gss_display_name.c revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#pragma ident "%Z%%M% %I% %E% SMI"
/*
* glue routine for gss_display_name()
*/
#include <mechglueP.h>
#include <gssapi/kgssapi_defs.h>
OM_uint32
gss_display_name(OM_uint32 *minor_status,
const gss_name_t input_name,
gss_buffer_t output_name_buffer,
gss_OID *output_name_type)
{
gss_union_name_t union_name;
if (input_name == 0)
return (GSS_S_BAD_NAME);
union_name = (gss_union_name_t) input_name;
GSSLOG(8, "union_name value %s\n",
(char *)union_name->external_name->value);
/*
* copy the value of the external_name component of the union
* name into the output_name_buffer and point the output_name_type
* to the name_type component of union_name
*/
if (output_name_type != NULL)
*output_name_type = union_name->name_type;
if (output_name_buffer != NULL) {
output_name_buffer->length = union_name->external_name->length;
output_name_buffer->value =
(void *) MALLOC(output_name_buffer->length);
(void) memcpy(output_name_buffer->value,
union_name->external_name->value,
output_name_buffer->length);
}
if (minor_status)
*minor_status = 0;
return (GSS_S_COMPLETE);
}