pathscatter.py revision ad5e5981fde156a8731c97761bd88260df88a8c5
#!/usr/bin/env python
'''
Copyright (C) 2006 Jean-Francois Barraud, barraud@math.univ-lille1.fr
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
barraud@math.univ-lille1.fr
Quick description:
This script deforms an object (the pattern) along other paths (skeletons)...
The first selected object is the pattern
the last selected ones are the skeletons.
Imagine a straight horizontal line L in the middle of the bounding box of the pattern.
Consider the normal bundle of L: the collection of all the vertical lines meeting L.
Consider this as the initial state of the plane; in particular, think of the pattern
as painted on these lines.
Now move and bend L to make it fit a skeleton, and see what happens to the normals:
they move and rotate, deforming the pattern.
'''
import inkex, cubicsuperpath, bezmisc
import pathmodifier, simpletransform
from lxml import etree
import copy, math, re, random
import gettext
_ = gettext.gettext
def zSort(inNode,idList):
sortedList=[]
theid = inNode.get("id")
if theid in idList:
sortedList.append(theid)
for child in inNode:
if len(sortedList)==len(idList):
break
sortedList+=zSort(child,idList)
return sortedList
def flipxy(path):
for pathcomp in path:
for ctl in pathcomp:
for pt in ctl:
tmp=pt[0]
pt[0]=-pt[1]
pt[1]=-tmp
def offset(pathcomp,dx,dy):
for ctl in pathcomp:
for pt in ctl:
pt[0]+=dx
pt[1]+=dy
def stretch(pathcomp,xscale,yscale,org):
for ctl in pathcomp:
for pt in ctl:
pt[0]=org[0]+(pt[0]-org[0])*xscale
pt[1]=org[1]+(pt[1]-org[1])*yscale
def linearize(p,tolerance=0.001):
'''
This function recieves a component of a 'cubicsuperpath' and returns two things:
The path subdivided in many straight segments, and an array containing the length of each segment.
We could work with bezier path as well, but bezier arc lengths are (re)computed for each point
in the deformed object. For complex paths, this might take a while.
'''
zero=0.000001
i=0
d=0
lengths=[]
while i<len(p)-1:
box = bezmisc.pointdistance(p[i ][1],p[i ][2])
box += bezmisc.pointdistance(p[i ][2],p[i+1][0])
box += bezmisc.pointdistance(p[i+1][0],p[i+1][1])
chord = bezmisc.pointdistance(p[i][1], p[i+1][1])
if (box - chord) > tolerance:
b1, b2 = bezmisc.beziersplitatt([p[i][1],p[i][2],p[i+1][0],p[i+1][1]], 0.5)
p[i ][2][0],p[i ][2][1]=b1[1]
p[i+1][0][0],p[i+1][0][1]=b2[2]
p.insert(i+1,[[b1[2][0],b1[2][1]],[b1[3][0],b1[3][1]],[b2[1][0],b2[1][1]]])
else:
d=(box+chord)/2
lengths.append(d)
i+=1
new=[p[i][1] for i in range(0,len(p)-1) if lengths[i]>zero]
new.append(p[-1][1])
lengths=[l for l in lengths if l>zero]
return(new,lengths)
class PathScatter(pathmodifier.Diffeo):
def __init__(self):
pathmodifier.Diffeo.__init__(self)
self.OptionParser.add_option("--title")
self.OptionParser.add_option("-n", "--noffset",
action="store", type="float",
dest="noffset", default=0.0, help="normal offset")
self.OptionParser.add_option("-t", "--toffset",
action="store", type="float",
dest="toffset", default=0.0, help="tangential offset")
self.OptionParser.add_option("-g", "--grouppick",
action="store", type="inkbool",
dest="grouppick", default=False,
help="if pattern is a group then randomly pick group members")
self.OptionParser.add_option("-m", "--pickmode",
action="store", type="string",
dest="pickmode", default="rand",
help="group pick mode (rand=random seq=sequentially)")
self.OptionParser.add_option("-f", "--follow",
action="store", type="inkbool",
dest="follow", default=True,
help="choose between wave or snake effect")
self.OptionParser.add_option("-s", "--stretch",
action="store", type="inkbool",
dest="stretch", default=True,
help="repeat the path to fit deformer's length")
self.OptionParser.add_option("-p", "--space",
action="store", type="float",
dest="space", default=0.0)
self.OptionParser.add_option("-v", "--vertical",
action="store", type="inkbool",
dest="vertical", default=False,
help="reference path is vertical")
self.OptionParser.add_option("-d", "--duplicate",
action="store", type="inkbool",
dest="duplicate", default=False,
help="duplicate pattern before deformation")
self.OptionParser.add_option("-c", "--copymode",
action="store", type="string",
dest="copymode", default="clone",
help="duplicate pattern before deformation")
def prepareSelectionList(self):
idList=self.options.ids
idList=zSort(self.document.getroot(),idList)
##first selected->pattern, all but first selected-> skeletons
#id = self.options.ids[-1]
id = idList[-1]
self.patternNode=self.selected[id]
self.gNode = etree.Element('{http://www.w3.org/2000/svg}g')
self.patternNode.getparent().append(self.gNode)
if self.options.copymode=="copy":
duplist=self.duplicateNodes({id:self.patternNode})
self.patternNode = duplist.values()[0]
#TODO: allow 4th option: duplicate the first copy and clone the next ones.
if "%s"%self.options.copymode=="clone":
self.patternNode = etree.Element('{http://www.w3.org/2000/svg}use')
self.patternNode.set('{http://www.w3.org/1999/xlink}href',"#%s"%id)
self.gNode.append(self.patternNode)
self.skeletons=self.selected
del self.skeletons[id]
self.expandGroupsUnlinkClones(self.skeletons, True, False)
self.objectsToPaths(self.skeletons,False)
def lengthtotime(self,l):
'''
Recieves an arc length l, and returns the index of the segment in self.skelcomp
containing the coresponding point, to gether with the position of the point on this segment.
If the deformer is closed, do computations modulo the toal length.
'''
if self.skelcompIsClosed:
l=l % sum(self.lengths)
if l<=0:
return 0,l/self.lengths[0]
i=0
while (i<len(self.lengths)) and (self.lengths[i]<=l):
l-=self.lengths[i]
i+=1
t=l/self.lengths[min(i,len(self.lengths)-1)]
return i, t
def localTransformAt(self,s,follow=True):
'''
recieves a length, and returns the coresponding point and tangent of self.skelcomp
if follow is set to false, returns only the translation
'''
i,t=self.lengthtotime(s)
if i==len(self.skelcomp)-1:
x,y=bezmisc.tpoint(self.skelcomp[i-1],self.skelcomp[i],1+t)
dx=(self.skelcomp[i][0]-self.skelcomp[i-1][0])/self.lengths[-1]
dy=(self.skelcomp[i][1]-self.skelcomp[i-1][1])/self.lengths[-1]
else:
x,y=bezmisc.tpoint(self.skelcomp[i],self.skelcomp[i+1],t)
dx=(self.skelcomp[i+1][0]-self.skelcomp[i][0])/self.lengths[i]
dy=(self.skelcomp[i+1][1]-self.skelcomp[i][1])/self.lengths[i]
if follow:
mat=[[dx,-dy,x],[dy,dx,y]]
else:
mat=[[1,0,x],[0,1,y]]
return mat
def effect(self):
if len(self.options.ids)<2:
inkex.errormsg(_("This extension requires two selected paths."))
return
self.prepareSelectionList()
#center at (0,0)
bbox=pathmodifier.computeBBox([self.patternNode])
mat=[[1,0,-(bbox[0]+bbox[1])/2],[0,1,-(bbox[2]+bbox[3])/2]]
if self.options.vertical:
bbox=[-bbox[3],-bbox[2],bbox[0],bbox[1]]
mat=simpletransform.composeTransform([[0,-1,0],[1,0,0]],mat)
mat[1][2] += self.options.noffset
simpletransform.applyTransformToNode(mat,self.patternNode)
width=bbox[1]-bbox[0]
dx=width+self.options.space
#check if group and expand it
patternList = []
if self.options.grouppick and (self.patternNode.tag == inkex.addNS('g','svg') or self.patternNode.tag=='g') :
mat=simpletransform.parseTransform(self.patternNode.get("transform"))
for child in self.patternNode:
simpletransform.applyTransformToNode(mat,child)
patternList.append(child)
else :
patternList.append(self.patternNode)
#inkex.debug(patternList)
counter=0
for skelnode in self.skeletons.itervalues():
self.curSekeleton=cubicsuperpath.parsePath(skelnode.get('d'))
for comp in self.curSekeleton:
self.skelcomp,self.lengths=linearize(comp)
#!!!!>----> TODO: really test if path is closed! end point==start point is not enough!
self.skelcompIsClosed = (self.skelcomp[0]==self.skelcomp[-1])
length=sum(self.lengths)
if self.options.stretch:
dx=width+self.options.space
n=int((length-self.options.toffset+self.options.space)/dx)
if n>0:
dx=(length-self.options.toffset)/n
xoffset=self.skelcomp[0][0]-bbox[0]+self.options.toffset
yoffset=self.skelcomp[0][1]-(bbox[2]+bbox[3])/2-self.options.noffset
s=self.options.toffset
while s<=length:
mat=self.localTransformAt(s,self.options.follow)
if self.options.pickmode=="rand":
clone=copy.deepcopy(patternList[random.randint(0, len(patternList)-1)])
if self.options.pickmode=="seq":
clone=copy.deepcopy(patternList[counter])
counter=(counter+1)%len(patternList)
#!!!--> should it be given an id?
#seems to work without this!?!
myid = patternList[random.randint(0, len(patternList)-1)].tag.split('}')[-1]
clone.set("id", self.uniqueId(myid))
self.gNode.append(clone)
simpletransform.applyTransformToNode(mat,clone)
s+=dx
self.patternNode.getparent().remove(self.patternNode)
if __name__ == '__main__':
e = PathScatter()
e.affect()
# vim: expandtab shiftwidth=4 tabstop=8 softtabstop=4 encoding=utf-8 textwidth=99