g_acquire_cred.c revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/*
* Copyright 2004 Sun Microsystems, Inc. All rights reserved.
* Use is subject to license terms.
*/
#pragma ident "%Z%%M% %I% %E% SMI"
/*
* glue routine for gss_acquire_cred
*/
#include <mechglueP.h>
#include <stdio.h>
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include <string.h>
#include <errno.h>
#include <time.h>
/* local functions */
static gss_OID_set create_actual_mechs(const gss_OID, int);
static gss_OID_set
create_actual_mechs(mechs_array, count)
const gss_OID mechs_array;
int count;
{
gss_OID_set actual_mechs;
int i;
OM_uint32 minor;
actual_mechs = (gss_OID_set) malloc(sizeof (gss_OID_set_desc));
if (!actual_mechs)
return (NULL);
actual_mechs->elements = (gss_OID)
malloc(sizeof (gss_OID_desc) * count);
if (!actual_mechs->elements) {
free(actual_mechs);
return (NULL);
}
actual_mechs->count = 0;
for (i = 0; i < count; i++) {
actual_mechs->elements[i].elements = (void *)
malloc(mechs_array[i].length);
if (actual_mechs->elements[i].elements == NULL) {
(void) gss_release_oid_set(&minor, &actual_mechs);
return (NULL);
}
g_OID_copy(&actual_mechs->elements[i], &mechs_array[i]);
actual_mechs->count++;
}
return (actual_mechs);
}
OM_uint32
gss_acquire_cred(minor_status,
desired_name,
time_req,
desired_mechs,
cred_usage,
output_cred_handle,
actual_mechs,
time_rec)
OM_uint32 * minor_status;
const gss_name_t desired_name;
OM_uint32 time_req;
const gss_OID_set desired_mechs;
int cred_usage;
gss_cred_id_t *output_cred_handle;
gss_OID_set * actual_mechs;
OM_uint32 * time_rec;
{
OM_uint32 major = GSS_S_FAILURE;
OM_uint32 initTimeOut, acceptTimeOut, outTime = GSS_C_INDEFINITE;
gss_OID_set_desc default_OID_set;
gss_OID_set mechs;
gss_OID_desc default_OID;
gss_mechanism mech;
int i;
gss_union_cred_t creds;
/* start by checking parameters */
if (!minor_status)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
*minor_status = 0;
if (!output_cred_handle)
return (GSS_S_CALL_INACCESSIBLE_WRITE | GSS_S_NO_CRED);
*output_cred_handle = GSS_C_NO_CREDENTIAL;
/* Set output parameters to NULL for now */
if (actual_mechs)
*actual_mechs = GSS_C_NULL_OID_SET;
if (time_rec)
*time_rec = 0;
/*
* if desired_mechs equals GSS_C_NULL_OID_SET, then pick an
* appropriate default. We use the first mechanism in the
* mechansim list as the default. This set is created with
* statics thus needs not be freed
*/
if (desired_mechs == GSS_C_NULL_OID_SET) {
mech = __gss_get_mechanism(NULL);
if (mech == NULL)
return (GSS_S_BAD_MECH);
mechs = &default_OID_set;
default_OID_set.count = 1;
default_OID_set.elements = &default_OID;
default_OID.length = mech->mech_type.length;
default_OID.elements = mech->mech_type.elements;
} else
mechs = desired_mechs;
if (mechs->count == NULL)
return (GSS_S_BAD_MECH);
/* allocate the output credential structure */
creds = (gss_union_cred_t)malloc(sizeof (gss_union_cred_desc));
if (creds == NULL)
return (GSS_S_FAILURE);
/* initialize to 0s */
(void) memset(creds, 0, sizeof (gss_union_cred_desc));
/* for each requested mech attempt to obtain a credential */
for (i = 0; i < mechs->count; i++) {
major = gss_add_cred(minor_status, (gss_cred_id_t)creds,
desired_name,
&mechs->elements[i],
cred_usage, time_req, time_req, NULL,
NULL, &initTimeOut, &acceptTimeOut);
if (major == GSS_S_COMPLETE) {
/* update the credential's time */
if (cred_usage == GSS_C_ACCEPT) {
if (outTime > acceptTimeOut)
outTime = acceptTimeOut;
} else if (cred_usage == GSS_C_INITIATE) {
if (outTime > initTimeOut)
outTime = initTimeOut;
} else {
/*
* time_rec is the lesser of the
* init/accept times
*/
if (initTimeOut > acceptTimeOut)
outTime = (outTime > acceptTimeOut) ?
acceptTimeOut : outTime;
else
outTime = (outTime > initTimeOut) ?
initTimeOut : outTime;
}
}
} /* for */
/* ensure that we have at least one credential element */
if (creds->count < 1) {
free(creds);
return (major);
}
/*
* fill in output parameters
* setup the actual mechs output parameter
*/
if (actual_mechs != NULL) {
if ((*actual_mechs = create_actual_mechs(creds->mechs_array,
creds->count)) == NULL) {
(void) gss_release_cred(minor_status,
(gss_cred_id_t *)&creds);
*minor_status = 0;
return (GSS_S_FAILURE);
}
}
if (time_rec)
*time_rec = outTime;
*output_cred_handle = (gss_cred_id_t)creds;
return (GSS_S_COMPLETE);
}
/* V2 INTERFACE */
OM_uint32
gss_add_cred(minor_status, input_cred_handle,
desired_name, desired_mech, cred_usage,
initiator_time_req, acceptor_time_req,
output_cred_handle, actual_mechs,
initiator_time_rec, acceptor_time_rec)
OM_uint32 *minor_status;
const gss_cred_id_t input_cred_handle;
const gss_name_t desired_name;
const gss_OID desired_mech;
gss_cred_usage_t cred_usage;
OM_uint32 initiator_time_req;
OM_uint32 acceptor_time_req;
gss_cred_id_t *output_cred_handle;
gss_OID_set *actual_mechs;
OM_uint32 *initiator_time_rec;
OM_uint32 *acceptor_time_rec;
{
OM_uint32 status, time_req, time_rec, temp_minor_status;
gss_mechanism mech;
gss_union_name_t union_name = NULL;
gss_union_cred_t union_cred, new_union_cred;
gss_name_t internal_name = GSS_C_NO_NAME;
gss_name_t allocated_name = GSS_C_NO_NAME;
gss_cred_id_t cred = NULL;
gss_OID new_mechs_array = NULL;
gss_cred_id_t *new_cred_array = NULL;
/* check input parameters */
if (minor_status == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE);
*minor_status = 0;
if (input_cred_handle == GSS_C_NO_CREDENTIAL &&
output_cred_handle == NULL)
return (GSS_S_CALL_INACCESSIBLE_WRITE | GSS_S_NO_CRED);
if (output_cred_handle)
*output_cred_handle = GSS_C_NO_CREDENTIAL;
if (actual_mechs)
*actual_mechs = NULL;
if (acceptor_time_rec)
*acceptor_time_rec = 0;
if (initiator_time_rec)
*initiator_time_rec = 0;
mech = __gss_get_mechanism(desired_mech);
if (!mech)
return (GSS_S_BAD_MECH);
else if (!mech->gss_acquire_cred)
return (GSS_S_UNAVAILABLE);
if (input_cred_handle == GSS_C_NO_CREDENTIAL) {
union_cred = malloc(sizeof (gss_union_cred_desc));
if (union_cred == NULL)
return (GSS_S_FAILURE);
(void) memset(union_cred, 0, sizeof (gss_union_cred_desc));
/* for default credentials we will use GSS_C_NO_NAME */
internal_name = GSS_C_NO_NAME;
} else {
union_cred = (gss_union_cred_t)input_cred_handle;
if (__gss_get_mechanism_cred(union_cred, desired_mech) !=
GSS_C_NO_CREDENTIAL)
return (GSS_S_DUPLICATE_ELEMENT);
/* may need to create a mechanism specific name */
if (desired_name) {
union_name = (gss_union_name_t)desired_name;
if (union_name->mech_type &&
g_OID_equal(union_name->mech_type,
&mech->mech_type))
internal_name = union_name->mech_name;
else {
if (__gss_import_internal_name(minor_status,
&mech->mech_type, union_name,
&allocated_name) != GSS_S_COMPLETE)
return (GSS_S_BAD_NAME);
internal_name = allocated_name;
}
}
}
if (cred_usage == GSS_C_ACCEPT)
time_req = acceptor_time_req;
else if (cred_usage == GSS_C_INITIATE)
time_req = initiator_time_req;
else if (cred_usage == GSS_C_BOTH)
time_req = (acceptor_time_req > initiator_time_req) ?
acceptor_time_req : initiator_time_req;
status = mech->gss_acquire_cred(mech->context, minor_status,
internal_name, time_req,
GSS_C_NULL_OID_SET, cred_usage,
&cred, NULL, &time_rec);
if (status != GSS_S_COMPLETE)
goto errout;
/* may need to set credential auxinfo strucutre */
if (union_cred->auxinfo.creation_time == 0) {
union_cred->auxinfo.creation_time = time(NULL);
union_cred->auxinfo.time_rec = time_rec;
union_cred->auxinfo.cred_usage = cred_usage;
/*
* we must set the name; if name is not supplied
* we must do inquire cred to get it
*/
if (internal_name == NULL) {
if (mech->gss_inquire_cred == NULL ||
((status = mech->gss_inquire_cred(
mech->context,
&temp_minor_status, cred,
&allocated_name, NULL, NULL,
NULL)) != GSS_S_COMPLETE))
goto errout;
internal_name = allocated_name;
}
if ((status = mech->gss_display_name(mech->context,
&temp_minor_status, internal_name,
&union_cred->auxinfo.name,
&union_cred->auxinfo.name_type)) !=
GSS_S_COMPLETE)
goto errout;
}
/* now add the new credential elements */
new_mechs_array = (gss_OID)
malloc(sizeof (gss_OID_desc) * (union_cred->count+1));
new_cred_array = (gss_cred_id_t *)
malloc(sizeof (gss_cred_id_t) * (union_cred->count+1));
if (!new_mechs_array || !new_cred_array) {
status = GSS_S_FAILURE;
goto errout;
}
if (acceptor_time_rec)
if (cred_usage == GSS_C_ACCEPT || cred_usage == GSS_C_BOTH)
*acceptor_time_rec = time_rec;
if (initiator_time_rec)
if (cred_usage == GSS_C_INITIATE || cred_usage == GSS_C_BOTH)
*initiator_time_rec = time_rec;
/*
* OK, expand the mechanism array and the credential array
*/
(void) memcpy(new_mechs_array, union_cred->mechs_array,
sizeof (gss_OID_desc) * union_cred->count);
(void) memcpy(new_cred_array, union_cred->cred_array,
sizeof (gss_cred_id_t) * union_cred->count);
new_cred_array[union_cred->count] = cred;
if ((new_mechs_array[union_cred->count].elements =
malloc(mech->mech_type.length)) == NULL)
goto errout;
g_OID_copy(&new_mechs_array[union_cred->count],
&mech->mech_type);
if (actual_mechs) {
*actual_mechs = create_actual_mechs(new_mechs_array,
union_cred->count + 1);
if (*actual_mechs == NULL) {
free(new_mechs_array[union_cred->count].elements);
goto errout;
}
}
if (output_cred_handle == NULL) {
free(union_cred->mechs_array);
free(union_cred->cred_array);
new_union_cred = union_cred;
} else {
new_union_cred = malloc(sizeof (gss_union_cred_desc));
if (new_union_cred == NULL) {
free(new_mechs_array[union_cred->count].elements);
goto errout;
}
*new_union_cred = *union_cred;
*output_cred_handle = (gss_cred_id_t)new_union_cred;
}
new_union_cred->mechs_array = new_mechs_array;
new_union_cred->cred_array = new_cred_array;
new_union_cred->count++;
/* We're done with the internal name. Free it if we allocated it. */
if (allocated_name)
(void) __gss_release_internal_name(&temp_minor_status,
&mech->mech_type,
&allocated_name);
return (GSS_S_COMPLETE);
errout:
if (new_mechs_array)
free(new_mechs_array);
if (new_cred_array)
free(new_cred_array);
if (cred != NULL && mech->gss_release_cred)
mech->gss_release_cred(mech->context,
&temp_minor_status, &cred);
if (allocated_name)
(void) __gss_release_internal_name(&temp_minor_status,
&mech->mech_type,
&allocated_name);
if (input_cred_handle == GSS_C_NO_CREDENTIAL && union_cred) {
if (union_cred->auxinfo.name.value)
free(union_cred->auxinfo.name.value);
free(union_cred);
}
return (status);
}