canvas-arena.cpp revision 76be04672cb5648cfe283a5b2cc713a619b1d4d6
#define __SP_CANVAS_ARENA_C__
/*
* RGBA display list system for inkscape
*
* Author:
* Lauris Kaplinski <lauris@kaplinski.com>
*
* Copyright (C) 2001-2002 Lauris Kaplinski
* Copyright (C) 2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <gtk/gtksignal.h>
#include <display/display-forward.h>
#include <display/sp-canvas-util.h>
#include <helper/sp-marshal.h>
#include <display/nr-arena.h>
#include <display/nr-arena-group.h>
#include <display/canvas-arena.h>
enum {
};
static void sp_canvas_arena_update (SPCanvasItem *item, NR::Matrix const &affine, unsigned int flags);
{NULL},
};
static SPCanvasItemClass *parent_class;
sp_canvas_arena_get_type (void)
{
if (!type) {
GtkTypeInfo info = {
"SPCanvasArena",
sizeof (SPCanvasArena),
sizeof (SPCanvasArenaClass),
};
}
return type;
}
static void
{
}
static void
{
nr_active_object_add_listener ((NRActiveObject *) arena->arena, (NRObjectEventVector *) &carenaev, sizeof (carenaev), arena);
}
static void
{
}
}
}
}
static void
{
NRArenaItem *new_arena = nr_arena_item_invoke_pick (arena->root, arena->c, arena->arena->delta, arena->sticky);
/* fixme: */
}
/* fixme: This is not optimal - better track ::destroy (Lauris) */
}
}
}
}
static void
{
gint x, y;
// FIXME: currently this function is a huge waste. It receives a buffer but creates a new one and loops
// within the large one, doing arena painting in several blocks. This just makes no sense because the
// buf that we are given is already only a strip of the screen, created by one iteration of a loop in
// sp_canvas_paint_rect_internal. With the current numbers, this function's buffer is always 1/4
// smaller than the one we get, because they both are the same number of bytes but
// buf uses 3 bytes per pixel (24bpp, packed) while the pixblock created here uses 4 bytes (32bpp).
// Eventually I want to switch buf to using 4 bytes (see comment in canvas.cpp) and then remove
// just render into buf in one go.
if (arena->arena->rendermode != RENDERMODE_OUTLINE) { // use 256K as a compromise to not slow down gradients
/* 256K is the cached buffer and we need 4 channels */
/* We can go with single buffer */
} else if (bw <= 4096) {
/* Go with row buffer */
} else if (bh <= 4096) {
/* Go with column buffer */
} else {
sw = 256;
sh = 256;
}
} else { // paths only, so 1M works faster
/* 1M is the cached buffer and we need 4 channels */
/* We can go with single buffer */
} else if (bw <= 8192) {
/* Go with row buffer */
} else if (bh <= 8192) {
/* Go with column buffer */
} else {
sw = 512;
sh = 512;
}
}
/* fixme: RGB transformed bitmap blit is not implemented (Lauris) */
/* And even if it would be, unless it uses MMX there is little reason to go RGB */
// CAIRO FIXME: undefine this so that arena renders directly into SPCanvasBuf, without blitting and squishing (32bpp -> 24bpp packed) from a pixblock
#define STRICT_RGBA
#ifdef STRICT_RGBA
#endif
#ifdef STRICT_RGBA
/* fixme: */
#endif
// CAIRO FIXME: switch this to R8G8B8A8P and 4 * ...
#ifdef STRICT_RGBA
}
#else
#endif
}
}
}
static double
{
NRArenaItem *picked = nr_arena_item_invoke_pick (arena->root, p, arena->arena->delta, arena->sticky);
if (picked) {
*actual_item = item;
return 0.0;
}
return 1e18;
}
static gint
{
case GDK_ENTER_NOTIFY:
//g_warning ("Cursor entered to arena with already active item");
}
/* TODO ... event -> arena transform? */
/* fixme: Not sure abut this, but seems the right thing (Lauris) */
nr_arena_item_invoke_update (arena->root, NULL, &arena->gc, NR_ARENA_ITEM_STATE_PICK, NR_ARENA_ITEM_STATE_NONE);
arena->active = nr_arena_item_invoke_pick (arena->root, arena->c, arena->arena->delta, arena->sticky);
}
break;
case GDK_LEAVE_NOTIFY:
}
break;
case GDK_MOTION_NOTIFY:
/* TODO ... event -> arena transform? */
/* fixme: Not sure abut this, but seems the right thing (Lauris) */
nr_arena_item_invoke_update (arena->root, NULL, &arena->gc, NR_ARENA_ITEM_STATE_PICK, NR_ARENA_ITEM_STATE_NONE);
/* fixme: */
}
}
}
break;
default:
/* Just send event */
break;
}
return ret;
}
static gint
{
/* Send event to arena */
return ret;
}
static void
{
}
static void
{
}
void
{
/* fixme: repick? */
}
void
{
/* fixme: repick? */
}
void
{
/* fixme: */
}