curve.cpp revision 76addc201c409e81eaaa73fe27cc0f79c4db097c
/* Abstract curve type - implementation of default methods
*
* Authors:
* MenTaLguY <mental@rydia.net>
* Marco Cecchetti <mrcekets at gmail.com>
* Krzysztof KosiĆski <tweenk.pl@gmail.com>
*
* Copyright 2007-2009 Authors
*
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*/
//#include <iostream>
namespace Geom
{
{
return nearest_time(p, toSBasis(), a, b);
}
{
}
{
}
{
try {
// skip endpoint roots when they are local maxima on the Y axis
// this follows the convention used in other winding routines,
// i.e. that the bottommost coordinate is not part of the shape
bool ingore_0 = unitTangentAt(0)[Y] <= 0;
int wind = 0;
//std::cout << t << std::endl;
if (valueAt(t, X) > p[X]) { // root is ray intersection
if (tangent[Y] > 0) {
// at the point of intersection, curve goes in +Y direction,
// so it winds in the direction of positive angles
++wind;
} else if (tangent[Y] < 0) {
--wind;
}
}
}
return wind;
} catch (InfiniteSolutions const &e) {
// this means we encountered a line segment exactly coincident with the point
// skip, since this will be taken care of by endpoint roots in other segments
return 0;
}
}
{
// TODO: approximate as Bezier
}
{
// Monotonic segments cannot have self-intersections.
// Thus, we can split the curve at roots and intersect the portions.
return result;
}
if (splits[i] == 0.) continue;
}
// to avoid duplicated intersections, skip values at exactly 1
}
}
}
return result;
}
{
// length of derivative is non-zero, so return unit vector
}
}
return Point (0,0);
};
{
if (moveto_initial) {
}
}
} // namespace Geom
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :