path-sink.h revision 684a5fa4464dc8650d34718e955869846b34bb3f
/**
* \file
* \brief callback interface for SVG path data
*//*
* Copyright 2007 MenTaLguY <mental@rydia.net>
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
*/
#ifndef LIB2GEOM_SEEN_PATH_SINK_H
#define LIB2GEOM_SEEN_PATH_SINK_H
#include <2geom/pathvector.h>
#include <2geom/curves.h>
#include <iterator>
namespace Geom {
/** @brief Callback interface for processing path data.
*
* PathSink provides an interface that allows one to easily write
* code which processes path data, for instance when converting
* between path formats used by different graphics libraries.
* It is also useful for writing algorithms which must do something
* for each curve in the path.
*
* To store a path in a new format, implement the virtual methods
* for segments in a derived class and call feed().
*
* @ingroup Paths
*/
class PathSink {
public:
/** @brief Move to a different point without creating a segment.
* Usually starts a new subpath. */
virtual void moveTo(Point const &p) = 0;
/// Output a line segment.
virtual void lineTo(Point const &p) = 0;
/// Output a quadratic Bezier segment.
virtual void curveTo(Point const &c0, Point const &c1, Point const &p) = 0;
/// Output a cubic Bezier segment.
virtual void quadTo(Point const &c, Point const &p) = 0;
/** @brief Output an elliptical arc segment.
* See the EllipticalArc class for the documentation of parameters. */
virtual void arcTo(Coord rx, Coord ry, Coord angle,
bool large_arc, bool sweep, Point const &p) = 0;
/// Close the current path with a line segment.
virtual void closePath() = 0;
/** @brief Flush any internal state of the generator.
* This call should implicitly finish the current subpath.
* Calling this method should be idempotent, because the default
* implementations of path() and pathvector() will call it
* multiple times in a row. */
virtual void flush() = 0;
// Get the current point, e.g. where the initial point of the next segment will be.
//virtual Point currentPoint() const = 0;
/** @brief Undo the last segment.
* This method is optional.
* @return true true if a segment was erased, false otherwise. */
virtual bool backspace() { return false; }
// these have a default implementation
virtual void feed(Curve const &c, bool moveto_initial = true);
/** @brief Output a subpath.
* Calls the appropriate segment methods according to the contents
* of the passed subpath. You can override this function.
* NOTE: if you override only some of the feed() functions,
* always write this in the derived class:
* @code
using PathSink::feed;
@endcode
* Otherwise the remaining methods will be hidden. */
virtual void feed(Path const &p);
/** @brief Output a path.
* Calls feed() on each path in the vector. You can override this function. */
virtual void feed(PathVector const &v);
/// Output an axis-aligned rectangle, using moveTo, lineTo and closePath.
virtual void feed(Rect const &);
virtual ~PathSink() {}
};
/** @brief Store paths to an output iterator
* @ingroup Paths */
template <typename OutputIterator>
class PathIteratorSink : public PathSink {
public:
explicit PathIteratorSink(OutputIterator out)
: _in_path(false), _out(out) {}
void moveTo(Point const &p) {
flush();
_path.start(p);
_start_p = p;
_in_path = true;
}
//TODO: what if _in_path = false?
void lineTo(Point const &p) {
// check for implicit moveto, like in: "M 1,1 L 2,2 z l 2,2 z"
if (!_in_path) {
moveTo(_start_p);
}
_path.template appendNew<LineSegment>(p);
}
void quadTo(Point const &c, Point const &p) {
// check for implicit moveto, like in: "M 1,1 L 2,2 z l 2,2 z"
if (!_in_path) {
moveTo(_start_p);
}
_path.template appendNew<QuadraticBezier>(c, p);
}
void curveTo(Point const &c0, Point const &c1, Point const &p) {
// check for implicit moveto, like in: "M 1,1 L 2,2 z l 2,2 z"
if (!_in_path) {
moveTo(_start_p);
}
_path.template appendNew<CubicBezier>(c0, c1, p);
}
void arcTo(Coord rx, Coord ry, Coord angle,
bool large_arc, bool sweep, Point const &p)
{
// check for implicit moveto, like in: "M 1,1 L 2,2 z l 2,2 z"
if (!_in_path) {
moveTo(_start_p);
}
_path.template appendNew<SVGEllipticalArc>(rx, ry, angle,
large_arc, sweep, p);
}
bool backspace()
{
if (_in_path && _path.size() > 0) {
_path.erase_last();
return true;
}
return false;
}
void append(Path const &other)
{
if (!_in_path) {
moveTo(other.initialPoint());
}
_path.append(other);
}
void closePath() {
_path.close();
flush();
}
void flush() {
if (_in_path) {
_in_path = false;
*_out++ = _path;
_path.clear();
}
}
void setStitching(bool s) {
_path.setStitching(s);
}
using PathSink::feed;
void feed(Path const &other)
{
flush();
*_out++ = other;
}
protected:
bool _in_path;
OutputIterator _out;
Path _path;
Point _start_p;
};
typedef std::back_insert_iterator<PathVector> SubpathInserter;
/** @brief Store paths to a PathVector
* @ingroup Paths */
class PathBuilder : public PathIteratorSink<SubpathInserter> {
private:
PathVector _pathset;
public:
/// Create a builder that outputs to an internal pathvector.
PathBuilder() : PathIteratorSink<SubpathInserter>(SubpathInserter(_pathset)) {}
/// Create a builder that outputs to pathvector given by reference.
PathBuilder(PathVector &pv) : PathIteratorSink<SubpathInserter>(SubpathInserter(pv)) {}
/// Retrieve the path
PathVector const &peek() const {return _pathset;}
/// Clear the stored path vector
void clear() { _pathset.clear(); }
};
}
#endif
/*
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*/
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