filters.svg revision ad4ddb47b80bf7d84069c5d50d1f51d2c61fe916
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<defs id="defs4">
<inkscape:perspective sodipodi:type="inkscape:persp3d" inkscape:vp_x="0 : 1050 : 1" inkscape:vp_y="0 : 1000 : 0" inkscape:vp_z="744.09 : 1050 : 1" inkscape:persp3d-origin="372.045 : 700 : 1" id="perspective1268" />
<filter id="f001" inkscape:label="Matte jelly" x="0" y="0" width="1" height="1" inkscape:menu="ABCs" inkscape:menu-tooltip="Bulging, matte jelly covering">
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.85 0" result="result0" in="SourceGraphic" />
<feGaussianBlur in="SourceAlpha" stdDeviation="7" />
<feSpecularLighting surfaceScale="5" specularConstant="0.9" specularExponent="25">
<feDistantLight elevation="60" azimuth="225" />
</feSpecularLighting>
<feComposite operator="atop" in2="result0" />
</filter>
<filter id="f002" inkscape:label="Smart jelly" inkscape:menu="Bevels" inkscape:menu-tooltip="Same as Matte jelly but with more controls" height="1" width="1" y="0" x="0">
<feBlend result="result3" blend="normal" mode="normal" />
<feComposite result="result4" operator="arithmetic" k2="1" />
<feColorMatrix id="feColorMatrix3006" in="result4" result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.85 0 " />
<feGaussianBlur stdDeviation="7" in="SourceAlpha" />
<feSpecularLighting result="result1" specularExponent="25" specularConstant="1" surfaceScale="5">
<feDistantLight azimuth="225" elevation="60" />
</feSpecularLighting>
<feComposite in2="result0" k1="0.5" k2="1" operator="arithmetic" k3="0.5" />
<feComposite result="result2" in2="result0" operator="atop" />
<feComposite operator="in" in2="SourceGraphic" />
</filter>
<filter id="f003" inkscape:label="Metal casting" x="0" y="0" width="1" height="1" inkscape:menu="Bevels" inkscape:menu-tooltip="Smooth drop-like bevel with metallic finish">
<feColorMatrix values="0.37" type="saturate" in="SourceGraphic" result="result1" />
<feGaussianBlur stdDeviation="7" id="feGaussianBlur2470" in="SourceAlpha" />
<feSpecularLighting specularExponent="8" specularConstant="3.88" surfaceScale="10">
<feDistantLight azimuth="225" elevation="17" />
</feSpecularLighting>
<feComposite in2="result1" operator="atop" />
</filter>
<filter id="f004" inkscape:label="Motion blur, horizontal" inkscape:menu="Blurs" inkscape:menu-tooltip="Blur as if the object flies horizontally; adjust Standard Deviation to vary force">
<feGaussianBlur in="SourceGraphic" stdDeviation="5 0.01" />
</filter>
<filter id="f005" inkscape:label="Motion blur, vertical" inkscape:menu="Blurs" inkscape:menu-tooltip="Blur as if the object flies vertically; adjust Standard Deviation to vary force">
<feGaussianBlur in="SourceGraphic" stdDeviation="0.01 5" />
</filter>
<filter id="f006" inkscape:label="Apparition" x="0" y="0" width="1" height="1" inkscape:menu="Blurs" inkscape:menu-tooltip="Edges are partly feathered out">
<feMorphology radius="4" in="SourceGraphic" result="result0" />
<feGaussianBlur in="result0" stdDeviation="8" />
<feComposite operator="in" in="SourceGraphic" />
</filter>
<filter id="f007" inkscape:label="Cutout" x="0" y="0" width="1" height="1" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Drop shadow under the cut-out of the shape">
<feGaussianBlur in="SourceAlpha" stdDeviation="4.2" />
<feOffset dy="5" dx="5" />
<feComposite operator="out" in="SourceGraphic" />
</filter>
<filter id="f008" inkscape:label="Jigsaw piece" inkscape:menu="Bevels" inkscape:menu-tooltip="Low, sharp bevel">
<feSpecularLighting in="SourceAlpha" surfaceScale="1" specularConstant="2" specularExponent="18.5">
<feDistantLight elevation="30" azimuth="225" />
</feSpecularLighting>
<feComposite result="result0" operator="atop" in2="SourceGraphic" />
<feMorphology radius="2" result="result1" in="SourceAlpha" operator="dilate" />
<feComposite in="result0" in2="result1" />
</filter>
<filter id="f009" inkscape:label="Roughen" inkscape:menu="ABCs" inkscape:menu-tooltip="Small-scale roughening to edges and content">
<feTurbulence numOctaves="3" seed="0" type="turbulence" in="SourceAlpha" baseFrequency="0.04" />
<feDisplacementMap numOctaves="2" scale="6.6" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" />
</filter>
<filter id="f010" inkscape:label="Rubber stamp" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Random whiteouts inside">
<feTurbulence result="result1" in="SourceGraphic" baseFrequency="0.064" numOctaves="4" type="fractalNoise" />
<feGaussianBlur in="SourceAlpha" stdDeviation="4.9" />
<feComposite operator="out" in="SourceAlpha" />
<feComposite in2="result1" />
<feColorMatrix result="result1" numOctaves="3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -9" />
<feComposite result="result1" operator="in" in="SourceGraphic" />
<feTurbulence baseFrequency="0.032" numOctaves="1" />
<feDisplacementMap scale="4.1" yChannelSelector="G" xChannelSelector="R" in="result1" />
</filter>
<filter id="f011" inkscape:label="Ink bleed" inkscape:menu="Protrusions" inkscape:menu-tooltip="Inky splotches underneath the object">
<feGaussianBlur result="result1" in="SourceGraphic" stdDeviation="1.3" />
<feTurbulence result="result0" numOctaves="4" baseFrequency="0.034" />
<feDisplacementMap result="result2" scale="19.6" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
<feColorMatrix values="2 0 0 0 0 0 2 0 0 0 0 0 2 0 0 0 0 0 0.7 0" result="result3" />
<feGaussianBlur result="result4" in="SourceGraphic" stdDeviation="1.1" />
<feComposite in="result4" in2="result3" />
</filter>
<filter id="f012" y="-0.2" width="1.2" height="1.4" x="-0.1" inkscape:label="Fire" inkscape:menu="Protrusions" inkscape:menu-tooltip="Edges of object are on fire">
<feMorphology result="result1" radius="2.4" operator="dilate" />
<feTurbulence baseFrequency="0.09 0.028" numOctaves="1" />
<feColorMatrix result="result2" values="2 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 1 0" />
<feDisplacementMap result="result4" scale="10.319410319410318" yChannelSelector="G" xChannelSelector="R" in="result1" />
<feFlood result="result3" flood-opacity="1" flood-color="rgb(255,159,54)" />
<feMorphology radius="3.8" result="result7" in="result4" />
<feGaussianBlur result="result7" in="result7" stdDeviation="2.4" />
<feComposite result="result5" in2="result4" in="result3" operator="in" />
<feComposite operator="out" in2="result7" />
<feOffset result="result6" dy="-7" dx="-4.5" />
<feGaussianBlur result="result7" stdDeviation="4.8" />
<feComposite in="SourceGraphic" in2="result6" />
<feComposite in2="result7" />
</filter>
<filter id="f013" inkscape:label="Bloom" inkscape:menu="Bevels" inkscape:menu-tooltip="Soft, cushion-like bevel with matte highlights">
<feGaussianBlur result="result1" in="SourceAlpha" stdDeviation="2.2" />
<feSpecularLighting result="result0" specularExponent="18.1" specularConstant="2" surfaceScale="5">
<feDistantLight azimuth="225" elevation="24" />
</feSpecularLighting>
<feComposite result="result6" operator="in" in2="SourceAlpha" />
<feMorphology radius="5.7" operator="dilate" />
<feGaussianBlur result="result11" stdDeviation="5.7" />
<feDiffuseLighting surfaceScale="5" result="result3" diffuseConstant="2" in="result1">
<feDistantLight elevation="25" azimuth="225" />
</feDiffuseLighting>
<feBlend result="result7" mode="multiply" in="result3" in2="SourceGraphic" blend="normal" />
<feComposite in="result7" operator="in" in2="SourceAlpha" />
<feBlend result="result9" mode="lighten" in="result6" blend="normal" />
<feComposite in="result11" />
</filter>
<filter id="f014" inkscape:label="Ridged border" inkscape:menu="Bevels" inkscape:menu-tooltip="Ridged border with inner bevel">
<feMorphology radius="4.3" in="SourceAlpha" />
<feComposite operator="out" in="SourceGraphic" />
<feGaussianBlur result="result0" stdDeviation="1.2" />
<feDiffuseLighting diffuseConstant="1">
<feDistantLight elevation="66" azimuth="225" />
</feDiffuseLighting>
<feBlend mode="multiply" in2="SourceGraphic" blend="normal" />
<feComposite operator="in" in2="SourceAlpha" />
</filter>
<filter id="f015" inkscape:label="Ripple" inkscape:menu="Distort" inkscape:menu-tooltip="Horizontal rippling of edges">
<feTurbulence numOctaves="1" baseFrequency="0.002 0.107" />
<feColorMatrix values="2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.5 0.5" />
<feDisplacementMap yChannelSelector="A" xChannelSelector="R" scale="14.3" in="SourceGraphic" />
</filter>
<filter id="f016" inkscape:label="Speckle" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Fill object with sparse translucent specks">
<feTurbulence result="result1" numOctaves="1" baseFrequency="0.21" type="fractalNoise" />
<feColorMatrix result="result0" in="SourceGraphic" type="luminanceToAlpha" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.8 0" result="result2" />
<feComposite in="result1" operator="over" in2="result2" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -14" />
<feComposite operator="out" in="SourceGraphic" />
</filter>
<filter id="f017" inkscape:label="Oil slick" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Rainbow-colored semitransparent oily splotches">
<feTurbulence baseFrequency="0.143" numOctaves="5" type="fractalNoise" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -3" />
<feMorphology result="result3" radius="2.7" operator="dilate" />
<feTurbulence baseFrequency="0.121" numOctaves="2" />
<feDisplacementMap result="result4" scale="18.5" yChannelSelector="A" xChannelSelector="R" in="result3" />
<feComposite in2="SourceGraphic" operator="atop" in="result4" />
</filter>
<filter id="f018" inkscape:label="Frost" inkscape:menu="Overlays" inkscape:menu-tooltip="Flake-like white splotches">
<feTurbulence type="fractalNoise" numOctaves="5" baseFrequency="0.143" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -3" />
<feComposite operator="in" in2="SourceAlpha" />
<feMorphology operator="dilate" radius="2.7" result="result3" />
<feTurbulence numOctaves="2" baseFrequency="0.121" />
<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="A" scale="10" result="result4" />
<feFlood flood-opacity="1" flood-color="rgb(255,255,255)" />
<feComposite result="result2" operator="in" in2="result4" />
<feComposite in="result2" operator="over" in2="SourceGraphic" />
</filter>
<filter id="f019" inkscape:label="Leopard fur" inkscape:menu="Materials" inkscape:menu-tooltip="Leopard spots (loses object's own color)">
<feTurbulence type="fractalNoise" numOctaves="5" baseFrequency="0.143" />
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 -3.45" />
<feComposite operator="in" in2="SourceAlpha" result="result3" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 0" />
<feMorphology operator="dilate" radius="1.8" result="result3" />
<feGaussianBlur stdDeviation="1" result="result3" />
<feGaussianBlur stdDeviation="2.7" />
<feComposite operator="out" result="result1" in2="result3" />
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 0" result="result3" />
<feFlood flood-color="rgb(209,151,45)" flood-opacity="1" result="result2" />
<feComposite in2="SourceGraphic" in="result2" operator="in" />
<feComposite operator="atop" result="result3" in="result3" />
<feGaussianBlur in="SourceAlpha" stdDeviation="7.2" />
<feDiffuseLighting surfaceScale="10.6" diffuseConstant="1.92">
<feDistantLight elevation="48" azimuth="225" />
</feDiffuseLighting>
<feBlend result="result3" mode="multiply" in2="result3" blend="normal" />
<feComposite result="result3" operator="in" in2="SourceAlpha" />
<feTurbulence numOctaves="3" baseFrequency="0.106" />
<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="4.5" />
</filter>
<filter id="f020" inkscape:label="Zebra" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Irregular vertical dark stripes (loses object's own color)">
<feColorMatrix result="result0" values="0.15 0.3 0.05 0 0.5 0.15 0.3 0.05 0 0.5 0.15 0.3 0.05 0 0.5 0 0 0 1 0" />
<feTurbulence baseFrequency="0.078 0.012" numOctaves="1" />
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 -0.8" />
<feComposite operator="atop" in2="result0" />
</filter>
<filter id="f021" inkscape:label="Clouds" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Airy, fluffy, sparse white clouds">
<feTurbulence numOctaves="3" baseFrequency="0.040 0.107" type="fractalNoise" />
<feColorMatrix result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -2.7" />
<feFlood flood-opacity="1" flood-color="rgb(255,255,255)" />
<feComposite operator="in" in2="result0" />
<feComposite operator="atop" in2="SourceGraphic" />
</filter>
<filter id="f022" inkscape:label="Sharpen" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Sharpen edges and boundaries within the object, force=0.15">
<feConvolveMatrix order="3 3" kernelMatrix="0 -0.15 0 -0.15 1.6 -0.15 0 -0.15 0" divisor="1" in="SourceGraphic" targetX="1" targetY="1" />
</filter>
<filter id="f023" inkscape:label="Sharpen more" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Sharpen edges and boundaries within the object, force=0.3">
<feConvolveMatrix targetY="1" targetX="1" in="SourceGraphic" divisor="1" kernelMatrix="0 -0.3 0 -0.3 2.2 -0.3 0 -0.3 0" order="3 3" result="result1" />
<feBlend blend="normal" in2="SourceGraphic" mode="normal" result="result2" />
</filter>
<filter id="f024" inkscape:label="Oil painting" inkscape:menu="Image effects" inkscape:menu-tooltip="Simulate oil painting style">
<feMorphology radius="2" in="SourceGraphic" result="result0" />
<feTurbulence numOctaves="1" baseFrequency="0.078" />
<feDisplacementMap in="result0" scale="6.3" xChannelSelector="R" yChannelSelector="G" />
</filter>
<filter id="f025" inkscape:label="Edge detect" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Detect color edges in object">
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1" in="SourceGraphic" divisor="3" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
</filter>
<filter id="f026" inkscape:label="Horizontal edge detect" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Detect horizontal color edges in object">
<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="SourceGraphic" kernelMatrix="0 1 0 0 -2 0 0 1 0" order="3 3" />
</filter>
<filter id="f027" inkscape:label="Vertical edge detect" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Detect vertical color edges in object">
<feConvolveMatrix order="3 3" kernelMatrix="0 0 0 1 -2 1 0 0 0" in="SourceGraphic" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
</filter>
<filter id="f028" inkscape:label="Pencil" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Detect color edges and retrace them in grayscale">
<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="SourceGraphic" kernelMatrix="1 1 1 1 -8 1 1 1 1" order="3 3" />
<feColorMatrix values="-0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 0 0 0 1 0" result="result3" />
</filter>
<filter id="f029" inkscape:label="Blueprint" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Detect color edges and retrace them in blue">
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1" in="SourceGraphic" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
<feColorMatrix result="result3" values="-0.15 -0.3 -0.05 0 1 -0.15 -0.3 -0.05 0 1 0 0 0 0 1 0 0 0 1 0" />
</filter>
<filter id="f030" inkscape:label="Desaturate" x="0" y="0" width="1" height="1" inkscape:menu="Color" inkscape:menu-tooltip="Render in shades of gray by reducing saturation to zero">
<feColorMatrix type="saturate" values="0" />
<feComposite operator="arithmetic" k2="1" />
</filter>
<filter id="f031" inkscape:label="Invert" x="0" y="0" width="1" height="1" inkscape:menu="Color" inkscape:menu-tooltip="Invert colors">
<feColorMatrix type="saturate" values="1" result="fbSourceGraphic" />
<feColorMatrix in="fbSourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " />
</filter>
<filter id="f032" inkscape:label="Sepia" x="0" y="0" width="1" height="1" inkscape:menu="Color" inkscape:menu-tooltip="Render in warm sepia tones">
<feColorMatrix values="0" in="SourceGraphic" type="saturate" result="result2" />
<feFlood flood-color="rgb(160,67,0)" flood-opacity="1" result="result1" />
<feBlend blend="normal" in2="result1" mode="multiply" in="result2" result="result5" />
<feBlend blend="normal" in2="result2" mode="screen" result="result3" />
<feComposite result="result4" operator="arithmetic" k2="1" in2="result2" />
<feComposite in2="SourceAlpha" operator="in" in="result4" />
</filter>
<filter id="f033" inkscape:label="Age" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Imitate aged photograph">
<feColorMatrix type="saturate" in="SourceGraphic" values="0" />
<feColorMatrix values="3 0 0 0 -0.3 0 3 0 0 -0.3 0 0 3 0 -0.3 0 0 0 1 0" result="result0" />
<feTurbulence baseFrequency="0.111" numOctaves="2" type="fractalNoise" />
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 255 -200" />
<feGaussianBlur stdDeviation="1" />
<feComposite in2="result0" operator="atop" />
</filter>
<filter id="f034" inkscape:label="Organic" x="0" y="0" width="1" height="1" inkscape:menu="Textures" inkscape:menu-tooltip="Bulging, knotty, slick 3D surface">
<feTurbulence numOctaves="3" baseFrequency="0.037" result="result0" />
<feSpecularLighting specularExponent="24.3" surfaceScale="2" specularConstant="1" result="result1">
<feDistantLight elevation="45" azimuth="225" />
</feSpecularLighting>
<feDiffuseLighting in="result0" surfaceScale="3" diffuseConstant="1.21">
<feDistantLight azimuth="225" elevation="42" />
</feDiffuseLighting>
<feBlend blend="normal" in2="SourceGraphic" mode="multiply" />
<feComposite operator="arithmetic" in="result1" k2="1" k3="1" />
<feComposite in2="SourceAlpha" operator="in" result="result2" />
</filter>
<filter id="f035" inkscape:label="Barbed wire" inkscape:menu="Overlays" inkscape:menu-tooltip="Gray bevelled wires with drop shadows">
<feTurbulence baseFrequency="0.033 0.128" numOctaves="1" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -15 1" />
<feMorphology radius="1" operator="dilate" result="result0" />
<feMorphology in="SourceAlpha" operator="dilate" radius="3.1" result="result1" />
<feGaussianBlur stdDeviation="8.1" surfaceScale="12.6" />
<feDiffuseLighting surfaceScale="12.6" diffuseConstant="1">
<feDistantLight azimuth="225" elevation="45" />
</feDiffuseLighting>
<feComposite in2="result0" operator="in" />
<feComposite in2="result1" operator="in" result="result3" />
<feSpecularLighting in="result0" specularConstant="1" specularExponent="3.5">
<feDistantLight elevation="50" azimuth="225" />
</feSpecularLighting>
<feComposite in2="result3" operator="atop" result="result6" />
<feColorMatrix in="result0" result="result4" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.3 0" />
<feGaussianBlur stdDeviation="1.4" in="result4" />
<feOffset dx="2" dy="2" id="feOffset2821" result="result5" />
<feComposite in="result5" in2="SourceGraphic" operator="atop" result="result7" />
<feComposite in2="result7" in="result6" />
</filter>
<filter id="f036" inkscape:label="Swiss cheese" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Random inner-bevel holes">
<feTurbulence type="fractalNoise" baseFrequency="0.097" numOctaves="1" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -14" />
<feGaussianBlur stdDeviation="3.7" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 70 0" result="result0" />
<feGaussianBlur stdDeviation="3.9" result="result1" />
<feDiffuseLighting surfaceScale="-5" diffuseConstant="1.29">
<feDistantLight azimuth="225" elevation="45" />
</feDiffuseLighting>
<feComposite in2="result0" operator="in" />
<feBlend blend="normal" in2="SourceGraphic" mode="multiply" />
<feComposite in2="SourceGraphic" operator="in" result="result2" />
<feSpecularLighting in="result1" surfaceScale="-5" specularExponent="4.5" specularConstant="0.7">
<feDistantLight elevation="33" azimuth="225" />
</feSpecularLighting>
<feComposite in2="result0" operator="in" />
<feComposite in2="result2" operator="atop" />
</filter>
<filter id="f037" inkscape:label="Blue cheese" x="0" y="0" width="1" height="1" inkscape:menu="Overlays" inkscape:menu-tooltip="Marble-like bluish speckles">
<feTurbulence numOctaves="2" baseFrequency="0.063" />
<feColorMatrix values="0 0 0 0 0 0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 -10 1" />
<feGaussianBlur stdDeviation="1" result="result1" />
<feTurbulence numOctaves="3" baseFrequency="0.031" type="fractalNoise" result="result0" />
<feColorMatrix result="result2" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 2 -0.5" />
<feComposite operator="in" in2="result2" in="result1" />
<feComposite in2="SourceGraphic" operator="atop" />
</filter>
<filter id="f038" inkscape:label="Button" x="0" y="0" width="1" height="1" inkscape:menu="Bevels" inkscape:menu-tooltip="Soft bevel, slightly depressed middle">
<feGaussianBlur stdDeviation="2.3" in="SourceAlpha" result="result0" />
<feMorphology in="SourceAlpha" radius="6.6" result="result1" />
<feGaussianBlur stdDeviation="8.9" in="result1" />
<feColorMatrix id="feColorMatrix2861" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.3 0" />
<feComposite in="result0" operator="out" result="result2" />
<feGaussianBlur stdDeviation="1.7" result="result4" />
<feDiffuseLighting surfaceScale="10">
<feDistantLight azimuth="225" elevation="45" />
</feDiffuseLighting>
<feBlend blend="normal" id="feBlend2863" in2="SourceGraphic" mode="multiply" />
<feComposite in2="SourceAlpha" operator="in" result="result3" />
<feSpecularLighting in="result4" surfaceScale="5" specularExponent="17.9">
<feDistantLight azimuth="225" elevation="45" />
</feSpecularLighting>
<feComposite in2="result3" operator="atop" />
</filter>
<filter id="f039" inkscape:label="Inset" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Shadowy outer bevel">
<feMorphology result="result1" in="SourceAlpha" operator="dilate" radius="3.6" />
<feGaussianBlur stdDeviation="3.6" in="result1" result="result0" />
<feDiffuseLighting surfaceScale="-5">
<feDistantLight elevation="45" azimuth="225" />
</feDiffuseLighting>
<feComposite in2="result0" operator="in" />
<feComposite in="SourceGraphic" />
</filter>
<filter id="f040" inkscape:label="Dripping" height="2" width="1.3" y="-0.5" x="-0.15" inkscape:menu="Protrusions" inkscape:menu-tooltip="Random paint streaks downwards">
<feConvolveMatrix order="3 3" kernelMatrix="0 -1 0 0 -1 0 0 2 0" result="result1" divisor="6.03" />
<feTurbulence numOctaves="1" baseFrequency="0.078 0.010" result="result0" />
<feColorMatrix result="result2" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -3.5" />
<feComposite in2="result2" in="result1" operator="in" />
<feMorphology operator="dilate" radius="1 30" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 50 0" result="result3" />
<feOffset dx="0" dy="1.4" result="result4" />
<feTurbulence numOctaves="2" baseFrequency="0.032 0.025" result="result8" />
<feColorMatrix values="0 0 0 0 0.52 0 -0.4 0 0 0.45 0 0 1 0 0 0 0 0 1 0" />
<feDisplacementMap in="result4" xChannelSelector="R" yChannelSelector="G" scale="100" result="result9" />
<feComposite in="SourceGraphic" />
</filter>
<filter id="f041" inkscape:label="Jam spread" inkscape:menu="Textures" inkscape:menu-tooltip="Glossy clumpy jam spread">
<feGaussianBlur stdDeviation="1" in="SourceGraphic" result="result0" />
<feTurbulence result="result1" numOctaves="7" seed="488" baseFrequency="0.017" type="turbulence" />
<feComposite in="result0" in2="result1" operator="out" result="result2" />
<feGaussianBlur stdDeviation="0.5" result="result5" />
<feSpecularLighting in="result5" specularExponent="100" specularConstant="4" result="result4" surfaceScale="1.5">
<feDistantLight azimuth="225" elevation="62" />
</feSpecularLighting>
<feComposite operator="atop" in="result4" in2="result2" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f042" height="1.3" width="1.3" y="-0.15" x="-0.15" inkscape:menu-tooltip="Van Gogh painting effect for bitmaps" inkscape:menu="Distort" inkscape:label="Pixel smear">
<feTurbulence type="fractalNoise" numOctaves="3" baseFrequency="0.25 0.4" seed="5" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " />
<feComposite in="SourceGraphic" operator="in" in2="result5" />
<feMorphology operator="dilate" radius="1.5" result="result3" />
<feTurbulence numOctaves="5" baseFrequency="0.03" type="fractalNoise" seed="7" />
<feGaussianBlur stdDeviation="0.5" />
<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="27" result="result4" />
<feComposite in="result4" k3="0.8" k1="1.3" result="result2" operator="arithmetic" in2="result4" />
<feBlend in2="result2" mode="screen" blend="normal" in="result2" />
</filter>
<filter id="f043" inkscape:label="HSL Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Highly flexible bump combining diffuse and specular lightings">
<feColorMatrix result="fbSourceGraphicAlpha" in="SourceGraphic" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.7 -2.4 " />
<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" />
<feSpecularLighting result="result8" specularConstant="0.75" specularExponent="6" in="result0" surfaceScale="7">
<feDistantLight azimuth="235" elevation="15" />
</feSpecularLighting>
<feDiffuseLighting surfaceScale="20" diffuseConstant="0.2" result="result6" lighting-color="rgb(255,255,255)" in="result0">
<feDistantLight azimuth="235" elevation="25" />
</feDiffuseLighting>
<feBlend blend="normal" in2="SourceGraphic" result="result7" mode="screen" />
<feComposite in2="result7" operator="arithmetic" k2="1" k3="1" in="result8" result="result9" />
<feComposite operator="in" result="result2" in="result9" in2="SourceGraphic" />
</filter>
<filter id="f044" inkscape:label="Cracked glass" inkscape:menu="Textures" inkscape:menu-tooltip="Under a cracked glass">
<feTurbulence baseFrequency="0.1" seed="50" numOctaves="5" result="result1" type="fractalNoise" />
<feGaussianBlur stdDeviation="4" result="result7" />
<feDisplacementMap result="result5" in="SourceGraphic" scale="20" xChannelSelector="G" in2="result7" />
<feComposite result="result2" operator="in" in2="result1" in="result5" />
<feGaussianBlur stdDeviation="1" result="result6" />
<feSpecularLighting surfaceScale="-3" result="result4" specularConstant="3.5" specularExponent="35" in="result6">
<feDistantLight elevation="45" azimuth="225" />
</feSpecularLighting>
<feComposite k1="1.7" k3="0.7" in2="result2" in="result4" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" />
<feComposite in2="fbSourceGraphic" in="fbSourceGraphic" result="result2" operator="arithmetic" />
<feComposite in="result2" result="result4" operator="arithmetic" k2="2" k3="2" in2="fbSourceGraphic" />
<feBlend mode="screen" blend="normal" in="result4" in2="result4" />
</filter>
<filter id="f045" inkscape:label="Bubbly Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Flexible bubbles effect with some displacement">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" />
<feGaussianBlur stdDeviation="0.5" result="result8" />
<feDisplacementMap result="result7" in2="result8" scale="5" in="result0" xChannelSelector="R" />
<feComposite result="result2" operator="in" in2="result1" in="result7" />
<feComposite k3="3" in2="result2" in="result0" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" />
<feSpecularLighting result="result6" surfaceScale="5" specularExponent="3">
<feDistantLight azimuth="225" elevation="10" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphicAlpha" in="result6" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="0.7" />
</filter>
<filter id="f046" inkscape:label="Glowing bubble" inkscape:menu="Ridges" inkscape:menu-tooltip="Bubble effect with refraction and glow" x="-0.25" y="-0.25" width="1.5" height="1.5">
<feGaussianBlur stdDeviation="1" result="result1" />
<feGaussianBlur stdDeviation="10" result="result6" in="result1" />
<feComposite operator="atop" in="result6" in2="result1" result="result8" />
<feComposite operator="xor" result="fbSourceGraphic" in="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 2 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="1" />
<feSpecularLighting specularExponent="35" specularConstant="1.5" surfaceScale="-2" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="230" elevation="60" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="atop" in="result9" in2="result4" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f047" inkscape:label="Neon" inkscape:menu="Bevels" inkscape:menu-tooltip="Neon light effect" x="-0.25" y="-0.25" width="1.5" height="1.5">
<feGaussianBlur stdDeviation="1" result="result1" />
<feComposite in="result1" in2="result1" result="result4" operator="in" />
<feGaussianBlur stdDeviation="7" result="result6" in="result4" />
<feComposite operator="over" in="result6" in2="result4" result="result8" />
<feComposite operator="in" result="fbSourceGraphic" in="result6" />
<feSpecularLighting specularExponent="45" specularConstant="2" surfaceScale="2.5" lighting-color="rgb(255,255,255)" result="result1" in="fbSourceGraphic">
<fePointLight z="20000" y="-10000" x="-5000" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphic" />
<feComposite k3="1.5" k2="1.2" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="over" in="result9" in2="result4" result="result9" />
<feBlend blend="normal" mode="screen" in2="result9" />
</filter>
<filter id="f048" inkscape:label="Molten metal" inkscape:menu="Bevels" inkscape:menu-tooltip="Melting parts of object together, with a glossy bevel and a glow">
<feGaussianBlur stdDeviation="5" result="result1" />
<feColorMatrix result="result10" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -4 " />
<feComposite operator="atop" in="result10" in2="result10" result="result8" />
<feComposite operator="in" result="fbSourceGraphic" in="result1" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="5" />
<feSpecularLighting specularExponent="55" specularConstant="2.5" surfaceScale="2" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="225" elevation="60" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphic" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="in" in="result9" in2="result4" result="result9" />
<feBlend blend="normal" mode="multiply" in="result9" in2="result9" />
</filter>
<filter id="f049" inkscape:menu-tooltip="Pressed metal with a rolled edge" inkscape:menu="Bevels" inkscape:label="Pressed steel">
<feGaussianBlur result="result1" stdDeviation="3" />
<feBlend in2="result1" result="result5" mode="multiply" in="result1" blend="normal" />
<feGaussianBlur in="result5" result="result6" stdDeviation="1" />
<feComposite result="result8" in2="result5" in="result6" operator="xor" />
<feComposite in="result6" result="fbSourceGraphic" operator="xor" />
<feSpecularLighting in="fbSourceGraphic" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="2" specularConstant="2.2" specularExponent="55">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="2" k3="1" />
<feComposite in2="result4" in="result9" operator="in" />
<feBlend mode="darken" blend="normal" />
</filter>
<filter id="f050" inkscape:label="Matte bevel" inkscape:menu="Bevels" inkscape:menu-tooltip="Soft, pastel-colored, blurry bevel" x="-0.25" y="-0.25" width="1.5" height="1.5">
<feGaussianBlur stdDeviation="1" result="result6" />
<feComposite operator="in" in="result6" in2="result6" result="result7" />
<feGaussianBlur stdDeviation="8" result="result3" in="result7" />
<feComposite in2="result7" operator="over" />
<feComposite operator="in" in="result3" result="result5" />
<feColorMatrix values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0 " result="result4" />
<feSpecularLighting surfaceScale="3" specularConstant="2" specularExponent="45" in="result4" result="result11">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite operator="arithmetic" k1="1" in2="result4" result="result10" />
<feComposite operator="arithmetic" k2="0.5" k3="1" in="result5" result="result8" />
<feComposite result="result9" />
<feBlend blend="normal" mode="normal" in2="result9" />
</filter>
<filter id="f051" inkscape:label="Thin Membrane" inkscape:menu="Ridges" inkscape:menu-tooltip="Thin like a soap membrane" x="-0.05" y="-0.05" width="1.1" height="1.1">
<feGaussianBlur stdDeviation="5" result="result1" />
<feComposite in="result1" in2="result1" result="result4" operator="xor" />
<feGaussianBlur stdDeviation="8" result="result6" />
<feComposite operator="atop" in="result6" in2="SourceGraphic" result="result8" />
<feComposite operator="in" result="fbSourceGraphic" in="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 2 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="2" />
<feSpecularLighting specularExponent="25" specularConstant="2" surfaceScale="-5" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<fePointLight z="20000" y="-10000" x="-5000" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite k3="2" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="in" in="result9" result="result9" />
<feBlend blend="normal" mode="multiply" in="result9" in2="result4" />
</filter>
<filter id="f052" inkscape:label="Matte ridge" inkscape:menu="Ridges" inkscape:menu-tooltip="Soft pastel ridge">
<feGaussianBlur stdDeviation="0.5" result="result1" />
<feBlend blend="normal" in="SourceGraphic" mode="normal" result="result5" in2="result1" />
<feGaussianBlur stdDeviation="3" result="result6" in="result5" />
<feComposite operator="xor" in="result6" in2="result6" result="result8" />
<feComposite operator="in" result="fbSourceGraphic" in="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="0.5" />
<feSpecularLighting specularExponent="55" specularConstant="2" surfaceScale="2" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<fePointLight z="20000" y="-10000" x="-5000" />
</feSpecularLighting>
<feComposite operator="arithmetic" result="result2" in="result1" in2="fbSourceGraphicAlpha" k1="1" />
<feComposite k3="1" k2="0.5" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="over" in="result9" in2="result4" />
<feBlend blend="normal" mode="screen" />
</filter>
<filter id="f053" inkscape:menu-tooltip="Glowing metal texture" inkscape:menu="Bevels" inkscape:label="Glowing metal">
<feGaussianBlur stdDeviation="3" result="result10" />
<feBlend in2="SourceGraphic" result="result5" mode="multiply" in="result10" blend="normal" />
<feComposite in2="SourceGraphic" in="result5" result="fbSourceGraphic" operator="over" />
<feGaussianBlur result="result9" stdDeviation="5" />
<feSpecularLighting in="result9" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="1" specularConstant="2.2" specularExponent="45">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="result2" result="result4" operator="arithmetic" k2="2" k3="0.8" in2="fbSourceGraphic" />
<feBlend in="result4" in2="result4" mode="multiply" blend="normal" />
</filter>
<filter id="f054" inkscape:label="Leaves" inkscape:menu="Scatter" inkscape:menu-tooltip="Leaves on the ground in Fall, or living foliage">
<feTurbulence baseFrequency="0.09" numOctaves="5" type="fractalNoise" result="result6" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 4.9 -2.9 " result="result5" in="result6" />
<feComposite in2="result5" operator="in" in="SourceGraphic" />
<feMorphology result="result3" radius="6" operator="dilate" />
<feTurbulence baseFrequency="0.2" numOctaves="1" type="fractalNoise" />
<feDisplacementMap result="result4" scale="15" yChannelSelector="G" xChannelSelector="R" in="result3" />
<feComposite in2="result4" operator="arithmetic" result="result2" k1="0.5" k3="1" />
<feConvolveMatrix order="3 3" kernelMatrix="1 0 0 0 2 0 0 0 -1 " targetX="0" targetY="0" divisor="1.5" edgeMode="duplicate" in="result2" />
</filter>
<filter id="f055" inkscape:label="Translucent" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated translucent plastic or glass effect" x="-0.25" y="-0.25" width="1.5" height="1.5">
<feBlend blend="normal" mode="screen" result="result1" />
<feGaussianBlur stdDeviation="8" result="result6" />
<feComposite operator="xor" in="result6" in2="SourceGraphic" />
<feGaussianBlur stdDeviation="5" result="result2" />
<feComposite operator="atop" in2="result1" />
<feComposite operator="xor" in="result2" result="result4" />
<feGaussianBlur stdDeviation="1" result="result3" in="result4" />
<feSpecularLighting surfaceScale="3" specularConstant="1.5" specularExponent="45" result="result5">
<fePointLight x="-5000" y="-8000" z="20000" />
</feSpecularLighting>
<feComposite operator="in" in2="SourceGraphic" />
<feComposite operator="arithmetic" k2="1" k3="2" in="result3" />
<feComposite operator="atop" in="result5" />
<feBlend blend="normal" mode="screen" />
</filter>
<filter id="f056" inkscape:label="Cross-smooth" inkscape:menu="Blurs" inkscape:menu-tooltip="Blur inner borders and intersections">
<feGaussianBlur stdDeviation="3" />
<feColorMatrix result="fbSourceGraphic" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -2.5 " />
</filter>
<filter id="f057" inkscape:label="Iridescent beeswax" inkscape:menu="Materials" inkscape:menu-tooltip="Waxy texture which keeps its iridescence through color fill change">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="3" />
<feTurbulence type="turbulence" baseFrequency="0.05" seed="200" numOctaves="5" result="result1" />
<feComposite result="result2" operator="in" in2="result1" in="result0" />
<feSpecularLighting lighting-color="rgb(255,255,255)" surfaceScale="4" result="result4" specularConstant="8" specularExponent="3" in="result2">
<feDistantLight elevation="62" azimuth="225" />
</feSpecularLighting>
<feComposite k1="1.8" k3="0.8" k2="-0.4" in2="result2" in="result4" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="screen" blend="normal" />
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="fbSourceGraphic" operator="arithmetic" k2="2" k3="5" />
<feTurbulence type="fractalNoise" baseFrequency="0.04" seed="35" numOctaves="5" result="result1" in="fbSourceGraphic" />
<feComposite k4="-0.1" k1="0.9" k2="0.3" result="result2" operator="arithmetic" in2="result1" in="fbSourceGraphic" />
<feSpecularLighting surfaceScale="3" result="result4" specularConstant="1" specularExponent="30" in="result2">
<feDistantLight elevation="62" azimuth="225" />
</feSpecularLighting>
<feComposite in2="result2" in="result4" operator="atop" />
<feBlend mode="screen" blend="normal" />
</filter>
<filter id="f058" inkscape:label="Eroded metal" inkscape:menu="Materials" inkscape:menu-tooltip="Eroded metal texture with ridges, grooves, holes and bumps">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="1" />
<feTurbulence id="feTurbulence3768" type="turbulence" baseFrequency="0.057" seed="4" numOctaves="4" result="result1" />
<feDisplacementMap xChannelSelector="R" />
<feComposite result="result2" operator="out" in="result0" />
<feComposite k1="0.1" k3="1.2" in2="result2" in="SourceAlpha" operator="arithmetic" result="result5" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" />
<feGaussianBlur stdDeviation="3" in="fbSourceGraphic" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(254,230,93)" surfaceScale="3" specularConstant="0.4" specularExponent="15">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite k1="-1" in="fbSourceGraphic" result="result4" operator="arithmetic" k2="2.5" k3="3.5" />
<feBlend mode="multiply" blend="normal" />
</filter>
<filter id="f059" inkscape:label="Cracked Lava" inkscape:menu="Materials" inkscape:menu-tooltip="A volcanic texture, a little like leather">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feTurbulence baseFrequency="0.042" seed="488" numOctaves="7" result="result1" />
<feDisplacementMap result="result5" xChannelSelector="R" scale="0" in2="result1" in="result1" yChannelSelector="G" />
<feComposite result="result2" operator="in" in2="result5" in="result0" />
<feSpecularLighting lighting-color="rgb(255,230,136)" surfaceScale="2" result="result4" specularConstant="2" specularExponent="65" in="result2">
<feDistantLight elevation="62" azimuth="225" />
</feSpecularLighting>
<feComposite k1="2.5" k3="1" k2="-0.5" in2="result2" in="result4" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -2 -0.5 0 5 -2" in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="8" in="fbSourceGraphicAlpha" result="result0" />
<feOffset dx="2" dy="2" in="result0" result="result3" stdDeviation="0.4" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="4" specularConstant="0.8" specularExponent="15">
<fePointLight x="-5000" y="-10000" z="20000" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphicAlpha" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="2" k3="2" />
<feBlend mode="darken" blend="normal" />
</filter>
<filter id="f060" inkscape:label="Bark" inkscape:menu="Textures" inkscape:menu-tooltip="Bark texture, vertical; use with deep colors">
<feTurbulence seed="10" baseFrequency="0.12 0.02" numOctaves="10" type="fractalNoise" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.7 0 " result="result5" />
<feComposite in2="result5" operator="out" in="SourceGraphic" />
<feMorphology result="result3" radius="1.3" operator="dilate" />
<feTurbulence seed="25" type="turbulence" baseFrequency="0.08 0.05" numOctaves="8" />
<feDisplacementMap result="result4" scale="5" yChannelSelector="G" xChannelSelector="R" in="result3" />
<feSpecularLighting specularExponent="35" specularConstant="1" surfaceScale="2" lighting-color="rgb(255,255,255)" result="result1" in="result4">
<feDistantLight azimuth="235" elevation="75" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="result4" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="result4" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f061" inkscape:label="Lizard skin" inkscape:menu="Materials" inkscape:menu-tooltip="Stylized reptile skin texture">
<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result0" />
<feTurbulence result="result1" numOctaves="1" seed="488" baseFrequency="0.095" type="turbulence" />
<feComposite in="result0" in2="result1" operator="in" result="result2" />
<feComposite operator="arithmetic" in="result4" in2="result2" k3="1" k1="3" />
<feBlend blend="normal" mode="multiply" result="fbSourceGraphic" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 5 0" />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="3" />
<feOffset stdDeviation="0.4" result="result3" in="result0" dy="2" dx="2" />
<feSpecularLighting specularExponent="30" specularConstant="1.1" surfaceScale="2" lighting-color="rgb(111,236,253)" result="result1" in="result0">
<fePointLight z="20000" y="-10000" x="-5000" />
</feSpecularLighting>
<feComposite k2="-1" operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite k3="1" k2="3" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f062" x="-0.15" width="1.3" y="-0.15" height="1.3" inkscape:menu-tooltip="Stone wall texture to use with not too saturated colors" inkscape:menu="Textures" inkscape:label="Stone wall">
<feTurbulence radius="0.7" type="turbulence" numOctaves="5" baseFrequency="0.08 0.175" seed="25" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 2 0 " />
<feComposite in="SourceGraphic" operator="in" in2="result5" />
<feMorphology operator="dilate" radius="0.65" result="result3" />
<feTurbulence numOctaves="7" baseFrequency="0.05 0.09" type="fractalNoise" seed="25" />
<feGaussianBlur stdDeviation="2" result="result7" />
<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="5" result="result4" />
<feFlood flood-opacity="1" flood-color="rgb(255,255,255)" />
<feComposite k3="0.7" k1="0.7" result="result2" operator="arithmetic" in2="result4" />
<feComposite k2="1" in="result2" operator="arithmetic" in2="SourceAlpha" k1="1" result="result6" />
<feBlend mode="multiply" blend="normal" in2="result6" in="result6" />
</filter>
<filter id="f063" height="1.3" width="1.3" y="-0.15" x="-0.15" inkscape:menu-tooltip="Silk carpet texture, horizontal stripes" inkscape:menu="Textures" inkscape:label="Silk carpet">
<feTurbulence type="turbulence" numOctaves="2" baseFrequency="0.01 0.11" seed="10" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.3 0 " />
<feComposite in="SourceGraphic" operator="out" in2="result5" />
<feMorphology operator="dilate" radius="1.3" result="result3" />
<feTurbulence numOctaves="3" baseFrequency="0.08 0.05" type="fractalNoise" seed="7" result="result6" />
<feGaussianBlur stdDeviation="0.5" result="result7" />
<feDisplacementMap in="result3" xChannelSelector="R" yChannelSelector="G" scale="3" result="result4" in2="result7" />
<feComposite in="result4" k1="1" result="result2" operator="arithmetic" in2="result4" k2="1" />
<feBlend in2="result4" mode="normal" blend="normal" in="result2" />
</filter>
<filter id="f064" inkscape:label="Refractive gel A" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel effect with light refraction" height="1.4" width="1.4" y="-0.2" x="-0.2">
<feOffset dx="7" dy="7" in="SourceAlpha" result="result3" />
<feGaussianBlur stdDeviation="8" in="result3" result="result1" />
<feComposite operator="in" in2="result1" in="SourceGraphic" result="result2" />
<feComposite operator="out" result="fbSourceGraphic" in="result2" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0 0 0 0 4 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="2" />
<feSpecularLighting specularExponent="20" specularConstant="1.2" surfaceScale="3" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="45" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite in="fbSourceGraphic" operator="arithmetic" k2="2" k3="2" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f065" inkscape:label="Refractive gel B" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel effect with strong refraction" height="1.4" width="1.4" y="-0.2" x="-0.2">
<feOffset dx="3" dy="3" in="SourceAlpha" result="result3" />
<feGaussianBlur stdDeviation="8" in="result3" result="result1" />
<feComposite operator="in" in2="result1" in="SourceGraphic" result="result2" />
<feComposite operator="out" result="fbSourceGraphic" in="result2" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0 0 0 0 6 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="3" />
<feSpecularLighting specularExponent="20" specularConstant="2" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="35" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite in="fbSourceGraphic" operator="arithmetic" k2="1.5" k3="3" />
<feBlend blend="normal" mode="screen" />
<feConvolveMatrix order="3 3" kernelMatrix="2 0 1 0 1 0 0 0 0 " targetX="1" targetY="1" divisor="3" />
</filter>
<filter id="f066" inkscape:label="Metallized paint" inkscape:menu="Materials" inkscape:menu-tooltip="Metallized effect with a soft lighting, slightly translucent at the edges" height="1.1" width="1.1" y="-0.05" x="-0.05">
<feGaussianBlur stdDeviation="1" result="result1" />
<feComposite in="result1" in2="result1" result="result4" operator="in" />
<feBlend blend="normal" in="result1" mode="screen" result="result5" />
<feGaussianBlur stdDeviation="8" result="result6" in="result5" />
<feComposite operator="atop" in="result6" in2="result5" result="result8" />
<feComposite operator="in" result="fbSourceGraphic" in="result6" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="2.5" />
<feSpecularLighting specularExponent="45" specularConstant="1.5" surfaceScale="1" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<fePointLight z="21000" y="-9000" x="-6000" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphic" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="in" in="result9" in2="result4" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f067" inkscape:label="Dragee" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge with a pearlescent look" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feGaussianBlur stdDeviation="0.01" result="result1" />
<feBlend blend="normal" in="result1" mode="screen" result="result5" in2="result1" />
<feGaussianBlur stdDeviation="6" result="result6" />
<feComposite operator="xor" result="fbSourceGraphic" in="result6" in2="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 2 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="2" />
<feSpecularLighting specularExponent="35" specularConstant="1" surfaceScale="3" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="out" in="result9" in2="result4" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f068" inkscape:label="Raised border" inkscape:menu="Bevels" inkscape:menu-tooltip="Strongly raised border around a flat surface" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feGaussianBlur stdDeviation="4" result="result1" />
<feComposite in="result1" in2="result1" result="result4" operator="in" />
<feGaussianBlur stdDeviation="2" result="result6" in="result4" />
<feComposite operator="xor" in="result6" in2="result4" result="result8" />
<feComposite operator="atop" result="fbSourceGraphic" in="result4" />
<feSpecularLighting specularExponent="10" specularConstant="1.3" surfaceScale="3" lighting-color="rgb(255,255,255)" result="result1" in="fbSourceGraphic">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feComposite operator="atop" result="result2" in="result1" in2="fbSourceGraphic" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="over" in="result4" in2="SourceGraphic" />
<feBlend blend="normal" mode="multiply" in2="result2" />
</filter>
<filter id="f069" inkscape:label="Metallized ridge" inkscape:menu="Ridges" inkscape:menu-tooltip="Gel Ridge metallized at its top" height="2" y="-0.5" width="2" x="-0.5">
<feGaussianBlur stdDeviation="1" result="result1" />
<feGaussianBlur stdDeviation="8" result="result6" in="result1" />
<feComposite operator="atop" in="result6" in2="result1" result="result8" />
<feComposite operator="xor" result="fbSourceGraphic" in="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="fbSourceGraphic" values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 2 0 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="2.5" />
<feSpecularLighting specularExponent="35" specularConstant="1" surfaceScale="4" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<fePointLight z="20000" y="-10000" x="-5000" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphicAlpha" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="atop" in="result9" in2="result4" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f070" inkscape:label="Fat oil" inkscape:menu="Bevels" inkscape:menu-tooltip="Fat oil with some adjustable turbulence" height="1.4" width="1.4" y="-0.2" x="-0.2">
<feTurbulence numOctaves="3" seed="55" type="fractalNoise" in="SourceAlpha" baseFrequency="0.02" />
<feGaussianBlur stdDeviation="1" />
<feDisplacementMap numOctaves="2" scale="15" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" />
<feGaussianBlur stdDeviation="1.5" />
<feComposite result="fbSourceGraphic" k4="-0.3" k3="1" k2="1" operator="arithmetic" />
<feGaussianBlur stdDeviation="3.5" in="fbSourceGraphic" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="3" specularConstant="1" specularExponent="55">
<feDistantLight azimuth="235" elevation="65" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="0.4" k3="1.7" />
<feBlend blend="normal" result="fbSourceGraphic" mode="normal" in2="result2" />
</filter>
<filter id="f071" inkscape:label="Colorize" inkscape:menu="Color" inkscape:menu-tooltip="Blend image or object with a flood color and set lightness and contrast" x="0" y="0" width="1" height="1">
<feColorMatrix values="1" in="SourceGraphic" type="saturate" result="result2" />
<feFlood flood-color="rgb(254,102,0)" flood-opacity="1" result="result1" />
<feBlend blend="normal" in2="result2" mode="multiply" in="result1" result="result3" />
<feComposite id="feComposite3076" operator="arithmetic" k2="1" result="result4" />
<feBlend blend="normal" mode="normal" in2="result4" />
<feComposite in2="SourceAlpha" operator="in" />
</filter>
<filter id="f072" inkscape:label="Parallel hollow" inkscape:menu="Morphology" inkscape:menu-tooltip="A blurry hollow going parallel to the edge on the inside">
<feGaussianBlur stdDeviation="7.5" in="SourceAlpha" result="result1" />
<feComposite operator="arithmetic" k2="3.2" k1="-1" k4="-2" />
<feColorMatrix values="0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 0 " />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="out" />
<feGaussianBlur in="fbSourceGraphic" stdDeviation="2" />
<feComposite operator="out" in="fbSourceGraphic" />
<feBlend blend="normal" mode="multiply" />
<feBlend blend="normal" mode="darken" />
</filter>
<filter id="f073" inkscape:label="Hole" inkscape:menu="Morphology" inkscape:menu-tooltip="Opens a smooth hole inside the shape">
<feGaussianBlur stdDeviation="12" in="SourceAlpha" result="result1" />
<feComposite operator="arithmetic" k2="3.5" k4="-2" result="result2" />
<feComposite in="SourceGraphic" operator="out" in2="result2" />
<feBlend blend="normal" mode="darken" />
</filter>
<filter id="f074" inkscape:label="Black hole" inkscape:menu="Morphology" inkscape:menu-tooltip="Creates a black light inside and outside" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feGaussianBlur stdDeviation="5" in="SourceAlpha" result="result1" />
<feComposite operator="arithmetic" k2="3.2" k1="-1" k4="-2" result="result3" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 0 " result="result2" />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="out" />
<feBlend blend="normal" mode="multiply" in="result1" in2="fbSourceGraphic" />
<feBlend blend="normal" mode="screen" in="fbSourceGraphic" />
</filter>
<filter id="f075" inkscape:label="Smooth outline" inkscape:menu="Morphology" inkscape:menu-tooltip="Outlining the lines and smoothing their crossings">
<feGaussianBlur stdDeviation="4" />
<feColorMatrix result="fbSourceGraphic" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 7 -4 " />
<feGaussianBlur stdDeviation="0.7" />
<feComposite operator="xor" />
<feBlend blend="normal" mode="darken" />
</filter>
<filter id="f076" inkscape:label="Cubes" inkscape:menu="Scatter" inkscape:menu-tooltip="Scattered cubes; adjust the Morphology primitive to vary size">
<feTurbulence baseFrequency="0.14299516908212559" numOctaves="1" type="fractalNoise" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -3.5 " result="result5" />
<feComposite in2="result5" operator="in" in="SourceGraphic" result="result6" />
<feMorphology result="result3" radius="5" operator="dilate" in="result6" />
<feDisplacementMap result="result4" scale="0" yChannelSelector="A" xChannelSelector="R" in="result3" />
<feComposite in2="result4" operator="arithmetic" result="result2" k1="1" k3="1" />
<feBlend blend="normal" mode="darken" in="result2" in2="result2" />
<feConvolveMatrix order="3 3" kernelMatrix="2 0 0 0 1 0 0 0 -1 " targetX="1" targetY="1" divisor="2" edgeMode="duplicate" />
</filter>
<filter id="f077" inkscape:label="Peel off" inkscape:menu="Materials" inkscape:menu-tooltip="Peeling painting on a wall" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feTurbulence type="fractalNoise" numOctaves="3" baseFrequency="0.07" in="SourceGraphic" result="result1" />
<feGaussianBlur stdDeviation="3" in="SourceAlpha" />
<feComposite in2="result1" operator="in" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -9" numOctaves="3" result="result1" />
<feComposite in="SourceGraphic" operator="in" result="result1" />
<feTurbulence baseFrequency="0.04" numOctaves="5" result="result0" type="fractalNoise" in="result1" />
<feDisplacementMap in2="result0" in="result1" xChannelSelector="R" yChannelSelector="G" scale="35" result="result2" />
<feColorMatrix result="result3" values="4 0 0 0 0 0 1 0 0 0 0 0 2 0 0 0 0 0 0.7 0 " />
<feGaussianBlur stdDeviation="0.3" in="result1" result="result4" />
<feComposite in2="result3" in="result4" result="fbSourceGraphic" operator="xor" />
<feDiffuseLighting in="fbSourceGraphic" diffuseConstant="2" result="result3" surfaceScale="5">
<feDistantLight azimuth="225" elevation="25" />
</feDiffuseLighting>
<feBlend blend="normal" in2="fbSourceGraphic" in="result3" mode="darken" result="result7" />
<feComposite in2="fbSourceGraphic" operator="in" in="result7" />
</filter>
<filter id="f078" inkscape:label="Gold splatter" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Splattered cast metal, with golden highlights">
<feGaussianBlur in="SourceAlpha" stdDeviation="1" />
<feComposite result="fbSourceGraphic" operator="in" in="SourceGraphic" />
<feColorMatrix values="0" in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="saturate" />
<feGaussianBlur result="result1" in="fbSourceGraphic" stdDeviation="1" />
<feTurbulence result="result0" numOctaves="7" baseFrequency="0.074 0.084" type="fractalNoise" />
<feDisplacementMap result="result2" scale="80" yChannelSelector="G" xChannelSelector="A" in="result1" in2="result0" />
<feColorMatrix type="saturate" values="1" result="result3" />
<feGaussianBlur result="result4" in="fbSourceGraphic" stdDeviation="1" />
<feComposite operator="atop" result="fbSourceGraphic" in="result4" in2="result3" />
<feColorMatrix values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="1" />
<feTurbulence baseFrequency="0.062" seed="488" numOctaves="8" result="result1" type="fractalNoise" />
<feComposite result="result2" operator="out" in2="result1" in="result0" />
<feSpecularLighting lighting-color="rgb(244,200,40)" surfaceScale="2" result="result4" specularConstant="2" specularExponent="40" in="result2">
<feDistantLight elevation="62" azimuth="225" />
</feSpecularLighting>
<feComposite in2="result2" in="result4" operator="atop" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f079" inkscape:label="Gold paste" x="-0.25" y="-0.25" height="1.5" width="1.5" inkscape:menu="Materials" inkscape:menu-tooltip="Fat pasted cast metal, with golden highlights">
<feGaussianBlur in="SourceAlpha" stdDeviation="0.01" />
<feComposite result="fbSourceGraphic" operator="in" in="SourceGraphic" />
<feColorMatrix values="1" in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="saturate" />
<feGaussianBlur result="result1" in="fbSourceGraphic" stdDeviation="0.01" />
<feTurbulence result="result0" numOctaves="4" baseFrequency="0.04" type="fractalNoise" seed="20" />
<feDisplacementMap result="result2" scale="30" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
<feColorMatrix type="saturate" values="1" result="result3" />
<feGaussianBlur result="result4" in="fbSourceGraphic" stdDeviation="0.01" />
<feComposite operator="atop" result="fbSourceGraphic" in="result4" in2="result3" />
<feColorMatrix values="0 0 0 -1 0 0 0 0 -1 0 0 0 0 -1 0 0 0 0 1 0" in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="1.5" />
<feTurbulence baseFrequency="0.02" seed="20" numOctaves="8" result="result1" type="fractalNoise" />
<feComposite result="result2" operator="out" in2="result1" in="result0" />
<feSpecularLighting lighting-color="rgb(223,188,16)" surfaceScale="2.5" result="result4" specularConstant="2" specularExponent="30" in="result2">
<feDistantLight elevation="62" azimuth="225" />
</feSpecularLighting>
<feComposite in2="result2" in="result4" operator="atop" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f080" inkscape:label="Crumpled plastic" inkscape:menu="Textures" inkscape:menu-tooltip="Crumpled matte plastic, with melted edge">
<feTurbulence numOctaves="2" seed="0" type="turbulence" in="SourceAlpha" baseFrequency="0.08" />
<feDisplacementMap result="fbSourceGraphic" numOctaves="2" scale="10" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="0.5" />
<feTurbulence baseFrequency="0.01" seed="488" numOctaves="8" result="result1" in="fbSourceGraphic" />
<feComposite result="result2" operator="in" in2="result1" in="result0" />
<feSpecularLighting surfaceScale="1.5" result="result4" specularConstant="1" specularExponent="30" in="result2">
<feDistantLight elevation="70" azimuth="235" />
</feSpecularLighting>
<feComposite in2="result2" in="result4" operator="atop" result="result5" />
<feBlend mode="multiply" blend="normal" result="result6" />
<feBlend blend="normal" mode="screen" in="result6" />
</filter>
<filter id="f081" inkscape:label="Enamel jewelry" inkscape:menu="Materials" inkscape:menu-tooltip="Slightly cracked enameled texture">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="2" />
<feTurbulence baseFrequency="0.052" seed="488" numOctaves="8" result="result1" type="fractalNoise" />
<feDisplacementMap result="result5" xChannelSelector="R" scale="0" />
<feComposite result="result2" operator="in" in2="result5" in="result0" />
<feSpecularLighting surfaceScale="3" result="result4" specularConstant="3.94" specularExponent="40" lighting-color="rgb(226,252,180)" in="result2">
<feDistantLight elevation="80" azimuth="265" />
</feSpecularLighting>
<feComposite k1="5" k3="0.5" in2="result2" in="result4" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="darken" blend="normal" />
<feGaussianBlur stdDeviation="5" in="fbSourceGraphic" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(250,224,108)" surfaceScale="4" specularConstant="1" specularExponent="20">
<feDistantLight azimuth="225" elevation="50" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="0.5" k3="2" />
<feBlend mode="multiply" blend="normal" />
</filter>
<filter id="f082" y="-0.15" height="1.3" x="-0.15" width="1.3" inkscape:menu-tooltip="Aquarelle paper effect which can be used for pictures as for objects" inkscape:menu="Textures" inkscape:label="Rough paper">
<feTurbulence type="fractalNoise" baseFrequency="0.04" numOctaves="5" seed="0" result="result4" />
<feDisplacementMap in="SourceGraphic" in2="result4" yChannelSelector="G" xChannelSelector="R" scale="10" result="result3" />
<feDiffuseLighting lighting-color="rgb(233,230,215)" diffuseConstant="1" surfaceScale="2" result="result1" in="result4">
<feDistantLight azimuth="235" elevation="40" />
</feDiffuseLighting>
<feComposite operator="in" in="result3" in2="result1" result="result2" />
<feComposite in2="result1" result="result5" operator="arithmetic" k1="1.7" />
<feBlend in="result5" in2="result3" blend="normal" mode="normal" />
</filter>
<filter id="f083" inkscape:label="Rough and glossy" inkscape:menu="Textures" inkscape:menu-tooltip="Crumpled glossy paper effect which can be used for pictures as for objects">
<feTurbulence type="fractalNoise" numOctaves="7" baseFrequency="0.02" seed="55" result="result0" />
<feDiffuseLighting surfaceScale="4" diffuseConstant="1" kernelUnitLength="1" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="60" />
</feDiffuseLighting>
<feSpecularLighting in="result0" surfaceScale="3" specularConstant="1" specularExponent="25" kernelUnitLength="1" result="result3">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feComposite in="result1" in2="SourceGraphic" operator="arithmetic" k1="1" result="result2" />
<feComposite in="result2" in2="result3" operator="arithmetic" k2="1" k3="1" result="result4" />
<feComposite in2="SourceAlpha" operator="in" in="result4" result="fbSourceGraphic" />
<feDisplacementMap numOctaves="2" scale="7" yChannelSelector="G" xChannelSelector="R" in2="result0" />
</filter>
<filter id="f084" inkscape:label="In and Out" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Inner colorized shadow, outer black shadow">
<feGaussianBlur result="result0" in="SourceAlpha" stdDeviation="4" />
<feOffset dx="5" dy="5" result="result4" />
<feComposite in="SourceGraphic" in2="result4" operator="xor" result="result3" />
</filter>
<filter id="f085" inkscape:label="Air spray" inkscape:menu="Scatter" inkscape:menu-tooltip="Convert to small scattered particles with some thickness" width="2" height="2" y="-0.5" x="-0.5">
<feGaussianBlur stdDeviation="0.01" result="result1" />
<feBlend blend="normal" in2="result1" result="fbSourceGraphic" mode="multiply" />
<feTurbulence baseFrequency="0.8" in="fbSourceGraphic" type="fractalNoise" seed="0" numOctaves="3" result="result3" />
<feDisplacementMap in="fbSourceGraphic" xChannelSelector="R" yChannelSelector="G" scale="50" numOctaves="2" result="result2" />
<feMorphology radius="1" operator="dilate" result="result4" />
<feBlend blend="normal" mode="screen" in2="result2" />
</filter>
<filter id="f086" inkscape:label="Warm inside" inkscape:menu="Morphology" inkscape:menu-tooltip="Blurred colorized contour, filled inside">
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="fbSourceGraphic" />
<feGaussianBlur stdDeviation="3" result="result1" />
<feOffset dx="2" dy="2" result="result6" />
<feComposite k2="2" operator="in" result="result2" in="result6" in2="result1" />
<feColorMatrix values="110" result="result3" type="hueRotate" />
<feBlend mode="screen" blend="normal" in="result2" in2="result3" result="result4" />
<feConvolveMatrix order="3 3" kernelMatrix="-2 0 2 0 4 0 2 0 2" divisor="2" bias="0" targetX="0" in="result4" result="result5" />
<feComposite operator="atop" in="result2" />
</filter>
<filter id="f087" inkscape:label="Cool outside" inkscape:menu="Morphology" inkscape:menu-tooltip="Blurred colorized contour, empty inside">
<feGaussianBlur stdDeviation="2" result="result1" />
<feOffset dx="2" dy="2" />
<feConvolveMatrix result="result3" order="3 3" kernelMatrix="2 0 0 0 8 0 4 0 -4 " divisor="2" bias="0" targetX="0" />
<feComposite operator="xor" result="result2" in="result3" in2="result1" />
<feColorMatrix values="91.7" result="fbSourceGraphic" type="hueRotate" />
<feBlend mode="multiply" blend="normal" result="result4" in="fbSourceGraphic" in2="result3" />
<feComposite operator="in" result="result6" in="fbSourceGraphic" />
</filter>
<filter id="f088" inkscape:label="Electronic microscopy" inkscape:menu="Bevels" inkscape:menu-tooltip="Bevel, crude light, discoloration and glow like in electronic microscopy" x="-0.15" y="-0.15" width="1.3" height="1.3">
<feGaussianBlur stdDeviation="0.5" result="result6" />
<feComposite operator="in" in="result6" in2="result6" />
<feBlend blend="normal" mode="multiply" in="result6" result="result2" />
<feGaussianBlur stdDeviation="7" result="result3" in="result2" />
<feComposite in2="result2" />
<feComposite operator="in" in="result3" result="result5" />
<feGaussianBlur stdDeviation="1" in="result5" />
<feSpecularLighting surfaceScale="2" specularConstant="1.5" specularExponent="100">
<fePointLight x="-5000" y="-5000" z="20000" />
</feSpecularLighting>
<feComposite operator="arithmetic" k1="1" in2="result5" />
<feComposite operator="arithmetic" k2="0.1" k3="1" in="result5" />
<feBlend blend="normal" mode="multiply" />
</filter>
<!-- by ChrisDesign: --><filter id="f089" inkscape:label="Tartan" inkscape:menu="Overlays" inkscape:menu-tooltip="Checkered tartan pattern">
<feTurbulence type="turbulence" result="result0" seed="5" numOctaves="1" baseFrequency="0 0.184" />
<feTurbulence result="result3" type="turbulence" seed="57" numOctaves="1" baseFrequency="0.285 0" in="SourceAlpha" />
<feComposite result="result1" operator="over" in2="result0" />
<feMerge result="result2">
<feMergeNode in="result1" />
<feMergeNode in="result0" />
</feMerge>
<feComposite result="result4" in="SourceGraphic" operator="in" in2="result2" id="feComposite2438" />
</filter>
<filter id="f090" inkscape:label="Invert hue" inkscape:menu="Color" inkscape:menu-tooltip="Invert hue, or rotate it" y="0" x="0" height="1" width="1">
<feColorMatrix type="hueRotate" values="180" result="result1" />
<feBlend blend="normal" mode="normal" in2="SourceGraphic" />
<feComposite operator="arithmetic" in2="result1" k2="1" />
<feComposite in2="SourceGraphic" operator="in" />
</filter>
<filter id="f091" inkscape:label="Inner outline" inkscape:menu="Morphology" inkscape:menu-tooltip="Draws an outline around">
<feGaussianBlur result="result1" in="SourceAlpha" stdDeviation="3" />
<feComposite result="result3" k4="-2" k1="-1" k2="3.2" operator="arithmetic" />
<feColorMatrix result="result2" values="0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 0 " />
<feComposite operator="out" in="SourceGraphic" result="fbSourceGraphic" />
<feBlend blend="normal" mode="darken" in2="fbSourceGraphic" in="fbSourceGraphic" />
</filter>
<filter id="f092" inkscape:label="Outline, double" inkscape:menu="Morphology" inkscape:menu-tooltip="Draws a smooth line inside colorized with the color it overlays">
<feGaussianBlur stdDeviation="3" in="SourceAlpha" result="result1" />
<feComposite operator="arithmetic" k2="3.2" k1="-1" k4="-2" result="result3" />
<feColorMatrix values="0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 0 " result="result2" />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="out" />
<feGaussianBlur in="fbSourceGraphic" stdDeviation="0.5" result="result4" />
<feComposite operator="xor" in="result4" result="result5" />
<feBlend result="result6" blend="normal" mode="darken" in="result5" />
<feBlend in="result6" in2="result6" mode="darken" blend="normal" />
</filter>
<filter id="f093" inkscape:label="Fancy blur" inkscape:menu="Blurs" inkscape:menu-tooltip="Smooth colorized contour which allows desaturation and hue rotation">
<feGaussianBlur stdDeviation="5" result="result1" />
<feComposite operator="arithmetic" k2="2" in="result1" />
</filter>
<filter id="f094" inkscape:label="Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Glow of object's own color at the edges">
<feGaussianBlur stdDeviation="5" />
<feComposite in="SourceGraphic" operator="over" />
</filter>
<filter id="f095" inkscape:label="Outline" inkscape:menu="Morphology" inkscape:menu-tooltip="Adds a glowing blur and removes the shape">
<feGaussianBlur stdDeviation="5" result="result2" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -2 " result="result1" />
<feComposite operator="arithmetic" in="SourceGraphic" k2="-1" k3="1" in2="result1" />
</filter>
<filter id="f096" inkscape:label="Color emboss" x="0" y="0" width="1" height="1" inkscape:menu="Bumps" inkscape:menu-tooltip="Classic or colorized emboss effect: grayscale, color and 3D relief">
<feColorMatrix type="luminanceToAlpha" result="result2" />
<feDiffuseLighting surfaceScale="-10" result="result1" diffuseConstant="1" lighting-color="rgb(255,255,255)">
<feDistantLight azimuth="225" elevation="35" />
</feDiffuseLighting>
<feFlood flood-opacity="0.5" result="result3" flood-color="rgb(86,172,140)" in="SourceGraphic" />
<feComposite result="result4" in2="result3" operator="arithmetic" in="result1" k1="0.5" k2="0.5" k3="1" />
<feBlend mode="normal" in2="SourceGraphic" blend="normal" in="result4" />
<feComposite operator="arithmetic" k2="1" />
<feComposite in2="SourceGraphic" operator="in" />
</filter>
<filter id="f097" inkscape:label="Solarize" inkscape:menu="Color" inkscape:menu-tooltip="Classical photographic solarization effect" y="0" x="0" height="1" width="1">
<feColorMatrix type="hueRotate" values="0" result="fbSourceGraphic" />
<feColorMatrix in="fbSourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " />
<feBlend blend="normal" mode="darken" in="fbSourceGraphic" />
<feBlend blend="normal" mode="screen" />
<feComposite operator="arithmetic" k2="1" />
<feComposite operator="in" in2="SourceGraphic" />
</filter>
<filter id="f098" inkscape:label="Moonarize" inkscape:menu="Color" inkscape:menu-tooltip="An effect between solarize and invert which often preserves sky and water lights" y="0" x="0" height="1" width="1">
<feColorMatrix type="hueRotate" values="180" result="fbSourceGraphic" />
<feColorMatrix in="fbSourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " />
<feBlend blend="normal" mode="screen" in="fbSourceGraphic" result="result2" />
<feBlend blend="normal" mode="multiply" result="result1" in2="result2" />
<feBlend blend="normal" mode="multiply" in2="result1" />
<feComposite operator="arithmetic" k2="1" in2="fbSourceGraphic" />
<feComposite operator="in" in2="SourceGraphic" />
</filter>
<filter id="f99" inkscape:label="Soft focus lens" inkscape:menu="Image effects" inkscape:menu-tooltip="Glowing image content without blurring it" height="1" y="0" width="1" x="0">
<feGaussianBlur stdDeviation="5" result="result3" />
<feComposite in2="result3" operator="arithmetic" in="result3" k1="0.5" k3="0.5" result="result1" />
<feBlend in2="result1" result="result5" blend="normal" mode="screen" in="SourceGraphic" />
<feBlend blend="normal" mode="darken" in="result5" result="result6" />
</filter>
<filter id="f100" inkscape:label="Stained glass" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated stained glass effect" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feBlend result="result1" mode="screen" blend="normal" />
<feGaussianBlur stdDeviation="7" result="result6" />
<feComposite operator="xor" in="result6" in2="result6" result="result7" />
<feComposite in2="result1" operator="atop" in="result6" />
<feComposite result="result4" in="result7" operator="xor" />
<feGaussianBlur result="result3" stdDeviation="0.7" in="result4" />
<feSpecularLighting result="result5" specularExponent="50" specularConstant="1.5" surfaceScale="4">
<fePointLight z="20000" y="-8000" x="-5000" />
</feSpecularLighting>
<feComposite in="result3" k3="1" k2="1" operator="arithmetic" in2="SourceGraphic" />
<feComposite in="result5" operator="atop" />
<feBlend mode="multiply" blend="normal" />
</filter>
<filter id="f101" inkscape:label="Dark glass" inkscape:menu="Bevels" inkscape:menu-tooltip="Illuminated glass effect with light coming from beneath" height="1.5" width="1.5" y="-0.25" x="-0.25">
<feBlend result="result1" mode="screen" blend="normal" />
<feGaussianBlur stdDeviation="2" result="result6" />
<feComposite operator="xor" in="result6" in2="result1" result="result7" />
<feComposite result="result4" in="result7" operator="xor" in2="result7" />
<feGaussianBlur result="result3" stdDeviation="3" in="result4" />
<feSpecularLighting result="result5" specularExponent="55" specularConstant="1.5" surfaceScale="6" in="result3">
<fePointLight z="20000" y="-8000" x="-5000" />
</feSpecularLighting>
<feComposite in="result3" k3="1" k2="1.5" operator="arithmetic" in2="SourceGraphic" />
<feComposite in="result5" operator="atop" />
<feBlend mode="multiply" blend="normal" />
</filter>
<filter id="f102" inkscape:menu-tooltip="Same as HSL Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="HSL Bumps alpha">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.4 -2.9 " in="result0" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.7" in="fbSourceGraphicAlpha" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="-2" specularConstant="1.5" specularExponent="10">
<feDistantLight elevation="50" azimuth="235" />
</feSpecularLighting>
<feComposite result="result4" operator="in" in="SourceGraphic" in2="result1" />
<feComposite operator="arithmetic" k2="1" k3="1" />
</filter>
<filter id="f103" inkscape:label="Bubbly Bumps alpha" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Same as Bubbly Bumps but with transparent highlights">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" />
<feGaussianBlur stdDeviation="4" result="result8" />
<feDisplacementMap result="result7" in2="result8" scale="5" in="SourceGraphic" xChannelSelector="R" />
<feComposite result="result2" operator="in" in2="result1" in="result7" />
<feComposite k3="3" in2="result2" in="result0" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" />
<feSpecularLighting result="result6" surfaceScale="-5" specularExponent="5">
<feDistantLight azimuth="225" elevation="25" />
</feSpecularLighting>
<feComposite in2="result6" in="SourceGraphic" result="result2" operator="in" />
<feComposite in="result2" result="result4" operator="arithmetic" k2="1" k3="1" />
</filter>
<filter id="f104" inkscape:label="Smooth edges" inkscape:menu="Morphology" inkscape:menu-tooltip="Smooth the outside of shapes and pictures without altering their contents">
<feGaussianBlur stdDeviation="3" result="result1" />
<feComposite operator="arithmetic" k2="2" k4="-1" in="result1" result="result2" in2="SourceGraphic" />
<feColorMatrix values="0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 8 -6 " result="result3" />
<feComposite in="SourceGraphic" operator="in" in2="result3" />
</filter>
<filter id="f105" inkscape:label="Torn edges" inkscape:menu="Distort" inkscape:menu-tooltip="Displace the outside of shapes and pictures without altering their content" height="1.4" y="-0.2" width="1.4" x="-0.2">
<feTurbulence baseFrequency="0.05" numOctaves="5" type="fractalNoise" />
<feDisplacementMap scale="25" result="result5" xChannelSelector="R" in="SourceGraphic" />
<feComposite in="SourceGraphic" operator="atop" />
</filter>
<filter id="f106" inkscape:label="Feather" inkscape:menu="ABCs" inkscape:menu-tooltip="Blurred mask on the edge without altering the contents">
<feGaussianBlur result="result6" stdDeviation="5" />
<feComposite in2="result6" operator="atop" in="SourceGraphic" />
<feComposite operator="in" />
<feComposite operator="in" />
</filter>
<filter id="f107" inkscape:label="Blur content" inkscape:menu="Blurs" inkscape:menu-tooltip="Blur the contents of objects, preserving the outline">
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result7" />
<feGaussianBlur result="result6" stdDeviation="5" />
<feComposite in2="result7" operator="atop" in="result6" />
<feComposite operator="in" />
</filter>
<filter id="f108" inkscape:label="Specular light" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic specular bevel to use for building textures">
<feGaussianBlur result="result0" in="SourceAlpha" stdDeviation="6" />
<feSpecularLighting specularExponent="25" specularConstant="1" surfaceScale="10" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="45" />
</feSpecularLighting>
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="SourceGraphic" />
<feComposite operator="in" result="result2" in="result4" in2="SourceAlpha" />
</filter>
<filter id="f109" inkscape:label="Roughen inside" inkscape:menu="Distort" inkscape:menu-tooltip="Roughen all inside shapes">
<feTurbulence numOctaves="5" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.08" />
<feGaussianBlur stdDeviation="0.5" />
<feDisplacementMap numOctaves="2" scale="20" yChannelSelector="G" xChannelSelector="R" in="SourceGraphic" result="result1" />
<feComposite in="result1" in2="SourceGraphic" operator="atop" />
</filter>
<filter id="f110" inkscape:label="Evanescent" inkscape:menu="Blurs" inkscape:menu-tooltip="Blur the contents of objects, preserving the outline and adding progressive transparency at edges">
<feGaussianBlur result="result6" stdDeviation="3" in="SourceGraphic" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result7" in="SourceGraphic" />
<feComposite operator="in" in="result6" in2="result7" />
</filter>
<filter id="f111" inkscape:label="Chalk and sponge" inkscape:menu="Distort" inkscape:menu-tooltip="Low turbulence gives sponge look and high turbulence chalk" width="1.6" height="2" y="-0.5" x="-0.3">
<feTurbulence baseFrequency="0.4" type="fractalNoise" seed="0" numOctaves="5" in="SourceGraphic" result="result1" />
<feOffset dx="-5" dy="-5" result="result2" />
<feDisplacementMap xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" in="SourceGraphic" in2="result1" />
</filter>
<filter id="f112" inkscape:label="People" inkscape:menu="Overlays" inkscape:menu-tooltip="Colorized blotches, like a crowd of people">
<feTurbulence result="result7" type="fractalNoise" numOctaves="3" baseFrequency="0.2 0.09" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5.5 -2 " />
<feComposite result="result6" in="SourceGraphic" operator="in" in2="result7" />
<feDisplacementMap in="result5" xChannelSelector="R" yChannelSelector="A" scale="9" result="result4" in2="result6" />
<feComposite result="result2" operator="in" in2="result4" in="SourceGraphic" />
<feComposite in="result2" operator="in" in2="SourceGraphic" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f113" inkscape:menu-tooltip="Colorized mountain tops out of the fog" inkscape:menu="Overlays" inkscape:label="Scotland">
<feTurbulence baseFrequency="0.03 0.1" numOctaves="5" type="fractalNoise" />
<feDisplacementMap scale="5" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 -1 " result="result5" />
<feComposite in2="result5" operator="in" in="SourceGraphic" result="result6" />
<feTurbulence baseFrequency="0.03 0.1" numOctaves="5" type="fractalNoise" />
<feDisplacementMap result="result4" scale="4" yChannelSelector="A" xChannelSelector="R" in="result6" />
<feComposite in2="result4" operator="in" result="result2" in="result4" />
<feComposite in2="result2" operator="over" in="result2" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f114" inkscape:label="Noise transparency" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise transparency texture">
<feTurbulence type="fractalNoise" numOctaves="5" baseFrequency="0.02" result="result1" />
<feComposite operator="in" in2="result1" result="result2" in="SourceGraphic" />
<feColorMatrix result="result3" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 -1 " in="result2" />
</filter>
<filter id="f115" inkscape:label="Noise fill" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic noise fill texture; adjust color in Flood">
<feTurbulence numOctaves="5" baseFrequency="0.02" type="fractalNoise" />
<feColorMatrix result="result0" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 -1 " />
<feFlood flood-opacity="1" flood-color="rgb(145,199,195)" result="result1" />
<feBlend blend="normal" in2="SourceGraphic" mode="normal" in="result1" />
<feComposite operator="out" in2="result0" />
<feComposite operator="atop" in2="SourceGraphic" />
</filter>
<filter id="f116" inkscape:label="Garden of Delights" inkscape:menu="Overlays" inkscape:menu-tooltip="Phantasmagorical turbulent wisps, like Hieronymus Bosch's Garden of Delights" x="-0.15" width="1.3" y="-0.15" height="1.3">
<feTurbulence result="result1" baseFrequency="0.005 0.01" numOctaves="8" type="fractalNoise" in="SourceAlpha" seed="20" />
<feColorMatrix result="result3" values="0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1.2 -0.4 " />
<feConvolveMatrix order="3 3" kernelMatrix="3 0 0 0 2 0 0 0 -1 " targetX="1" targetY="1" divisor="2" result="result8" />
<feComposite result="fbSourceGraphic" in2="SourceGraphic" operator="atop" in="result8" />
<feTurbulence baseFrequency="0.027 0.025" numOctaves="7" type="turbulence" in="fbSourceGraphic" seed="20" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 4.7 -2 " result="result5" />
<feComposite in2="result5" operator="in" in="fbSourceGraphic" result="result6" />
<feDisplacementMap in2="result5" result="result4" scale="48" yChannelSelector="A" xChannelSelector="R" in="result6" />
<feFlood flood-color="rgb(222,217,217)" flood-opacity="1" />
<feComposite in2="result4" operator="in" result="result2" />
<feComposite in2="fbSourceGraphic" operator="atop" in="result2" />
<feBlend blend="normal" mode="darken" />
</filter>
<filter id="f117" inkscape:label="Diffuse light" inkscape:menu="ABCs" inkscape:menu-tooltip="Basic diffuse bevel to use for building textures">
<feGaussianBlur stdDeviation="6" in="SourceGraphic" result="result0" />
<feDiffuseLighting diffuseConstant="1" surfaceScale="10" result="result5">
<feDistantLight elevation="25" azimuth="235" />
</feDiffuseLighting>
<feComposite k1="1" in2="SourceGraphic" in="result5" result="result4" operator="arithmetic" k2="0" k3="0.6" />
</filter>
<filter id="f118" inkscape:menu-tooltip="In and out glow with a possible offset and colorizable flood" inkscape:menu="Shadows and Glows" inkscape:label="Cutout Glow">
<feOffset dy="3" dx="3" />
<feGaussianBlur result="result8" stdDeviation="3" />
<feFlood flood-color="rgb(0,0,0)" flood-opacity="1" in="result8" result="result10" />
<feComposite in2="SourceGraphic" operator="in" in="result10" result="result9" />
<feBlend mode="normal" blend="normal" in2="result9" in="result8" />
</filter>
<filter id="f119" inkscape:label="HSL Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as HSL bumps but with a diffuse reflection instead of a specular one">
<feGaussianBlur stdDeviation="0.01" in="SourceGraphic" result="result0" />
<feColorMatrix result="fbSourceGraphicAlpha" in="result0" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" />
<feDiffuseLighting surfaceScale="15" diffuseConstant="0.4" result="result6" lighting-color="rgb(255,255,255)">
<feDistantLight azimuth="235" elevation="25" />
</feDiffuseLighting>
<feComposite operator="in" result="result2" in="result6" in2="SourceGraphic" />
<feComposite in2="SourceGraphic" operator="arithmetic" k2="0.8" k3="0.8" />
</filter>
<filter id="f120" inkscape:label="Dark Emboss" inkscape:menu-tooltip="Emboss effect : 3D relief where white is replaced by black" inkscape:menu="Bumps" height="1" width="1" y="0" x="0">
<feColorMatrix result="result2" type="luminanceToAlpha" />
<feDiffuseLighting diffuseConstant="0.5" result="result1" surfaceScale="-10">
<feDistantLight elevation="20" azimuth="225" />
</feDiffuseLighting>
<feComposite result="result3" k3="1" k2="1" k1="1" in="result1" operator="arithmetic" in2="SourceGraphic" />
<feBlend result="result4" mode="multiply" in="result2" blend="normal" />
<feComposite result="result5" operator="arithmetic" k2="1.2" />
<feComposite operator="in" in="result5" in2="SourceGraphic" />
</filter>
<filter id="f121" inkscape:label="Simple blur" inkscape:menu="ABCs" inkscape:menu-tooltip="Simple Gaussian blur, same as the blur slider in Fill and Stroke dialog">
<feGaussianBlur stdDeviation="3" />
</filter>
<filter id="f122" inkscape:label="Bubbly Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Bubbly Bumps but with a diffuse light instead of a specular one">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feTurbulence baseFrequency="0.2" seed="300" numOctaves="10" result="result1" type="fractalNoise" />
<feGaussianBlur stdDeviation="0.5" />
<feDisplacementMap xChannelSelector="R" scale="5" result="result6" in="result0" />
<feComposite result="result2" operator="in" in2="result1" in="result6" />
<feComposite k3="3" in2="result2" in="result0" operator="arithmetic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" in2="result2" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -1.8 -0.5 0 5.7 -3.5 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" />
<feDiffuseLighting result="result5" surfaceScale="50" diffuseConstant="0.6">
<feDistantLight azimuth="225" elevation="10" />
</feDiffuseLighting>
<feComposite in2="fbSourceGraphicAlpha" in="result5" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="0.7" />
</filter>
<filter id="f123" inkscape:label="Emboss" inkscape:menu-tooltip="Emboss effect : Colors of the original images are preserved or modified by Blend" inkscape:menu="Bumps" height="1" width="1" y="0" x="0">
<feColorMatrix result="result2" type="luminanceToAlpha" />
<feDiffuseLighting diffuseConstant="0.6" result="result1" surfaceScale="-10">
<feDistantLight azimuth="225" elevation="35" />
</feDiffuseLighting>
<feComposite result="result3" k3="0.5" k1="1.5" in="result1" operator="arithmetic" in2="SourceGraphic" />
<feComposite result="result5" operator="in" in="result3" />
<feBlend result="result6" in2="result1" mode="normal" in="result5" blend="normal" />
<feComposite result="result7" operator="arithmetic" k2="1" in2="result6" />
<feComposite in2="SourceGraphic" in="result7" operator="in" />
</filter>
<filter id="f124" inkscape:label="Blotting paper" inkscape:menu="Textures" inkscape:menu-tooltip="Inkblot on blotting paper" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feGaussianBlur stdDeviation="3" in="SourceGraphic" result="result1" />
<feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="5" result="result0" />
<feDisplacementMap in2="result0" in="result1" xChannelSelector="R" yChannelSelector="G" scale="3" result="result2" />
<feBlend result="result5" in="result2" mode="multiply" blend="normal" in2="result2" />
<feGaussianBlur stdDeviation="5" in="result2" result="result4" />
<feComposite operator="arithmetic" in2="result5" in="result4" k2="0.25" k3="1" k1="1" />
<feComposite operator="in" in2="result2" />
</filter>
<filter id="f125" inkscape:label="Wax print" inkscape:menu="Textures" inkscape:menu-tooltip="Wax print on tissue texture" height="1.4" y="-0.2" width="1.4" x="-0.2">
<feGaussianBlur result="result1" in="SourceGraphic" stdDeviation="2" />
<feTurbulence result="result0" numOctaves="5" baseFrequency="0.05" type="fractalNoise" />
<feDisplacementMap result="result2" scale="10" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 0 " result="result3" />
<feBlend blend="normal" mode="multiply" in="result2" result="result5" />
<feGaussianBlur result="result4" in="result3" stdDeviation="5" />
<feComposite k1="0.5" k3="1.5" k2="0.15" in="result4" in2="result5" operator="arithmetic" result="result6" />
<feComposite operator="in" in="result6" in2="result4" />
</filter>
<filter id="f126" inkscape:label="Inkblot" inkscape:menu="Textures" inkscape:menu-tooltip="Inkblot on tissue or rough paper" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feGaussianBlur result="result1" in="SourceGraphic" stdDeviation="4" />
<feTurbulence result="result0" numOctaves="4" baseFrequency="0.05" type="fractalNoise" />
<feDisplacementMap result="result2" scale="20" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
<feGaussianBlur result="result4" in="SourceGraphic" stdDeviation="3" />
<feComposite in="result4" in2="result2" operator="arithmetic" k2="-0.25" k3="0.5" k1="1.5" result="result5" />
</filter>
<filter id="f127" inkscape:label="Torn edges" inkscape:menu="Distort" inkscape:menu-tooltip="Displace the outside of shapes and pictures without altering their content" height="1.4" y="-0.2" width="1.4" x="-0.2">
<feTurbulence id="feTurbulence2917" baseFrequency="0.05" numOctaves="5" type="fractalNoise" result="result6" />
<feGaussianBlur stdDeviation="0.5" result="result7" />
<feDisplacementMap scale="25" result="result5" xChannelSelector="R" in="SourceGraphic" in2="result7" />
<feComposite in="SourceGraphic" operator="atop" />
</filter>
<filter id="f128" inkscape:label="Color outline, in" inkscape:menu="Morphology" inkscape:menu-tooltip="A colorizable inner outline with adjustable width and blur">
<feGaussianBlur stdDeviation="2" result="result8" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -9 " />
<feComposite result="result6" in="SourceGraphic" operator="in" in2="result5" />
<feFlood result="result10" in="result6" flood-opacity="1" flood-color="rgb(203,134,255)" />
<feComposite result="result2" operator="in" in2="SourceGraphic" />
<feBlend blend="normal" mode="normal" in="result6" in2="result2" />
</filter>
<filter id="f129" inkscape:label="Liquid" inkscape:menu="Textures" inkscape:menu-tooltip="Colorizable filling with liquid transparency" height="2" y="-0.5" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="5" result="result8" />
<feTurbulence seed="0" result="result7" type="turbulence" numOctaves="1" baseFrequency="0.02" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 4 0 " />
<feComposite in2="result8" result="result6" operator="in" in="result8" />
<feDisplacementMap in="result5" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="120" result="result4" />
<feComposite in2="result4" result="result2" operator="in" in="result8" />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="in" in2="result2" />
</filter>
<filter id="f130" inkscape:menu="Textures" inkscape:label="Watercolor" inkscape:menu-tooltip="Cloudy watercolor effect" height="2" y="-0.5" width="1.6" x="-0.3">
<feGaussianBlur stdDeviation="15" result="result8" />
<feTurbulence seed="27" result="result7" type="fractalNoise" numOctaves="5" baseFrequency="0.025" />
<feComposite in2="result8" result="result6" operator="over" in="result7" />
<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -4 " />
<feDisplacementMap in="result7" in2="result9" xChannelSelector="A" yChannelSelector="A" scale="50" result="result4" />
<feComposite in2="result4" result="result2" operator="in" in="result8" />
<feComposite result="fbSourceGraphic" in="result2" operator="in" in2="result9" />
<feComposite operator="arithmetic" k2="1" k1="0.5" in="fbSourceGraphic" />
<feBlend in="fbSourceGraphic" mode="multiply" blend="normal" />
</filter>
<filter id="f131" x="-0.15" width="1.3" y="-0.15" height="1.3" inkscape:menu-tooltip="Felt like texture with color turbulence and slightly darker at the edges" inkscape:menu="Textures" inkscape:label="Felt">
<feGaussianBlur result="result1" in="SourceGraphic" stdDeviation="2" />
<feTurbulence result="result0" numOctaves="5" baseFrequency="0.05" type="fractalNoise" />
<feDisplacementMap result="result2" scale="20" yChannelSelector="G" xChannelSelector="R" in="result1" in2="result0" />
<feGaussianBlur result="result4" in="result2" stdDeviation="5" />
<feComposite result="result6" k1="1" k3="1" k2="0.5" in="result0" in2="result4" operator="arithmetic" />
<feComposite in="result6" in2="result0" operator="in" />
<feComposite operator="arithmetic" k1="1.5" in="result2" />
</filter>
<filter id="f132" inkscape:label="Ink paint" inkscape:menu="Textures" inkscape:menu-tooltip="Ink paint on paper with some turbulent color shift" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feTurbulence type="fractalNoise" baseFrequency="0.07" numOctaves="4" result="result0" />
<feDisplacementMap in2="result0" in="SourceGraphic" xChannelSelector="R" yChannelSelector="G" scale="10" result="result2" />
<feBlend result="result5" in="result2" mode="multiply" blend="normal" />
<feGaussianBlur stdDeviation="10" in="result2" result="result4" />
<feComposite operator="arithmetic" in2="result4" in="result0" k3="0.5" k1="2" result="result6" />
<feComposite operator="in" in2="result5" in="result6" result="result7" />
</filter>
<filter id="f133" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu-tooltip="Smooth rainbow colors melted along the edges and colorizable" inkscape:menu="Textures" inkscape:label="Tinted rainbow">
<feGaussianBlur result="result8" stdDeviation="5" />
<feTurbulence baseFrequency="0.015" numOctaves="2" type="fractalNoise" result="result7" seed="20" />
<feComposite in="SourceGraphic" operator="in" result="result6" in2="result8" />
<feComposite in="result6" operator="arithmetic" result="result2" in2="result7" k3="1.7" />
<feComposite in2="result6" operator="in" in="result2" result="fbSourceGraphic" />
<feComposite in2="SourceGraphic" in="fbSourceGraphic" k3="0.3" k2="1.5" operator="arithmetic" result="result9" />
</filter>
<filter id="f134" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu-tooltip="Smooth rainbow colors slightly melted along the edges" inkscape:menu="Textures" inkscape:label="Melted rainbow">
<feGaussianBlur result="result8" stdDeviation="5" />
<feTurbulence baseFrequency="0.015" numOctaves="2" type="fractalNoise" result="result7" seed="20" />
<feComposite in="SourceGraphic" operator="in" result="result6" in2="result8" />
<feComposite in="result6" operator="arithmetic" result="result2" in2="result7" k3="1" />
<feComposite in2="result6" operator="in" in="result2" result="fbSourceGraphic" />
<feComposite in2="fbSourceGraphic" in="fbSourceGraphic" k2="2.5" operator="arithmetic" />
</filter>
<filter id="f135" inkscape:label="Flex metal" inkscape:menu="Materials" inkscape:menu-tooltip="Bright, polished uneven metal casting, colorizable" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="5" result="result8" />
<feTurbulence seed="25" result="result7" type="turbulence" numOctaves="2" baseFrequency="0.03" />
<feComposite in2="result8" result="result6" operator="in" in="result8" />
<feDisplacementMap in="result7" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="120" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="2" k3="2.5" k2="0.25" />
<feComposite result="fbSourceGraphic" in="result2" operator="in" in2="SourceGraphic" />
<feBlend blend="normal" mode="screen" />
<feBlend blend="normal" mode="multiply" />
</filter>
<filter id="f136" inkscape:label="Comics draft" inkscape:menu-tooltip="Draft painted cartoon shading with a glassy look" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="7" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in="SourceGraphic" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
<feComposite result="fbSourceGraphic" in="result6" operator="in" in2="result2" />
</filter>
<filter id="f137" inkscape:label="Comics fading" inkscape:menu-tooltip="Cartoon paint style with some fading at the edges" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="7" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in="SourceGraphic" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
<feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" />
</filter>
<filter id="f138" inkscape:label="Smooth shader" inkscape:menu-tooltip="Smooth shading with a graphite pencil grey" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="7" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
<feComposite result="fbSourceGraphic" in="result8" operator="in" in2="result2" />
</filter>
<filter id="f139" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Combination of smooth shading and embossing" inkscape:label="Emboss shader">
<feGaussianBlur result="result8" stdDeviation="5" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result8" />
<feComposite k1="1" in="result4" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result8" operator="in" in="result2" result="fbSourceGraphic" />
</filter>
<filter id="f140" inkscape:label="Smooth shader dark" inkscape:menu-tooltip="Dark version of non realistic smooth shading" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="7" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="2" />
</filter>
<filter id="f141" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Imitation of black and white cartoon shading" inkscape:label="Comics">
<feGaussianBlur result="result8" stdDeviation="7" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in2="result6" in="SourceGraphic" />
<feComposite k1="1" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result2" operator="in" in="SourceGraphic" result="fbSourceGraphic" />
</filter>
<filter id="f142" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Silky close to mother of pearl shading" inkscape:label="Satin">
<feGaussianBlur result="result8" stdDeviation="7" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite k1="1" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result2" operator="in" in="result8" result="fbSourceGraphic" />
</filter>
<filter id="f143" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic frosted glass imitation" inkscape:label="Frosted glass">
<feGaussianBlur result="result8" stdDeviation="7" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite k1="2" in="SourceGraphic" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result2" operator="in" in="result6" result="fbSourceGraphic" />
</filter>
<filter id="f144" inkscape:label="Smooth shader contour" inkscape:menu-tooltip="Contouring version of smooth shader" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="7" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" in="result8" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="SourceGraphic" k1="1" />
<feComposite result="fbSourceGraphic" in="result6" operator="in" in2="result2" />
</filter>
<filter id="f145" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Brushed aluminium shader" inkscape:label="Aluminium">
<feGaussianBlur result="result8" stdDeviation="7" />
<feComposite in="result8" operator="xor" result="result6" in2="SourceGraphic" />
<feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite k1="1" in="result4" operator="arithmetic" result="result2" in2="SourceGraphic" />
</filter>
<filter id="f146" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Fluid brushed cartoon drawing" inkscape:label="Comics fluid">
<feGaussianBlur result="result8" stdDeviation="4" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="100" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite k1="5" in="result8" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result2" operator="in" in="result6" result="fbSourceGraphic" />
</filter>
<filter id="f147" x="-0.25" width="1.5" y="-0.25" height="1.5" inkscape:menu="Non realistic 3D shaders" inkscape:menu-tooltip="Non realistic chrome shader with strong speculars" inkscape:label="Chrome">
<feGaussianBlur result="result8" stdDeviation="4" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="80" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite k1="3" in="result8" operator="arithmetic" result="result2" in2="result4" />
<feComposite in2="result2" operator="in" in="result2" result="fbSourceGraphic" />
</filter>
<filter id="f148" inkscape:label="Chrome dark" inkscape:menu-tooltip="Dark version of chrome shading with a ground reflection simulation" inkscape:menu="Non realistic 3D shaders" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="3.5" result="result8" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap in="result8" in2="result6" xChannelSelector="A" yChannelSelector="A" scale="75" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="result8" k1="3" />
<feComposite result="fbSourceGraphic" in="result2" operator="in" in2="result2" />
</filter>
<filter id="f149" inkscape:label="Wavy tartan" inkscape:menu="Overlays" inkscape:menu-tooltip="Tartan pattern with a wavy displacement and bevel around the edges" x="-0.25" width="1.5" y="-0.25" height="1.5">
<feTurbulence type="turbulence" result="result0" seed="20" numOctaves="1" baseFrequency="0 0.19" />
<feTurbulence result="result3" type="turbulence" seed="20" numOctaves="1" baseFrequency="0.19 0" in="SourceAlpha" />
<feComposite result="result1" operator="arithmetic" in2="result3" in="result0" k2="1" k3="1" k1="3" />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="in" />
<feGaussianBlur result="result8" stdDeviation="10" in="fbSourceGraphic" />
<feComposite in="result8" operator="xor" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="75" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result1" />
<feComposite k1="1" in="SourceGraphic" operator="in" result="result2" in2="result4" />
</filter>
<filter id="f150" inkscape:label="3D marble" inkscape:menu="Materials" inkscape:menu-tooltip="3D warped marble texture" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur stdDeviation="4" result="result8" />
<feTurbulence seed="50" result="result7" type="turbulence" numOctaves="7" baseFrequency="0.01 0.01" />
<feColorMatrix result="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.4 0 " />
<feComposite result="result6" in="result5" operator="in" in2="result8" />
<feDisplacementMap in="result5" xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" in2="result6" />
<feFlood in="result4" flood-opacity="1" flood-color="rgb(224,224,224)" />
<feComposite result="result2" operator="atop" in2="result4" />
<feComposite in="result2" operator="atop" in2="SourceGraphic" result="result9" />
<feBlend result="fbSourceGraphic" mode="darken" in2="result9" blend="normal" />
<feGaussianBlur stdDeviation="5" in="fbSourceGraphic" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="8" specularConstant="0.8" specularExponent="30">
<feDistantLight elevation="55" azimuth="235" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result1" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="1" />
</filter>
<filter id="f151" inkscape:menu-tooltip="3D warped, fibered wood texture" inkscape:menu="Materials" inkscape:label="3D wood" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feGaussianBlur result="result8" stdDeviation="4" />
<feTurbulence baseFrequency="0.025 0.2" numOctaves="3" type="fractalNoise" result="result7" seed="22" />
<feComposite in2="result8" operator="in" in="SourceGraphic" result="result6" />
<feDisplacementMap in2="result6" result="result4" scale="50" yChannelSelector="A" xChannelSelector="A" in="result7" />
<feFlood flood-color="rgb(230,211,138)" flood-opacity="1" in="result4" />
<feComposite in2="result4" operator="atop" result="result2" />
<feComposite in2="SourceGraphic" operator="atop" in="result2" result="result9" />
<feGaussianBlur result="result0" in="result9" stdDeviation="8" />
<feSpecularLighting specularExponent="15" specularConstant="0.7" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="50" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="result9" />
<feComposite k3="0.5" k2="0.5" operator="arithmetic" result="result4" in="result9" />
<feConvolveMatrix order="3 3" kernelMatrix="2 0 0 0 2 0 0 0 -2 " targetX="2" targetY="2" result="result10" />
<feBlend blend="normal" mode="multiply" in="result10" />
</filter>
<filter id="f152" inkscape:menu-tooltip="3D warped, iridescent pearly shell texture" inkscape:menu="Materials" inkscape:label="3D mother of pearl" width="1.5" x="-0.25" height="1.5" y="-0.25">
<feGaussianBlur result="result8" stdDeviation="3" />
<feTurbulence baseFrequency="0.03 0.03" numOctaves="8" type="fractalNoise" result="result7" seed="77" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.6 -0.6 " result="result5" />
<feComposite in2="result8" operator="in" in="result7" result="result6" />
<feDisplacementMap in2="result6" result="result4" scale="60" yChannelSelector="A" xChannelSelector="A" in="result5" />
<feConvolveMatrix order="3 3" kernelMatrix="2 0 0 0 4 0 0 0 -2 " targetX="2" targetY="2" divisor="2" result="result9" />
<feComposite in2="SourceGraphic" operator="atop" in="result9" result="result10" />
<feBlend blend="normal" in2="result10" mode="darken" result="fbSourceGraphic" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="5" />
<feSpecularLighting specularExponent="25" specularConstant="1" surfaceScale="5" lighting-color="rgb(242,215,108)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="60" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="result1" in2="fbSourceGraphic" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
</filter>
<filter id="f153" inkscape:label="Tiger fur" inkscape:menu="Overlays" inkscape:menu-tooltip="Tiger fur pattern with folds and bevel around the edges" height="1.5" y="-0.25" width="1.5" x="-0.25">
<feTurbulence type="turbulence" result="result0" seed="57" numOctaves="2" baseFrequency="0.1 0.015" />
<feComposite result="result1" operator="over" in2="result0" in="result0" />
<feComposite result="fbSourceGraphic" in="SourceGraphic" operator="arithmetic" in2="result1" k1="1" />
<feGaussianBlur stdDeviation="10" result="result8" in="fbSourceGraphic" />
<feComposite in2="result8" result="result6" operator="xor" in="result8" />
<feDisplacementMap xChannelSelector="A" yChannelSelector="A" scale="100" result="result4" in="result1" in2="result6" />
<feComposite in2="result4" result="result2" operator="arithmetic" k1="1" in="SourceGraphic" />
<feComposite operator="out" in="SourceGraphic" />
</filter>
<filter id="f154" x="-0.25" width="1.5" y="-0.5" height="2" inkscape:menu-tooltip="Colorizable filling with flow inside like transparency" inkscape:menu="Textures" inkscape:label="Shaken liquid">
<feGaussianBlur result="result8" stdDeviation="4" />
<feTurbulence baseFrequency="0.05" numOctaves="2" type="fractalNoise" result="result7" seed="0" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 2 -0.75 " result="result5" />
<feComposite in="result8" operator="out" result="result6" in2="result7" />
<feDisplacementMap result="result4" scale="120" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result5" />
<feComposite in="result8" operator="arithmetic" result="result2" in2="result4" k1="1" k3="0.5" />
<feComposite in2="result2" operator="in" in="SourceGraphic" result="fbSourceGraphic" />
</filter>
<filter id="f155" x="-0.25" width="1.5" y="-0.5" height="2" inkscape:menu-tooltip="Comics shader with creamy waves transparency" inkscape:menu="Non realistic 3D shaders" inkscape:label="Comics cream">
<feGaussianBlur result="result8" stdDeviation="5" />
<feTurbulence baseFrequency="0.02 0.02" numOctaves="1" type="turbulence" result="result7" seed="77" />
<feComposite in="result8" operator="xor" result="result6" in2="result7" />
<feDisplacementMap result="result4" scale="170" yChannelSelector="A" xChannelSelector="A" in2="result6" in="SourceGraphic" />
<feComposite in="result4" operator="arithmetic" result="result2" in2="SourceGraphic" k1="1" />
<feComposite in2="result2" operator="out" in="SourceGraphic" result="fbSourceGraphic" />
</filter>
<filter id="f156" inkscape:label="Black Light" inkscape:menu="Color" inkscape:menu-tooltip="Light areas turn to black" x="0" width="1" y="0" height="1">
<feColorMatrix type="luminanceToAlpha" result="result2" />
<feComposite in2="SourceGraphic" operator="arithmetic" in="result2" k3="2" result="result4" />
<feBlend blend="normal" in="result4" mode="multiply" result="result3" in2="result2" />
<feComposite operator="arithmetic" k2="1" />
<feComposite in2="SourceGraphic" operator="in" />
</filter>
<filter id="f157" inkscape:menu-tooltip="Make the lightest parts of the object progressively transparent" inkscape:menu="Transparency utilities" inkscape:label="Light eraser">
<feColorMatrix in="SourceGraphic" result="result3" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " />
<feColorMatrix result="result14" type="luminanceToAlpha" in="result3" />
<feComposite in="SourceGraphic" in2="result14" result="fbSourceGraphic" operator="in" />
<feBlend mode="normal" in2="fbSourceGraphic" result="result15" blend="normal" />
</filter>
<filter id="f158" inkscape:label="Noisy blur" inkscape:menu="Blurs" inkscape:menu-tooltip="Small-scale roughening and blurring to edges and content" x="-0.25" width="1.5" y="-0.25" height="1.5">
<feGaussianBlur stdDeviation="5" result="result1" />
<feTurbulence numOctaves="1" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.1" result="result2" />
<feDisplacementMap numOctaves="2" scale="5" yChannelSelector="G" xChannelSelector="R" result="result3" in="result1" />
<feComposite operator="atop" />
</filter>
<filter id="f159" height="1" width="1" y="0" x="0" inkscape:label="Film grain" inkscape:menu="Image effects" inkscape:menu-tooltip="Adds a small scale graininess">
<feTurbulence type="fractalNoise" numOctaves="3" baseFrequency="1" seed="0" result="result0" />
<feColorMatrix result="result4" values="0" type="saturate" />
<feComposite in="SourceGraphic" in2="result4" operator="arithmetic" k1="1.25" k2="0.5" k3="0.5" result="result2" />
<feBlend result="result5" mode="normal" in="result2" in2="SourceGraphic" blend="normal" />
<feComposite in="result5" in2="SourceGraphic" operator="in" result="result3" />
</filter>
<filter id="f160" inkscape:menu-tooltip="Highly flexible specular bump with transparency" inkscape:menu="Bumps" inkscape:label="HSL Bumps, transparent">
<feGaussianBlur result="result0" in="SourceGraphic" stdDeviation="0.5" />
<feComposite k3="0.5" k1="0.5" in2="result0" in="result0" result="result2" operator="arithmetic" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.4 -2.9 " in="result2" result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.7" in="fbSourceGraphicAlpha" result="result0" />
<feSpecularLighting in="result0" result="result1" lighting-color="rgb(255,255,255)" surfaceScale="8" specularConstant="1.4" specularExponent="25">
<feDistantLight elevation="50" azimuth="235" />
</feSpecularLighting>
<feBlend in="result1" in2="SourceGraphic" result="result5" mode="screen" blend="normal" />
<feComposite in2="fbSourceGraphicAlpha" result="result4" operator="atop" in="result5" />
</filter>
<filter id="f161" x="0" y="0" width="1" height="1" inkscape:menu-tooltip="Give lead pencil or chromolithography or engraving or other effects to images and material filled objects" inkscape:menu="Image effects" inkscape:label="Drawing">
<feGaussianBlur stdDeviation="0.5" result="result8" />
<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="result8" kernelMatrix="1 1 1 1 -8 1 1 1 1 " order="3 3" />
<feColorMatrix values="0 -6 0 0 1 0 -6 0 0 1 0 -6 0 0 1 0 0 0 1 0 " result="result3" />
<feComposite k3="0.3" k1="1" operator="arithmetic" in2="result3" in="SourceGraphic" result="fbSourceGraphic" />
<feGaussianBlur stdDeviation="0.01" in="fbSourceGraphic" result="result7" />
<feBlend in2="result7" in="result7" mode="multiply" blend="normal" />
</filter>
<filter id="f162" inkscape:label="Velvet Bumps" inkscape:menu="Bumps" inkscape:menu-tooltip="Gives Smooth Bumps velvet like">
<feGaussianBlur stdDeviation="1" result="result3" />
<feBlend in2="result3" result="result5" blend="normal" mode="screen" in="SourceGraphic" />
<feGaussianBlur stdDeviation="1" result="result7" />
<feConvolveMatrix order="3 3" kernelMatrix="2 0 0 1 1 -1 0 0 -2 " targetX="1" targetY="1" result="result8" />
<feBlend blend="normal" mode="darken" in="result7" result="result6" />
</filter>
<filter id="f163" inkscape:label="Alpha draw" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a transparent drawing effect to bitmaps and materials" height="1" width="1" y="0" x="0">
<feGaussianBlur result="result8" stdDeviation="0.6" />
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1 " in="result8" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
<feColorMatrix values="1" in="result0" result="result1" type="luminanceToAlpha" />
<feComposite k2="10" in="result1" result="result2" operator="arithmetic" in2="result1" />
<feGaussianBlur result="result7" in="result2" stdDeviation="0.01" />
<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 8 -1.7 " />
<feFlood flood-opacity="1" result="result10" flood-color="rgb(0,0,0)" />
<feComposite in2="result9" in="result10" operator="in" result="result11" />
<feComposite in2="result11" operator="in" />
</filter>
<filter id="f164" inkscape:label="Alpha draw, color" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a transparent color fill effect to bitmaps and materials" height="1" width="1" y="0" x="0">
<feGaussianBlur result="result8" stdDeviation="0.6" />
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1 " in="result8" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
<feColorMatrix in="result0" result="result3" values="0 -20 0 0 1 0 -20 0 0 1 0 -20 0 0 1 0 0 0 1 0 " />
<feColorMatrix values="1" in="result3" result="result1" type="luminanceToAlpha" />
<feComposite in2="result1" in="SourceGraphic" result="result2" operator="out" />
<feGaussianBlur result="result7" in="result2" stdDeviation="0.01" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 8 -1.7 " result="result9" />
<feComposite operator="arithmetic" k2="1.25" />
</filter>
<filter id="f165" x="-0.25" y="-0.25" width="1.5" height="1.5" inkscape:menu-tooltip="Creates colorizable blotches which smoothly flow over the edges of the lines at their crossings" inkscape:menu="Protrusions" inkscape:label="Chewing gum">
<feFlood result="result4" flood-color="rgb(253,112,174)" flood-opacity="1" />
<feGaussianBlur result="result1" in="SourceAlpha" stdDeviation="15" />
<feComposite in2="result4" in="result1" result="result3" k4="-2" k2="4" operator="arithmetic" />
<feColorMatrix result="result2" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -3" />
<feComposite operator="in" in="result4" result="fbSourceGraphic" />
<feBlend in2="SourceGraphic" in="fbSourceGraphic" mode="normal" blend="normal" result="result5" />
</filter>
<filter id="f166" inkscape:menu-tooltip="Draws a black outline around" inkscape:menu="ABCs" inkscape:label="Black outline">
<feGaussianBlur stdDeviation="2" in="SourceAlpha" result="result0" />
<feComposite result="result3" operator="arithmetic" in2="result0" in="SourceGraphic" k2="1" k3="10" />
<feComposite k2="1" operator="in" in="result3" result="result4" />
</filter>
<filter id="f167" inkscape:label="Color outline" inkscape:menu="Morphology" inkscape:menu-tooltip="Draws a colored outline around" width="1.5" height="1.5" x="-0.25" y="-0.25">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" result="blur" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -1 " result="result4" />
<feFlood result="result1" flood-color="rgb(154,27,74)" in="blur" />
<feComposite result="result2" in2="result4" in="result1" operator="atop" />
<feComposite in="SourceGraphic" in2="result2" result="result3" operator="atop" />
</filter>
<filter id="f168" inkscape:label="Inner Shadow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable drop shadow inside">
<feGaussianBlur stdDeviation="4" result="result8" />
<feOffset dx="4" dy="4" result="result11" />
<feComposite result="result6" in="SourceGraphic" operator="in" in2="result11" />
<feFlood result="result10" in="result6" flood-opacity="1" flood-color="rgb(0,0,0)" />
<feBlend blend="normal" mode="normal" in="result6" />
<feComposite result="result2" operator="in" in2="SourceGraphic" />
</filter>
<filter id="f169" y="-0.25" height="1.5" inkscape:menu-tooltip="Darkens the edge with an inner blur and adds a flexible glow" inkscape:menu="Shadows and Glows" inkscape:label="Dark and Glow">
<feGaussianBlur stdDeviation="5" result="result6" id="feGaussianBlur2933" />
<feComposite result="result8" in="SourceGraphic" operator="atop" in2="result6" />
<feComposite result="result9" operator="over" in2="SourceAlpha" in="result8" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result10" />
<feBlend in="result10" mode="normal" blend="normal" in2="result6" />
</filter>
<filter id="f170" inkscape:label="Darken edges" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Darken the edges with an inner blur">
<feGaussianBlur result="result6" stdDeviation="1.5" />
<feComposite in2="result6" operator="atop" in="SourceGraphic" result="result8" />
<feComposite in="result8" in2="SourceAlpha" operator="atop" result="result9" />
</filter>
<filter id="f171" x="-0.35" width="1.7" y="-0.35" height="1.7" inkscape:menu-tooltip="Smooth rainbow colors warped along the edges and colorizable" inkscape:menu="Textures" inkscape:label="Warped rainbow">
<feGaussianBlur result="result8" stdDeviation="5" />
<feTurbulence baseFrequency="0.015" numOctaves="2" type="fractalNoise" result="result7" seed="20" />
<feDisplacementMap yChannelSelector="A" xChannelSelector="A" scale="100" result="result10" in="result7" in2="result8" />
<feComposite in="result10" operator="atop" result="result2" in2="result8" />
<feComposite in2="result2" operator="arithmetic" in="result10" result="fbSourceGraphic" k1="2.5" k3="0.5" />
</filter>
<filter id="f172" y="-0.2" height="1.4" inkscape:label="Rough and dilate" inkscape:menu="Distort" inkscape:menu-tooltip="Create a turbulent contour around">
<feMorphology radius="7" operator="dilate" result="result8" in="SourceGraphic" />
<feComposite in2="result8" result="result10" in="SourceGraphic" operator="arithmetic" k1="0.5" k3="0.5" />
<feTurbulence result="result11" type="fractalNoise" numOctaves="3" baseFrequency="0.07" />
<feDisplacementMap result="result12" in2="result11" in="result10" xChannelSelector="R" scale="10" />
<feComposite operator="arithmetic" result="result13" in="SourceGraphic" in2="result12" k1="0.25" k2="0.25" k3="0.75" />
</filter>
<filter id="f173" x="-0.25" width="1.5" y="-0.35" height="1.7" inkscape:menu-tooltip="Colorizable filling with gelatine like turbulence and transparency" inkscape:menu="Textures" inkscape:label="Gelatine">
<feGaussianBlur result="result8" stdDeviation="7" />
<feTurbulence baseFrequency="0.05" numOctaves="3" type="fractalNoise" result="result7" seed="20" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0.5 0.5 0 0.5 0 " result="result5" />
<feComposite in="result5" operator="in" result="result6" in2="result8" />
<feDisplacementMap result="result4" scale="300" yChannelSelector="A" xChannelSelector="A" in2="result6" in="result6" />
<feComposite in="result8" operator="arithmetic" result="result2" in2="result4" k1="3.5" />
</filter>
<filter id="f174" inkscape:label="Old postcard" x="0" y="0" width="1" height="1" inkscape:menu="Image effects" inkscape:menu-tooltip="Slightly posterize and draw edges like on old printed postcards">
<feConvolveMatrix targetY="1" targetX="1" in="SourceGraphic" divisor="1" kernelMatrix="0 -0.4 0 -0.4 2.6 -0.4 0 -0.4 0 " order="3 3" result="result1" />
<feGaussianBlur stdDeviation="1" result="result2" />
<feMorphology operator="dilate" radius="10" result="result4" />
<feBlend blend="normal" in="result4" in2="result1" mode="darken" result="result3" />
</filter>
<filter id="f175" inkscape:label="Fuzzy Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Overlays a semi-transparent shifted copy to a blurred one">
<feOffset dx="4" dy="4" result="result11" in="SourceGraphic" />
<feGaussianBlur stdDeviation="4" result="result8" />
<feComposite result="result9" in="SourceGraphic" operator="in" in2="result8" />
<feBlend in="result9" in2="result8" blend="normal" mode="darken" />
</filter>
<filter id="f176" inkscape:label="Dots transparency" x="0" y="0" width="1" height="1" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a pointillist HSL sensitive transparency">
<feTurbulence result="result1" numOctaves="3" baseFrequency="1" type="fractalNoise" seed="50" />
<feColorMatrix result="result0" in="SourceGraphic" type="luminanceToAlpha" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.7 0 " result="result2" />
<feComposite in="result1" operator="over" in2="result2" result="result3" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -3.2 " />
<feComposite operator="out" in="SourceGraphic" result="result4" />
</filter>
<filter id="f177" inkscape:label="Canvas transparency" x="0" y="0" width="1" height="1" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a canvas like HSL sensitive transparency.">
<feTurbulence result="result1" numOctaves="10" baseFrequency="0.3" type="turbulence" />
<feColorMatrix result="result0" in="SourceGraphic" type="luminanceToAlpha" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.4 0 " result="result2" />
<feComposite in="result2" operator="over" in2="result1" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -4 " />
<feComposite operator="out" in="SourceGraphic" />
<feGaussianBlur stdDeviation="0.7" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " />
</filter>
<filter id="f178" inkscape:label="Smear transparency" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Paint objects with a transparent turbulence which turns around color edges" height="1.4" y="-0.2" width="1.4" x="-0.2">
<feColorMatrix in="SourceGraphic" result="result1" type="luminanceToAlpha" />
<feComposite in2="result1" k3="1" in="SourceGraphic" result="result2" operator="out" />
<feGaussianBlur stdDeviation="0.7" result="result10" />
<feBlend in2="result10" blend="normal" mode="screen" in="result10" result="fbSourceGraphic" />
<feGaussianBlur stdDeviation="3" result="result8" in="fbSourceGraphic" />
<feTurbulence seed="0" result="result7" type="fractalNoise" numOctaves="1" baseFrequency="0.3" />
<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.2 -0.2 " />
<feComposite in2="result8" result="result6" operator="atop" in="result8" />
<feDisplacementMap in="result9" in2="result6" xChannelSelector="R" yChannelSelector="A" scale="100" result="result4" />
<feComposite in2="result4" result="result2" operator="arithmetic" in="result8" k1="2" />
<feComposite result="fbSourceGraphic" in="fbSourceGraphic" operator="in" in2="result2" />
</filter>
<filter id="f179" inkscape:label="Thick paint" x="-0.05" y="-0.05" width="1.1" height="1.1" inkscape:menu="Bumps" inkscape:menu-tooltip="Thick painting effect with turbulence">
<feGaussianBlur result="result6" stdDeviation="0.9" id="feGaussianBlur3181" />
<feTurbulence in="result6" type="fractalNoise" baseFrequency="0.12" numOctaves="3" result="result2" />
<feDisplacementMap yChannelSelector="A" xChannelSelector="R" scale="10" in2="result2" result="result5" in="result6" />
<feBlend blend="normal" in="result6" in2="result5" mode="lighten" result="fbSourceGraphic" />
<feColorMatrix result="result2" type="luminanceToAlpha" in="fbSourceGraphic" />
<feDiffuseLighting diffuseConstant="0.65" result="result1" surfaceScale="-4">
<feDistantLight azimuth="225" elevation="35" />
</feDiffuseLighting>
<feComposite result="result3" k3="0.5" k1="1.37" in="result1" operator="arithmetic" in2="fbSourceGraphic" />
<feComposite result="result5" operator="in" in="result3" in2="result3" />
</filter>
<filter id="f180" inkscape:label="Burst" inkscape:menu="Textures" inkscape:menu-tooltip="Burst balloon texture crumpled and with holes" x="-0.2" y="-0.2" width="1.4" height="1.4">
<feTurbulence seed="8" type="fractalNoise" baseFrequency="0.03" numOctaves="5" result="result8" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 4 -0.7 " result="result5" />
<feComposite result="result11" in2="result5" operator="in" in="SourceGraphic" />
<feDisplacementMap result="result4" scale="50" yChannelSelector="G" xChannelSelector="R" in="result11" in2="result8" />
<feComposite result="result7" in2="SourceAlpha" operator="arithmetic" in="result4" k2="1.3" />
<feColorMatrix result="fbSourceGraphicAlpha" in="result7" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " />
<feGaussianBlur stdDeviation="0.5" result="result10" />
<feDiffuseLighting surfaceScale="15" diffuseConstant="0.4" result="result6" lighting-color="rgb(255,255,255)" in="result10">
<feDistantLight azimuth="235" elevation="25" />
</feDiffuseLighting>
<feComposite operator="in" result="result2" in="result6" in2="result7" />
<feComposite in2="result7" operator="arithmetic" k2="0.8" k3="0.8" result="result12" />
<feBlend blend="normal" in2="result12" mode="lighten" />
</filter>
<filter id="f181" inkscape:menu-tooltip="Combine a HSL edges detection bump with a leathery or woody and colorizable texture" inkscape:menu="Bumps" inkscape:label="Embossed leather" height="1.4" width="1.4" x="-0.2" y="-0.2">
<feGaussianBlur result="result14" stdDeviation="1.5" />
<feFlood result="result12" flood-color="rgb(146,94,26)" in="SourceGraphic" />
<feTurbulence type="turbulence" seed="25" baseFrequency="0.001 0.002" numOctaves="5" result="result5" />
<feDisplacementMap scale="100" xChannelSelector="R" in="result5" result="result8" in2="result14" yChannelSelector="G" />
<feComposite in="result8" result="result10" operator="arithmetic" in2="result5" k1="0.5" k2="0.5" />
<feSpecularLighting specularExponent="15" specularConstant="1" surfaceScale="-15" result="result2">
<feDistantLight elevation="90" azimuth="225" />
</feSpecularLighting>
<feGaussianBlur result="result13" stdDeviation="0.4" />
<feDiffuseLighting surfaceScale="-20" result="result1" diffuseConstant="0.6" in="result13">
<feDistantLight elevation="10" azimuth="225" />
</feDiffuseLighting>
<feComposite result="result4" in="SourceGraphic" operator="arithmetic" k2="1" k3="0.6" />
<feComposite result="result11" in2="SourceGraphic" operator="in" />
<feBlend in2="result11" in="result11" result="result9" mode="normal" blend="normal" />
</filter>
<filter id="f182" inkscape:label="Carnaval" inkscape:menu="Overlays" inkscape:menu-tooltip="White splotches evocating carnaval masks">
<feGaussianBlur stdDeviation="0.01" result="result8" />
<feTurbulence baseFrequency="0.025 0.028" numOctaves="5" type="turbulence" result="result7" seed="3" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6 -2.4 " result="result5" />
<feComposite in2="result7" operator="in" in="result8" result="result6" />
<feDisplacementMap in2="result6" result="result4" scale="40" yChannelSelector="A" xChannelSelector="R" in="result5" />
<feFlood flood-color="rgb(255,255,255)" flood-opacity="1" result="result10" />
<feComposite in2="result4" operator="in" result="result2" />
<feComposite in2="result8" operator="in" in="result2" result="result9" />
<feBlend mode="normal" blend="normal" in2="result8" result="result11" />
<feBlend blend="normal" mode="multiply" in2="result11" />
</filter>
<filter id="f183" inkscape:label="Plastify" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:menu="Bumps" inkscape:menu-tooltip="HSL edges detection bump with a wavy reflective surface effect and variable crumple">
<feGaussianBlur stdDeviation="1" result="result14" />
<feFlood flood-opacity="1" result="result15" flood-color="rgb(55,200,113)" in="result14" />
<feTurbulence result="result5" numOctaves="1" baseFrequency="0.004 0.008" seed="25" type="fractalNoise" in="result15" />
<feDisplacementMap in2="result14" yChannelSelector="B" result="result8" in="result5" xChannelSelector="R" scale="100" />
<feGaussianBlur stdDeviation="1" result="result17" />
<feSpecularLighting in="result8" lighting-color="rgb(255,255,255)" result="result2" surfaceScale="-10" specularConstant="1" specularExponent="50">
<feDistantLight azimuth="225" elevation="80" />
</feSpecularLighting>
<feBlend blend="normal" mode="screen" result="result9" in2="SourceGraphic" />
<feComposite operator="atop" in2="SourceGraphic" result="result11" />
<feDisplacementMap result="result16" in="result11" scale="0" xChannelSelector="R" in2="result5" />
</filter>
<filter id="f184" y="-0.2" x="-0.2" width="1.4" height="1.4" inkscape:label="Plaster" inkscape:menu="Bumps" inkscape:menu-tooltip="Combine a HSL edges detection bump with a matte and crumpled surface effect">
<feGaussianBlur stdDeviation="2" result="result14" />
<feFlood flood-opacity="0.75" result="result15" flood-color="rgb(255,255,255)" in="result14" />
<feTurbulence result="result5" numOctaves="5" baseFrequency="0.004 0.004" seed="25" type="fractalNoise" in="result15" />
<feDisplacementMap in2="result14" yChannelSelector="G" result="result8" in="result5" xChannelSelector="R" scale="200" />
<feDiffuseLighting in="result8" surfaceScale="50" lighting-color="rgb(255,255,255)" diffuseConstant="1">
<feDistantLight azimuth="225" elevation="10" />
</feDiffuseLighting>
<feBlend blend="normal" mode="screen" result="result9" in2="SourceGraphic" />
<feComposite operator="in" in2="SourceGraphic" result="result11" in="result9" />
</filter>
<filter id="f185" inkscape:menu-tooltip="Adds a turbulent transparency which displaces pixels at the same time" inkscape:menu="Image effects, transparent" inkscape:label="Rough transparency">
<feTurbulence result="result3" baseFrequency="0.3" in="SourceGraphic" type="fractalNoise" seed="0" numOctaves="3" />
<feGaussianBlur stdDeviation="1.5" />
<feDisplacementMap result="fbSourceGraphic" in="SourceGraphic" xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" />
<feColorMatrix type="luminanceToAlpha" in="fbSourceGraphic" result="result0" />
<feColorMatrix result="result2" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " />
<feComposite in2="result2" operator="over" in="result3" result="result4" />
<feGaussianBlur stdDeviation="2" result="result5" />
<feDisplacementMap scale="100" xChannelSelector="R" in="result5" in2="result3" yChannelSelector="G" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 6.5 -4.5 " />
<feComposite in="fbSourceGraphic" operator="out" />
</filter>
<filter id="f186" inkscape:menu-tooltip="Partly opaque water color effect with bleed" inkscape:menu="Textures" inkscape:label="Gouache">
<feGaussianBlur stdDeviation="3" result="result5" in="SourceGraphic" />
<feTurbulence result="result1" baseFrequency="0.02" type="fractalNoise" seed="0" numOctaves="3" />
<feDisplacementMap result="result3" in2="result1" in="SourceGraphic" xChannelSelector="R" yChannelSelector="G" scale="30" numOctaves="2" />
<feComposite result="result4" in="result3" in2="result1" operator="out" />
<feComposite result="result6" operator="arithmetic" k2="1" k1="0.3" k3="0.3" />
<feComposite in2="result5" in="result6" operator="over" />
</filter>
<filter id="f187" inkscape:menu-tooltip="Gives a transparent engraving effect with rough line and filling" inkscape:menu="Image effects, transparent" inkscape:label="Alpha engraving" height="1" width="1" y="0" x="0">
<feTurbulence result="result1" baseFrequency="0.03" type="fractalNoise" seed="0" numOctaves="5" in="SourceGraphic" />
<feDisplacementMap result="result3" in2="result1" xChannelSelector="R" yChannelSelector="G" scale="7" numOctaves="2" in="SourceGraphic" />
<feComposite result="result4" in="result3" in2="result1" operator="in" />
<feGaussianBlur result="result8" stdDeviation="0.7" in="result4" />
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1 " in="result8" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
<feColorMatrix values="1" in="result0" result="result1" type="luminanceToAlpha" />
<feComposite result="result11" operator="arithmetic" k2="5" />
<feGaussianBlur result="result7" in="result11" stdDeviation="0.5" />
<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 3 0 " />
<feFlood flood-opacity="1" result="result10" flood-color="rgb(157,87,40)" in="result9" />
<feComposite in2="result9" in="result10" operator="in" />
<feComposite in2="SourceGraphic" operator="in" />
</filter>
<filter id="f188" x="-0.2" y="-0.2" width="1.4" height="1.4" inkscape:label="Alpha draw, liquid" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a transparent fluid drawing effect with rough line and filling">
<feGaussianBlur result="result12" stdDeviation="2" />
<feTurbulence in="result12" numOctaves="1" seed="0" type="fractalNoise" baseFrequency="0.03" result="result1" />
<feDisplacementMap in="result1" numOctaves="2" scale="200" yChannelSelector="B" xChannelSelector="R" in2="result12" result="result3" />
<feComposite result="result14" operator="in" in2="result1" />
<feGaussianBlur in="result14" stdDeviation="0.5" result="result8" />
<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="result8" kernelMatrix="1 1 1 1 -8 1 1 1 1 " order="3 3" />
<feColorMatrix type="luminanceToAlpha" result="result1" in="result0" values="1" />
<feComposite in="result1" in2="result1" k2="5" operator="arithmetic" result="result11" />
<feGaussianBlur stdDeviation="0.2" in="result11" result="result7" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 -0.5 " result="result9" />
<feComposite result="result13" operator="in" in2="result9" in="result12" />
<feFlood in="result13" flood-color="rgb(157,87,40)" result="result10" flood-opacity="1" />
<feComposite operator="in" in="result10" in2="result13" />
<feComposite operator="in" in2="SourceGraphic" />
</filter>
<filter id="f189" inkscape:menu-tooltip="Gives a fluid and wavy expressionist drawing effect to images" inkscape:menu="Image effects" inkscape:label="Liquid drawing">
<feGaussianBlur result="result11" stdDeviation="2" />
<feGaussianBlur in="SourceGraphic" stdDeviation="0.5" result="result8" />
<feTurbulence result="result9" baseFrequency="0.08" numOctaves="1" type="fractalNoise" />
<feDisplacementMap result="result10" in2="result11" xChannelSelector="G" scale="100" yChannelSelector="R" />
<feConvolveMatrix bias="0" result="result0" preserveAlpha="true" targetY="1" targetX="1" divisor="1" in="result10" kernelMatrix="1 1 1 1 -8 1 1 1 1 " order="3 3" />
<feColorMatrix in="result0" values="0 -6 0 0 1 0 -6 0 0 1 0 -6 0 0 1 0 0 0 1 0 " result="result3" />
<feComposite operator="in" in2="SourceGraphic" in="result3" result="fbSourceGraphic" />
<feBlend in2="result8" mode="multiply" blend="normal" result="result12" />
<feGaussianBlur stdDeviation="0.01" in="result12" result="result7" />
<feBlend blend="normal" mode="screen" in2="result12" />
</filter>
<filter id="f190" x="-0.2" width="1.4" y="-0.2" height="1.4" inkscape:menu-tooltip="Marbled transparency effect which conforms to image detected edges" inkscape:menu="Image effects, transparent" inkscape:label="Marbled ink">
<feGaussianBlur result="result9" in="SourceGraphic" stdDeviation="2" />
<feTurbulence in="result9" baseFrequency="0.06" numOctaves="10" type="fractalNoise" result="result7" seed="0" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1.5 -0.3 " result="result5" />
<feComposite in="result9" operator="out" result="result6" in2="result5" />
<feGaussianBlur result="result10" stdDeviation="0.5" />
<feDisplacementMap result="result4" scale="120" yChannelSelector="G" xChannelSelector="A" in2="result10" in="result5" />
<feComposite in="result9" operator="in" result="result2" in2="result4" />
<feComposite in2="SourceGraphic" operator="in" in="result2" result="fbSourceGraphic" />
<feBlend blend="normal" in2="result2" mode="multiply" />
</filter>
<filter id="f191" x="-0.15" width="1.3" y="-0.15" height="1.3" inkscape:menu-tooltip="Thick acrylic paint texture with high texture depth" inkscape:menu="Bumps" inkscape:label="Thick acrylic">
<feGaussianBlur result="result9" in="SourceGraphic" stdDeviation="1" />
<feTurbulence in="result9" baseFrequency="0.02" numOctaves="5" type="fractalNoise" result="result7" seed="0" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result5" />
<feComposite in="result9" operator="out" result="result6" in2="result5" />
<feGaussianBlur stdDeviation="0.5" result="result11" />
<feDisplacementMap result="result4" scale="100" yChannelSelector="G" xChannelSelector="A" in2="result11" in="result5" />
<feComposite in="result9" operator="in" result="result2" in2="result4" />
<feComposite in2="SourceGraphic" operator="in" result="fbSourceGraphic" />
<feBlend blend="normal" mode="multiply" result="fbSourceGraphic" />
<feDiffuseLighting diffuseConstant="0.7" surfaceScale="10" in="fbSourceGraphic" result="result10">
<feDistantLight elevation="25" azimuth="235" />
</feDiffuseLighting>
<feComposite operator="in" result="result2" in="result10" in2="fbSourceGraphic" />
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
</filter>
<filter id="f192" inkscape:label="Alpha engraving B" inkscape:menu="Image effects, transparent" inkscape:menu-tooltip="Gives a controllable roughness engraving effect to bitmaps and materials" height="1" y="0" width="1" x="0">
<feTurbulence numOctaves="1" seed="0" type="fractalNoise" in="SourceGraphic" baseFrequency="0.1" result="result1" />
<feGaussianBlur stdDeviation="4" result="result2" />
<feDisplacementMap numOctaves="2" scale="10" yChannelSelector="B" xChannelSelector="R" in="SourceGraphic" in2="result2" result="fbSourceGraphic" />
<feGaussianBlur result="result8" stdDeviation="0.01" in="fbSourceGraphic" />
<feConvolveMatrix order="3 3" kernelMatrix="1 1 1 1 -8 1 1 1 1 " in="result8" divisor="1" targetX="1" targetY="1" preserveAlpha="true" result="result0" bias="0" />
<feColorMatrix values="1" in="result0" result="result1" type="luminanceToAlpha" />
<feComposite k2="2" in="result1" result="result2" operator="arithmetic" in2="result1" />
<feGaussianBlur result="result7" in="result2" stdDeviation="0.5" />
<feColorMatrix result="result9" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 5 0 " />
<feFlood flood-opacity="1" result="result10" flood-color="rgb(65,94,115)" />
<feComposite in2="result9" in="result10" operator="in" result="result11" />
<feComposite in2="result11" operator="in" />
</filter>
<filter id="f193" inkscape:label="Lapping" inkscape:menu="Distort" inkscape:menu-tooltip="Something like a water noise" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feTurbulence numOctaves="5" seed="0" type="fractalNoise" in="SourceAlpha" baseFrequency="0.1" result="result1" />
<feGaussianBlur stdDeviation="2" result="result2" />
<feDisplacementMap numOctaves="2" scale="50" yChannelSelector="B" xChannelSelector="R" in="SourceGraphic" in2="result2" />
</filter>
<filter id="f194" inkscape:menu-tooltip="Convert to a Colorizable transparent positive" inkscape:menu="Transparency utilities" inkscape:label="Monochrome positive">
<feColorMatrix values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " in="SourceGraphic" result="result1" />
<feColorMatrix type="luminanceToAlpha" />
<feComposite operator="in" in2="result1" result="fbSourceGraphic" />
<feFlood flood-color="rgb(124,17,0)" flood-opacity="1" result="result1" in="fbSourceGraphic" />
<feComposite in2="fbSourceGraphic" operator="in" in="result1" />
</filter>
<filter id="f195" inkscape:label="Monochrome negative" inkscape:menu="Transparency utilities" inkscape:menu-tooltip="Convert to a colorizable transparent negative">
<feColorMatrix id="feColorMatrix3003" type="luminanceToAlpha" result="fbSourceGraphic" />
<feFlood id="feFlood3005" flood-color="rgb(2,82,116)" result="result1" in="fbSourceGraphic" flood-opacity="1" />
<feComposite id="feComposite3007" operator="in" in2="fbSourceGraphic" result="result2" />
</filter>
<filter id="f196" inkscape:label="Light eraser, negative" inkscape:menu="Transparency utilities" inkscape:menu-tooltip="Invert and make the lightest parts of the object progressively transparent">
<feColorMatrix in="SourceGraphic" values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0 " result="fbSourceGraphic" />
<feColorMatrix in="fbSourceGraphic" result="result1" type="luminanceToAlpha" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0 " result="result3" />
<feComposite in="fbSourceGraphic" result="result2" operator="out" />
<feBlend blend="normal" mode="multiply" in="result2" in2="result2" />
</filter>
<filter id="f197" inkscape:menu="ABCs" inkscape:label="Repaint" inkscape:menu-tooltip="Repaint anything monochrome">
<feFlood flood-color="rgb(255,0,105)" result="result1" />
<feComposite operator="in" in2="SourceGraphic" result="result2" />
</filter>
<filter id="f198" inkscape:menu="Transparency utilities" inkscape:label="Punch hole" inkscape:menu-tooltip="Punch object out of a colorizable opaque area">
<feFlood flood-color="rgb(0,0,0)" result="result1" />
<feComposite operator="out" in2="SourceGraphic" result="result2" />
</filter>
<filter id="f199" inkscape:label="Riddled" inkscape:menu="Textures" inkscape:menu-tooltip="Riddle the surface and add bump to images" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result1" />
<feTurbulence type="fractalNoise" baseFrequency="0.04" numOctaves="10" result="result0" />
<feGaussianBlur result="result8" stdDeviation="1" />
<feDisplacementMap in2="result0" in="result1" xChannelSelector="R" yChannelSelector="B" scale="20" result="result2" />
<feComposite result="result7" operator="in" in="result2" in2="result8" />
<feComposite in2="result7" result="fbSourceGraphic" k2="0.15" in="result2" k1="2" operator="arithmetic" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.7 -2.6 " in="fbSourceGraphic" result="fbSourceGraphicAlpha" type="matrix" />
<feGaussianBlur stdDeviation="0.5" result="result9" />
<feSpecularLighting surfaceScale="10" specularExponent="3" result="result11" specularConstant="0.7">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feDiffuseLighting in="result9" lighting-color="rgb(255,255,255)" result="result6" diffuseConstant="0.4" surfaceScale="50">
<feDistantLight elevation="10" azimuth="235" />
</feDiffuseLighting>
<feBlend blend="normal" id="feBlend3105" result="result10" mode="screen" in2="result11" />
<feComposite in2="fbSourceGraphic" in="result10" result="result2" operator="in" />
<feComposite k3="0.9" k2="1" operator="arithmetic" in2="fbSourceGraphic" />
</filter>
<filter id="f200" inkscape:label="Wrinkled varnish" inkscape:menu="Bumps" inkscape:menu-tooltip="Thick glossy and translucent paint texture with high depth" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feGaussianBlur stdDeviation="1" in="SourceGraphic" result="result9" />
<feTurbulence seed="0" result="result7" type="fractalNoise" numOctaves="5" baseFrequency="0.015" in="result9" />
<feComposite in2="result7" result="result6" operator="out" in="result9" />
<feGaussianBlur result="result11" stdDeviation="2" />
<feDisplacementMap in="result7" in2="result11" xChannelSelector="A" yChannelSelector="G" scale="100" result="result4" />
<feComposite in2="result4" result="result2" operator="in" in="result9" />
<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" />
<feBlend result="fbSourceGraphic" mode="multiply" blend="normal" />
<feGaussianBlur result="result13" stdDeviation="0.5" />
<feSpecularLighting in="result13" specularExponent="5" surfaceScale="15" result="result12">
<feDistantLight elevation="35" azimuth="225" />
</feSpecularLighting>
<feComposite in2="fbSourceGraphic" in="result12" result="result2" operator="in" />
<feComposite in="fbSourceGraphic" result="result4" operator="arithmetic" k2="1" k3="1" />
</filter>
<filter id="f201" inkscape:label="Canvas Bumps" inkscape:menu-tooltip="Canvas texture with an HSL sensitive height map" inkscape:menu="Bumps">
<feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" />
<feDisplacementMap xChannelSelector="R" in2="result1" result="result7" />
<feBlend in="result7" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" />
<feColorMatrix result="fbSourceGraphicAlpha" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" />
<feSpecularLighting result="result6" surfaceScale="5" specularConstant="1" specularExponent="5">
<feDistantLight azimuth="225" elevation="35" />
</feSpecularLighting>
<feComposite in2="SourceGraphic" k3="1" k2="0.5" operator="arithmetic" result="result4" />
<feComposite operator="in" result="result2" in="result4" in2="SourceGraphic" />
</filter>
<filter id="f202" inkscape:label="Canvas Bumps, matte" inkscape:menu="Bumps" inkscape:menu-tooltip="Same as Canvas Bumps but with a diffuse light instead of a specular one">
<feTurbulence baseFrequency="0.2" seed="300" numOctaves="7" result="result1" type="turbulence" in="SourceGraphic" />
<feDisplacementMap in2="result1" xChannelSelector="R" result="result6" />
<feBlend result="fbSourceGraphic" mode="screen" blend="normal" in2="SourceGraphic" in="result6" />
<feColorMatrix values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " result="fbSourceGraphicAlpha" />
<feGaussianBlur stdDeviation="0.5" in="fbSourceGraphicAlpha" result="result0" />
<feDiffuseLighting result="result5" surfaceScale="15" diffuseConstant="0.4">
<feDistantLight azimuth="235" elevation="25" />
</feDiffuseLighting>
<feComposite result="result4" operator="arithmetic" k2="0.9" k3="0.9" in2="SourceGraphic" />
<feComposite in2="SourceGraphic" in="result4" result="result2" operator="in" />
</filter>
<filter id="f203" inkscape:menu-tooltip="Same as Canvas Bumps but with transparent highlights" inkscape:menu="Image effects, transparent" inkscape:label="Canvas Bumps alpha">
<feTurbulence in="SourceGraphic" type="turbulence" result="result1" numOctaves="7" seed="300" baseFrequency="0.2" />
<feBlend in="result1" in2="SourceGraphic" blend="normal" mode="screen" result="fbSourceGraphic" />
<feColorMatrix result="fbSourceGraphicAlpha" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4 -2.5 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" />
<feSpecularLighting result="result6" surfaceScale="-5" specularConstant="1" specularExponent="5">
<feDistantLight azimuth="225" elevation="35" />
</feSpecularLighting>
<feComposite operator="in" result="result2" in="SourceGraphic" in2="result6" />
<feComposite in2="result2" k3="1" k2="1" operator="arithmetic" result="result4" in="result2" />
</filter>
<filter id="f204" x="0" y="0" width="1" height="1" inkscape:label="Lightness-Contrast" inkscape:menu="Color" inkscape:menu-tooltip="Increase or decrease lightness and contrast">
<feFlood result="result1" flood-opacity="0" flood-color="rgb(128,128,128)" />
<feBlend mode="normal" blend="normal" in2="SourceGraphic" result="result2" />
<feComposite k2="1" operator="arithmetic" in2="SourceGraphic" />
<feComposite operator="in" in2="SourceGraphic" />
</filter>
<filter id="f205" inkscape:label="Clean edges" inkscape:menu="ABCs" inkscape:menu-tooltip="Removes or decreases glows and jaggeries around objects edges after applying some filters" height="1" width="1" y="0" x="0">
<feGaussianBlur result="result6" stdDeviation="0.4" />
<feComposite in2="result6" operator="in" in="SourceGraphic" result="result7" />
<feComposite operator="in" in2="result7" result="result8" in="result7" />
</filter>
<filter id="f206" inkscape:menu-tooltip="Bright metallic effect for any color" inkscape:menu="Bevels" inkscape:label="Bright metal">
<feGaussianBlur result="result6" stdDeviation="8" in="SourceGraphic" />
<feComposite in2="SourceGraphic" in="result6" operator="xor" result="result10" />
<feGaussianBlur result="result2" stdDeviation="8" />
<feComposite in2="SourceGraphic" operator="atop" in="result10" />
<feComposite result="result4" in="result2" operator="xor" />
<feGaussianBlur in="result4" result="result3" stdDeviation="4" />
<feSpecularLighting result="result5" specularExponent="5" specularConstant="1.1" surfaceScale="18">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feComposite in="result3" k3="1.1" k2="0.5" operator="arithmetic" result="result7" in2="result5" k1="0.5" />
<feComposite in="result7" operator="atop" in2="SourceGraphic" result="result8" />
</filter>
<filter id="f207" inkscape:menu-tooltip="Transparent plastic with deep colors" inkscape:menu="Bevels" inkscape:label="Deep colors plastic">
<feGaussianBlur in="SourceGraphic" result="result6" stdDeviation="10" />
<feComposite in2="SourceGraphic" in="result6" operator="xor" />
<feGaussianBlur result="result2" stdDeviation="10" />
<feComposite in2="SourceGraphic" operator="atop" />
<feComposite result="result4" in="result2" operator="xor" />
<feGaussianBlur in="result4" result="result3" stdDeviation="5" />
<feSpecularLighting lighting-color="rgb(255,255,255)" in="result3" result="result5" specularExponent="35" specularConstant="3" surfaceScale="12">
<feDistantLight elevation="45" azimuth="235" />
</feSpecularLighting>
<feComposite in2="result5" in="SourceGraphic" k3="0.7" k2="0.8" operator="arithmetic" result="result7" />
<feComposite in="result7" operator="in" in2="SourceGraphic" />
</filter>
<filter id="f208" inkscape:label="Melted jelly, matte" inkscape:menu="Bevels" inkscape:menu-tooltip="Matte bevel with blurred edges" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feComposite operator="arithmetic" in2="SourceGraphic" result="fbSourceGraphic" in="SourceGraphic" k2="0.9" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="6" />
<feSpecularLighting specularExponent="15" specularConstant="0.9" surfaceScale="6" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="65" />
</feSpecularLighting>
<feComposite k3="0.1" k2="0.7" operator="arithmetic" result="result4" in="result1" in2="result0" k1="0.1" />
<feComposite operator="atop" result="result2" in="result4" in2="result0" />
</filter>
<filter id="f209" inkscape:label="Melted jelly" inkscape:menu="Bevels" inkscape:menu-tooltip="Glossy bevel with blurred edges" height="1.3" y="-0.15" width="1.3" x="-0.15">
<feComposite operator="arithmetic" in2="SourceGraphic" result="fbSourceGraphic" in="SourceGraphic" k2="0.9" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="6" />
<feSpecularLighting specularExponent="25" specularConstant="1" surfaceScale="6" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="55" />
</feSpecularLighting>
<feComposite k3="1.5" k2="1" operator="arithmetic" result="result4" in="result0" />
<feComposite operator="atop" result="result2" in="result4" in2="result0" />
</filter>
<filter id="f210" inkscape:label="Combined lighting" inkscape:menu="Bevels" inkscape:menu-tooltip="Basic specular bevel to use for building textures">
<feGaussianBlur stdDeviation="6" in="SourceGraphic" result="result0" />
<feDiffuseLighting lighting-color="rgb(255,255,255)" diffuseConstant="1" surfaceScale="4" result="result5">
<feDistantLight elevation="45" azimuth="235" />
</feDiffuseLighting>
<feComposite k1="1.4" in2="SourceGraphic" in="result5" result="fbSourceGraphic" operator="arithmetic" />
<feGaussianBlur result="result0" in="fbSourceGraphic" stdDeviation="6" />
<feSpecularLighting specularExponent="25" specularConstant="1" surfaceScale="4" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="235" elevation="45" />
</feSpecularLighting>
<feComposite k3="1" k2="1" operator="arithmetic" result="result4" in="fbSourceGraphic" />
<feComposite operator="in" result="result2" in2="SourceGraphic" in="result4" />
</filter>
<filter id="f211" inkscape:label="Tinfoil" inkscape:menu-tooltip="Metallic foil effect combining two lighting types and variable crumple" inkscape:menu="Bumps" height="1.4" width="1.4" x="-0.2" y="-0.2">
<feGaussianBlur in="SourceGraphic" result="result14" stdDeviation="0.5" />
<feFlood in="result14" flood-color="rgb(127,126,123)" result="result15" flood-opacity="1" />
<feTurbulence in="result15" type="fractalNoise" seed="25" baseFrequency="0.004 0.008" numOctaves="1" result="result5" />
<feDisplacementMap scale="100" xChannelSelector="R" in="result5" result="result8" yChannelSelector="B" in2="result14" />
<feGaussianBlur stdDeviation="0.5" result="result17" />
<feSpecularLighting specularExponent="40" specularConstant="1" surfaceScale="12" result="result2" lighting-color="rgb(254,218,71)" in="result17">
<feDistantLight elevation="70" azimuth="225" />
</feSpecularLighting>
<feDiffuseLighting diffuseConstant="0.5" surfaceScale="50" in="result17" lighting-color="rgb(116,245,254)">
<feDistantLight elevation="55" azimuth="225" />
</feDiffuseLighting>
<feBlend in2="SourceGraphic" result="result9" mode="screen" blend="normal" />
<feComposite k3="1" k2="1" in="result2" result="result11" in2="result9" operator="arithmetic" />
<feComposite in2="SourceGraphic" operator="in" result="result16" />
<feBlend blend="normal" mode="multiply" in2="result16" />
<feDisplacementMap in2="result5" xChannelSelector="R" scale="0" />
</filter>
<filter id="f212" inkscape:label="Copper and chocolate" inkscape:menu="Bumps" inkscape:menu-tooltip="Specular bump which can be easily converted from metallic to molded plastic effects">
<feGaussianBlur stdDeviation="0.5" in="SourceGraphic" result="result0" />
<feFlood result="result6" flood-color="rgb(147,80,9)" />
<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="result0" in2="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 4.2 -2.9 " />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="1.5" />
<feSpecularLighting specularExponent="30" specularConstant="1" surfaceScale="5" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight azimuth="225" elevation="69" />
</feSpecularLighting>
<feBlend blend="normal" mode="screen" result="result5" in2="result6" in="result1" />
<feComposite id="feComposite3011" result="result7" operator="arithmetic" k2="1.2" k1="0.2" k3="0.2" in="result5" />
<feBlend blend="normal" mode="multiply" result="result8" in2="result7" />
<feComposite operator="in" in2="SourceGraphic" result="result9" in="result8" />
</filter>
<filter id="f213" inkscape:label="Inner Glow" inkscape:menu="Shadows and Glows" inkscape:menu-tooltip="Adds a colorizable glow inside">
<feGaussianBlur stdDeviation="10" result="result8" />
<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" />
<feComposite operator="in" result="result11" />
<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,222,85)" />
<feBlend blend="normal" mode="normal" in="result11" in2="result10" result="result12" />
<feComposite result="result2" operator="in" in2="SourceGraphic" in="result12" />
</filter>
<filter id="f214" inkscape:label="Soft colors" inkscape:menu="Color" inkscape:menu-tooltip="Adds a colorizable edges glow inside objects and pictures" height="1" width="1" x="0" y="0">
<feColorMatrix type="saturate" values="0.5" />
<feComposite result="result15" operator="arithmetic" k2="0.4" k1="0.3" k3="0.3" />
<feGaussianBlur in="result15" result="result8" stdDeviation="5" />
<feComposite operator="in" result="result13" />
<feComposite k3="0.3" k1="0.3" k2="0.4" in2="result13" operator="arithmetic" in="result15" result="result6" />
<feFlood flood-color="rgb(128,172,0)" flood-opacity="1" in="result6" result="result10" />
<feBlend result="result12" in2="result10" in="result6" mode="darken" blend="normal" />
<feBlend in2="result6" result="result14" mode="screen" blend="normal" />
<feComposite in="result14" in2="SourceGraphic" operator="in" result="result2" />
</filter>
<filter id="f215" inkscape:label="Relief print" inkscape:menu="Bumps" inkscape:menu-tooltip="Bumps effect with a bevel, color flood and complex lighting">
<feGaussianBlur stdDeviation="5" result="result8" />
<feComposite result="result6" in="SourceGraphic" operator="in" in2="result8" />
<feComposite operator="in" result="result11" />
<feFlood result="result10" in="result11" flood-opacity="1" flood-color="rgb(255,255,255)" />
<feBlend blend="normal" mode="multiply" in="result10" in2="result11" result="result12" />
<feComposite result="fbSourceGraphic" operator="in" in2="SourceGraphic" in="result12" />
<feFlood result="result6" flood-color="rgb(75,101,154)" in="fbSourceGraphic" />
<feComposite k3="0.3" k2="0.3" k1="0.5" operator="arithmetic" result="result2" in="fbSourceGraphic" in2="result6" />
<feColorMatrix result="fbSourceGraphicAlpha" in="result2" values="1 0 0 -1 0 1 0 1 -1 0 1 0 0 -1 0 -0.8 -1 0 3.9 -2.7 " type="matrix" />
<feGaussianBlur result="result0" in="fbSourceGraphicAlpha" stdDeviation="0.5" />
<feDiffuseLighting lighting-color="rgb(255,255,255)" diffuseConstant="0.7" surfaceScale="50" result="result13" in="result0">
<feDistantLight elevation="20" azimuth="225" />
</feDiffuseLighting>
<feSpecularLighting specularExponent="20" specularConstant="0.7" surfaceScale="10" lighting-color="rgb(255,255,255)" result="result1" in="result0">
<feDistantLight elevation="45" azimuth="225" />
</feSpecularLighting>
<feBlend blend="normal" mode="screen" result="result5" in2="SourceGraphic" in="result13" />
<feComposite in="result1" k3="1" k2="1" operator="arithmetic" in2="result5" result="result9" />
<feComposite in2="SourceGraphic" operator="in" />
</filter>
<filter id="f216" inkscape:label="Growing cells" inkscape:menu="Overlays" inkscape:menu-tooltip="Random rounded living cells like fill">
<feTurbulence type="fractalNoise" baseFrequency="0.1" numOctaves="3" result="result7" />
<feColorMatrix values="0" result="result8" type="saturate" />
<feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 20 -12 " result="result6" type="matrix" />
<feGaussianBlur stdDeviation="2" result="result5" in="result6" />
<feColorMatrix in="result5" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 10 -0.1 " result="result0" type="matrix" />
<feComposite k1="0.8" k2="1" in2="SourceGraphic" operator="arithmetic" result="result3" in="result0" />
<feComposite operator="atop" in2="result8" />
<feBlend blend="normal" mode="normal" in2="SourceGraphic" result="result9" />
<feComposite in="result9" in2="SourceGraphic" operator="atop" result="result2" />
</filter>
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