bezier.h revision 04d58df841d9eb087eb99074f5c99235b801189b
/**
* @file
* @brief Bezier polynomial
*//*
* Authors:
* MenTaLguY <mental@rydia.net>
* Michael Sloan <mgsloan@gmail.com>
* Nathan Hurst <njh@njhurst.com>
*
* Copyright 2007 Authors
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
*/
#ifndef LIB2GEOM_SEEN_BEZIER_H
#define LIB2GEOM_SEEN_BEZIER_H
#include <valarray>
#include <boost/optional.hpp>
#include <2geom/coord.h>
#include <2geom/choose.h>
#include <valarray>
#include <2geom/math-utils.h>
#include <2geom/d2.h>
#include <2geom/solver.h>
namespace Geom {
inline Coord subdivideArr(Coord t, Coord const *v, Coord *left, Coord *right, unsigned order) {
/*
* Bernstein :
* Evaluate a Bernstein function at a particular parameter value
* Fill in control points for resulting sub-curves.
*
*/
unsigned N = order+1;
std::valarray<Coord> row(N);
for (unsigned i = 0; i < N; i++)
row[i] = v[i];
// Triangle computation
const double omt = (1-t);
if(left)
left[0] = row[0];
if(right)
right[order] = row[order];
for (unsigned i = 1; i < N; i++) {
for (unsigned j = 0; j < N - i; j++) {
row[j] = omt*row[j] + t*row[j+1];
}
if(left)
left[i] = row[0];
if(right)
right[order-i] = row[order-i];
}
return (row[0]);
/*
Coord vtemp[order+1][order+1];
// Copy control points
std::copy(v, v+order+1, vtemp[0]);
// Triangle computation
for (unsigned i = 1; i <= order; i++) {
for (unsigned j = 0; j <= order - i; j++) {
vtemp[i][j] = lerp(t, vtemp[i-1][j], vtemp[i-1][j+1]);
}
}
if(left != NULL)
for (unsigned j = 0; j <= order; j++)
left[j] = vtemp[j][0];
if(right != NULL)
for (unsigned j = 0; j <= order; j++)
right[j] = vtemp[order-j][j];
return (vtemp[order][0]);*/
}
template <typename T>
inline T bernsteinValueAt(double t, T const *c_, unsigned n) {
double u = 1.0 - t;
double bc = 1;
double tn = 1;
T tmp = c_[0]*u;
for(unsigned i=1; i<n; i++){
tn = tn*t;
bc = bc*(n-i+1)/i;
tmp = (tmp + tn*bc*c_[i])*u;
}
return (tmp + tn*t*c_[n]);
}
class Bezier {
private:
std::valarray<Coord> c_;
friend Bezier portion(const Bezier & a, Coord from, Coord to);
friend OptInterval bounds_fast(Bezier const & b);
friend Bezier derivative(const Bezier & a);
friend class Bernstein;
void
find_bezier_roots(std::vector<double> & solutions,
double l, double r) const;
protected:
Bezier(Coord const c[], unsigned ord) : c_(c, ord+1){
//std::copy(c, c+order()+1, &c_[0]);
}
public:
unsigned int order() const { return c_.size()-1;}
unsigned int size() const { return c_.size();}
Bezier() {}
Bezier(const Bezier& b) :c_(b.c_) {}
Bezier &operator=(Bezier const &other) {
if ( c_.size() != other.c_.size() ) {
c_.resize(other.c_.size());
}
c_ = other.c_;
return *this;
}
struct Order {
unsigned order;
explicit Order(Bezier const &b) : order(b.order()) {}
explicit Order(unsigned o) : order(o) {}
operator unsigned() const { return order; }
};
//Construct an arbitrary order bezier
Bezier(Order ord) : c_(0., ord.order+1) {
assert(ord.order == order());
}
explicit Bezier(Coord c0) : c_(0., 1) {
c_[0] = c0;
}
//Construct an order-1 bezier (linear Bézier)
Bezier(Coord c0, Coord c1) : c_(0., 2) {
c_[0] = c0; c_[1] = c1;
}
//Construct an order-2 bezier (quadratic Bézier)
Bezier(Coord c0, Coord c1, Coord c2) : c_(0., 3) {
c_[0] = c0; c_[1] = c1; c_[2] = c2;
}
//Construct an order-3 bezier (cubic Bézier)
Bezier(Coord c0, Coord c1, Coord c2, Coord c3) : c_(0., 4) {
c_[0] = c0; c_[1] = c1; c_[2] = c2; c_[3] = c3;
}
void resize (unsigned int n, Coord v = 0)
{
c_.resize (n, v);
}
void clear()
{
c_.resize(0);
}
inline unsigned degree() const { return order(); }
//IMPL: FragmentConcept
typedef Coord output_type;
inline bool isZero(double eps=EPSILON) const {
for(unsigned i = 0; i <= order(); i++) {
if( ! are_near(c_[i], 0., eps) ) return false;
}
return true;
}
inline bool isConstant(double eps=EPSILON) const {
for(unsigned i = 1; i <= order(); i++) {
if( ! are_near(c_[i], c_[0], eps) ) return false;
}
return true;
}
inline bool isFinite() const {
for(unsigned i = 0; i <= order(); i++) {
if(!IS_FINITE(c_[i])) return false;
}
return true;
}
inline Coord at0() const { return c_[0]; }
inline Coord at1() const { return c_[order()]; }
inline Coord valueAt(double t) const {
int n = order();
double u, bc, tn, tmp;
int i;
u = 1.0 - t;
bc = 1;
tn = 1;
tmp = c_[0]*u;
for(i=1; i<n; i++){
tn = tn*t;
bc = bc*(n-i+1)/i;
tmp = (tmp + tn*bc*c_[i])*u;
}
return (tmp + tn*t*c_[n]);
}
inline Coord operator()(double t) const { return valueAt(t); }
SBasis toSBasis() const;
//Only mutator
inline Coord &operator[](unsigned ix) { return c_[ix]; }
inline Coord const &operator[](unsigned ix) const { return const_cast<std::valarray<Coord>&>(c_)[ix]; }
//inline Coord const &operator[](unsigned ix) const { return c_[ix]; }
inline void setPoint(unsigned ix, double val) { c_[ix] = val; }
/**
* The size of the returned vector equals n_derivs+1.
*/
std::vector<Coord> valueAndDerivatives(Coord t, unsigned n_derivs) const {
/* This is inelegant, as it uses several extra stores. I think there might be a way to
* evaluate roughly in situ. */
// initialize return vector with zeroes, such that we only need to replace the non-zero derivs
std::vector<Coord> val_n_der(n_derivs + 1, Coord(0.0));
// initialize temp storage variables
std::valarray<Coord> d_(order()+1);
for(unsigned i = 0; i < size(); i++) {
d_[i] = c_[i];
}
unsigned nn = n_derivs + 1;
if(n_derivs > order()) {
nn = order()+1; // only calculate the non zero derivs
}
for(unsigned di = 0; di < nn; di++) {
//val_n_der[di] = (subdivideArr(t, &d_[0], NULL, NULL, order() - di));
val_n_der[di] = bernsteinValueAt(t, &d_[0], order() - di);
for(unsigned i = 0; i < order() - di; i++) {
d_[i] = (order()-di)*(d_[i+1] - d_[i]);
}
}
return val_n_der;
}
std::pair<Bezier, Bezier > subdivide(Coord t) const {
Bezier a(Bezier::Order(*this)), b(Bezier::Order(*this));
subdivideArr(t, &const_cast<std::valarray<Coord>&>(c_)[0], &a.c_[0], &b.c_[0], order());
return std::pair<Bezier, Bezier >(a, b);
}
std::vector<double> roots() const {
std::vector<double> solutions;
find_bezier_roots(solutions, 0, 1);
return solutions;
}
std::vector<double> roots(Interval const ivl) const {
std::vector<double> solutions;
find_bernstein_roots(&const_cast<std::valarray<Coord>&>(c_)[0], order(), solutions, 0, ivl.min(), ivl.max());
return solutions;
}
Bezier forward_difference(unsigned k) {
Bezier fd(Order(order()-k));
unsigned n = fd.size();
for(unsigned i = 0; i < n; i++) {
fd[i] = 0;
for(unsigned j = i; j < n; j++) {
fd[i] += (((j)&1)?-c_[j]:c_[j])*choose<double>(n, j-i);
}
}
return fd;
}
Bezier elevate_degree() const {
Bezier ed(Order(order()+1));
unsigned n = size();
ed[0] = c_[0];
ed[n] = c_[n-1];
for(unsigned i = 1; i < n; i++) {
ed[i] = (i*c_[i-1] + (n - i)*c_[i])/(n);
}
return ed;
}
Bezier reduce_degree() const {
if(order() == 0) return *this;
Bezier ed(Order(order()-1));
unsigned n = size();
ed[0] = c_[0];
ed[n-1] = c_[n]; // ensure exact endpoints
unsigned middle = n/2;
for(unsigned i = 1; i < middle; i++) {
ed[i] = (n*c_[i] - i*ed[i-1])/(n-i);
}
for(unsigned i = n-1; i >= middle; i--) {
ed[i] = (n*c_[i] - i*ed[n-i])/(i);
}
return ed;
}
Bezier elevate_to_degree(unsigned newDegree) const {
Bezier ed = *this;
for(unsigned i = degree(); i < newDegree; i++) {
ed = ed.elevate_degree();
}
return ed;
}
Bezier deflate() {
if(order() == 0) return *this;
unsigned n = order();
Bezier b(Order(n-1));
for(unsigned i = 0; i < n; i++) {
b[i] = (n*c_[i+1])/(i+1);
}
return b;
}
};
void bezier_to_sbasis (SBasis & sb, Bezier const& bz);
inline
Bezier multiply(Bezier const& f, Bezier const& g) {
unsigned m = f.order();
unsigned n = g.order();
Bezier h(Bezier::Order(m+n));
// h_k = sum_(i+j=k) (m i)f_i (n j)g_j / (m+n k)
for(unsigned i = 0; i <= m; i++) {
const double fi = choose<double>(m,i)*f[i];
for(unsigned j = 0; j <= n; j++) {
h[i+j] += fi * choose<double>(n,j)*g[j];
}
}
for(unsigned k = 0; k <= m+n; k++) {
h[k] /= choose<double>(m+n, k);
}
return h;
}
inline
SBasis Bezier::toSBasis() const {
SBasis sb;
bezier_to_sbasis(sb, (*this));
return sb;
//return bezier_to_sbasis(&c_[0], order());
}
//TODO: implement others
inline Bezier operator+(const Bezier & a, double v) {
Bezier result = Bezier(Bezier::Order(a));
for(unsigned i = 0; i <= a.order(); i++)
result[i] = a[i] + v;
return result;
}
inline Bezier operator-(const Bezier & a, double v) {
Bezier result = Bezier(Bezier::Order(a));
for(unsigned i = 0; i <= a.order(); i++)
result[i] = a[i] - v;
return result;
}
inline Bezier operator*(const Bezier & a, double v) {
Bezier result = Bezier(Bezier::Order(a));
for(unsigned i = 0; i <= a.order(); i++)
result[i] = a[i] * v;
return result;
}
inline Bezier operator/(const Bezier & a, double v) {
Bezier result = Bezier(Bezier::Order(a));
for(unsigned i = 0; i <= a.order(); i++)
result[i] = a[i] / v;
return result;
}
inline Bezier reverse(const Bezier & a) {
Bezier result = Bezier(Bezier::Order(a));
for(unsigned i = 0; i <= a.order(); i++)
result[i] = a[a.order() - i];
return result;
}
inline Bezier portion(const Bezier & a, double from, double to) {
//TODO: implement better?
std::valarray<Coord> res(a.order() + 1);
if(from == 0) {
if(to == 1) { return Bezier(a); }
subdivideArr(to, &const_cast<Bezier&>(a).c_[0], &res[0], NULL, a.order());
return Bezier(&res[0], a.order());
}
subdivideArr(from, &const_cast<Bezier&>(a).c_[0], NULL, &res[0], a.order());
if(to == 1) return Bezier(&res[0], a.order());
std::valarray<Coord> res2(a.order()+1);
subdivideArr((to - from)/(1 - from), &res[0], &res2[0], NULL, a.order());
return Bezier(&res2[0], a.order());
}
// XXX Todo: how to handle differing orders
inline std::vector<Point> bezier_points(const D2<Bezier > & a) {
std::vector<Point> result;
for(unsigned i = 0; i <= a[0].order(); i++) {
Point p;
for(unsigned d = 0; d < 2; d++) p[d] = a[d][i];
result.push_back(p);
}
return result;
}
inline Bezier derivative(const Bezier & a) {
//if(a.order() == 1) return Bezier(0.0);
if(a.order() == 1) return Bezier(a.c_[1]-a.c_[0]);
Bezier der(Bezier::Order(a.order()-1));
for(unsigned i = 0; i < a.order(); i++) {
der.c_[i] = a.order()*(a.c_[i+1] - a.c_[i]);
}
return der;
}
inline Bezier integral(const Bezier & a) {
Bezier inte(Bezier::Order(a.order()+1));
inte[0] = 0;
for(unsigned i = 0; i < inte.order(); i++) {
inte[i+1] = inte[i] + a[i]/(inte.order());
}
return inte;
}
inline OptInterval bounds_fast(Bezier const & b) {
OptInterval ret = Interval::from_array(&const_cast<Bezier&>(b).c_[0], b.size());
return ret;
}
//TODO: better bounds exact
inline OptInterval bounds_exact(Bezier const & b) {
return bounds_exact(b.toSBasis());
}
inline OptInterval bounds_local(Bezier const & b, OptInterval i) {
//return bounds_local(b.toSBasis(), i);
if (i) {
return bounds_fast(portion(b, i->min(), i->max()));
} else {
return OptInterval();
}
}
inline std::ostream &operator<< (std::ostream &out_file, const Bezier & b) {
out_file << "Bezier(";
for(unsigned i = 0; i < b.size(); i++) {
out_file << b[i] << ", ";
}
return out_file << ")";
}
}
#endif // LIB2GEOM_SEEN_BEZIER_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :