solve-bezier-one-d.cpp revision 76addc201c409e81eaaa73fe27cc0f79c4db097c
#include <2geom/solver.h>
#include <2geom/choose.h>
#include <2geom/bezier.h>
#include <2geom/point.h>
#include <cmath>
#include <algorithm>
//#include <valarray>
/*** Find the zeros of the bernstein function. The code subdivides until it is happy with the
* linearity of the function. This requires an O(degree^2) subdivision for each step, even when
* there is only one solution.
*/
namespace Geom{
template<class t>
static int SGN(t x) { return (x > 0 ? 1 : (x < 0 ? -1 : 0)); }
//const unsigned MAXDEPTH = 23; // Maximum depth for recursion. Using floats means 23 bits precision max
//const double BEPSILON = ldexp(1.0,(-MAXDEPTH-1)); /*Flatness control value */
//const double SECANT_EPSILON = 1e-13; // secant method converges much faster, get a bit more precision
/**
* This function is called _a lot_. We have included various manual memory management stuff to reduce the amount of mallocing that goes on. In the future it is possible that this will hurt performance.
**/
class Bernsteins{
public:
static const size_t MAX_DEPTH = 53;
size_t degree, N;
std::vector<double> &solutions;
//std::vector<double> bc;
BinomialCoefficient<double> bc;
Bernsteins(size_t _degree, std::vector<double> & sol)
: degree(_degree), N(degree+1), solutions(sol), bc(degree)
{
}
unsigned
control_poly_flat_enough(double const *V);
void
find_bernstein_roots(double const *w, /* The control points */
unsigned depth, /* The depth of the recursion */
double left_t, double right_t);
};
/*
* find_bernstein_roots : Given an equation in Bernstein-Bernstein form, find all
* of the roots in the open interval (0, 1). Return the number of roots found.
*/
void
find_bernstein_roots(double const *w, /* The control points */
unsigned degree, /* The degree of the polynomial */
std::vector<double> &solutions, /* RETURN candidate t-values */
unsigned depth, /* The depth of the recursion */
double left_t, double right_t, bool /*use_secant*/)
{
Bernsteins B(degree, solutions);
B.find_bernstein_roots(w, depth, left_t, right_t);
}
void
find_bernstein_roots(std::vector<double> &solutions, /* RETURN candidate t-values */
Geom::Bezier const &bz, /* The control points */
double left_t, double right_t)
{
Bernsteins B(bz.degree(), solutions);
Geom::Bezier& bzl = const_cast<Geom::Bezier&>(bz);
double* w = &(bzl[0]);
B.find_bernstein_roots(w, 0, left_t, right_t);
}
void Bernsteins::find_bernstein_roots(double const *w, /* The control points */
unsigned depth, /* The depth of the recursion */
double left_t,
double right_t)
{
size_t n_crossings = 0;
int old_sign = SGN(w[0]);
//std::cout << "w[0] = " << w[0] << std::endl;
for (size_t i = 1; i < N; i++)
{
//std::cout << "w[" << i << "] = " << w[i] << std::endl;
int sign = SGN(w[i]);
if (sign != 0)
{
if (sign != old_sign && old_sign != 0)
{
++n_crossings;
}
old_sign = sign;
}
}
//std::cout << "n_crossings = " << n_crossings << std::endl;
if (n_crossings == 0) return; // no solutions here
if (n_crossings == 1) /* Unique solution */
{
//std::cout << "depth = " << depth << std::endl;
/* Stop recursion when the tree is deep enough */
/* if deep enough, return 1 solution at midpoint */
if (depth > MAX_DEPTH)
{
//printf("bottom out %d\n", depth);
const double Ax = right_t - left_t;
const double Ay = w[degree] - w[0];
solutions.push_back(left_t - Ax*w[0] / Ay);
return;
}
double s = 0, t = 1;
double e = 1e-10;
int side = 0;
double r, fs = w[0], ft = w[degree];
for (size_t n = 0; n < 100; ++n)
{
r = (fs*t - ft*s) / (fs - ft);
if (fabs(t-s) < e * fabs(t+s)) break;
double fr = bernstein_value_at(r, w, degree);
if (fr * ft > 0)
{
t = r; ft = fr;
if (side == -1) fs /= 2;
side = -1;
}
else if (fs * fr > 0)
{
s = r; fs = fr;
if (side == +1) ft /= 2;
side = +1;
}
else break;
}
solutions.push_back(r*right_t + (1-r)*left_t);
return;
}
/* Otherwise, solve recursively after subdividing control polygon */
// double Left[N], /* New left and right */
// Right[N]; /* control polygons */
//const double t = 0.5;
double* LR = new double[2*N];
double* Left = LR;
double* Right = LR + N;
std::copy(w, w + N, Right);
Left[0] = Right[0];
for (size_t i = 1; i < N; ++i)
{
for (size_t j = 0; j < N-i; ++j)
{
Right[j] = (Right[j] + Right[j+1]) * 0.5;
}
Left[i] = Right[0];
}
double mid_t = (left_t + right_t) * 0.5;
find_bernstein_roots(Left, depth+1, left_t, mid_t);
/* Solution is exactly on the subdivision point. */
if (Right[0] == 0)
{
solutions.push_back(mid_t);
}
find_bernstein_roots(Right, depth+1, mid_t, right_t);
delete[] LR;
}
#if 0
/*
* control_poly_flat_enough :
* Check if the control polygon of a Bernstein curve is flat enough
* for recursive subdivision to bottom out.
*
*/
unsigned
Bernsteins::control_poly_flat_enough(double const *V)
{
/* Find the perpendicular distance from each interior control point to line connecting V[0] and
* V[degree] */
/* Derive the implicit equation for line connecting first */
/* and last control points */
const double a = V[0] - V[degree];
double max_distance_above = 0.0;
double max_distance_below = 0.0;
double ii = 0, dii = 1./degree;
for (unsigned i = 1; i < degree; i++) {
ii += dii;
/* Compute distance from each of the points to that line */
const double d = (a + V[i]) * ii - a;
double dist = d*d;
// Find the largest distance
if (d < 0.0)
max_distance_below = std::min(max_distance_below, -dist);
else
max_distance_above = std::max(max_distance_above, dist);
}
const double abSquared = 1./((a * a) + 1);
const double intercept_1 = (a - max_distance_above * abSquared);
const double intercept_2 = (a - max_distance_below * abSquared);
/* Compute bounding interval*/
const double left_intercept = std::min(intercept_1, intercept_2);
const double right_intercept = std::max(intercept_1, intercept_2);
const double error = 0.5 * (right_intercept - left_intercept);
//printf("error %g %g %g\n", error, a, BEPSILON * a);
return error < BEPSILON * a;
}
#endif
};
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :