box3d.cpp revision 6b541bbd96323978fe9df3278efad54d895a9f04
#define __SP_3DBOX_C__
/*
* SVG <box3d> implementation
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 Authors
* Copyright (C) 1999-2002 Lauris Kaplinski
* Copyright (C) 2000-2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "box3d.h"
static void sp_3dbox_class_init(SP3DBoxClass *klass);
static void sp_3dbox_init(SP3DBox *box3d);
static void sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value);
static void sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags);
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
//static gchar *sp_3dbox_description(SPItem *item);
//static void sp_3dbox_set_shape(SPShape *shape);
static void sp_3dbox_set_shape(SP3DBox *box3d);
static SPGroupClass *parent_class;
GType
sp_3dbox_get_type(void)
{
static GType type = 0;
if (!type) {
GTypeInfo info = {
sizeof(SP3DBoxClass),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) sp_3dbox_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof(SP3DBox),
16, /* n_preallocs */
(GInstanceInitFunc) sp_3dbox_init,
NULL, /* value_table */
};
type = g_type_register_static(SP_TYPE_GROUP, "SP3DBox", &info, (GTypeFlags) 0);
}
return type;
}
static void
sp_3dbox_class_init(SP3DBoxClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *) klass;
SPItemClass *item_class = (SPItemClass *) klass;
parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
sp_object_class->build = sp_3dbox_build;
sp_object_class->set = sp_3dbox_set;
sp_object_class->write = sp_3dbox_write;
sp_object_class->update = sp_3dbox_update;
//item_class->description = sp_3dbox_description;
}
static void
sp_3dbox_init(SP3DBox *box3d)
{
for (int i = 0; i < 6; ++i) {
box3d->faces[i] = Box3DFace (box3d);
}
}
static void
sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) (parent_class))->build) {
((SPObjectClass *) (parent_class))->build(object, document, repr);
}
//sp_object_read_attr(object, "width");
}
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
{
//SP3DBox *box3d = SP_3DBOX(object);
switch (key) {
/***
case SP_ATTR_WIDTH:
rect->width.readOrUnset(value);
object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
break;
***/
default:
if (((SPObjectClass *) (parent_class))->set) {
((SPObjectClass *) (parent_class))->set(object, key, value);
}
break;
}
}
static void
sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags)
{
//SP3DBox *box3d = SP_3DBOX(object);
/* Invoke parent method */
if (((SPObjectClass *) (parent_class))->update)
((SPObjectClass *) (parent_class))->update(object, ctx, flags);
//sp_3dbox_set_shape (box3d);
}
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
SP3DBox *box3d = SP_3DBOX(object);
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return repr;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
repr->setAttribute("sodipodi:type", "inkscape:3dbox");
}
box3d->faces[0].set_path_repr();
if (bc->extruded) {
NR::Point corner1, corner2, corner3, corner4;
sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
for (int i = 0; i < 6; ++i) {
box3d->faces[i].set_path_repr();
}
}
if (((SPObjectClass *) (parent_class))->write) {
((SPObjectClass *) (parent_class))->write(object, repr, flags);
}
return repr;
}
void
sp_3dbox_position_set (SP3DBoxContext &bc)
{
SP3DBox *box3d = SP_3DBOX(bc.item);
sp_3dbox_set_shape(box3d);
// FIXME: Why does the following call not automatically update the children
// of box3d (which is an SPGroup, which should do this)?
//SP_OBJECT(box3d)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
/**
SP_OBJECT(box3d->path_face1)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face2)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face3)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face4)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face5)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face6)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
***/
}
static void
// FIXME: Note that this is _not_ the virtual set_shape() method inherited from SPShape,
// since SP3DBox is inherited from SPGroup. The following method is "artificially"
// called from sp_3dbox_update().
//sp_3dbox_set_shape(SPShape *shape)
sp_3dbox_set_shape(SP3DBox *box3d)
{
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
// FIXME: Why must the coordinates be flipped vertically???
//SPDocument *doc = SP_OBJECT_DOCUMENT(box3d);
//gdouble height = sp_document_height(doc);
/* Curve-adaption variant: */
NR::Point corner1, corner2, corner3, corner4;
corner1 = bc->drag_origin;
if (bc->extruded) {
sp_3dbox_compute_specific_corners (bc, corner1, corner2, corner3, corner4);
box3d->faces[2].set_shape(bc->drag_origin, corner4, Box3D::Z, Box3D::Y);
box3d->faces[2].set_curve();
box3d->faces[3].set_shape(corner2, corner4, Box3D::X, Box3D::Y);
box3d->faces[3].set_curve();
box3d->faces[4].set_shape(bc->drag_origin, corner2, Box3D::X, Box3D::Z);
box3d->faces[4].set_curve();
box3d->faces[5].set_shape(bc->drag_ptB, corner4, Box3D::X, Box3D::Z);
box3d->faces[5].set_curve();
box3d->faces[1].set_shape(corner1, bc->drag_ptC, Box3D::Z, Box3D::Y);
box3d->faces[1].set_curve();
}
box3d->faces[0].set_shape(bc->drag_origin, bc->drag_ptB, Box3D::X, Box3D::Y);
box3d->faces[0].set_curve();
}
void
sp_3dbox_compute_specific_corners (SP3DBoxContext *box3d_context, NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
// TODO: Check for numerical stability and handle "wrong" cases more gracefully.
// (This now mostly applies to the intersection code in the PerspectiveLine class)
Box3D::PerspectiveLine pl1 (box3d_context->drag_origin, Box3D::X);
Box3D::PerspectiveLine pl2 (box3d_context->drag_ptB, Box3D::Y);
corner1 = pl1.meet(pl2);
Box3D::PerspectiveLine pl3 (corner1, Box3D::Z);
Box3D::PerspectiveLine pl4 (box3d_context->drag_ptC, Box3D::Y);
corner2 = pl3.meet(pl4);
Box3D::PerspectiveLine pl5 (corner2, Box3D::X);
Box3D::PerspectiveLine pl6 (box3d_context->drag_origin, Box3D::Z);
corner3 = pl5.meet(pl6);
Box3D::PerspectiveLine pl7 (box3d_context->drag_ptC, Box3D::X);
Box3D::PerspectiveLine pl8 (corner3, Box3D::Y);
corner4 = pl7.meet(pl8);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :