move.c revision 7c478bd95313f5f23a4c958a745db2134aa03244
/*
* CDDL HEADER START
*
* The contents of this file are subject to the terms of the
* Common Development and Distribution License, Version 1.0 only
* (the "License"). You may not use this file except in compliance
* with the License.
*
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
* or http://www.opensolaris.org/os/licensing.
* See the License for the specific language governing permissions
* and limitations under the License.
*
* When distributing Covered Code, include this CDDL HEADER in each
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
* If applicable, add the following below this CDDL HEADER, with the
* fields enclosed by brackets "[]" replaced with your own identifying
* information: Portions Copyright [yyyy] [name of copyright owner]
*
* CDDL HEADER END
*/
/* Copyright (c) 1988 AT&T */
/* All Rights Reserved */
/*
* Copyright (c) 1997, by Sun Microsystems, Inc.
* All rights reserved.
*/
/* A panels subsystem built on curses--Move a panel */
#pragma ident "%Z%%M% %I% %E% SMI" /* SVr4.0 1.4 */
/*LINTLIBRARY*/
#include <sys/types.h>
#include <curses.h>
#include "private.h"
/* move_panel */
int
move_panel(PANEL *panel, int starty, int startx)
{
if (!panel)
return (ERR);
/* Check for hidden panels and move the window */
if (panel == panel -> below) {
if (mvwin(panel -> win, starty, startx) == ERR)
return (ERR);
} else {
/*
* allocate nodes for overlap of new panel and move
* the curses window, removing it from the old location.
*/
if (!_alloc_overlap(_Panel_cnt - 1) ||
mvwin(panel -> win, starty, startx) == ERR)
return (ERR);
_remove_overlap(panel);
}
/* Make sure we know where the window is */
getbegyx(panel -> win, panel -> wstarty, panel -> wstartx);
getmaxyx(panel -> win, panel -> wendy, panel -> wendx);
panel -> wendy += panel -> wstarty - 1;
panel -> wendx += panel -> wstartx - 1;
/* Determine which panels the new panel obscures (if not hidden) */
if (panel != panel -> below)
_intersect_panel(panel);
return (OK);
}