nr-arena-item.h revision 4d2641578cb5103e09504a763f4016f136bf1386
#ifndef __NR_ARENA_ITEM_H__
#define __NR_ARENA_ITEM_H__
/*
* RGBA display list system for inkscape
*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
*
* Copyright (C) 2001-2002 Lauris Kaplinski
* Copyright (C) 2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#define NR_TYPE_ARENA_ITEM (nr_arena_item_get_type ())
#define NR_ARENA_ITEM(o) (NR_CHECK_INSTANCE_CAST ((o), NR_TYPE_ARENA_ITEM, NRArenaItem))
#define NR_IS_ARENA_ITEM(o) (NR_CHECK_INSTANCE_TYPE ((o), NR_TYPE_ARENA_ITEM))
#define NR_ARENA_ITEM_VIRTUAL(i,m) (((NRArenaItemClass *) NR_OBJECT_GET_CLASS (i))->m)
/*
* NRArenaItem state flags
*/
/*
* NR_ARENA_ITEM_STATE_INVALID
*
* If set or retuned indicates, that given object is in error.
* Calling method has to return immediately, with appropriate
* error flag.
*/
#define NR_ARENA_ITEM_STATE_INVALID (1 << 0)
#define NR_ARENA_ITEM_STATE_BBOX (1 << 1)
#define NR_ARENA_ITEM_STATE_COVERAGE (1 << 2)
#define NR_ARENA_ITEM_STATE_DRAFT (1 << 3)
#define NR_ARENA_ITEM_STATE_RENDER (1 << 4)
#define NR_ARENA_ITEM_STATE_CLIP (1 << 5)
#define NR_ARENA_ITEM_STATE_MASK (1 << 6)
#define NR_ARENA_ITEM_STATE_PICK (1 << 7)
#define NR_ARENA_ITEM_STATE_IMAGE (1 << 8)
#define NR_ARENA_ITEM_STATE_NONE 0x0000
#define NR_ARENA_ITEM_STATE_ALL 0x01fe
#define NR_ARENA_ITEM_STATE(i,s) (NR_ARENA_ITEM (i)->state & (s))
#define NR_ARENA_ITEM_SET_STATE(i,s) (NR_ARENA_ITEM (i)->state |= (s))
#define NR_ARENA_ITEM_UNSET_STATE(i,s) (NR_ARENA_ITEM (i)->state &= ~(s))
#define NR_ARENA_ITEM_RENDER_NO_CACHE (1 << 0)
#include <libnr/nr-matrix.h>
#include <libnr/nr-rect-l.h>
#include <libnr/nr-pixblock.h>
#include <libnr/nr-object.h>
#include "gc-soft-ptr.h"
#include "nr-arena-forward.h"
#include "display/nr-filter.h"
// My testing shows that disabling cache reduces the amount
// of leaked memory when many documents are loaded one from the other,
// while there's no noticeable change in speed
//#define arena_item_tile_cache
struct NRGC {
NRGC(NRGC const *p) : parent(p) {}
NRGC const *parent;
NRMatrix transform;
};
struct NRArenaItem : public NRObject {
NRArena *arena;
Inkscape::GC::soft_ptr<NRArenaItem> parent;
NRArenaItem *next;
Inkscape::GC::soft_ptr<NRArenaItem> prev;
/* Item state */
unsigned int state : 16;
unsigned int propagate : 1;
unsigned int sensitive : 1;
unsigned int visible : 1;
/* Whether items renders opacity itself */
unsigned int render_opacity : 1;
/* Opacity itself */
unsigned int opacity : 8;
/* Key for secondary rendering */
unsigned int key;
#ifdef arena_item_tile_cache
bool skipCaching;
double activity;
#endif
/* BBox in grid coordinates */
NRRectL bbox;
/* Our affine */
NRMatrix *transform;
/* Clip item */
NRArenaItem *clip;
/* Mask item */
NRArenaItem *mask;
/* Filter to be applied after rendering this object, NULL if none */
NR::Filter *filter;
/* Rendered buffer */
unsigned char *px;
/* Single data member */
void *data;
/* Current Transformation Matrix */
NR::Matrix ctm;
/* These hold background buffer state for filter rendering */
NRPixBlock *background_pb;
bool background_new;
void init(NRArena *arena) {
this->arena = arena;
}
};
struct NRArenaItemClass : public NRObjectClass {
NRArenaItem * (* children) (NRArenaItem *item);
NRArenaItem * (* last_child) (NRArenaItem *item);
void (* add_child) (NRArenaItem *item, NRArenaItem *child, NRArenaItem *ref);
void (* remove_child) (NRArenaItem *item, NRArenaItem *child);
void (* set_child_position) (NRArenaItem *item, NRArenaItem *child, NRArenaItem *ref);
unsigned int (* update) (NRArenaItem *item, NRRectL *area, NRGC *gc, unsigned int state, unsigned int reset);
unsigned int (* render) (NRArenaItem *item, NRRectL *area, NRPixBlock *pb, unsigned int flags);
unsigned int (* clip) (NRArenaItem *item, NRRectL *area, NRPixBlock *pb);
NRArenaItem * (* pick) (NRArenaItem *item, NR::Point p, double delta, unsigned int sticky);
};
#define NR_ARENA_ITEM_ARENA(ai) (((NRArenaItem *) (ai))->arena)
NRType nr_arena_item_get_type (void);
NRArenaItem *nr_arena_item_ref (NRArenaItem *item);
NRArenaItem *nr_arena_item_unref (NRArenaItem *item);
NRArenaItem *nr_arena_item_children (NRArenaItem *item);
NRArenaItem *nr_arena_item_last_child (NRArenaItem *item);
void nr_arena_item_add_child (NRArenaItem *item, NRArenaItem *child, NRArenaItem *ref);
void nr_arena_item_remove_child (NRArenaItem *item, NRArenaItem *child);
void nr_arena_item_set_child_position (NRArenaItem *item, NRArenaItem *child, NRArenaItem *ref);
/*
* Invoke update to given state, if item is inside area
*
* area == NULL is infinite
* gc is PARENT gc for invoke, CHILD gc in corresponding virtual method
* state - requested to state (bitwise or of requested flags)
* reset - reset to state (bitwise or of flags to reset)
*/
unsigned int nr_arena_item_invoke_update (NRArenaItem *item, NRRectL *area, NRGC *gc, unsigned int state, unsigned int reset);
unsigned int nr_arena_item_invoke_render(NRArenaItem *item, NRRectL const *area, NRPixBlock *pb, unsigned int flags);
unsigned int nr_arena_item_invoke_clip (NRArenaItem *item, NRRectL *area, NRPixBlock *pb);
NRArenaItem *nr_arena_item_invoke_pick (NRArenaItem *item, NR::Point p, double delta, unsigned int sticky);
void nr_arena_item_request_update (NRArenaItem *item, unsigned int reset, unsigned int propagate);
void nr_arena_item_request_render (NRArenaItem *item);
/* Public */
NRArenaItem *nr_arena_item_unparent (NRArenaItem *item);
void nr_arena_item_append_child (NRArenaItem *parent, NRArenaItem *child);
void nr_arena_item_set_transform(NRArenaItem *item, NR::Matrix const &transform);
void nr_arena_item_set_transform(NRArenaItem *item, NRMatrix const *transform);
void nr_arena_item_set_opacity (NRArenaItem *item, double opacity);
void nr_arena_item_set_sensitive (NRArenaItem *item, unsigned int sensitive);
void nr_arena_item_set_visible (NRArenaItem *item, unsigned int visible);
void nr_arena_item_set_clip (NRArenaItem *item, NRArenaItem *clip);
void nr_arena_item_set_mask (NRArenaItem *item, NRArenaItem *mask);
void nr_arena_item_set_order (NRArenaItem *item, int order);
NRPixBlock *nr_arena_item_get_background (NRArenaItem const *item, int depth = 0);
/* Helpers */
NRArenaItem *nr_arena_item_attach (NRArenaItem *parent, NRArenaItem *child, NRArenaItem *prev, NRArenaItem *next);
NRArenaItem *nr_arena_item_detach (NRArenaItem *parent, NRArenaItem *child);
#define NR_ARENA_ITEM_SET_DATA(i,v) (((NRArenaItem *) (i))->data = (v))
#define NR_ARENA_ITEM_GET_DATA(i) (((NRArenaItem *) (i))->data)
#define NR_ARENA_ITEM_SET_KEY(i,k) (((NRArenaItem *) (i))->key = (k))
#define NR_ARENA_ITEM_GET_KEY(i) (((NRArenaItem *) (i))->key)
#endif