsigned int)p00[i]);
unsigned const y1 = sf*p10[i] + xf*((unsigned int)p11[i]-(unsigned int)p10[i]);
unsigned const ri = sf*y0 + yf*(y1-y0); // range [0,a*sf*sf]
r[i] = (ri + sf2h)>>(2*sfl); // range [0,a]
}
} else {
/* Do premultiplication ourselves. */
for (unsigned i = 0; i != 3; ++i) {
// Premultiplied versions. Range [0,255*a].
unsigned const c00 = p00[i]*p00[3];
unsigned const c01 = p01[i]*p01[3];
unsigned const c10 = p10[i]*p10[3];
unsigned const c11 = p11[i]*p11[3];
// Interpolation.
unsigned const y0 = sf*c00 + xf*(c01-c00); // range [0,255*a*sf]
unsigned const y1 = sf*c10 + xf*(c11-c10); // range [0,255*a*sf]
unsigned const ri = sf*y0 + yf*(y1-y0); // range [0,255*a*sf*sf]
r[i] = (ri + ra/2) / ra; // range [0,255]
}
r[3] = (ra + sf2h)>>(2*sfl); // range [0,a]
}
return r;
}
template<bool MAP_PREMULTIPLIED, bool DATA_PREMULTIPLIED>
static void performDisplacement(NRPixBlock const* texture, NRPixBlock const* map, int Xchannel, int Ychannel, NRPixBlock* out, double scalex, double scaley) {
pixel_t *out_data = reinterpret_cast<pixel_t*>(NR_PIXBLOCK_PX(out));
bool Xneedsdemul = MAP_PREMULTIPLIED && Xchannel<3;
bool Yneedsdemul = MAP_PREMULTIPLIED && Ychannel<3;
if (!Xneedsdemul) scalex /= 255.0;
if (!Yneedsdemul) scaley /= 255.0;
for (int xout=out->area.x0; xout < out->area.x1; xout++){
for (int yout=out->area.y0; yout < out->area.y1; yout++){
int xmap = xout;
int ymap = yout;
pixel_t mapValue = pixelValue(map, xmap, ymap);
double xtex = xout + (Xneedsdemul ? // Although the value of the pixel corresponds to the MIDDLE of the pixel, no +0.5 is needed because we're interpolating pixels anyway (so to get the actual pixel locations 0.5 would have to be subtracted again).
(mapValue[3]==0?0:(scalex * (mapValue[Xchannel] - mapValue[3]*0.5) / mapValue[3])) :
(scalex * (mapValue[Xchannel] - 127.5)));
double ytex = yout + (Yneedsdemul ?
(mapValue[3]==0?0:(scaley * (mapValue[Ychannel] - mapValue[3]*0.5) / mapValue[3])) :
(scaley * (mapValue[Ychannel] - 127.5)));
out_data[(xout-out->area.x0) + (out->area.x1-out->area.x0)*(yout-out->area.y0)] = interpolatePixels<DATA_PREMULTIPLIED>(texture, xtex, ytex);
}
}
}
int FilterDisplacementMap::render(FilterSlot &slot, FilterUnits const &units) {
NRPixBlock *texture = slot.get(_input);
NRPixBlock *map = slot.get(_input2);
// Bail out if either one of source images is missing
if (!map || !texture) {
g_warning("Missing source image for feDisplacementMap (map=%d texture=%d)", _input, _input2);
return 1;
}
//TODO: check whether do we really need this check:
if (map->area.x1 <= map->area.x0 || map->area.y1 <= map->area.y0) return 0; //nothing to do!
if (texture->mode != NR_PIXBLOCK_MODE_R8G8B8A8N && texture->mode != NR_PIXBLOCK_MODE_R8G8B8A8P) {
g_warning("Source images without an alpha channel are not supported by feDisplacementMap at the moment.");
return 1;
}
NRPixBlock *out = new NRPixBlock;
out->area.x0 = map->area.x0;
out->area.y0 = map->area.y0;
out->area.x1 = map->area.x1;
out->area.y1 = map->area.y1;
nr_pixblock_setup_fast(out, texture->mode, out->area.x0, out->area.y0, out->area.x1, out->area.y1, true);
// convert to a suitable format
bool free_map_on_exit = false;
if (map->mode != NR_PIXBLOCK_MODE_R8G8B8A8N && map->mode != NR_PIXBLOCK_MODE_R8G8B8A8P) {
NRPixBlock *original_map = map;
map = new NRPixBlock;
nr_pixblock_setup_fast(map, NR_PIXBLOCK_MODE_R8G8B8A8N,
original_map->area.x0, original_map->area.y0,
original_map->area.x1, original_map->area.y1,
false);
nr_blit_pixblock_pixblock(map, original_map);
free_map_on_exit = true;
}
bool map_premultiplied = (map->mode == NR_PIXBLOCK_MODE_R8G8B8A8P);
bool data_premultiplied = (out->mode == NR_PIXBLOCK_MODE_R8G8B8A8P);
Geom::Matrix trans = units.get_matrix_primitiveunits2pb();
double scalex = scale * trans.expansionX();
double scaley = scale * trans.expansionY();
if (map_premultiplied && data_premultiplied) {
performDisplacement<true,true>(texture, map, Xchannel, Ychannel, out, scalex, scaley);
} else if (map_premultiplied && !data_premultiplied) {
performDisplacement<true,false>(texture, map, Xchannel, Ychannel, out, scalex, scaley);
} else if (data_premultiplied) {
performDisplacement<false,true>(texture, map, Xchannel, Ychannel, out, scalex, scaley);
} else {
performDisplacement<false,false>(texture, map, Xchannel, Ychannel, out, scalex, scaley);
}
if (free_map_on_exit) {
nr_pixblock_release(map);
delete map;
}
out->empty = FALSE;
slot.set(_output, out);
return 0;
}
void FilterDisplacementMap::set_input(int slot) {
_input = slot;
}
void FilterDisplacementMap::set_scale(double s) {
scale = s;
}
void FilterDisplacementMap::set_input(int input, int slot) {
if (input == 0) _input = slot;
if (input == 1) _input2 = slot;
}
void FilterDisplacementMap::set_channel_selector(int s, FilterDisplacementMapChannelSelector channel) {
if (channel > DISPLACEMENTMAP_CHANNEL_ALPHA || channel < DISPLACEMENTMAP_CHANNEL_RED) {
g_warning("Selected an invalid channel value. (%d)", channel);
return;
}
if (s == 0) Xchannel = channel;
if (s == 1) Ychannel = channel;
}
void FilterDisplacementMap::area_enlarge(NRRectL &area, Geom::Matrix const &trans)
{
//I assume scale is in user coordinates (?!?)
//FIXME: trans should be multiplied by some primitiveunits2user, shouldn't it?
double scalex = scale/2.*(std::fabs(trans[0])+std::fabs(trans[1]));
double scaley = scale/2.*(std::fabs(trans[2])+std::fabs(trans[3]));
//FIXME: no +2 should be there!... (noticable only for big scales at big zoom factor)
area.x0 -= (int)(scalex)+2;
area.x1 += (int)(scalex)+2;
area.y0 -= (int)(scaley)+2;
area.y1 += (int)(scaley)+2;
}
FilterTraits FilterDisplacementMap::get_input_traits() {
return TRAIT_PARALLER;
}
} /* namespace Filters */
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :