point.h revision 981b809bc6ed10a21e89444d9447e5475801874f
#ifndef SEEN_Geom_POINT_H
#define SEEN_Geom_POINT_H
/** \file
* Cartesian point class.
*/
#include <iostream>
#include "coord.h"
#include "utils.h"
namespace Geom {
enum Dim2 { X=0, Y=1 };
class Matrix;
/// Cartesian point.
class Point {
Coord _pt[2];
public:
inline Point()
{ _pt[X] = _pt[Y] = 0; }
inline Point(Coord x, Coord y) {
_pt[X] = x; _pt[Y] = y;
}
inline Point(Point const &p) {
for (unsigned i = 0; i < 2; ++i)
_pt[i] = p._pt[i];
}
inline Point &operator=(Point const &p) {
for (unsigned i = 0; i < 2; ++i)
_pt[i] = p._pt[i];
return *this;
}
inline Coord operator[](unsigned i) const { return _pt[i]; }
inline Coord &operator[](unsigned i) { return _pt[i]; }
Coord operator[](Dim2 d) const throw() { return _pt[d]; }
Coord &operator[](Dim2 d) throw() { return _pt[d]; }
static inline Point polar(Coord angle, Coord radius) {
return Point(radius * std::cos(angle), radius * std::sin(angle));
}
inline Coord length() const { return hypot(_pt[0], _pt[1]); }
/** Return a point like this point but rotated -90 degrees.
(If the y axis grows downwards and the x axis grows to the
right, then this is 90 degrees counter-clockwise.)
**/
Point ccw() const {
return Point(_pt[Y], -_pt[X]);
}
/** Return a point like this point but rotated +90 degrees.
(If the y axis grows downwards and the x axis grows to the
right, then this is 90 degrees clockwise.)
**/
Point cw() const {
return Point(-_pt[Y], _pt[X]);
}
/**
\brief A function to lower the precision of the point
\param places The number of decimal places that should be in
the final number.
*/
inline void round (int places = 0) {
_pt[X] = (Coord)(decimal_round((double)_pt[X], places));
_pt[Y] = (Coord)(decimal_round((double)_pt[Y], places));
return;
}
void normalize();
inline Point operator+(Point const &o) const {
return Point(_pt[X] + o._pt[X], _pt[Y] + o._pt[Y]);
}
inline Point operator-(Point const &o) const {
return Point(_pt[X] - o._pt[X], _pt[Y] - o._pt[Y]);
}
inline Point &operator+=(Point const &o) {
for ( unsigned i = 0 ; i < 2 ; ++i ) {
_pt[i] += o._pt[i];
}
return *this;
}
inline Point &operator-=(Point const &o) {
for ( unsigned i = 0 ; i < 2 ; ++i ) {
_pt[i] -= o._pt[i];
}
return *this;
}
inline Point operator-() const {
return Point(-_pt[X], -_pt[Y]);
}
inline Point operator*(double const s) const {
return Point(_pt[X] * s, _pt[Y] * s);
}
inline Point operator/(double const s) const {
//TODO: s == 0?
return Point(_pt[X] / s, _pt[Y] / s);
}
inline Point &operator*=(double const s) {
for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] *= s;
return *this;
}
inline Point &operator/=(double const s) {
//TODO: s == 0?
for ( unsigned i = 0 ; i < 2 ; ++i ) _pt[i] /= s;
return *this;
}
Point &operator*=(Matrix const &m);
inline int operator == (const Point &in_pnt) {
return ((_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y]));
}
friend inline std::ostream &operator<< (std::ostream &out_file, const Geom::Point &in_pnt);
};
inline Point operator*(double const s, Point const &p) { return p * s; }
/** A function to print out the Point. It just prints out the coords
on the given output stream */
inline std::ostream &operator<< (std::ostream &out_file, const Geom::Point &in_pnt) {
out_file << "X: " << in_pnt[X] << " Y: " << in_pnt[Y];
return out_file;
}
/** This is a rotation (sort of). */
inline Point operator^(Point const &a, Point const &b) {
Point const ret(a[0] * b[0] - a[1] * b[1],
a[1] * b[0] + a[0] * b[1]);
return ret;
}
//IMPL: boost::EqualityComparableConcept
inline bool operator==(Point const &a, Point const &b) {
return (a[X] == b[X]) && (a[Y] == b[Y]);
}
inline bool operator!=(Point const &a, Point const &b) {
return (a[X] != b[X]) || (a[Y] != b[Y]);
}
/** This is a lexicographical ordering for points. It is remarkably useful for sweepline algorithms*/
inline bool operator<=(Point const &a, Point const &b) {
return ( ( a[Y] < b[Y] ) ||
(( a[Y] == b[Y] ) && ( a[X] < b[X] )));
}
Coord L1(Point const &p);
/** Compute the L2, or euclidean, norm of \a p. */
inline Coord L2(Point const &p) { return p.length(); }
/** Compute the square of L2 norm of \a p. Warning: this can overflow where L2 won't.*/
inline Coord L2sq(Point const &p) { return p[0]*p[0] + p[1]*p[1]; }
double LInfty(Point const &p);
bool is_zero(Point const &p);
bool is_unit_vector(Point const &p);
extern double atan2(Point const p);
/** compute the angle turning from a to b (signed). */
extern double angle_between(Point const a, Point const b);
//IMPL: NearConcept
inline bool near(Point const &a, Point const &b, double const eps=EPSILON) {
return ( near(a[X],b[X],eps) && near(a[Y],b[Y],eps) );
}
/** Returns p * Geom::rotate_degrees(90), but more efficient.
*
* Angle direction in Inkscape code: If you use the traditional mathematics convention that y
* increases upwards, then positive angles are anticlockwise as per the mathematics convention. If
* you take the common non-mathematical convention that y increases downwards, then positive angles
* are clockwise, as is common outside of mathematics.
*
* There is no rot_neg90 function: use -rot90(p) instead.
*/
inline Point rot90(Point const &p) { return Point(-p[Y], p[X]); }
/** Given two points and a parameter t \in [0, 1], return a point
* proportionally from a to b by t. Akin to 1 degree bezier.*/
inline Point lerp(double const t, Point const a, Point const b) { return (a * (1 - t) + b * t); }
Point unit_vector(Point const &a);
/** compute the dot product (inner product) between the vectors a and b. */
inline Coord dot(Point const &a, Point const &b) { return a[0] * b[0] + a[1] * b[1]; }
/** Defined as dot(a, b.cw()). */
inline Coord cross(Point const &a, Point const &b) { return dot(a, b.cw()); }
/** compute the euclidean distance between points a and b. TODO: hypot safer/faster? */
inline Coord distance (Point const &a, Point const &b) { return L2(a - b); }
/** compute the square of the distance between points a and b. */
inline Coord distanceSq (Point const &a, Point const &b) { return L2sq(a - b); }
Point abs(Point const &b);
Point operator*(Point const &v, Matrix const &m);
Point operator/(Point const &p, Matrix const &m);
} /* namespace Geom */
#endif /* !SEEN_Geom_POINT_H */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
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