box3d.cpp revision 36f768de5093f93de10e3b516a2b6f8b74f41513
#define __SP_3DBOX_C__
/*
* SVG <box3d> implementation
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 Authors
* Copyright (C) 1999-2002 Lauris Kaplinski
* Copyright (C) 2000-2001 Ximian, Inc.
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glibmm/i18n.h>
#include "attributes.h"
#include "svg/stringstream.h"
#include "box3d.h"
static void sp_3dbox_class_init(SP3DBoxClass *klass);
static void sp_3dbox_init(SP3DBox *box3d);
static void sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_3dbox_release (SPObject *object);
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value);
static void sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags);
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
static gchar *sp_3dbox_description(SPItem *item);
//static void sp_3dbox_set_shape(SPShape *shape);
//static void sp_3dbox_set_shape(SP3DBox *box3d);
static void sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value);
static void sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value);
static gchar * sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id);
static std::pair<gdouble, gdouble> sp_3dbox_get_coord_pair_from_string (const gchar *);
static gchar * sp_3dbox_get_perspective_string (SP3DBox *box);
static SPGroupClass *parent_class;
static gint counter = 0;
GType
sp_3dbox_get_type(void)
{
static GType type = 0;
if (!type) {
GTypeInfo info = {
sizeof(SP3DBoxClass),
NULL, /* base_init */
NULL, /* base_finalize */
(GClassInitFunc) sp_3dbox_class_init,
NULL, /* class_finalize */
NULL, /* class_data */
sizeof(SP3DBox),
16, /* n_preallocs */
(GInstanceInitFunc) sp_3dbox_init,
NULL, /* value_table */
};
type = g_type_register_static(SP_TYPE_GROUP, "SP3DBox", &info, (GTypeFlags) 0);
}
return type;
}
static void
sp_3dbox_class_init(SP3DBoxClass *klass)
{
SPObjectClass *sp_object_class = (SPObjectClass *) klass;
SPItemClass *item_class = (SPItemClass *) klass;
parent_class = (SPGroupClass *) g_type_class_ref(SP_TYPE_GROUP);
sp_object_class->build = sp_3dbox_build;
sp_object_class->set = sp_3dbox_set;
sp_object_class->write = sp_3dbox_write;
sp_object_class->update = sp_3dbox_update;
sp_object_class->release = sp_3dbox_release;
item_class->description = sp_3dbox_description;
}
static void
sp_3dbox_init(SP3DBox *box)
{
for (int i = 0; i < 8; ++i) box->corners[i] = NR::Point(0,0);
for (int i = 0; i < 6; ++i) box->faces[i] = NULL;
}
static void
sp_3dbox_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) (parent_class))->build) {
((SPObjectClass *) (parent_class))->build(object, document, repr);
}
SP3DBox *box = SP_3DBOX (object);
box->my_counter = counter++;
box->front_bits = 0x0;
if (repr->attribute ("inkscape:perspective") == NULL) {
// we are creating a new box; link it to the current perspective
Box3D::Perspective3D::current_perspective->add_box (box);
} else {
// create a new perspective that we can compare with existing ones
Box3D::Perspective3D *persp = new Box3D::Perspective3D (Box3D::VanishingPoint (0,0),
Box3D::VanishingPoint (0,0),
Box3D::VanishingPoint (0,0));
sp_3dbox_update_perspective (persp, repr->attribute ("inkscape:perspective"));
Box3D::Perspective3D *comp = Box3D::Perspective3D::find_perspective (persp);
if (comp == NULL) {
// perspective doesn't exist yet
Box3D::Perspective3D::add_perspective (persp);
persp->add_box (box);
} else {
// link the box to the existing perspective and delete the temporary one
comp->add_box (box);
delete persp;
//g_assert (Box3D::get_persp_of_box (box) == comp);
// FIXME: If the paths of the box's faces do not correspond to the svg representation of the perspective
// the box is shown with a "wrong" initial shape that is only corrected after dragging.
// Should we "repair" this by updating the paths at the end of sp_3dbox_build()?
// Maybe it would be better to simply destroy and rebuild them in sp_3dbox_link_to_existing_paths().
}
}
sp_object_read_attr(object, "inkscape:box3dcornerA");
sp_object_read_attr(object, "inkscape:box3dcornerB");
sp_object_read_attr(object, "inkscape:box3dcornerC");
// TODO: We create all faces in the beginning, but only the non-degenerate ones
// should be written to the svg representation later in sp_3dbox_write.
Box3D::Axis cur_plane, axis, dir1, dir2;
Box3D::FrontOrRear cur_pos;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 2; ++j) {
cur_plane = Box3D::planes[i];
cur_pos = Box3D::face_positions[j];
// FIXME: The following code could theoretically be moved to
// the constructor of Box3DFace (but see the comment there).
axis = (cur_pos == Box3D::FRONT ? Box3D::NONE : Box3D::third_axis_direction (cur_plane));
dir1 = extract_first_axis_direction (cur_plane);
dir2 = extract_second_axis_direction (cur_plane);
box->faces[Box3D::face_to_int(cur_plane ^ cur_pos)] =
new Box3DFace (box, box->corners[axis], box->corners[axis ^ dir1],
box->corners[axis ^ dir1 ^ dir2], box->corners[axis ^ dir2],
cur_plane, cur_pos);
}
}
// Check whether the paths of the faces of the box need to be linked to existing paths in the
// document (e.g., after a 'redo' operation or after opening a file) and do so if necessary.
sp_3dbox_link_to_existing_paths (box, repr);
sp_3dbox_set_ratios (box);
}
static void
sp_3dbox_release (SPObject *object)
{
SP3DBox *box = SP_3DBOX(object);
for (int i = 0; i < 6; ++i) {
if (box->faces[i]) {
delete box->faces[i]; // FIXME: Anything else to do? Do we need to clean up the face first?
}
}
// FIXME: We do not duplicate perspectives if they are the same for several boxes.
// Thus, don't delete the perspective when deleting a box but rather unlink the box from it.
Box3D::get_persp_of_box (box)->remove_box (box);
if (((SPObjectClass *) parent_class)->release) {
((SPObjectClass *) parent_class)->release (object);
}
}
static void sp_3dbox_set(SPObject *object, unsigned int key, const gchar *value)
{
switch (key) {
case SP_ATTR_INKSCAPE_3DBOX_CORNER_A:
sp_3dbox_update_corner_with_value_from_svg (object, 2, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_CORNER_B:
sp_3dbox_update_corner_with_value_from_svg (object, 1, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_CORNER_C:
sp_3dbox_update_corner_with_value_from_svg (object, 5, value);
break;
case SP_ATTR_INKSCAPE_3DBOX_PERSPECTIVE:
sp_3dbox_update_perspective (Box3D::get_persp_of_box (SP_3DBOX (object)), value);
break;
default:
if (((SPObjectClass *) (parent_class))->set) {
((SPObjectClass *) (parent_class))->set(object, key, value);
}
break;
}
}
static void
sp_3dbox_update(SPObject *object, SPCtx *ctx, guint flags)
{
if (flags & (SP_OBJECT_MODIFIED_FLAG | SP_OBJECT_STYLE_MODIFIED_FLAG | SP_OBJECT_VIEWPORT_MODIFIED_FLAG)) {
SP3DBox *box = SP_3DBOX(object);
sp_3dbox_link_to_existing_paths (box, SP_OBJECT_REPR(object));
}
/* Invoke parent method */
if (((SPObjectClass *) (parent_class))->update)
((SPObjectClass *) (parent_class))->update(object, ctx, flags);
}
static Inkscape::XML::Node *sp_3dbox_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
{
SP3DBox *box = SP_3DBOX(object);
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return repr;
if ((flags & SP_OBJECT_WRITE_BUILD) && !repr) {
Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("svg:g");
repr->setAttribute("sodipodi:type", "inkscape:3dbox");
/* Hook paths to the faces of the box */
for (int i = 0; i < 6; ++i) {
box->faces[i]->hook_path_to_3dbox();
}
}
for (int i = 0; i < 6; ++i) {
box->faces[i]->set_path_repr();
}
if (flags & SP_OBJECT_WRITE_EXT) {
gchar *str;
str = sp_3dbox_get_corner_coords_string (box, 2);
repr->setAttribute("inkscape:box3dcornerA", str);
str = sp_3dbox_get_corner_coords_string (box, 1);
repr->setAttribute("inkscape:box3dcornerB", str);
str = sp_3dbox_get_corner_coords_string (box, 5);
repr->setAttribute("inkscape:box3dcornerC", str);
str = sp_3dbox_get_perspective_string (box);
repr->setAttribute("inkscape:perspective", str);
sp_3dbox_set_ratios (box);
g_free ((void *) str);
}
if (((SPObjectClass *) (parent_class))->write) {
((SPObjectClass *) (parent_class))->write(object, repr, flags);
}
return repr;
}
static gchar *
sp_3dbox_description(SPItem *item)
{
g_return_val_if_fail(SP_IS_3DBOX(item), NULL);
return g_strdup(_("<b>3D Box</b>"));
}
void sp_3dbox_set_ratios (SP3DBox *box, Box3D::Axis axes)
{
Box3D::Perspective3D *persp = Box3D::get_persp_of_box (box);
NR::Point pt;
if (axes & Box3D::X) {
pt = persp->get_vanishing_point (Box3D::X)->get_pos();
box->ratio_x = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[3]);
}
if (axes & Box3D::Y) {
pt = persp->get_vanishing_point (Box3D::Y)->get_pos();
box->ratio_y = NR::L2 (pt - box->corners[2]) / NR::L2 (pt - box->corners[0]);
}
if (axes & Box3D::Z) {
pt = persp->get_vanishing_point (Box3D::Z)->get_pos();
box->ratio_z = NR::L2 (pt - box->corners[4]) / NR::L2 (pt - box->corners[0]);
}
}
void
sp_3dbox_switch_front_face (SP3DBox *box, Box3D::Axis axis)
{
if (Box3D::get_persp_of_box (box)->get_vanishing_point (axis)->is_finite()) {
box->front_bits = box->front_bits ^ axis;
}
}
void
sp_3dbox_position_set (SP3DBoxContext &bc)
{
SP3DBox *box3d = SP_3DBOX(bc.item);
sp_3dbox_set_shape(box3d);
// FIXME: Why does the following call not automatically update the children
// of box3d (which is an SPGroup, which should do this)?
//SP_OBJECT(box3d)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
/**
SP_OBJECT(box3d->path_face1)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face2)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face3)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face4)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face5)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
SP_OBJECT(box3d->path_face6)->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
***/
}
//static
void
// FIXME: Note that this is _not_ the virtual set_shape() method inherited from SPShape,
// since SP3DBox is inherited from SPGroup. The following method is "artificially"
// called from sp_3dbox_update().
//sp_3dbox_set_shape(SPShape *shape)
sp_3dbox_set_shape(SP3DBox *box3d, bool use_previous_corners)
{
// FIXME: How to handle other contexts???
// FIXME: Is tools_isactive(..) more recommended to check for the current context/tool?
if (!SP_IS_3DBOX_CONTEXT(inkscape_active_event_context()))
return;
SP3DBoxContext *bc = SP_3DBOX_CONTEXT(inkscape_active_event_context());
/* Only update the curves during dragging; setting the svg representations
is expensive and only done once at the end */
if (!use_previous_corners) {
sp_3dbox_recompute_corners (box3d, bc->drag_origin, bc->drag_ptB, bc->drag_ptC);
} else {
sp_3dbox_recompute_corners (box3d, box3d->corners[2], box3d->corners[1], box3d->corners[5]);
}
if (bc->extruded) {
box3d->faces[0]->set_corners (box3d->corners[0], box3d->corners[4], box3d->corners[6], box3d->corners[2]);
box3d->faces[1]->set_corners (box3d->corners[1], box3d->corners[5], box3d->corners[7], box3d->corners[3]);
box3d->faces[2]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[5], box3d->corners[4]);
box3d->faces[3]->set_corners (box3d->corners[2], box3d->corners[3], box3d->corners[7], box3d->corners[6]);
box3d->faces[5]->set_corners (box3d->corners[4], box3d->corners[5], box3d->corners[7], box3d->corners[6]);
}
box3d->faces[4]->set_corners (box3d->corners[0], box3d->corners[1], box3d->corners[3], box3d->corners[2]);
sp_3dbox_update_curves (box3d);
}
void sp_3dbox_recompute_corners (SP3DBox *box, NR::Point const A, NR::Point const B, NR::Point const C)
{
sp_3dbox_move_corner_in_XY_plane (box, 2, A);
sp_3dbox_move_corner_in_XY_plane (box, 1, B);
sp_3dbox_move_corner_in_Z_direction (box, 5, C);
}
void
sp_3dbox_update_curves (SP3DBox *box) {
for (int i = 0; i < 6; ++i) {
if (box->faces[i]) box->faces[i]->set_curve();
}
}
/**
* In some situations (e.g., after cloning boxes, undo & redo, or reading boxes from a file) there are
* paths already present in the document which correspond to the faces of newly created boxes, but their
* 'path' members don't link to them yet. The following function corrects this if necessary.
*/
void
sp_3dbox_link_to_existing_paths (SP3DBox *box, Inkscape::XML::Node *repr) {
// TODO: We should probably destroy the existing paths and recreate them because we don't know
// precisely which path corresponds to which face. Does this make a difference?
// In sp_3dbox_write we write the correct paths anyway, don't we? But we could get into
// trouble at a later stage when we only write single faces for degenerate boxes.
SPDocument *document = SP_OBJECT_DOCUMENT(box);
guint face_id = 0;
for (Inkscape::XML::Node *i = sp_repr_children(repr); i != NULL; i = sp_repr_next(i)) {
if (face_id > 5) {
g_warning ("SVG representation of 3D boxes must contain 6 paths or less.\n");
break;
}
SPObject *face_object = document->getObjectByRepr((Inkscape::XML::Node *) i);
if (!SP_IS_PATH(face_object)) {
g_warning ("SVG representation of 3D boxes should only contain paths.\n");
continue;
}
box->faces[face_id]->hook_path_to_3dbox(SP_PATH(face_object));
++face_id;
}
if (face_id < 6) {
//g_warning ("SVG representation of 3D boxes should contain exactly 6 paths (degenerate boxes are not yet supported).\n");
// TODO: Check whether it is safe to add the remaining paths to the box and do so in case it is.
// (But we also land here for newly created boxes where we shouldn't add any paths because
// This is done in sp_3dbox_write later on.
}
}
void
sp_3dbox_move_corner_in_XY_plane (SP3DBox *box, guint id, NR::Point pt, Box3D::Axis axes)
{
Box3D::Perspective3D * persp = Box3D::get_persp_of_box (box);
NR::Point A (box->corners[id ^ Box3D::XY]);
if (Box3D::is_single_axis_direction (axes)) {
pt = Box3D::PerspectiveLine (box->corners[id], axes, persp).closest_to(pt);
}
/* set the 'front' corners */
box->corners[id] = pt;
Box3D::PerspectiveLine pl_one (A, Box3D::Y, persp);
Box3D::PerspectiveLine pl_two (pt, Box3D::X, persp);
box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (A, Box3D::X, persp);
pl_two = Box3D::PerspectiveLine (pt, Box3D::Y, persp);
box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
/* set the 'rear' corners */
NR::Point B (box->corners[id ^ Box3D::XYZ]);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Z, persp);
pl_two = Box3D::PerspectiveLine (B, Box3D::Y, persp);
box->corners[id ^ Box3D::XZ] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XZ], Box3D::X, persp);
pl_two = Box3D::PerspectiveLine (pt, Box3D::Z, persp);
box->corners[id ^ Box3D::Z] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::Z], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (B, Box3D::X, persp);
box->corners[id ^ Box3D::YZ] = pl_one.meet(pl_two);
}
void
sp_3dbox_move_corner_in_Z_direction (SP3DBox *box, guint id, NR::Point pt, bool constrained)
{
if (!constrained) sp_3dbox_move_corner_in_XY_plane (box, id, pt, Box3D::XY);
Box3D::Perspective3D * persp = Box3D::get_persp_of_box (box);
/* set the four corners of the face containing corners[id] */
box->corners[id] = Box3D::PerspectiveLine (box->corners[id], Box3D::Z, persp).closest_to(pt);
Box3D::PerspectiveLine pl_one (box->corners[id], Box3D::X, persp);
Box3D::PerspectiveLine pl_two (box->corners[id ^ Box3D::XZ], Box3D::Z, persp);
box->corners[id ^ Box3D::X] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id ^ Box3D::X], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::XYZ], Box3D::Z, persp);
box->corners[id ^ Box3D::XY] = pl_one.meet(pl_two);
pl_one = Box3D::PerspectiveLine (box->corners[id], Box3D::Y, persp);
pl_two = Box3D::PerspectiveLine (box->corners[id ^ Box3D::YZ], Box3D::Z, persp);
box->corners[id ^ Box3D::Y] = pl_one.meet(pl_two);
}
NR::Maybe<NR::Point>
sp_3dbox_get_center (SP3DBox *box)
{
return sp_3dbox_get_midpoint_between_corners (box, 0, 7);
}
NR::Maybe<NR::Point>
sp_3dbox_get_midpoint_between_corners (SP3DBox *box, guint id_corner1, guint id_corner2)
{
Box3D::Axis corner_axes = (Box3D::Axis) (id_corner1 ^ id_corner2);
// Is all this sufficiently precise also for degenerate cases?
if (sp_3dbox_corners_are_adjacent (id_corner1, id_corner2)) {
Box3D::Axis orth_dir = get_perpendicular_axis_direction (corner_axes);
Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2 ^ orth_dir]);
Box3D::Line diag2 (box->corners[id_corner1 ^ orth_dir], box->corners[id_corner2]);
NR::Maybe<NR::Point> adjacent_face_center = diag1.intersect(diag2);
if (!adjacent_face_center) return NR::Nothing();
Box3D::Perspective3D * persp = Box3D::get_persp_of_box (box);
Box3D::PerspectiveLine pl (*adjacent_face_center, orth_dir, persp);
return pl.intersect(Box3D::PerspectiveLine(box->corners[id_corner1], corner_axes, persp));
} else {
Box3D::Axis dir = Box3D::extract_first_axis_direction (corner_axes);
Box3D::Line diag1 (box->corners[id_corner1], box->corners[id_corner2]);
Box3D::Line diag2 (box->corners[id_corner1 ^ dir], box->corners[id_corner2 ^ dir]);
return diag1.intersect(diag2);
}
}
static gchar *
sp_3dbox_get_corner_coords_string (SP3DBox *box, guint id)
{
id = id % 8;
Inkscape::SVGOStringStream os;
os << box->corners[id][NR::X] << "," << box->corners[id][NR::Y];
return g_strdup(os.str().c_str());
}
static std::pair<gdouble, gdouble>
sp_3dbox_get_coord_pair_from_string (const gchar *coords)
{
gchar **coordpair = g_strsplit( coords, ",", 0);
// We might as well rely on g_ascii_strtod to convert the NULL pointer to 0.0,
// but we include the following test anyway
if (coordpair[0] == NULL || coordpair[1] == NULL) {
g_strfreev (coordpair);
g_warning ("Coordinate conversion failed.\n");
return std::make_pair(0.0, 0.0);
}
gdouble coord1 = g_ascii_strtod(coordpair[0], NULL);
gdouble coord2 = g_ascii_strtod(coordpair[1], NULL);
g_strfreev (coordpair);
return std::make_pair(coord1, coord2);
}
static gchar *
sp_3dbox_get_perspective_string (SP3DBox *box)
{
return sp_3dbox_get_svg_descr_of_persp (Box3D::get_persp_of_box (box));
}
gchar *
sp_3dbox_get_svg_descr_of_persp (Box3D::Perspective3D *persp)
{
// FIXME: We should move this code to perspective3d.cpp, but this yields compiler errors. Why?
Inkscape::SVGOStringStream os;
Box3D::VanishingPoint vp = *(persp->get_vanishing_point (Box3D::X));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite,";
} else {
os << "infinite,";
}
vp = *(persp->get_vanishing_point (Box3D::Y));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite,";
} else {
os << "infinite,";
}
vp = *(persp->get_vanishing_point (Box3D::Z));
os << vp[NR::X] << "," << vp[NR::Y] << ",";
os << vp.v_dir[NR::X] << "," << vp.v_dir[NR::Y] << ",";
if (vp.is_finite()) {
os << "finite";
} else {
os << "infinite";
}
return g_strdup(os.str().c_str());
}
void sp_3dbox_update_perspective_lines()
{
SPEventContext *ec = inkscape_active_event_context();
if (!SP_IS_3DBOX_CONTEXT (ec))
return;
SP_3DBOX_CONTEXT (ec)->_vpdrag->updateLines();
}
/*
* Manipulates corner1 through corner4 to contain the indices of the corners
* from which the perspective lines in the direction of 'axis' emerge
*/
void sp_3dbox_corners_for_perspective_lines (const SP3DBox * box, Box3D::Axis axis,
NR::Point &corner1, NR::Point &corner2, NR::Point &corner3, NR::Point &corner4)
{
// along which axis to switch when takint
Box3D::Axis switch_axis;
if (axis == Box3D::X || axis == Box3D::Y) {
switch_axis = (box->front_bits & axis) ? Box3D::Z : Box3D::NONE;
} else {
switch_axis = (box->front_bits & axis) ? Box3D::X : Box3D::NONE;
}
switch (axis) {
case Box3D::X:
corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 6 ^ switch_axis, axis, Box3D::REAR);
break;
case Box3D::Y:
corner1 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 4 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 5 ^ switch_axis, axis, Box3D::REAR);
break;
case Box3D::Z:
corner1 = sp_3dbox_get_corner_along_edge (box, 1 ^ switch_axis, axis, Box3D::REAR);
corner2 = sp_3dbox_get_corner_along_edge (box, 3 ^ switch_axis, axis, Box3D::REAR);
corner3 = sp_3dbox_get_corner_along_edge (box, 0 ^ switch_axis, axis, Box3D::REAR);
corner4 = sp_3dbox_get_corner_along_edge (box, 2 ^ switch_axis, axis, Box3D::REAR);
break;
}
}
/**
* Returns the id of the corner on the edge along 'axis' and passing through 'corner' that
* lies on the front/rear face in this direction.
*/
guint
sp_3dbox_get_corner_id_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
{
guint result;
guint other_corner = corner ^ axis;
Box3D::VanishingPoint *vp = Box3D::get_persp_of_box (box)->get_vanishing_point(axis);
if (vp->is_finite()) {
result = ( NR::L2 (vp->get_pos() - box->corners[corner])
< NR::L2 (vp->get_pos() - box->corners[other_corner]) ? other_corner : corner);
} else {
// clear the axis bit and switch to the appropriate corner along axis, depending on the value of front_bits
result = ((corner & (0xF ^ axis)) ^ (box->front_bits & axis));
}
if (rel_pos == Box3D::FRONT) {
return result;
} else {
return result ^ axis;
}
}
NR::Point
sp_3dbox_get_corner_along_edge (const SP3DBox *box, guint corner, Box3D::Axis axis, Box3D::FrontOrRear rel_pos)
{
return box->corners[sp_3dbox_get_corner_id_along_edge (box, corner, axis, rel_pos)];
}
// auxiliary functions
static void
sp_3dbox_update_corner_with_value_from_svg (SPObject *object, guint corner_id, const gchar *value)
{
if (value == NULL) return;
SP3DBox *box = SP_3DBOX(object);
std::pair<gdouble, gdouble> coord_pair = sp_3dbox_get_coord_pair_from_string (value);
box->corners[corner_id] = NR::Point (coord_pair.first, coord_pair.second);
sp_3dbox_recompute_corners (box, box->corners[2], box->corners[1], box->corners[5]);
object->requestDisplayUpdate(SP_OBJECT_MODIFIED_FLAG);
}
static void
sp_3dbox_update_perspective (Box3D::Perspective3D *persp, const gchar *value)
{
// WARNING! This function changes the perspective associated to 'box'. Since there may be
// many other boxes linked to the same perspective, their perspective is also changed.
// If this behaviour is not desired in all cases, we need a different function.
if (value == NULL) return;
gchar **vps = g_strsplit( value, ",", 0);
for (int i = 0; i < 15; ++i) {
if (vps[i] == NULL) {
g_warning ("Malformed svg attribute 'perspective'\n");
return;
}
}
persp->set_vanishing_point (Box3D::X, g_ascii_strtod (vps[0], NULL), g_ascii_strtod (vps[1], NULL),
g_ascii_strtod (vps[2], NULL), g_ascii_strtod (vps[3], NULL),
Box3D::VP_FINITE);
persp->set_vanishing_point (Box3D::Y, g_ascii_strtod (vps[5], NULL), g_ascii_strtod (vps[6], NULL),
g_ascii_strtod (vps[7], NULL), g_ascii_strtod (vps[8], NULL),
Box3D::VP_FINITE);
persp->set_vanishing_point (Box3D::Z, g_ascii_strtod (vps[10], NULL), g_ascii_strtod (vps[11], NULL),
g_ascii_strtod (vps[12], NULL), g_ascii_strtod (vps[13], NULL),
Box3D::VP_FINITE);
// update the other boxes linked to the same perspective
persp->reshape_boxes (Box3D::XYZ);
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :