g_dup_name.c revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#pragma ident "%Z%%M% %I% %E% SMI"
/*
* routine gss_duplicate_name
*
* This routine does not rely on mechanism implementation of this
* name, but instead uses mechanism specific gss_import_name routine.
*/
#include <mechglueP.h>
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include <string.h>
#include <errno.h>
OM_uint32
gss_duplicate_name(minor_status,
src_name,
dest_name)
OM_uint32 *minor_status;
const gss_name_t src_name;
gss_name_t *dest_name;
{
gss_union_name_t src_union, dest_union;
OM_uint32 major_status = GSS_S_FAILURE;
if (!minor_status)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
*minor_status = 0;
/* if output_name is NULL, simply return */
if (dest_name == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE | GSS_S_BAD_NAME);
*dest_name = 0;
if (src_name == NULL)
return (GSS_S_CALL_INACCESSIBLE_READ);
src_union = (gss_union_name_t)src_name;
/*
* First create the union name struct that will hold the external
* name and the name type.
*/
dest_union = (gss_union_name_t)malloc(sizeof (gss_union_name_desc));
if (!dest_union)
goto allocation_failure;
dest_union->mech_type = 0;
dest_union->mech_name = 0;
dest_union->name_type = 0;
dest_union->external_name = 0;
/* Now copy the external representaion */
if (__gss_create_copy_buffer(src_union->external_name,
&dest_union->external_name, 0))
goto allocation_failure;
if (src_union->name_type != GSS_C_NULL_OID) {
major_status = generic_gss_copy_oid(minor_status,
src_union->name_type,
&dest_union->name_type);
if (major_status != GSS_S_COMPLETE)
goto allocation_failure;
}
/*
* See if source name is mechanim specific, if so then need to import it
*/
if (src_union->mech_type) {
major_status = generic_gss_copy_oid(minor_status,
src_union->mech_type,
&dest_union->mech_type);
if (major_status != GSS_S_COMPLETE)
goto allocation_failure;
major_status = __gss_import_internal_name(minor_status,
dest_union->mech_type,
dest_union,
&dest_union->mech_name);
if (major_status != GSS_S_COMPLETE)
goto allocation_failure;
}
*dest_name = (gss_name_t)dest_union;
return (GSS_S_COMPLETE);
allocation_failure:
if (dest_union) {
if (dest_union->external_name) {
if (dest_union->external_name->value)
free(dest_union->external_name->value);
free(dest_union->external_name);
}
if (dest_union->name_type)
(void) generic_gss_release_oid(minor_status,
&dest_union->name_type);
if (dest_union->mech_name)
(void) __gss_release_internal_name(minor_status,
dest_union->mech_type,
&dest_union->mech_name);
if (dest_union->mech_type)
(void) generic_gss_release_oid(minor_status,
&dest_union->mech_type);
free(dest_union);
}
return (major_status);
} /* gss_duplicate_name */