axis-manip.h revision 3616fc4f881e624b50093cef5f017751ddf51b07
/*
* Generic auxiliary routines for 3D axes
*
* Authors:
* Maximilian Albert <Anhalter42@gmx.de>
*
* Copyright (C) 2007 authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifndef SEEN_AXIS_MANIP_H
#define SEEN_AXIS_MANIP_H
#include "libnr/nr-point.h"
// in binary representation, respectively.
enum Axis {
X = 1,
Y = 2,
Z = 4,
XY = 3,
XZ = 5,
YZ = 6,
XYZ = 7,
NONE = 0
};
// We use the fourth bit in binary representation
// to indicate whether a face is front or rear.
enum FrontOrRear { // find a better name
FRONT = 0,
REAR = 8
};
// Given a bit sequence that unambiguously specifies the face of a 3D box,
// return a number between 0 and 5 corresponding to that particular face
// (which is normally used to index an array). Return -1 if the bit sequence
// does not specify a face. A face can either be given by its plane (e.g, XY)
// or by the axis that is orthogonal to it (e.g., Z).
switch (face_id) {
case 1: return 0;
case 2: return 2;
case 4: return 4;
case 3: return 4;
case 5: return 2;
case 6: return 0;
case 9: return 1;
case 10: return 3;
case 12: return 5;
case 11: return 5;
case 13: return 3;
case 14: return 1;
default: return -1;
}
}
// tests whether dir is nonzero and a power of 2
}
/**
* Given two axis directions out of {X, Y, Z} or the corresponding plane, return the remaining one
* We don't check if 'plane' really specifies a plane (i.e., if it consists of precisely two directions).
*/
}
}
}
}
}
/* returns an axis direction perpendicular to the ones occuring in the (possibly compound) expression 'dirs' */
}
}
} // namespace Box3D
#endif /* !SEEN_AXIS_MANIP_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :