int-point.h revision a16a494f042310ee849a6f717ffea70846f1f22c
/**
* \file
* \brief Cartesian point / 2D vector with integer coordinates
*//*
* Copyright 2011 Krzysztof KosiƄski <tweenk.pl@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*/
#ifndef LIB2GEOM_SEEN_INT_POINT_H
#define LIB2GEOM_SEEN_INT_POINT_H
#include <stdexcept>
#include <boost/operators.hpp>
#include <2geom/coord.h>
namespace Geom {
/**
* @brief Two-dimensional point with integer coordinates.
*
* This class is an exact equivalent of Point, except it stores integer coordinates.
* Integer points are useful in contexts related to rasterized graphics, for example
* for bounding boxes when rendering SVG.
*
* @see Point
* @ingroup Primitives */
class IntPoint
: boost::additive< IntPoint
, boost::totally_ordered< IntPoint
> >
{
IntCoord _pt[2];
public:
/// @name Creating integer points
/// @{
IntPoint() { }
IntPoint(IntCoord x, IntCoord y) {
_pt[X] = x;
_pt[Y] = y;
}
/// @}
/// @name Access the coordinates of a point
/// @{
IntCoord operator[](unsigned i) const {
if ( i > Y ) throw std::out_of_range("index out of range");
return _pt[i];
}
IntCoord &operator[](unsigned i) {
if ( i > Y ) throw std::out_of_range("index out of range");
return _pt[i];
}
IntCoord operator[](Dim2 d) const { return _pt[d]; }
IntCoord &operator[](Dim2 d) { return _pt[d]; }
IntCoord x() const throw() { return _pt[X]; }
IntCoord &x() throw() { return _pt[X]; }
IntCoord y() const throw() { return _pt[Y]; }
IntCoord &y() throw() { return _pt[Y]; }
/// @}
/// @name Vector-like arithmetic operations
/// @{
IntPoint operator-() const {
IntPoint ret(-_pt[X], -_pt[Y]);
return ret;
}
IntPoint &operator+=(IntPoint const &o) {
_pt[X] += o._pt[X];
_pt[Y] += o._pt[Y];
return *this;
}
IntPoint &operator-=(IntPoint const &o) {
_pt[X] -= o._pt[X];
_pt[Y] -= o._pt[Y];
return *this;
}
/// @}
/// @name Various utilities
/// @{
/** @brief Equality operator. */
bool operator==(IntPoint const &in_pnt) const {
return ((_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y]));
}
/** @brief Lexicographical ordering for points.
* Y coordinate is regarded as more significant. When sorting according to this
* ordering, the points will be sorted according to the Y coordinate, and within
* points with the same Y coordinate according to the X coordinate. */
bool operator<(IntPoint const &p) const {
return ( ( _pt[Y] < p[Y] ) ||
(( _pt[Y] == p[Y] ) && ( _pt[X] < p[X] )));
}
/// @}
/** @brief Lexicographical ordering functor.
* @param d The more significant dimension */
template <Dim2 d> struct LexLess;
/** @brief Lexicographical ordering functor.
* @param d The more significant dimension */
template <Dim2 d> struct LexGreater;
/** @brief Lexicographical ordering functor with runtime dimension. */
struct LexLessRt {
LexLessRt(Dim2 d) : dim(d) {}
inline bool operator()(IntPoint const &a, IntPoint const &b) const;
private:
Dim2 dim;
};
/** @brief Lexicographical ordering functor with runtime dimension. */
struct LexGreaterRt {
LexGreaterRt(Dim2 d) : dim(d) {}
inline bool operator()(IntPoint const &a, IntPoint const &b) const;
private:
Dim2 dim;
};
};
template<> struct IntPoint::LexLess<X> {
bool operator()(IntPoint const &a, IntPoint const &b) const {
return a[X] < b[X] || (a[X] == b[X] && a[Y] < b[Y]);
}
};
template<> struct IntPoint::LexLess<Y> {
bool operator()(IntPoint const &a, IntPoint const &b) const {
return a[Y] < b[Y] || (a[Y] == b[Y] && a[X] < b[X]);
}
};
template<> struct IntPoint::LexGreater<X> {
bool operator()(IntPoint const &a, IntPoint const &b) const {
return a[X] > b[X] || (a[X] == b[X] && a[Y] > b[Y]);
}
};
template<> struct IntPoint::LexGreater<Y> {
bool operator()(IntPoint const &a, IntPoint const &b) const {
return a[Y] > b[Y] || (a[Y] == b[Y] && a[X] > b[X]);
}
};
inline bool IntPoint::LexLessRt::operator()(IntPoint const &a, IntPoint const &b) const {
return dim ? IntPoint::LexLess<Y>()(a, b) : IntPoint::LexLess<X>()(a, b);
}
inline bool IntPoint::LexGreaterRt::operator()(IntPoint const &a, IntPoint const &b) const {
return dim ? IntPoint::LexGreater<Y>()(a, b) : IntPoint::LexGreater<X>()(a, b);
}
} // namespace Geom
#endif // !SEEN_GEOM_INT_POINT_H
/*
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*/
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