drawing-item.cpp revision 3a3365c39fe3932d005ae1aa4324ef48606f5e18
/**
* @file
* @brief Canvas item belonging to an SVG drawing element
*//*
* Authors:
* Krzysztof KosiƄski <tweenk.pl@gmail.com>
*
* Copyright (C) 2011 Authors
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "display/cairo-utils.h"
#include "display/cairo-templates.h"
#include "display/drawing.h"
#include "display/drawing-context.h"
#include "display/drawing-item.h"
#include "display/drawing-group.h"
#include "display/drawing-surface.h"
#include "nr-filter.h"
#include "preferences.h"
#include "style.h"
namespace Inkscape {
/** @class DrawingItem
* @brief SVG drawing item for display.
*
* This was previously known as NRArenaItem. It represents the renderable
* portion of the SVG document. Typically this is created by the SP tree,
* in particular the show() virtual function.
*
* @section ObjectLifetime Object Lifetime
* Deleting a DrawingItem will cause all of its children to be deleted as well.
* This can lead to nasty surprises if you hold references to things
* which are children of what is being deleted. Therefore, in the SP tree,
* you always need to delete the item views of children before deleting
* the view of the parent. Do not call delete on things returned from show()
* - this will cause dangling pointers inside the SPItem and lead to a crash.
* Use the corresponing hide() method.
*
* Outside of the SP tree you should not use any references after the root node
* has been deleted.
*/
DrawingItem::DrawingItem(Drawing &drawing)
: _drawing(drawing)
, _parent(NULL)
, _key(0)
, _opacity(1.0)
, _transform(NULL)
, _clip(NULL)
, _mask(NULL)
, _filter(NULL)
, _user_data(NULL)
, _cache(NULL)
, _state(0)
, _visible(true)
, _sensitive(true)
, _cached(0)
, _propagate(0)
// , _renders_opacity(0)
, _clip_child(0)
, _mask_child(0)
, _drawing_root(0)
, _pick_children(0)
{
}
DrawingItem::~DrawingItem()
{
_drawing.signal_item_deleted.emit(this);
//if (!_children.empty()) {
// g_warning("Removing item with children");
//}
// remove from the set of cached items
if (_cached) {
_drawing._cached_items.erase(this);
}
// remove this item from parent's children list
// due to the effect of clearChildren(), this only happens for the top-level deleted item
if (_parent) {
_markForRendering();
// we cannot call setClip(NULL) or setMask(NULL),
// because that would be an endless loop
if (_clip_child) {
_parent->_clip = NULL;
} else if (_mask_child) {
_parent->_mask = NULL;
} else {
ChildrenList::iterator ithis = _parent->_children.iterator_to(*this);
_parent->_children.erase(ithis);
}
_parent->_markForUpdate(STATE_ALL, false);
} else if (_drawing_root) {
_drawing._root = NULL;
}
clearChildren();
delete _transform;
delete _clip;
delete _mask;
delete _filter;
}
DrawingItem *
DrawingItem::parent() const
{
// initially I wanted to return NULL if we are a clip or mask child,
// but the previous behavior was just to return the parent
return _parent;
}
void
DrawingItem::appendChild(DrawingItem *item)
{
item->_parent = this;
_children.push_back(*item);
_markForUpdate(STATE_ALL, false);
}
void
DrawingItem::prependChild(DrawingItem *item)
{
item->_parent = this;
_children.push_front(*item);
_markForUpdate(STATE_ALL, false);
}
/// Delete all regular children of this item (not mask or clip).
void
DrawingItem::clearChildren()
{
// prevent children from referencing the parent during deletion
// this way, children won't try to remove themselves from a list
// from which they have already been removed by clear_and_dispose
for (ChildrenList::iterator i = _children.begin(); i != _children.end(); ++i) {
i->_parent = NULL;
}
_children.clear_and_dispose(DeleteDisposer());
}
/// Set the incremental transform for this item
void
DrawingItem::setTransform(Geom::Affine const &new_trans)
{
Geom::Affine current;
if (_transform) {
current = *_transform;
}
if (!Geom::are_near(current, new_trans, NR_EPSILON)) {
// mark the area where the object was for redraw.
_markForRendering();
if (new_trans.isIdentity()) {
delete _transform; // delete NULL; is safe
_transform = NULL;
} else {
_transform = new Geom::Affine(new_trans);
}
_markForUpdate(STATE_ALL, true);
}
}
void
DrawingItem::setOpacity(float opacity)
{
_opacity = opacity;
_markForRendering();
}
void
DrawingItem::setVisible(bool v)
{
_visible = v;
_markForRendering();
}
/// This is currently unused
void
DrawingItem::setSensitive(bool s)
{
_sensitive = s;
}
/// Enable / disable storing the rendering in memory.
void
DrawingItem::setCached(bool c)
{
_cached = c;
if (c) {
_drawing._cached_items.insert(this);
} else {
_drawing._cached_items.erase(this);
}
_markForUpdate(STATE_CACHE, false);
}
void
DrawingItem::setClip(DrawingItem *item)
{
_markForRendering();
delete _clip;
_clip = item;
if (item) {
item->_parent = this;
item->_clip_child = true;
}
_markForUpdate(STATE_ALL, true);
}
void
DrawingItem::setMask(DrawingItem *item)
{
_markForRendering();
delete _mask;
_mask = item;
if (item) {
item->_parent = this;
item->_mask_child = true;
}
_markForUpdate(STATE_ALL, true);
}
/// Move this item to the given place in the Z order of siblings.
/// Does nothing if the item has no parent.
void
DrawingItem::setZOrder(unsigned z)
{
if (!_parent) return;
ChildrenList::iterator it = _parent->_children.iterator_to(*this);
_parent->_children.erase(it);
ChildrenList::iterator i = _parent->_children.begin();
std::advance(i, std::min(z, unsigned(_parent->_children.size())));
_parent->_children.insert(i, *this);
_markForRendering();
}
void
DrawingItem::setItemBounds(Geom::OptRect const &bounds)
{
_item_bbox = bounds;
}
/** @brief Update derived data before operations.
* The purpose of this call is to recompute internal data which depends
* on the attributes of the object, but is not directly settable by the user.
* Precomputing this data speeds up later rendering, because some items
* can be omitted.
*
* Currently this method handles updating the visual and geometric bounding boxes
* in pixels, storing the total transformation from item space to the screen
* and cache invalidation.
*
* @param area Area to which the update should be restricted. Only takes effect
* if the bounding box is known.
* @param ctx A structure to store cascading state.
* @param flags Which internal data should be recomputed. This can be any combination
* of StateFlags.
* @param reset State fields that should be reset before processing them. This is
* a means to force a recomputation of internal data even if the item
* considers it up to date. Mainly for internal use, such as
* propagating bunding box recomputation to children when the item's
* transform changes.
*/
void
DrawingItem::update(Geom::IntRect const &area, UpdateContext const &ctx, unsigned flags, unsigned reset)
{
bool render_filters = _drawing.renderFilters();
bool outline = _drawing.outline();
// Set reset flags according to propagation status
if (_propagate) {
reset |= ~_state;
_propagate = FALSE;
}
_state &= ~reset; // reset state of this item
if ((~_state & flags) == 0) return; // nothing to do
// TODO this might be wrong
if (_state & STATE_BBOX) {
// we have up-to-date bbox
if (!area.intersects(outline ? _bbox : _drawbox)) return;
}
UpdateContext child_ctx(ctx);
if (_transform) {
child_ctx.ctm = *_transform * ctx.ctm;
}
/* Remember the transformation matrix */
Geom::Affine ctm_change = _ctm.inverse() * child_ctx.ctm;
_ctm = child_ctx.ctm;
// update _bbox
_state = _updateItem(area, child_ctx, flags, reset);
// compute drawbox
if (_filter && render_filters && _item_bbox) {
_drawbox = _filter->compute_drawbox(this, *_item_bbox);
} else {
_drawbox = _bbox;
}
// Clipping
if (_clip) {
_clip->update(area, child_ctx, flags, reset);
if (outline) {
_bbox.unionWith(_clip->_bbox);
} else {
_drawbox.intersectWith(_clip->_bbox);
}
}
// masking
if (_mask) {
_mask->update(area, child_ctx, flags, reset);
if (outline) {
_bbox.unionWith(_mask->_bbox);
} else {
// for masking, we need full drawbox of mask
_drawbox.intersectWith(_mask->_drawbox);
}
}
// update cache if enabled
if (_cached) {
Geom::OptIntRect cl = _drawing.cacheLimit();
cl.intersectWith(_drawbox);
if (cl) {
if (_cache) {
// this takes care of invalidation on transform
_cache->resizeAndTransform(*cl, ctm_change);
} else {
_cache = new Inkscape::DrawingCache(*cl);
// the cache is initially dirty
}
} else {
// disable cache for this item - not visible
delete _cache;
_cache = NULL;
}
}
// now that we know drawbox, dirty the corresponding rect on canvas
// unless filtered, groups do not need to render by themselves, only their members
if (!is_drawing_group(this) || (_filter && render_filters)) {
if (flags & ~STATE_CACHE) {
_markForRendering();
}
}
}
struct MaskLuminanceToAlpha {
guint32 operator()(guint32 in) {
EXTRACT_ARGB32(in, a, r, g, b)
// the operation of unpremul -> luminance-to-alpha -> multiply by alpha
// is equivalent to luminance-to-alpha on premultiplied color values
// original computation in double: r*0.2125 + g*0.7154 + b*0.0721
guint32 ao = r*109 + g*366 + b*37; // coeffs add up to 512
return ((ao + 256) << 15) & 0xff000000; // equivalent to ((ao + 256) / 512) << 24
}
};
/** @brief Rasterize items.
* This method submits the drawing opeartions required to draw this item
* to the supplied DrawingContext, restricting drawing the the specified area.
*
* This method does some common tasks and calls the item-specific rendering
* function, _renderItem(), to render e.g. paths or bitmaps.
*
* @param flags Rendering options. This deals mainly with cache control.
*/
void
DrawingItem::render(DrawingContext &ct, Geom::IntRect const &area, unsigned flags)
{
bool outline = _drawing.outline();
bool render_filters = _drawing.renderFilters();
/* If we are invisible, just return successfully */
if (!_visible) return;
if (outline) {
_renderOutline(ct, area, flags);
return;
}
// carea is the bounding box for intermediate rendering.
Geom::OptIntRect carea = Geom::intersect(area, _drawbox);
if (!carea) return;
// render from cache
if (_cached && _cache) {
if (_cache->paintFromCache(ct, *carea))
return;
}
// expand carea to contain the dependent area of filters.
if (_filter && render_filters) {
_filter->area_enlarge(*carea, this);
carea.intersectWith(_drawbox);
}
// determine whether this shape needs intermediate rendering.
bool needs_intermediate_rendering = false;
bool &nir = needs_intermediate_rendering;
bool needs_opacity = (_opacity < 0.995);
// this item needs an intermediate rendering if:
nir |= (_clip != NULL); // 1. it has a clipping path
nir |= (_mask != NULL); // 2. it has a mask
nir |= (_filter != NULL && render_filters); // 3. it has a filter
nir |= needs_opacity; // 4. it is non-opaque
/* How the rendering is done.
*
* Clipping, masking and opacity are done by rendering them to a surface
* and then compositing the object's rendering onto it with the IN operator.
* The object itself is rendered to a group.
*
* Opacity is done by rendering the clipping path with an alpha
* value corresponding to the opacity. If there is no clipping path,
* the entire intermediate surface is painted with alpha corresponding
* to the opacity value.
*/
// short-circuit the simple case.
if (!needs_intermediate_rendering) {
if (_cached && _cache) {
Inkscape::DrawingContext cachect(*_cache);
cachect.rectangle(area);
cachect.clip();
{ // 1. clear the corresponding part of cache
Inkscape::DrawingContext::Save save(cachect);
cachect.setSource(0,0,0,0);
cachect.setOperator(CAIRO_OPERATOR_SOURCE);
cachect.paint();
}
// 2. render to cache
_renderItem(cachect, *carea, flags);
// 3. copy from cache to output
Inkscape::DrawingContext::Save save(ct);
ct.rectangle(*carea);
ct.clip();
ct.setSource(_cache);
ct.paint();
// 4. mark as clean
_cache->markClean(area);
return;
} else {
_renderItem(ct, *carea, flags);
return;
}
}
DrawingSurface intermediate(*carea);
DrawingContext ict(intermediate);
// 1. Render clipping path with alpha = opacity.
ict.setSource(0,0,0,_opacity);
// Since clip can be combined with opacity, the result could be incorrect
// for overlapping clip children. To fix this we use the SOURCE operator
// instead of the default OVER.
ict.setOperator(CAIRO_OPERATOR_SOURCE);
if (_clip) {
_clip->clip(ict, *carea); // fixme: carea or area?
} else {
// if there is no clipping path, fill the entire surface with alpha = opacity.
ict.paint();
}
ict.setOperator(CAIRO_OPERATOR_OVER); // reset back to default
// 2. Render the mask if present and compose it with the clipping path + opacity.
if (_mask) {
ict.pushGroup();
_mask->render(ict, *carea, flags);
cairo_surface_t *mask_s = ict.rawTarget();
// Convert mask's luminance to alpha
ink_cairo_surface_filter(mask_s, mask_s, MaskLuminanceToAlpha());
ict.popGroupToSource();
ict.setOperator(CAIRO_OPERATOR_IN);
ict.paint();
ict.setOperator(CAIRO_OPERATOR_OVER);
}
// 3. Render object itself.
ict.pushGroup();
_renderItem(ict, *carea, flags);
// 4. Apply filter.
if (_filter && render_filters) {
_filter->render(this, ct, ict);
// Note that because the object was rendered to a group,
// the internals of the filter need to use cairo_get_group_target()
// instead of cairo_get_target().
}
// 5. Render object inside the composited mask + clip
ict.popGroupToSource();
ict.setOperator(CAIRO_OPERATOR_IN);
ict.paint();
// 6. Paint the completed rendering onto the base context (or into cache)
if (_cached && _cache) {
DrawingContext cachect(*_cache);
cachect.rectangle(area);
cachect.clip();
cachect.setOperator(CAIRO_OPERATOR_SOURCE);
cachect.setSource(&intermediate);
cachect.paint();
_cache->markClean(area);
}
ct.setSource(&intermediate);
ct.paint();
ct.setSource(0,0,0,0);
// the call above is to clear a ref on the intermediate surface held by ct
}
void
DrawingItem::_renderOutline(DrawingContext &ct, Geom::IntRect const &area, unsigned flags)
{
// intersect with bbox rather than drawbox, as we want to render things outside
// of the clipping path as well
Geom::OptIntRect carea = Geom::intersect(area, _bbox);
if (!carea) return;
// just render everything: item, clip, mask
// First, render the object itself
_renderItem(ct, *carea, flags);
// render clip and mask, if any
guint32 saved_rgba = _drawing.outlinecolor; // save current outline color
// render clippath as an object, using a different color
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if (_clip) {
_drawing.outlinecolor = prefs->getInt("/options/wireframecolors/clips", 0x00ff00ff); // green clips
_clip->render(ct, *carea, flags);
}
// render mask as an object, using a different color
if (_mask) {
_drawing.outlinecolor = prefs->getInt("/options/wireframecolors/masks", 0x0000ffff); // blue masks
_mask->render(ct, *carea, flags);
}
_drawing.outlinecolor = saved_rgba; // restore outline color
}
/** @brief Rasterize the clipping path.
* This method submits drawing operations required to draw a basic filled shape
* of the item to the supplied drawing context. Rendering is limited to the
* given area. The rendering of the clipped object is composited into
* the result of this call using the IN operator. See the implementation
* of render() for details.
*/
void
DrawingItem::clip(Inkscape::DrawingContext &ct, Geom::IntRect const &area)
{
// don't bother if the object does not implement clipping (e.g. DrawingImage)
if (!_canClip()) return;
if (!_visible) return;
if (!area.intersects(_bbox)) return;
// The item used as the clipping path itself has a clipping path.
// Render this item's clipping path onto a temporary surface, then composite it
// with the item using the IN operator
if (_clip) {
ct.pushAlphaGroup();
{ Inkscape::DrawingContext::Save save(ct);
ct.setSource(0,0,0,1);
_clip->clip(ct, area);
}
ct.pushAlphaGroup();
}
// rasterize the clipping path
_clipItem(ct, area);
if (_clip) {
ct.popGroupToSource();
ct.setOperator(CAIRO_OPERATOR_IN);
ct.paint();
ct.popGroupToSource();
ct.setOperator(CAIRO_OPERATOR_SOURCE);
ct.paint();
}
}
/** @brief Get the item under the specified point.
* Searches the tree for the first item in the Z-order which is closer than
* @a delta to the given point. The pick should be visual - for example
* an object with a thick stroke should pick on the entire area of the stroke.
* @param p Search point
* @param delta Maximum allowed distance from the point
* @param sticky Whether the pick should ignore visibility and sensitivity.
* When false, only visible and sensitive objects are considered.
* When true, invisible and insensitive objects can also be picked.
*/
DrawingItem *
DrawingItem::pick(Geom::Point const &p, double delta, bool sticky)
{
// Sometimes there's no BBOX in state, reason unknown (bug 992817)
// I made this not an assert to remove the warning
if (!(_state & STATE_BBOX) || !(_state & STATE_PICK))
return NULL;
if (!sticky && !(_visible && _sensitive))
return NULL;
if (!_bbox) return NULL;
Geom::Rect expanded(*_bbox);
expanded.expandBy(delta);
if (expanded.contains(p)) {
return _pickItem(p, delta, sticky);
}
return NULL;
}
/** Marks the current visual bounding box of the item for redrawing.
* This is called whenever the object changes its visible appearance.
* For some cases (such as setting opacity) this is enough, but for others
* _markForUpdate() also needs to be called.
*/
void
DrawingItem::_markForRendering()
{
bool outline = _drawing.outline();
Geom::OptIntRect dirty = outline ? _bbox : _drawbox;
if (!dirty) return;
// dirty the caches of all parents
for (DrawingItem *i = this; i; i = i->_parent) {
if (i->_cached && i->_cache) {
i->_cache->markDirty(*dirty);
}
}
_drawing.signal_request_render.emit(*dirty);
}
/** @brief Marks the item as needing a recomputation of internal data.
*
* This mechanism avoids traversing the entire rendering tree (which could be vast)
* on every trivial state changed in any item. Only items marked as needing
* an update (having some bits in their _state unset) will be traversed
* during the update call.
*
* The _propagate variable is another optimization. We use it to specify that
* all children should also have the corresponding flags unset before checking
* whether they need to be traversed. This way there is one less traversal
* of the tree. Without this we would need to unset state bits in all children.
* With _propagate we do this during the update call, when we have to traverse
* the tree anyway.
*/
void
DrawingItem::_markForUpdate(unsigned flags, bool propagate)
{
// we can't simply assign because a previous markForUpdate call
// could have had propagate=true even if this one has propagate=false
if (propagate)
_propagate = true;
if (_state & flags) {
_state &= ~flags;
if (_parent) {
_parent->_markForUpdate(flags, false);
} else {
_drawing.signal_request_update.emit(this);
}
}
}
void
DrawingItem::_setStyleCommon(SPStyle *&_style, SPStyle *style)
{
if (style) sp_style_ref(style);
if (_style) sp_style_unref(_style);
_style = style;
// if group has a filter
if (style->filter.set && style->getFilter()) {
if (!_filter) {
int primitives = sp_filter_primitive_count(SP_FILTER(style->getFilter()));
_filter = new Inkscape::Filters::Filter(primitives);
}
sp_filter_build_renderer(SP_FILTER(style->getFilter()), _filter);
} else {
// no filter set for this group
delete _filter;
_filter = NULL;
}
/*
if (style && style->enable_background.set
&& style->enable_background.value == SP_CSS_BACKGROUND_NEW) {
_background_new = true;
}*/
}
} // end namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :