box3d.cpp revision bedbeec8a0241f2d83052b4c9e3f40510b1edb73
#define __SP_3DBOX_C__
/*
* SVG <box3d> implementation
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 Authors
* Copyright (C) 1999-2002 Lauris Kaplinski
* Copyright (C) 2000-2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glibmm/i18n.h>
#include "attributes.h"
#include "svg/stringstream.h"
#include "box3d.h"
#include "desktop-handles.h"
static void sp_3dbox_class_init(SP3DBoxClass *klass);
static void sp_3dbox_init(SP3DBox *box3d);
static void sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_3dbox_release (SPObject *object);
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value);
static void sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags);
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
static gchar *sp_3dbox_description(SPItem *item);
//static void sp_3dbox_set_shape(SPShape *shape);
//static void sp_3dbox_set_shape(SP3DBox *box3d);
static void sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value);
static void sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value);
static gchar * sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id);
static std::pair<gdouble, gdouble> sp_3dbox_get_coord_pair_from_string (const gchar *);
static gchar * sp_3dbox_get_perspective_string (SP3DBox *box);
static SPGroupClass *parent_class;
static gint counter = 0;
GType
sp_3dbox_get_type(void)
{
static GType type = 0;
if (!type) {
GTypeInfo info = {
sizeof(SP3DBoxClass),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) sp_3dbox_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof(SP3DBox),
16, /* n_preallocs */
(GInstanceInitFunc) sp_3dbox_init,
NULL, /* value_table */
};
type = g_type_register_static(SP_TYPE_GROUP, "SP3DBox", &info, (GTypeFlags) 0);
}
return type;
}
static void
sp_3dbox_class_init(SP3DBoxClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *) klass;
SPItemClass *item_class = (SPItemClass *) klass;
parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
sp_object_class->build = sp_3dbox_build;
sp_object_class->set = sp_3dbox_set;
sp_object_class->write = sp_3dbox_write;
sp_object_class->update = sp_3dbox_update;
sp_object_class->release = sp_3dbox_release;
item_class->description = sp_3dbox_description;
}
static void
sp_3dbox_init(SP3DBox *box)
{
for (int i = 0; i < 8; ++i) box->corners[i] = NR::Point(0,0);
for (int i = 0; i < 6; ++i) box->faces[i] = NULL;
}
static void
sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) (parent_class))->build) {
((SPObjectClass *) (parent_class))->build(object, document, repr);
}
SP3DBox *box = SP_3DBOX (object);
box->my_counter = counter++;
/* we initialize the z-orders to zero so that they are updated during dragging */
for (int i = 0; i < 6; ++i) {
box->z_orders[i] = 0;
}
box->front_bits = 0x0;
if (repr->attribute ("inkscape:perspective") == NULL) {
// we are creating a new box; link it to the current perspective
document->current_perspective->add_box (box);
} else {
// create a new perspective that we can compare with existing ones
Box3D::Perspective3D *persp = new Box3D::Perspective3D (Box3D::VanishingPoint (0,0),
Box3D::VanishingPoint (0,0),
Box3D::VanishingPoint (0,0),
document);
sp_3dbox_update_perspective (persp, repr->attribute ("inkscape:perspective"));
Box3D::Perspective3D *comp = document->find_perspective (persp);
if (comp == NULL) {
// perspective doesn't exist yet
document->add_perspective (persp);
persp->add_box (box);
} else {
// link the box to the existing perspective and delete the temporary one
comp->add_box (box);
delete persp;
//g_assert (Box3D::get_persp_of_box (box) == comp);
// FIXME: If the paths of the box's faces do not correspond to the svg representation of the perspective
// the box is shown with a "wrong" initial shape that is only corrected after dragging.
// Should we "repair" this by updating the paths at the end of sp_3dbox_build()?
// Maybe it would be better to simply destroy and rebuild them in sp_3dbox_link_to_existing_paths().
}
}
sp_object_read_attr(object, "inkscape:box3dcornerA");
sp_object_read_attr(object, "inkscape:box3dcornerB");
sp_object_read_attr(object, "inkscape:box3dcornerC");
// TODO: We create all faces in the beginning, but only the non-degenerate ones
// should be written to the svg representation later in sp_3dbox_write.
Box3D::Axis cur_plane, axis, dir1, dir2;
Box3D::FrontOrRear cur_pos;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 2; ++j) {
cur_plane = Box3D::planes[i];
cur_pos = Box3D::face_positions[j];
// FIXME: The following code could theoretically be moved to
// the constructor of Box3DFace (but see the comment there).
axis = (cur_pos == Box3D::FRONT ? Box3D::NONE : Box3D::third_axis_direction (cur_plane));
dir1 = extract_first_axis_direction (cur_plane);
dir2 = extract_second_axis_direction (cur_plane);
box->faces[Box3D::face_to_int(cur_plane ^ cur_pos)] =
new Box3DFace (box, box->corners[axis], box->corners[axis ^ dir1],
box->corners[axis ^ dir1 ^ dir2], box->corners[axis ^ dir2],
cur_plane, cur_pos);
}
}
// Check whether the paths of the faces of the box need to be linked to existing paths in the
// document (e.g., after a 'redo' operation or after opening a file) and do so if necessary.
sp_3dbox_link_to_existing_paths (box, repr);
sp_3dbox_set_ratios (box, Box3D::XYZ);
// Store the center (if it already exists) and certain corners for later use during center-dragging
NR::Maybe<NR::Point> cen = sp_3dbox_get_center (box);
if (cen) {
box->old_center = *cen;
}
box->old_corner2 = box->corners[2];
box->old_corner1 = box->corners[1];
box->old_corner0 = box->corners[0];
box->old_corner3 = box->corners[3];
box->old_corner5 = box->corners[5];
box->old_corner7 = box->corners[7];
}
static void
sp_3dbox_release (SPObject *object)
{
SP3DBox *box = SP_3DBOX(object);
for (int i = 0; i < 6; ++i) {
if (box->faces[i]) {
delete box->faces[i]; // FIXME: Anything else to do? Do we need to clean up the face first?
}
}
// FIXME: We do not duplicate perspectives if they are the same for several boxes.
// Thus, don't delete the perspective when deleting a box but rather unlink the box from it.
SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->remove_box (box);
if (((SPObjectClass *) parent_class)->release) {
((SPObjectClass *) parent_class)->release (object);
}
}
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
{
switch (key) {
case SP_ATTR_INKSCAPE_3DBOX_CORNER_A:
sp_3dbox_update_corner_with_value_from_svg (object, 2, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_CORNER_B:
sp_3dbox_update_corner_with_value_from_svg (object, 1, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_CORNER_C:
sp_3dbox_update_corner_with_value_from_svg (object, 5, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_PERSPECTIVE:
{
SP3DBox *box = SP_3DBOX (object);
sp_3dbox_update_perspective (SP_OBJECT_DOCUMENT (object)->get_persp_of_box (box), value);
break;
}
default:
if (((SPObjectClass *) (parent_class))->set) {
((SPObjectClass *) (parent_class))->set(object, key, value);
}
break;
}
}
static void
sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags)
{
if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
SP3DBox *box = SP_3DBOX(object);
Inkscape::XML::Node *repr = SP_OBJECT_REPR(object);
sp_3dbox_link_to_existing_paths (box, repr);
SP3DBoxContext *bc = SP_3DBOX_CONTEXT (inkscape_active_event_context());
bc->_vpdrag->updateDraggers();
// FIXME: Should we update the corners here, too? Maybe this is the reason why the handles
// are off after an undo/redo! On the other hand, if we do so we get warnings about
// updates occuring while other updats are in progress ...
}
/* Invoke parent method */
if (((SPObjectClass *) (parent_class))->update)
((SPObjectClass *) (parent_class))->update(object, ctx, flags);
}
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
SP3DBox *box = SP_3DBOX(object);
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return repr;
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
repr->setAttribute("sodipodi:type", "inkscape:3dbox");
/* Hook paths to the faces of the box */
for (int i = 0; i < 6; ++i) {
box->faces[i]->hook_path_to_3dbox();
}
}
for (int i = 0; i < 6; ++i) {
box->faces[i]->set_path_repr();
}
if (flags & SP_OBJECT_WRITE_EXT) {
gchar *str;
str = sp_3dbox_get_corner_coords_string (box, 2);
repr->setAttribute("inkscape:box3dcornerA", str);
str = sp_3dbox_get_corner_coords_string (box, 1);
repr->setAttribute("inkscape:box3dcornerB", str);
str = sp_3dbox_get_corner_coords_string (box, 5);
repr->setAttribute("inkscape:box3dcornerC", str);
str = sp_3dbox_get_perspective_string (box);
repr->setAttribute("inkscape:perspective", str);
sp_3dbox_set_ratios (box);
g_free ((void *) str);
/* store center and construction-corners for later use during center-dragging */
NR::Maybe<NR::Point> cen = sp_3dbox_get_center (box);
if (cen) {
box->old_center = *cen;
}
box->old_corner2 = box->corners[2];
box->old_corner1 = box->corners[1];
box->old_corner0 = box->corners[0];
box->old_corner3 = box->corners[3];
box->old_corner5 = box->corners[5];
box->old_corner7 = box->corners[7];
}
if (((SPObjectClass *) (parent_class))->write) {
((SPObjectClass *) (parent_class))->write(object, repr, flags);
}
return repr;
}
static gchar *
sp_3dbox_description(SPItem *item)
{
g_return_val_if_fail(SP_IS_3DBOX(item), NULL);
return g_strdup(_("<b>3D Box</b>"));
}
void sp_3dbox_set_ratios (SP3DBox *box, Box3D::Axis axes)
{
Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
NR::Point pt;
if (axes & Box3D::X) {
pt = persp->get_vanishing_point (Box3D::X)->get_pos();
box->ratio_x = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[3]);
}
if (axes & Box3D::Y) {
pt = persp->get_vanishing_point (Box3D::Y)->get_pos();
box->ratio_y = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[0]);
}
if (axes & Box3D::Z) {
pt = persp->get_vanishing_point (Box3D::Z)->get_pos();
box->ratio_z = NR::L2 (pt - box->corners[4]) / NR::L2 (pt - box->corners[0]);
}
}
void
sp_3dbox_switch_front_face (SP3DBox *box, Box3D::Axis axis)
{
if (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis)->is_finite()) {
box->front_bits = box->front_bits ^ axis;
}
}
void
sp_3dbox_position_set (SP3DBoxContext &bc)
{
SP3DBox *box3d = SP_3DBOX(bc.item);
sp_3dbox_set_shape(box3d);
// FIXME: Why does the following call not automatically update the children
// of box3d (which is an SPGroup, which should do this)?
//SP_OBJECT(box3d)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
/**
SP_OBJECT(box3d->path_face1)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face2)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face3)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face4)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face5)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face6)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
***/
}
static void
sp_3dbox_set_shape_from_points (SP3DBox *box, NR::Point const &cornerA, NR::Point const &cornerB, NR::Point const &cornerC)
{
sp_3dbox_recompute_corners (box, cornerA, cornerB, cornerC);
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
if (bc->extruded) {
box->faces[0]->set_corners (box->corners[0], box->corners[4], box->corners[6], box->corners[2]);
box->faces[1]->set_corners (box->corners[1], box->corners[5], box->corners[7], box->corners[3]);
box->faces[2]->set_corners (box->corners[0], box->corners[1], box->corners[5], box->corners[4]);
box->faces[3]->set_corners (box->corners[2], box->corners[3], box->corners[7], box->corners[6]);
box->faces[5]->set_corners (box->corners[4], box->corners[5], box->corners[7], box->corners[6]);
}
box->faces[4]->set_corners (box->corners[0], box->corners[1], box->corners[3], box->corners[2]);
sp_3dbox_update_curves (box);
}
void
// FIXME: Note that this is _not_ the virtual set_shape() method inherited from SPShape,
// since SP3DBox is inherited from SPGroup. The following method is "artificially"
// called from sp_3dbox_update().
//sp_3dbox_set_shape(SPShape *shape)
sp_3dbox_set_shape(SP3DBox *box, bool use_previous_corners)
{
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
if (!use_previous_corners) {
sp_3dbox_set_shape_from_points (box, bc->drag_origin, bc->drag_ptB, bc->drag_ptC);
} else {
sp_3dbox_set_shape_from_points (box, box->corners[2], box->corners[1], box->corners[5]);
}
}
void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const A, NR::Point const B, NR::Point const C)
{
sp_3dbox_move_corner_in_XY_plane (box, 2, A);
sp_3dbox_move_corner_in_XY_plane (box, 1, B);
sp_3dbox_move_corner_in_Z_direction (box, 5, C);
}
inline static double
normalized_angle (double angle) {
if (angle < -M_PI) {
return angle + 2*M_PI;
} else if (angle > M_PI) {
return angle - 2*M_PI;
}
return angle;
}
static gdouble
sp_3dbox_corner_angle_to_VP (SP3DBox *box, Box3D::Axis axis, guint extreme_corner)
{
Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point (axis);
NR::Point dir;
if (vp->is_finite()) {
dir = NR::unit_vector (vp->get_pos() - box->corners[extreme_corner]);
} else {
dir = NR::unit_vector (vp->v_dir);
}
return atan2 (dir[NR::Y], dir[NR::X]);
}
bool sp_3dbox_recompute_z_orders (SP3DBox *box)
{
gint new_z_orders[6];
// TODO: Determine the front corner depending on the distance from VPs and/or the user presets
guint front_corner = sp_3dbox_get_front_corner_id (box);
gdouble dir_1x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner);
gdouble dir_3x = sp_3dbox_corner_angle_to_VP (box, Box3D::X, front_corner ^ Box3D::Y);
gdouble dir_1y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner);
//gdouble dir_0y = sp_3dbox_corner_angle_to_VP (box, Box3D::Y, front_corner ^ Box3D::X);
gdouble dir_1z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner);
gdouble dir_3z = sp_3dbox_corner_angle_to_VP (box, Box3D::Z, front_corner ^ Box3D::Y);
// Still not perfect, but only fails in some rather degenerate cases.
// I suspect that there is a more elegant model, though. :)
new_z_orders[0] = Box3D::face_containing_corner (Box3D::XY, front_corner);
if (normalized_angle (dir_1y - dir_1z) > 0) {
new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner);
if (normalized_angle (dir_1x - dir_1z) > 0) {
new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
} else {
new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
}
} else {
if (normalized_angle (dir_3x - dir_3z) > 0) {
new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner ^ Box3D::Y);
new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
} else {
if (normalized_angle (dir_1x - dir_1z) > 0) {
new_z_orders[1] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
new_z_orders[2] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
} else {
new_z_orders[1] = Box3D::face_containing_corner (Box3D::XZ, front_corner);
new_z_orders[2] = Box3D::face_containing_corner (Box3D::YZ, front_corner ^ Box3D::X);
}
}
}
new_z_orders[3] = Box3D::opposite_face (new_z_orders[2]);
new_z_orders[4] = Box3D::opposite_face (new_z_orders[1]);
new_z_orders[5] = Box3D::opposite_face (new_z_orders[0]);
/* We only need to look for changes among the topmost three faces because the order
of the other ones is just inverted. */
if ((box->z_orders[0] != new_z_orders[0]) ||
(box->z_orders[1] != new_z_orders[1]) ||
(box->z_orders[2] != new_z_orders[2]))
{
for (int i = 0; i < 6; ++i) {
box->z_orders[i] = new_z_orders[i];
}
return true;
}
return false;
}
// convenience
static bool sp_3dbox_is_subset_or_superset (std::vector<gint> const &list1, std::vector<gint> const &list2)
{
return (std::includes (list1.begin(), list1.end(), list2.begin(), list2.end()) ||
std::includes (list2.begin(), list2.end(), list1.begin(), list1.end()));
}
static bool sp_3dbox_differ_by_opposite_faces (std::vector<gint> const &list1, std::vector<gint> const &list2)
{
std::vector<gint> diff1;
std::vector<gint> diff2;
std::set_difference (list1.begin(), list1.end(), list2.begin(), list2.end(),
std::insert_iterator<std::vector<gint> >(diff1, diff1.begin()));
std::set_difference (list2.begin(), list2.end(), list1.begin(), list1.end(),
std::insert_iterator<std::vector<gint> >(diff2, diff2.begin()));
if (diff1.size() == 3 || diff1.size() != diff2.size())
return false;
for (guint i = 0; i < diff1.size(); ++i) {
if (std::find (diff2.begin(), diff2.end(), Box3D::opposite_face (diff1[i])) == diff2.end()) {
return false;
}
}
return true;
}
static gint
sp_3dbox_face_containing_diagonal_corners (guint corner1, guint corner2)
{
Box3D::Axis plane = (Box3D::Axis) (corner1 ^ corner2);
if (!Box3D::is_plane (plane)) {
g_warning ("Corners %d and %d should span a plane.\n", corner1, corner2);
return 0;
}
return Box3D::face_containing_corner (plane, corner1);
}
static std::vector<gint> sp_3dbox_adjacent_faces_of_edge (guint corner1, guint corner2) {
std::vector<gint> adj_faces;
Box3D::Axis edge = (Box3D::Axis) (corner1 ^ corner2);
if (!Box3D::is_single_axis_direction (edge)) {
return adj_faces;
}
Box3D::Axis plane = Box3D::orth_plane_or_axis (edge);
Box3D::Axis axis1 = Box3D::extract_first_axis_direction (plane);
Box3D::Axis axis2 = Box3D::extract_second_axis_direction (plane);
adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis1), corner1));
adj_faces.push_back (Box3D::face_containing_corner ((Box3D::Axis) (edge ^ axis2), corner1));
return adj_faces;
}
static std::vector<gint> sp_3dbox_faces_meeting_in_corner (guint corner) {
std::vector<gint> faces;
for (int i = 0; i < 3; ++i) {
faces.push_back (sp_3dbox_face_containing_diagonal_corners (corner, corner ^ Box3D::planes[i]));
}
return faces;
}
static void sp_3dbox_remaining_faces (std::vector<gint> const &faces, std::vector<gint> &rem_faces)
{
rem_faces.clear();
for (gint i = 0; i < 6; ++i) {
if (std::find (faces.begin(), faces.end(), i) == faces.end()) {
rem_faces.push_back (i);
}
}
}
/*
* Given two adjacent edges (\a c2,\a c1) and (\a c2, \a c3) of \a box (with common corner \a c2),
* check whether both lie on the convex hull of the point configuration given by \a box's corners.
*/
static bool
sp_3dbox_is_border_edge_pair (SP3DBox *box, guint const c1, guint const c2, guint const c3)
{
Box3D::Axis edge21 = (Box3D::Axis) (c2 ^ c1);
Box3D::Axis edge23 = (Box3D::Axis) (c2 ^ c3);
Box3D::Axis rear_axis = Box3D::orth_plane_or_axis ((Box3D::Axis) (edge21 ^ edge23));
NR::Point corner2 = box->corners[c2];
NR::Point dir21 = box->corners[c1] - corner2;
NR::Point dir23 = box->corners[c3] - corner2;
if (!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ edge21 ^ edge23] - corner2) ||
!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis] - corner2) ||
!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21] - corner2) ||
!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge21 ^ edge23] - corner2) ||
!Box3D::lies_in_sector (dir21, dir23, box->corners[c2 ^ rear_axis ^ edge23] - corner2)) {
// corner triple c1, c2, c3 doesn't bound the convex hull
return false;
}
// corner triple c1, c2, c3 bounds the convex hull
return true;
}
/*
* Test whether there are any adjacent corners of \a corner (i.e., connected with it along one of the axes)
* such that the corresponding edges bound the convex hull of the box (as a point configuration in the plane)
* If this is the case, return the corresponding two adjacent corners; otherwise return (-1, -1).
*/
static Box3D::Axis
sp_3dbox_axis_pair_bounding_convex_hull (SP3DBox *box, guint corner)
{
guint adj1 = corner ^ Box3D::X;
guint adj2 = corner ^ Box3D::Y;
guint adj3 = corner ^ Box3D::Z;
if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj2)) {
return Box3D::XY;
}
if (sp_3dbox_is_border_edge_pair (box, adj1, corner, adj3)) {
return Box3D::XZ;
}
if (sp_3dbox_is_border_edge_pair (box, adj2, corner, adj3)) {
return Box3D::YZ;
}
return Box3D::NONE;
}
// inside_hull is modified 'in place' by the following function
static void sp_3dbox_corner_configuration (SP3DBox *box, std::vector<gint> &on_hull, std::vector<gint> &inside_hull)
{
for (int i = 0; i < 8; ++i) {
Box3D::Axis bounding_edges = sp_3dbox_axis_pair_bounding_convex_hull (box, i);
if (bounding_edges != Box3D::NONE) {
on_hull.push_back (i);
} else {
inside_hull.push_back (i);
}
}
}
/* returns true if there was a change in the z-orders (which triggers an update of the repr) */
static bool sp_3dbox_recompute_z_orders_by_corner_configuration (SP3DBox *box)
{
gint new_z_orders[6];
Box3D::Axis front_rear_axis = Box3D::Z;
std::vector<gint> on_hull;
std::vector<gint> inside_hull;
std::vector<gint> visible_faces;
sp_3dbox_corner_configuration (box, on_hull, inside_hull);
switch (on_hull.size()) {
case 4:
{
// the following works because on_hull is sorted
gint front_face = sp_3dbox_face_containing_diagonal_corners (on_hull[0], on_hull[3]);
visible_faces.push_back (front_face);
}
break;
case 6:
{
guint c1 = inside_hull[0] ^ Box3D::XYZ;
guint c2 = inside_hull[1] ^ Box3D::XYZ;
Box3D::Axis edge = (Box3D::Axis) (c1 ^ c2);
if (Box3D::is_single_axis_direction (edge)) {
visible_faces = sp_3dbox_adjacent_faces_of_edge (c1, c2);
} else if (c1 == c2 ^ Box3D::XYZ) {
guint c_cmp = sp_3dbox_get_corner_id_along_edge (box, 0, front_rear_axis, Box3D::FRONT);
guint visible_front_corner = (((c_cmp & front_rear_axis) == (c1 & front_rear_axis)) ? c1 : c2);
visible_faces = sp_3dbox_faces_meeting_in_corner (visible_front_corner);
} else {
/* Under what conditions do we end up here? Can we safely ignore this case? */
return false;
}
break;
}
default:
/* Under what conditions do we end up here? Can we safely ignore this case? */
return false;
}
/* catch weird corner configurations; these should be theoretically impossible, but maybe
occur in (almost) degenerate cases due to rounding errors, for example */
if (std::find (visible_faces.begin(), visible_faces.end(), -1) != visible_faces.end()) {
return false;
}
/* sort the list of visible faces for later use (although it may be already sorted anyway) */
std::sort (visible_faces.begin(), visible_faces.end());
std::vector<gint> invisible_faces;
sp_3dbox_remaining_faces (visible_faces, invisible_faces);
if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
!sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
std::swap (visible_faces, invisible_faces);
if (!sp_3dbox_is_subset_or_superset (visible_faces, box->currently_visible_faces) &&
!sp_3dbox_differ_by_opposite_faces (visible_faces, box->currently_visible_faces)) {
/* Hopefully this case is only caused by rounding errors or something similar;
does it need further investigation? */
return false;
}
}
box->currently_visible_faces = visible_faces;
// set new z-orders according to the visible/invisible faces
guint vis_size = visible_faces.size();
for (guint i = 0; i < vis_size; ++i) {
new_z_orders[i] = visible_faces[i];
}
for (guint i = 0; i < invisible_faces.size(); ++i) {
new_z_orders[vis_size + i] = invisible_faces[i];
}
// test whether any z-orders actually changed and indicate this in the return status
for (int i = 0; i < 6; ++i) {
if (box->z_orders[i] != new_z_orders[i]) {
// we update the z-orders starting from the index where the change occurs
for (int j = i; j < 6; ++j) {
box->z_orders[j] = new_z_orders[j];
}
return true;
}
}
return false;
}
// FIXME: Can we unify this and the next function for setting the z-orders?
void sp_3dbox_set_z_orders_in_the_first_place (SP3DBox *box)
{
// For efficiency reasons, we only set the new z-orders if something really changed
if (sp_3dbox_recompute_z_orders (box)) {
box->faces[box->z_orders[0]]->lower_to_bottom ();
box->faces[box->z_orders[1]]->lower_to_bottom ();
box->faces[box->z_orders[2]]->lower_to_bottom ();
box->faces[box->z_orders[3]]->lower_to_bottom ();
box->faces[box->z_orders[4]]->lower_to_bottom ();
box->faces[box->z_orders[5]]->lower_to_bottom ();
}
}
void sp_3dbox_set_z_orders_later_on (SP3DBox *box)
{
// For efficiency reasons, we only set the new z-orders if something really changed
if (sp_3dbox_recompute_z_orders_by_corner_configuration (box)) {
box->faces[box->z_orders[0]]->lower_to_bottom ();
box->faces[box->z_orders[1]]->lower_to_bottom ();
box->faces[box->z_orders[2]]->lower_to_bottom ();
box->faces[box->z_orders[3]]->lower_to_bottom ();
box->faces[box->z_orders[4]]->lower_to_bottom ();
box->faces[box->z_orders[5]]->lower_to_bottom ();
}
}
void
sp_3dbox_update_curves (SP3DBox *box) {
for (int i = 0; i < 6; ++i) {
if (box->faces[i]) box->faces[i]->set_curve();
}
}
/**
* In some situations (e.g., after cloning boxes, undo & redo, or reading boxes from a file) there are
* paths already present in the document which correspond to the faces of newly created boxes, but their
* 'path' members don't link to them yet. The following function corrects this if necessary.
*/
void
sp_3dbox_link_to_existing_paths (SP3DBox *box, Inkscape::XML::Node *repr) {
// TODO: We should probably destroy the existing paths and recreate them because we don't know
// precisely which path corresponds to which face. Does this make a difference?
// In sp_3dbox_write we write the correct paths anyway, don't we? But we could get into
// trouble at a later stage when we only write single faces for degenerate boxes.
SPDocument *document = SP_OBJECT_DOCUMENT(box);
guint face_id = 0;
for (Inkscape::XML::Node *i = sp_repr_children(repr); i != NULL; i = sp_repr_next(i)) {
if (face_id > 5) {
g_warning ("SVG representation of 3D boxes must contain 6 paths or less.\n");
break;
}
SPObject *face_object = document->getObjectByRepr((Inkscape::XML::Node *) i);
if (!SP_IS_PATH(face_object)) {
g_warning ("SVG representation of 3D boxes should only contain paths.\n");
continue;
}
// TODO: Currently we don't check whether all paths are being linked to different faces.
// This is no problem with valid SVG files. It may lead to crashes, however,
// in case a file is corrupt (e.g., two or more faces have identical descriptions).
gint id = Box3DFace::descr_to_id (i->attribute ("inkscape:box3dface"));
box->faces[id]->hook_path_to_3dbox(SP_PATH(face_object));
++face_id;
}
if (face_id < 6) {
//g_warning ("SVG representation of 3D boxes should contain exactly 6 paths (degenerate boxes are not yet supported).\n");
// TODO: Check whether it is safe to add the remaining paths to the box and do so in case it is.
// (But we also land here for newly created boxes where we shouldn't add any paths because
// This is done in sp_3dbox_write later on.
}
}
void
sp_3dbox_reshape_after_VP_rotation (SP3DBox *box, Box3D::Axis axis)
{
Box3D::Perspective3D *persp = inkscape_active_document()->get_persp_of_box (box);
Box3D::VanishingPoint *vp = persp->get_vanishing_point (axis);
guint c1 = (axis == Box3D::Z) ? 1 : sp_3dbox_get_front_corner_id (box); // hack
guint c2 = c1 ^ axis;
NR::Point v = box->corners[c1] - box->corners[c2];
double dist = NR::L2 (v) * ((NR::dot (v, vp->v_dir) < 0) ? 1 : -1); // "directed" distance
Box3D::PerspectiveLine pline (box->corners[c1], axis, persp);
NR::Point pt = pline.point_from_lambda (dist);
sp_3dbox_move_corner_in_Z_direction (box, c2, pt, axis == Box3D::Z);
}
void
sp_3dbox_move_corner_in_XY_plane (SP3DBox *box, guint id, NR::Point pt, Box3D::Axis axes)
{
Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
NR::Point A (box->corners[id ^ Box3D::XY]);
if (Box3D::is_single_axis_direction (axes)) {
pt = Box3D::PerspectiveLine (box->corners[id], axes, persp).closest_to(pt);
}
/* set the 'front' corners */
box->corners[id] = pt;
Box3D::PerspectiveLine pl_one (A, Box3D::Y, persp);
Box3D::PerspectiveLine pl_two (pt, Box3D::X, persp);
box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (A, Box3D::X, persp);
pl_two = Box3D::PerspectiveLine (pt, Box3D::Y, persp);
box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
/* set the 'rear' corners */
NR::Point B (box->corners[id ^ Box3D::XYZ]);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Z, persp);
pl_two = Box3D::PerspectiveLine (B, Box3D::Y, persp);
box->corners[id ^ Box3D::XZ] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XZ], Box3D::X, persp);
pl_two = Box3D::PerspectiveLine (pt, Box3D::Z, persp);
box->corners[id ^ Box3D::Z] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::Z], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (B, Box3D::X, persp);
box->corners[id ^ Box3D::YZ] = pl_one.meet(pl_two);
}
void
sp_3dbox_move_corner_in_Z_direction (SP3DBox *box, guint id, NR::Point pt, bool constrained)
{
if (!constrained) sp_3dbox_move_corner_in_XY_plane (box, id, pt, Box3D::XY);
Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
/* set the four corners of the face containing corners[id] */
box->corners[id] = Box3D::PerspectiveLine (box->corners[id], Box3D::Z, persp).closest_to(pt);
Box3D::PerspectiveLine pl_one (box->corners[id], Box3D::X, persp);
Box3D::PerspectiveLine pl_two (box->corners[id ^ Box3D::XZ], Box3D::Z, persp);
box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XYZ], Box3D::Z, persp);
box->corners[id ^ Box3D::XY] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::YZ], Box3D::Z, persp);
box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
}
static void
sp_3dbox_reshape_edge_after_VP_toggling (SP3DBox *box, const guint corner, const Box3D::Axis axis, Box3D::Perspective3D *persp)
{
/* Hmm, perhaps we should simply use one of the corners as the pivot point.
But this way we minimize the amount of reshaping.
On second thought, we need to find a way to ensure that all boxes sharing the same
perspective are updated consistently _as a group_. That is, they should also retain
their relative positions towards each other. */
NR::Maybe<NR::Point> pt = sp_3dbox_get_midpoint_between_corners (box, corner, corner ^ axis);
g_return_if_fail (pt);
Box3D::Axis axis2 = ((axis == Box3D::Y) ? Box3D::X : Box3D::Y);
Box3D::PerspectiveLine line1 (box->corners[corner], axis2, persp);
Box3D::PerspectiveLine line2 (box->corners[corner ^ axis], axis2, persp);
Box3D::PerspectiveLine line3 (*pt, axis, persp);
NR::Point new_corner1 = line1.meet (line3);
NR::Point new_corner2 = line2.meet (line3);
box->corners[corner] = new_corner1;
box->corners[corner ^ axis] = new_corner2;
}
void
sp_3dbox_reshape_after_VP_toggling (SP3DBox *box, Box3D::Axis axis)
{
Box3D::Perspective3D *persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
std::pair<Box3D::Axis, Box3D::Axis> dirs = Box3D::get_remaining_axes (axis);
sp_3dbox_reshape_edge_after_VP_toggling (box, 0, axis, persp);
sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first, axis, persp);
sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.first ^ dirs.second, axis, persp);
sp_3dbox_reshape_edge_after_VP_toggling (box, 0 ^ dirs.second, axis, persp);
}
NR::Maybe<NR::Point>
sp_3dbox_get_center (SP3DBox *box)
{
return sp_3dbox_get_midpoint_between_corners (box, 0, 7);
}
NR::Point
sp_3dbox_get_midpoint_in_axis_direction (NR::Point const &C, NR::Point const &D, Box3D::Axis axis, Box3D::Perspective3D *persp)
{
Box3D::PerspectiveLine pl (D, axis, persp);
return pl.pt_with_given_cross_ratio (C, D, -1.0);
}
// TODO: The following function can probably be rewritten in a much more elegant and robust way
// by using projective coordinates for all points and using the cross ratio.
NR::Maybe<NR::Point>
sp_3dbox_get_midpoint_between_corners (SP3DBox *box, guint id_corner1, guint id_corner2)
{
Box3D::Axis corner_axes = (Box3D::Axis) (id_corner1 ^ id_corner2);
// Is all this sufficiently precise also for degenerate cases?
if (sp_3dbox_corners_are_adjacent (id_corner1, id_corner2)) {
Box3D::Axis orth_dir = get_perpendicular_axis_direction (corner_axes);
Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2 ^ orth_dir]);
Box3D::Line diag2 (box->corners[id_corner1 ^ orth_dir], box->corners[id_corner2]);
NR::Maybe<NR::Point> adjacent_face_center = diag1.intersect(diag2);
if (!adjacent_face_center) return NR::Nothing();
Box3D::Perspective3D * persp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box);
Box3D::PerspectiveLine pl (*adjacent_face_center, orth_dir, persp);
return pl.intersect(Box3D::PerspectiveLine(box->corners[id_corner1], corner_axes, persp));
} else {
Box3D::Axis dir = Box3D::extract_first_axis_direction (corner_axes);
Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2]);
Box3D::Line diag2 (box->corners[id_corner1 ^ dir], box->corners[id_corner2 ^ dir]);
return diag1.intersect(diag2);
}
}
static gchar *
sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id)
{
id = id % 8;
Inkscape::SVGOStringStream os;
os << box->corners[id][NR::X] << "," << box->corners[id][NR::Y];
return g_strdup(os.str().c_str());
}
static std::pair<gdouble, gdouble>
sp_3dbox_get_coord_pair_from_string (const gchar *coords)
{
gchar **coordpair = g_strsplit( coords, ",", 0);
// We might as well rely on g_ascii_strtod to convert the NULL pointer to 0.0,
// but we include the following test anyway
if (coordpair[0] == NULL || coordpair[1] == NULL) {
g_strfreev (coordpair);
g_warning ("Coordinate conversion failed.\n");
return std::make_pair(0.0, 0.0);
}
gdouble coord1 = g_ascii_strtod(coordpair[0], NULL);
gdouble coord2 = g_ascii_strtod(coordpair[1], NULL);
g_strfreev (coordpair);
return std::make_pair(coord1, coord2);
}
static gchar *
sp_3dbox_get_perspective_string (SP3DBox *box)
{
return sp_3dbox_get_svg_descr_of_persp (SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box));
}
gchar *
sp_3dbox_get_svg_descr_of_persp (Box3D::Perspective3D *persp)
{
// FIXME: We should move this code to perspective3d.cpp, but this yields compiler errors. Why?
Inkscape::SVGOStringStream os;
Box3D::VanishingPoint vp = *(persp->get_vanishing_point (Box3D::X));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite,";
} else {
os << "infinite,";
}
vp = *(persp->get_vanishing_point (Box3D::Y));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite,";
} else {
os << "infinite,";
}
vp = *(persp->get_vanishing_point (Box3D::Z));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite";
} else {
os << "infinite";
}
return g_strdup(os.str().c_str());
}
// auxiliary function
static std::pair<NR::Point, NR::Point>
sp_3dbox_new_midpoints (Box3D::Perspective3D *persp, Box3D::Axis axis, NR::Point const &M0, NR::Point const &M, NR::Point const &A, NR::Point const &B)
{
double cr1 = Box3D::cross_ratio (*persp->get_vanishing_point (axis), M0, M, A);
double cr2 = Box3D::cross_ratio (*persp->get_vanishing_point (axis), M, B, M0);
if (fabs (cr1 - 1) < Box3D::epsilon) {
// FIXME: cr == 1 is a degenerate case; how should we deal with it?
return std::make_pair (NR::Point (0,0), NR::Point (0,0));
}
if (cr1 == NR_HUGE) {
return std::make_pair (A, B);
}
Box3D::PerspectiveLine pl (M0, axis, persp);
NR::Point B_new = pl.pt_with_given_cross_ratio (M0, M, cr1 / (cr1 - 1));
NR::Point A_new = pl.pt_with_given_cross_ratio (M0, M, 1 - cr2);
return std::make_pair (A_new, B_new);
}
void sp_3dbox_recompute_Z_corners_from_new_center (SP3DBox *box, NR::Point const new_center)
{
// TODO: Clean this function up
Box3D::Perspective3D *persp = sp_desktop_document (inkscape_active_desktop())->get_persp_of_box (box);
NR::Point old_center = box->old_center;
Box3D::PerspectiveLine aux_line1 (old_center, Box3D::Z, persp);
Box3D::PerspectiveLine aux_line2 (new_center, Box3D::Y, persp);
NR::Point Z1 = aux_line1.meet (aux_line2);
NR::Point A0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner2, box->old_corner0, Box3D::Y, persp));
NR::Point B0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner7, box->old_corner5, Box3D::Y, persp));
Box3D::PerspectiveLine aux_line3 (A0, Box3D::X, persp);
Box3D::PerspectiveLine aux_line4 (B0, Box3D::X, persp);
NR::Point C0 = aux_line3.meet (aux_line1);
NR::Point D0 = aux_line4.meet (aux_line1);
std::pair<NR::Point, NR::Point> new_midpts = sp_3dbox_new_midpoints (persp, Box3D::Z, old_center, Z1, C0, D0);
NR::Point C1 (new_midpts.first);
NR::Point D1 (new_midpts.second);
Box3D::PerspectiveLine aux_line5 (C1, Box3D::X, persp);
Box3D::PerspectiveLine aux_line6 (D1, Box3D::X, persp);
Box3D::PerspectiveLine aux_line7 (A0, Box3D::Z, persp);
Box3D::PerspectiveLine aux_line8 (B0, Box3D::Z, persp);
NR::Point A1 = aux_line5.meet (aux_line7);
NR::Point B1 = aux_line6.meet (aux_line8);
Box3D::PerspectiveLine aux_line9 (box->old_corner2, Box3D::Z, persp);
Box3D::PerspectiveLine aux_line10 (box->old_corner5, Box3D::Z, persp);
Box3D::PerspectiveLine aux_line11 (A1, Box3D::Y, persp);
Box3D::PerspectiveLine aux_line12 (B1, Box3D::Y, persp);
NR::Point new_corner2 = aux_line9.meet (aux_line11);
NR::Point new_corner5 = aux_line10.meet (aux_line12);
Box3D::PerspectiveLine aux_line13 (A1, Box3D::X, persp);
NR::Point E1 = aux_line13.meet (aux_line8);
Box3D::PerspectiveLine aux_line14 (E1, Box3D::Y, persp);
NR::Point new_corner1 = aux_line10.meet (aux_line14);
sp_3dbox_set_shape_from_points (box, new_corner2, new_corner1, new_corner5);
}
void sp_3dbox_recompute_XY_corners_from_new_center (SP3DBox *box, NR::Point const new_center)
{
// TODO: Clean this function up
Box3D::Perspective3D *persp = sp_desktop_document (inkscape_active_desktop())->get_persp_of_box (box);
NR::Point old_center = box->old_center;
NR::Point A0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner2, box->old_corner0, Box3D::Y, persp));
NR::Point B0 (sp_3dbox_get_midpoint_in_axis_direction (box->old_corner1, box->old_corner3, Box3D::Y, persp));
/* we first move the box along the X-axis ... */
Box3D::PerspectiveLine aux_line1 (old_center, Box3D::X, persp);
Box3D::PerspectiveLine aux_line2 (new_center, Box3D::Y, persp);
NR::Point Z1 = aux_line1.meet (aux_line2);
Box3D::PerspectiveLine ref_line (B0, Box3D::X, persp);
Box3D::PerspectiveLine pline2 (old_center, Box3D::Z, persp);
Box3D::PerspectiveLine pline3 (Z1, Box3D::Z, persp);
NR::Point M0 = ref_line.meet (pline2);
NR::Point M1 = ref_line.meet (pline3);
std::pair<NR::Point, NR::Point> new_midpts = sp_3dbox_new_midpoints (persp, Box3D::X, M0, M1, A0, B0);
NR::Point A1 (new_midpts.first);
NR::Point B1 (new_midpts.second);
/* ... and then along the Y-axis */
Box3D::PerspectiveLine pline4 (box->old_corner1, Box3D::X, persp);
Box3D::PerspectiveLine pline5 (box->old_corner3, Box3D::X, persp);
Box3D::PerspectiveLine aux_line3 (M1, Box3D::Y, persp);
NR::Point C1 = aux_line3.meet (pline4);
NR::Point D1 = aux_line3.meet (pline5);
Box3D::PerspectiveLine aux_line4 (new_center, Box3D::Z, persp);
NR::Point M2 = aux_line4.meet (aux_line3);
std::pair<NR::Point, NR::Point> other_new_midpts = sp_3dbox_new_midpoints (persp, Box3D::Y, M1, M2, C1, D1);
NR::Point C2 (other_new_midpts.first);
NR::Point D2 (other_new_midpts.second);
Box3D::PerspectiveLine plXC (C2, Box3D::X, persp);
