cg3var.h revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 1989 by Sun Microsystems, Inc.
*/
#ifndef _SYS_CG3VAR_H
#define _SYS_CG3VAR_H
#pragma ident "%Z%%M% %I% %E% SMI"
#ifdef __cplusplus
extern "C" {
#endif
/*
* cg3 -- color memory frame buffer
*/
/*
* On architectures where cg4s have been implemented we need a nice big
* mmap offset to avoid the cg4 compatible simulated overlay/enable planes.
*/
#define CG3_MMAP_OFFSET 0x04000000 /* 8K x 8K */
/*
* In the kernel we just use a memory pixrect so we don't
* need any of this stuff.
*/
#ifndef _KERNEL
#include <sys/memvar.h>
/* pixrect private data */
struct cg3_data {
struct mprp_data mprp; /* memory pixrect simulator */
int fd; /* file descriptor */
};
#define cg3_d(pr) ((struct cg3_data *) (pr)->pr_data)
/* pixrect ops vector */
extern struct pixrectops cg3_ops;
Pixrect *cg3_make();
int cg3_destroy();
Pixrect *cg3_region();
int cg3_putcolormap();
int cg3_getcolormap();
#endif /* !_KERNEL */
#ifdef __cplusplus
}
#endif
#endif /* _SYS_CG3VAR_H */