g_inquire_names.c revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#pragma ident "%Z%%M% %I% %E% SMI"
/*
* glue routine for gss_inquire_context
*/
#include <mechglueP.h>
#define MAX_MECH_OID_PAIRS 32
/* Last argument new for V2 */
{
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
*minor_status = 0;
if (name_types == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
/*
* select the approprate underlying mechanism routine and
* call it.
*/
if (mech) {
else
return (status);
}
return (GSS_S_BAD_MECH);
}
const gss_name_t input_name;
{
int present;
char *mechanism;
int i;
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
*minor_status = 0;
if (input_name == NULL)
return (GSS_S_BAD_NAME);
if (status != GSS_S_COMPLETE)
return (status);
if (status != GSS_S_COMPLETE)
return (status);
if (status == GSS_S_COMPLETE) {
&name_type);
&present);
if (status == GSS_S_COMPLETE &&
present) {
mech_set);
if (status != GSS_S_COMPLETE) {
(void) gss_release_oid_set(
(void) gss_release_oid_set(
mech_set);
return (status);
}
}
}
(void) gss_release_oid_set(
}
} else {
(void) gss_release_oid_set(
mech_set);
return (GSS_S_FAILURE);
}
}
return (GSS_S_COMPLETE);
}