Box3D::PerspectiveLine plXD (D2, Box3D::X, persp);
Box3D::PerspectiveLine plYA (A1, Box3D::Y, persp);
Box3D::PerspectiveLine plYB (B1, Box3D::Y, persp);
NR::Point new_corner2 (plXD.meet (plYA));
NR::Point new_corner1 (plXC.meet (plYB));
NR::Point tmp_corner1 (pline4.meet (plYB));
Box3D::PerspectiveLine pline6 (box->old_corner5, Box3D::X, persp);
Box3D::PerspectiveLine pline7 (tmp_corner1, Box3D::Z, persp);
NR::Point tmp_corner5 (pline6.meet (pline7));
Box3D::PerspectiveLine pline8 (tmp_corner5, Box3D::Y, persp);
Box3D::PerspectiveLine pline9 (new_corner1, Box3D::Z, persp);
NR::Point new_corner5 (pline8.meet (pline9));
sp_3dbox_set_shape_from_points (box, new_corner2, new_corner1, new_corner5);
}
void sp_3dbox_update_perspective_lines()
{
SPEventContext *ec = inkscape_active_event_context();
if (!SP_IS_3DBOX_CONTEXT (ec))
return;
SP_3DBOX_CONTEXT (ec)->_vpdrag->updateLines();
}
/*
* Manipulates corner1 through corner4 to contain the indices of the corners
* from which the perspective lines in the direction of 'axis' emerge
*/
void sp_3dbox_corners_for_perspective_lines (const SP3DBox * box, Box3D::Axis axis,
NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
// along which axis to switch when takint
Box3D::Axis switch_axis;
if (axis == Box3D::X || axis == Box3D::Y) {
switch_axis = (box->front_bits & axis) ? Box3D::Z : Box3D::NONE;
} else {
switch_axis = (box->front_bits & axis) ? Box3D::X : Box3D::NONE;
}
switch (axis) {
case Box3D::X:
corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 6 ^ switch_axis, axis, Box3D::REAR);
break;
case Box3D::Y:
corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 5 ^ switch_axis, axis, Box3D::REAR);
break;
case Box3D::Z:
corner1 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 3 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
break;
default:
// do nothing
break;
}
}
/**
* Returns the id of the corner on the edge along 'axis' and passing through 'corner' that
* lies on the front/rear face in this direction.
*/
guint
sp_3dbox_get_corner_id_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
{
guint result;
guint other_corner = corner ^ axis;
Box3D::VanishingPoint *vp = SP_OBJECT_DOCUMENT (G_OBJECT (box))->get_persp_of_box (box)->get_vanishing_point(axis);
if (vp->is_finite()) {
result = ( NR::L2 (vp->get_pos() - box->corners[corner])
< NR::L2 (vp->get_pos() - box->corners[other_corner]) ? other_corner : corner);
} else {
// clear the axis bit and switch to the appropriate corner along axis, depending on the value of front_bits
result = ((corner & (0xF ^ axis)) ^ (box->front_bits & axis));
}
if (rel_pos == Box3D::FRONT) {
return result;
} else {
return result ^ axis;
}
}
NR::Point
sp_3dbox_get_corner_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
{
return box->corners[sp_3dbox_get_corner_id_along_edge (box, corner, axis, rel_pos)];
}
guint
sp_3dbox_get_front_corner_id (const SP3DBox *box)
{
guint front_corner = 1; // this could in fact be any corner, but we choose the one that is normally in front
front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::X, Box3D::FRONT);
front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Y, Box3D::FRONT);
front_corner = sp_3dbox_get_corner_id_along_edge (box, front_corner, Box3D::Z, Box3D::FRONT);
return front_corner;
}
// auxiliary functions
static void
sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value)
{
if (value == NULL) return;
SP3DBox *box = SP_3DBOX(object);
std::pair<gdouble, gdouble> coord_pair = sp_3dbox_get_coord_pair_from_string (value);
box->corners[corner_id] = NR::Point (coord_pair.first, coord_pair.second);
sp_3dbox_recompute_corners (box, box->corners[2], box->corners[1], box->corners[5]);
object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
}
static void
sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value)
{
// WARNING! This function changes the perspective associated to 'box'. Since there may be
// many other boxes linked to the same perspective, their perspective is also changed.
// If this behaviour is not desired in all cases, we need a different function.
if (value == NULL) return;
gchar **vps = g_strsplit( value, ",", 0);
for (int i = 0; i < 15; ++i) {
if (vps[i] == NULL) {
g_warning ("Malformed svg attribute 'perspective'\n");
return;
}
}
persp->set_vanishing_point (Box3D::X, g_ascii_strtod (vps[0], NULL), g_ascii_strtod (vps[1], NULL),
g_ascii_strtod (vps[2], NULL), g_ascii_strtod (vps[3], NULL),
strcmp (vps[4], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
persp->set_vanishing_point (Box3D::Y, g_ascii_strtod (vps[5], NULL), g_ascii_strtod (vps[6], NULL),
g_ascii_strtod (vps[7], NULL), g_ascii_strtod (vps[8], NULL),
strcmp (vps[9], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
persp->set_vanishing_point (Box3D::Z, g_ascii_strtod (vps[10], NULL), g_ascii_strtod (vps[11], NULL),
g_ascii_strtod (vps[12], NULL), g_ascii_strtod (vps[13], NULL),
strcmp (vps[14], "finite") == 0 ? Box3D::VP_FINITE : Box3D::VP_INFINITE);
// update the other boxes linked to the same perspective
persp->reshape_boxes (Box3D::XYZ);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :